Death World
World Creation for All: I Build a World of Urban LegendsContents
- 1Biodata
- 2Power Progression
- 3Environment and Geography
- 3.1Major Regions
- 4World Traits
- 5World Abilities and Systems
- 5.1Manifestation and Suppression
- 5.2Absorption and Contamination
- 5.3World Cores and Divinity
- 5.4Backrooms Independence
- 6Inhabitants and Civilizations
- 7History
- 7.1Awakening and Habitable Territory
- 7.2Expanding the Worldview
- 8Major Conflicts
Contents
- 1Biodata
- 2Power Progression
- 3Environment and Geography
- 3.1Major Regions
- 4World Traits
- 5World Abilities and Systems
- 5.1Manifestation and Suppression
- 5.2Absorption and Contamination
- 5.3World Cores and Divinity
- 5.4Backrooms Independence
- 6Inhabitants and Civilizations
- 7History
- 7.1Awakening and Habitable Territory
- 7.2Expanding the Worldview
- 8Major Conflicts
Biodata
| Feature | Value |
|---|---|
| Name | Death World |
| Original Name | 死亡世界 |
| Type | Creation World specializing in eldritch beings, urban legends, death, and negative emotions 2 41 120 |
| Creator / Owner | Shen Hui 1 2 |
| Classification | Saint-Entering Level 277 505 |
| World Level | Level 8 in the latest detailed status; previously reported reaching Level 9 through fusion with Qingxue’s world 377 505 |
| World Size | Initially 1 kilometer in diameter; later listed as 43,200 kilometers 1 505 |
| Population / Units | 11 Hero Units and 1.15 billion Common units in the latest detailed status 505 |
| Principal Regions | Land of New Life, Sea of Death, Mountains of Madness, Backrooms World, and Nurgle’s Back Garden 505 |
| Cores | World Star Core and Heart of Divinity 304 |
| First Appearance | Chapter 1 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Awakening | 1 | Awakens as a one-kilometer world filled with Death Negative Energy, initially incapable of producing life. |
| Level 3 | 77 | Recorded at 148 kilometers, with five Hero Units and a five-kilometer Land of New Life. Decayed vitality creates the Undead race. |
| Level 4 | 95 100 | Confirmed after the Nascent World expedition; the subsequent status lists a size of 287 kilometers. Existing Heroes receive upgrades. |
| Level 4 — Esper World absorption | 104 | Devouring the Esper World expands the Death World to 567 kilometers and yields 1,500 World Origin Power. |
| Level 4 — Cthulhu worldview established | 120 | Gains the Sea of Death and Unspeakable trait. Its expanded worldview strengthens its rules, will, and framework without raising its level. |
| Level 4 — Backrooms Level 0 completed | 152 | Expands from 567 to 680 kilometers, gains Bug Clipping, and strengthens most existing Heroes. Explicitly not a World Level increase. |
| Level 5 | 173 174 178 | Creating Backrooms Level 1, Smilers, and Wretches triggers a qualitative breakthrough. The world reaches 1,500 kilometers, while its power transforms Shen Hui in reality. |
| Level 6 | 228 | Diameter reaches 4,200 kilometers; produces 5,000 World Origin Power. Gains Miracle, while the Deep Ones gain Call of the Father of Sharks. |
| Level 6 — cultivation-world absorption | 238 | Devours Ji Xinfeng’s Level 9 world, reaching a reported 6,500 kilometers and gaining 11,000 World Origin Power, cultivation techniques, and extracted divinity. |
| Saint-Entering classification | 263 277 | Unlocking the Divinity Lock gives all Heroes the possibility of developing divinity. The Heart of Divinity supports growth toward an Eldritch God World; a later status explicitly labels the world Saint-Entering. |
| Star Core reinforcement | 304 | Absorbs a blank Star Core into its existing core, strengthening its laws and foundations against outside invasion. |
| Level 7 | 307 | Further Backrooms development expands the worldview enough to trigger advancement, awarding 10,000 World Origin Power. |
| Level 7 — continued growth | 355 | Listed at 18,750 kilometers, with 390 million Common units, ten Backrooms levels, and a Heart of Divinity at 12.8%. |
| Level 9 — fusion advancement | 377 | Qingxue incorporates her independently developed Superpower-system world into the Death World, unifying their worldviews and World Wills and raising it from Level 7 to Level 9. |
| Level 8 — later reported advancement | 504 505 | Absorbing the Frozen World’s power is described as a Level 7-to-8 breakthrough. All creations and World Traits improve; Shen Hui receives 100,000 World Origin Power. The following status lists a size of 43,200 kilometers. |
Record discrepancy: The supplied chapters report Level 9 after Qingxue’s fusion, but later describe a breakthrough from Level 7 to Level 8. No explanation for this change is provided 377 504.
Environment and Geography
- Original landscape: Cold, distorted, colorless terrain without signs of life, shrouded in black mist and dense negative energy 1 2.
- Death aura: Prevents ordinary life from arising and drains the vitality of living creatures exposed to it 41.
- Emotional hazards: Fear and other negative emotions can intensify until victims lose their minds or die 92.
- Later ecology: Strange plants and mindless, writhing flesh eventually appear in the mist. Transitional regions near the Sea of Death and Mountains of Madness are less affected by life-withering forces 358.
- Weather: Its first true rain appears during the later Level 8 breakthrough—a black rain that withers, corrodes, and induces despair 504.
Major Regions
| Region | Description | Documented Extent |
|---|---|---|
| Land of New Life | Protected territory whose rules isolate the death aura, allowing humans and other ordinary living things to survive. Initially tested using Tomie’s human body over two years 28. | Created at 1 kilometer; later expanded to 4,600 kilometers 28 505. |
| Steam City and the steam cities | Human settlements within the Land of New Life. Their industrial civilization develops Magic Energy, advanced weapons, exoskeletons, and robots; steam engines eventually become museum pieces 145 244 355. | No separate size stated. |
| Sea of Death | Ocean inhabited by the Deep Ones and central to the spread of Cthulhu worship. Deep Ones occupy a ruined seabed city and periodically contact humans in Innsmouth 120 436. | Listed at 2,234 kilometers in later statuses 355 505. |
| Mountains of Madness | Snow-covered mountain range inhabited by Elder Things and Shoggoths. Human expeditions repeatedly disappear or return insane 203 244 437. | 2,414 kilometers 203 505. |
| Otherworld | Emotional domain in which accumulated negativity reshapes the surroundings and produces tangible monsters. Sufficient negativity brings forth its Hero Unit, Pyramid Head 145. | No size stated. |
| Backrooms World | Subsidiary space built from an erroneous spatial rule. Its laws are separated from the main world’s; later development gives it multiple connected levels 151 173 304. | Ten levels in the latest detailed status 505. |
| Ratmen’s Ruined Capital | Ruined wilderness city chosen as the capital of the Skaven Ratmen Empire. Its Council of Thirteen spreads the Great Horned Rat’s will 255 436. | No size stated. |
| Nurgle’s Back Garden | Growing region nourished by death, pestilence, and the withering of life. A decaying World Tree left by Ling later becomes its center 439 504. | No size stated. |
World Traits
| Trait | Effects and Limits |
|---|---|
| Mist of Lost Direction | Makes creatures lose their bearings, walk in circles, or experience hallucinations. Created by spending 300 World Origin Power to enhance the original mist 41. |
| Decay, Vitality, and Distortion | Rebirth mechanism produced when distorted life force merges with Death Power. Dead living creatures become decayed beings rather than conventional life 77. |
| Unspeakable | Investigating the world’s foundations floods the investigator with knowledge and distorts thought and consciousness. Investigating affected beings, including the Deep Ones and Heroes, can cause corresponding distortion 120. |
| Otherworld: Domain of Emotions | Collects negative emotions into a reshaped Otherworld and tangible monsters. Its Hero Unit appears once negativity reaches a critical point 145. |
| Bug Clipping | Creates random glitches involving walls, floors, doors, and similar spaces. Successfully clipping through one sends the traveler into the Backrooms World 152. |
| Miracle | A native deity’s descent—including through a clone or incarnation—resonates with the World Will, producing phenomena and potentially altering the environment 228 229. |
| Call of the Father of Sharks | Deep Ones threatened by danger perform a calling ritual to summon the Father of Sharks. Initially identified as a racial trait, but also included in later world-trait lists 228 229 505. |
| Divinity Lock | Its unlocking allows Heroes to develop divinity through growth, faith, or plunder. The Heart of Divinity nourishes their advancement 263. |
| Cycle of Life and Death | Withering life nourishes Nurgle’s Garden. Death expands the garden, sufficient growth produces new life, and calamity or pestilence can cause another garden to emerge 439. |
- Unspeakable Race also appears in the world’s status lists, but the supplied passages do not define its effects 277 505.
- Source of Pestilence: The development sequence establishes the Death World as a breeding ground for strengthening and spreading pestilence; no formal effect description is supplied 437 438.
World Abilities and Systems
Manifestation and Suppression
- Shen Hui can manifest the world’s creatures in reality, though the early form does not fully transport them out of their Creation World 45.
- Inside another world, he can manifest actual Death World terrain and atmosphere. This allows the death aura to directly extinguish a target’s life force 66.
- Its World Will can suppress other Creators’ ability to deploy their worlds; this initially affects allies and enemies alike 90 277.
- Reinforced foundations later permit precise spatial deployment, reducing its impact on the surrounding Real World 315.
Absorption and Contamination
- Devouring Creation Worlds can provide territory, World Origin Power, rules, World Will, divinity, and extractable resources 104 238 277.
- Its characteristics can spread into another world. Huang Lingheng’s world develops corrupted regions, black tentacles, and memetic contamination after absorbing Death World characteristics 279.
- Its unusually broad worldview requires more power to advance, but supports stronger rules and World Will than some higher-level worlds 279.
World Cores and Divinity
- World Star Core: Receives absorbed world power and supports the world’s foundations and laws 304 504.
- Heart of Divinity: Condenses divinity and nourishes Heroes, linking their divine growth to the world’s potential ascension 263.
- Latest recorded reserves: Heart of Divinity at 28.3%; World Origin Power at 46,000 after Shen Hui’s subsequent expenditure 505.
- Capacity limit: Even after establishing divine concepts, the world cannot immediately support every deity’s full creation or manifestation 255 359 488.
Backrooms Independence
- The Backrooms begins as an attached space protected from the main world’s rules by a Rule Blocking Card 151.
- It initially lacks its own Star Core and World Will, but readily absorbs three Star Cores when Shen Hui supplies them 304.
- Its separate laws and fortune allow it to replace the main world’s exposed space during Zhuge Hongjing’s attack, reversing their main-world and companion-world roles 424.
Inhabitants and Civilizations
| Group | Role and Development |
|---|---|
| Humans | Primarily inhabit the Land of New Life. Develop industrial technology, Magic Energy, potion-based powers, and organizations investigating or containing anomalous beings 145 244 355. |
| Undead | Corpses and skeletons revived by decayed vitality. Resist the death aura, crave flesh and blood, and can increase their numbers by killing living creatures 77. |
| Deep Ones and hybrids | Spread Cthulhu worship and maintain ties with humanity through hybrids and the Esoteric Order of Dagon 120 244. |
| Elder Things and Shoggoths | Inhabit the Mountains of Madness. Their relationship develops from master–servant dependence toward cooperation and symbiosis; Shoggoths acquire traits associated with Yog-Sothoth 436 437. |
| Skaven Ratmen | Complete thirteen evolutions, found an empire, survive beyond the Land of New Life, and develop technology and magic. Later cooperate and trade with humans 255 273 358. |
| Backrooms Entities | Rule-derived inhabitants rather than Hero Units. Include Smilers and Wretches, the latter arising from deprived and mentally deteriorating travelers 173. |
| Eldritch and urban-legend beings | Individually powerful creations that increasingly gain faith, divinity, and forms beyond their original manifestations 262 437 490. |
- Early Heroes: Sadako, Pig-headed Butcher, Tomie, Siren Head, and Slender Man 53 77.
- Other major creations: Wandering Doom, Abomination, Pyramid Head, Sky Tentacle, and the Hard-to-Destroy Reptile 95 100 145 264 274.
- Religious development: Worship extends beyond Cthulhu to Wandering Doom, Sky Tentacle, the Hard-to-Destroy Reptile, and the Great Horned Rat 307 436.
- Population balance: Skaven Ratmen account for approximately 90% of the 390 million Common units recorded at Level 7 355.
History
Awakening and Habitable Territory
Shen Hui awakens the Death World at Qingshui Middle School. Its one-kilometer diameter and apparent inability to produce life make it a target of ridicule. He instead recognizes its suitability for nonliving eldritch beings and uses Sadako’s story as his first creation blueprint, later earning an A+ evaluation and development funding 1 2 5.
To introduce ordinary life, Shen Hui constructs the Land of New Life by isolating the death aura. His initial attempt destabilizes the world, forcing him to restrict the new region to one kilometer. Tomie’s human body remains unharmed there during a two-year test, confirming that the protected territory works 28.
Expanding the Worldview
The arrival of decayed vitality provides a population that can exist outside protected land: the Undead. Later additions combine steam civilization, Cthulhu worship, Deep Ones, potion systems, SCP-related containment, and the Otherworld. The Backrooms requires a separate spatial framework; its creation nearly collapses the world before Shen Hui stabilizes the conflicting rules 77 120 145 151 162.
The world increasingly develops without direct supervision. Humanity replaces steam power with Magic Energy, ratmen establish an empire and trade networks, and faith allows created beings to move toward godhood. Pestilence-related elements eventually converge around Nurgle’s concept and garden 255 355 358 359 439.
Major Conflicts
| Event | Outcome |
|---|---|
| Nascent World life-force monster | Fully manifested death aura drains a regenerating monster’s vitality within seconds 66. |
| Colossal Creature World confrontation | The Death World absorbs remaining World Origin Power and suppresses the opposing rules, but nearly collapses beneath a divine giant hand. Outside assistance helps Shen Hui close it 93. |
| Unknown vortex invasion | Metallic claws damage the world and resist Shen Hui’s attempt to erase their entrance. His forces destroy the claws before the creature emerges 274. |
| Battle among fused Creation Worlds | Invaders become lost, suffer perceptual and emotional corruption, and encounter the Death World’s mobilized inhabitants 296. |
| Magic Card World duel | You Teng’s special world suppresses rather than erases the Death World, converting its units and features into cards 315. |
| Fallen God invasion | Shen Hui deliberately suspends resistance to admit the invader and seize its divinity; the god parasitizes believers’ Sources of Faith 360. |
| Zhuge Hongjing’s fortune attack | The Backrooms’ independent fortune and laws allow Shen Hui’s world to survive after the Death World’s exposed presence disappears 424. |
| Sleeping deity’s disturbance | A surge of Divine Power freezes the deployed world’s laws and shatters its manifested form. Shen Hui survives; the passage does not establish destruction of the underlying Creation World 477. |
| Sword-and-magic world invasion | A Level 9 world concealed within an armored crocodile monster connects to the Death World and sends out its civilization to invade 481. |
| Frozen World absorption | Stolen world power triggers the later Level 8 advancement, but draws the immense shadow’s attention to Shen Hui 504. |