Biodata

Feature Value
Name George (乔治)
Alias(es) Experiment Subject 757; Mr. Maple; Strength; “Gentleman Sword George”; Oracle; Elder God of Earth; Lord of Chaos
Species/Race Artificial mutant created from Professor X and Magneto’s genes; transmigrator whose soul operates multiple clones and bodies
Gender Male
Affiliation Superpower Academy; Xavier’s School; Ministry of Magic; Super Guard Team; Justice League
Occupation/Role Superpower Academy Headmaster; magician; mutant mentor; Ministry of Magic employee; bounty hunter; world creator
Status Active; becomes the Lord of Chaos
First Appearance 1

Power Progression

Stage / Realm / Level Chapter Notes
Level Two artificial mutant 1 Initially possesses Psychic Abilities and Magnetism Control derived from Professor X and Magneto’s genes.
Multi-body soul sharing 1 2 Gains control of Dora’s body in the wizarding world; abilities and learned skills can be shared among bodies.
Advanced magician / dragon-form enhancement 306 Dragon Animagus transformation raises his magic power beyond level 1,000, expands Apparition to global range, and greatly improves flight and spell power.
Level Five Esper 315 Breaks a mental barrier, sharply improving superpowers and mental calculation ability.
Celestial Level 502 His growth since fighting Kur and continued study across worlds raises him from Sub-Celestial to true Celestial Level.
Sequence Seven: Magician 727 A clone in the Mysterious World becomes a Sequence Seven Magician, gaining rapid casting, illusion, flame control, paper constructs, and other pathway abilities.
Single Universe Level 680 Advances enough to travel Marvel parallel universes freely without relying on the Vishanti or spatial positioning.
Dual-Pathway True God / Individual Multiversal Level 822 All twelve bodies break through simultaneously; his internal energy increases more than a hundredfold.
World Multiversal Level 822 The Sorcerer’s Apprentice world is fully merged into his ownership, allowing a clone to possess two worlds and reach Multiversal Level.
Multiversal Level with thirty worlds 825 Personally explores, defeats hostile creators, and merges or develops numerous worlds to strengthen his Multiverse.
Omniversal Level 933 Fuses with his clone while under suppression by the Supreme God, breaking through during their confrontation.
Lord of Chaos 933 Devours the Marvel and DC Worlds, defeats OAA, absorbs Chaos itself, and becomes the entity governing the entire Chaos space.

Background

George is a transmigrator who awakens inside the body of Experiment Subject 757, an artificial mutant produced by combining the genes of Professor X and Magneto. Imprisoned in a laboratory alongside mutant children, he initially conceals his intelligence and plans to escape when an opportunity arises 1.

His defining advantage emerges when he gains control of Dora, a deceased boy’s body in the Harry Potter world. George discovers that his bodies share abilities, magical power, knowledge, and learned techniques. This lets his main mutant body wield magic learned by his clones, while every new world becomes a source of additional power systems and resources 1 2.

George later establishes himself as headmaster of the Superpower Academy. Professor X entrusts both the school and its students to him, believing George’s combined powers make him stronger overall despite George’s weaker psychic ability at the time 169.

As his influence expands beyond Earth, George defeats Thanos and Ronan, becomes known across the universe as Earth’s “Elder God,” gathers worlds into his Multiverse, and eventually becomes Lord of Chaos after defeating OAA and the Supreme God 422 424 933.

Personality

George is calculating, adaptable, and intensely focused on survival, knowledge, and personal growth. He routinely studies local power systems before acting, uses disguises and false identities to avoid attention, and treats every world as a potential source of magic, technology, allies, or laws to comprehend 231 541 916.

He presents himself as polite, modest, and helpful when doing so serves his interests. In private, he is willing to manipulate memories, stage public events, use threats, imprison opponents, or turn enemies into experimental targets. George himself recognizes the contrast between his public image and his methods, jokingly considering the title “Gentleman Sword George” 60 85 135.

Despite his ruthlessness, George repeatedly protects people he considers allies or useful responsibilities. He helps mutant children, restores devastated cities, heals Professor X, stabilizes dangerous mutant powers, saves Loss of Control extraordinary individuals, and preserves worlds and companions through a final safeguard clone 169 596 599 728 915.

Abilities & Skills

Mutant Abilities

George’s original artificial-mutant powers originate from Professor X and Magneto.

  • Psychic Abilities

    • Telepathy, mind reading, memory scanning, mental communication, and psychic detection.
    • Combines Legilimency with telepathy to search memories more effectively 47 231.
    • Eventually reaches psychic power comparable to Professor X at his peak 585.
    • Can track hidden enemies and monitor targets during combat 422.
  • Magnetism Control

    • Manipulates metal, weapons, armor, machinery, and magnetic force.
    • Uses magnetic force for high-speed movement, controlled landings, and aerial mobility 40.
    • Can restrain or disarm technologically dependent opponents, including Ivan Vanko and Thanos’s armored forces 175 420 421.
    • His magnetic control eventually reaches the level of the elderly Magneto from the films 585.
  • Mutant Ability Development

    • Acquires Apocalypse’s power to develop and stabilize mutant abilities 589 599.
    • Perfectly stabilizes Cyclops’s optic blasts, allowing him to use and stop them without specialized glasses 599.

Magic

George learns, combines, and adapts magic from numerous worlds. His own magical power is internally generated, allowing him to retain most of his capabilities even where externally sourced magic fails 503.

  • Spellcasting

    • Learns dozens of spells, including Transfiguration, Stunning Spells, Full Body-Bind Curses, Confundus Charms, Tracking Charms, Apparition, and invisibility magic 80 94 169.
    • Uses rule-based magic such as the Disarming Charm to remove weapons regardless of conventional durability 421.
    • Can cast without a wand, though wands substantially increase spell efficiency 2 169.
  • Transfiguration and Mimicry Magic

    • Locks doors, repairs objects, alters equipment, creates disguises, and transforms technology into useless forms 40 175.
    • Animates metal statues into defenders for the Superpower Academy 225.
    • Repairs Cairo and other cities destroyed by Apocalypse 596.
  • Spatial Magic

    • Uses Apparition for rapid travel and later global-range teleportation 169 306.
    • Learns portal magic through a Sling Ring and enters the Void to rescue Wolverine 503.
    • Uses storage spaces such as Costume Space for weapons, artifacts, and the Infinity Stones 419 421.
  • Soul and Spirit Magic

    • Employs Soul Search, Spirit Control, Spirit Devouring Technique, and Soul Return.
    • Uses Soul Return to sever Dormammu’s connection to the Dark World 690.
    • Consumes Voldemort’s soul and Horcruxes through Spirit Devouring Technique 490.
    • Captures and devours the War Consort’s godly soul to increase his strength 480.

Dragon Magic and Transformations

George can transform into multiple powerful forms, particularly a dragon form enhanced by magic from several worlds.

  • Dragon form greatly increases physical strength, magic power, flight speed, and spell output 306 431.
  • Uses Giant Magic to enlarge himself to colossal scale in battle 417.
  • Combines dragon transformation with Dragon Slayer Magic, including tri-color flames 418 431.
  • Uses a dragon form to attack Sanctuary II and confront Thanos’s fleet in open space 417.

Super Magic

  • Fairy Glitter

    • A Super Magic comprehended through experiencing the power of the universe 414.
    • Destroys a massive meteorite and later damages major cosmic threats 415 480.
    • Can be enhanced through dragon transformation 431.
  • Fairy Law

    • A large-scale finishing spell used to execute Thanos after disarming him and stripping away the Mind Stone 422.
    • Prepared again against the Mechanical race and its allies 480.

Technology and Alchemy

George integrates magic with technology rather than treating them as separate disciplines.

  • Builds a Plasma Railgun after five days of work 225.
  • Modifies spaceships using Alchemy, Awakening Charms, Untraceable Extension Charms, and Runic Barriers 413.
  • Supports Jayce and Viktor’s Hextech research and absorbs the magical principles demonstrated by their rune device 539 541.
  • Creates magical infrastructure, defensive barriers, enchanted vehicles, and protective charms for the Superpower Academy 225 404.

Ki and Divine Techniques

  • Studies Ki for magical applications rather than pursuing martial arts alone 867.
  • Learns Piccolo’s techniques, Dende’s healing, and the principles behind Dragon Ball creation 868.
  • Masters Ultra Instinct under Whis’s guidance in half a month 882.
  • His Sequence Zero Twilight Giant form makes his Ultra Instinct state exceptionally powerful 882.

World Creation and Assimilation

George ultimately develops the ability to create, devour, merge, and govern worlds.

  • Maintains a Small World enriched through rune magic and accumulated magical laws 541.
  • Merges worlds into his Multiverse and learns from friendly creators while defeating hostile ones 825.
  • Integrates the Mysterious World as his thirty-second world and extracts a modern timeline for later evolution 834.
  • Absorbs the entire Chaos space into himself, becoming Lord of Chaos 933.

Equipment / Weapons / Items

  • Wands — Uses wands to amplify magical effects; seeks increasingly powerful cores and materials 169 190.
  • World Tree wand — Crafted from a World Tree branch and the heart of the King of the Frost Giants 190.
  • Sling Ring — Used to master portal magic and travel the Void or Marvel parallel universes 503 585.
  • Tesseract / Space Stone — Acquired from Hydra and used as an emergency power source for the Floating Island before later using it against Thanos 240 407 419.
  • Mind Stone — Extracted from Thanos’s Tyrant’s Twin Blades 421.
  • Power Stone — Retrieved from the Orb of Power 426.
  • Tyrant’s Twin Blades — Seized from Thanos and used to execute him under Fairy Law 421 422.
  • Infinity Gauntlet — Obtained from Odin after the defeat of Malekith and the Dark Elves 687.
  • Magic ring and spellbook — Taken from Drake, successor of the Morgana Faction 135.
  • Peachy — His owl, used to intimidate hostile wizards 76.

Relationships

  • Professor X / Charles Xavier — Mentor, ally, and former school leader who entrusts the Superpower Academy to George 169.
  • Wolverine / Logan — Early ally and combat partner; George later rescues him from the Void 94 503.
  • Tony Stark / Iron Man — Strategic ally; George rescues and cooperates with Tony, while Tony provides technological assistance 81 82.
  • Leon — Bronx underworld ally whom George helps establish control over the Chebel family and rival territory 40 50.
  • Thor — Initially brought to Xavier’s School after arriving on Earth; later trains alongside George under Beerus and Whis 190 881.
  • Gamora — Formerly Thanos’s adopted daughter; becomes loyal to George and assists in locating Thanos 413 424.
  • Star-Lord, Rocket, and Groot — Join George’s team after Thanos’s defeat, agreeing to help Earth enter the cosmic era 424.
  • Yondu — Commands the Marauders under George temporarily, then leaves while offering their services when needed 413 424.
  • Klein Moretti — Fellow extraordinary person and Tarot Club associate; accompanies George into the extraordinary market and later entrusts Origin Castle to him 733 766.
  • Dora — Deceased wizarding-world boy whose body becomes George’s first clone body 1.
  • Nokia — Deceased Clover Kingdom mage whose body George possesses; George chooses to fulfill his wish of reaching the Royal Capital 836.
  • Beerus and Whis — Initially opponents; agree to train George after he impresses them with Earth’s food and his power 881.
  • Hongjun Old Ancestor — Powerful ally who saves George from OAA and later continues managing the Great Desolation World 915 933.

Story Role / Major Arcs

Experiment Subject 757 and Escape Planning

George begins as an imprisoned artificial mutant in a laboratory connected to the world of Logan. He conceals his intentions, studies his environment, and plans to flee alongside the other mutant children 1.

Early Cross-World Magic

After gaining Dora’s body, George begins exploiting the shared-growth connection between his bodies. He learns wizarding magic, develops his mutant abilities, acquires allies in the Bronx, and seeks a wand capable of making magic practical in the Marvel world 2 40 62.

Superpower Academy Headmaster

George works with Wolverine, Tony Stark, Professor X, and other allies to dismantle Arkley Gene Company, Hydra operations, and mutant-clone threats. Professor X later leaves George responsible for the Superpower Academy and its students 81 94 169.

Earth’s Cosmic Era

Using foreknowledge disguised as prophecy, George prepares Earth for alien threats. He acquires the Tesseract, strengthens the academy, exposes Hydra, and brings Earth into contact with the wider universe 178 225 240 407.

War Against Thanos and Ronan

George travels into space with the Marauders, Gamora, and Star-Lord’s group. He destroys Thanos’s fleet, defeats the Black Order, executes Thanos with Fairy Law, defeats Ronan, and gains cosmic recognition as Earth’s Elder God 417 424.

Parallel Universes and Mutant Development

Seeking stronger mutant powers, George enters another Marvel universe, manipulates Apocalypse into enhancing him, acquires Apocalypse’s ability development power, repairs Cairo, heals Professor X, and guides both Xavier and Magneto toward coexistence 585 599.

Multiversal Expansion

George advances through multiple worlds, acquiring magic, Ki, pathway powers, Noble Phantasms, divine techniques, and world laws. He becomes a Multiversal entity by merging worlds and defeating or befriending their creators 637 822 825.

DC Universe Infiltration

To evade the Supreme God, George enters the DC Universe disguised as a black cat. He studies its laws, helps form and recruit the Justice League, and uses its heroes and cosmic forces to accelerate his understanding of the world 915 916 925 929.

Lord of Chaos

After escaping the DC Universe and confronting OAA and the Supreme God, George fuses his remaining clones, advances to Omniversal Level, devours both the Marvel and DC Worlds, and absorbs Chaos itself. He becomes the Lord of Chaos, while allowing absorbed worlds’ creators to continue governing their own parallel worlds 933.

Trivia

  • George’s initial mutant body is formed from Professor X and Magneto’s genes, yet begins only at Level Two 1.
  • He is capable of operating numerous bodies simultaneously, with each clone studying a different magical or power system 280.
  • George has used bodies including a wizard, cat, panda-like transformed form, infant, Clover Kingdom mage, and black cat disguise 1 63 135 725 836 916.
  • He is an accomplished Quidditch player who can influence the Golden Snitch with his powers, allowing him to control when a match ends 60.
  • The British wizarding world recognizes him as a prodigy who earned twelve “Outstanding” marks in the Ultimate Wizard Exam and entered the Ministry at age twelve 398.