主神之力
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Entity Info
Original Name:主神之力Gender:NeutralScope:GeneralStatus:ActiveSource:UserOccurrences:0Chapters:0
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Context UptoCh. 320
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated3 weeks ago

Biodata

Feature Value
Name Sovereign’s Might
Original Name 主神之力
Type Consumable elemental power
Status In circulation; dissipates after activation
First Appearance 16

Properties

  • Sovereign’s Might takes the form of a small elemental droplet. The Earth-element variety is ochre in color and resembles a bead of water. 16
  • Even when merely observed through Spiritual Sense, a drop radiates immense pressure. 16
  • Fully releasing a single Earth-element drop could potentially devastate all of Sanhe City. 16
  • Activating a drop temporarily increases the user’s strength by roughly one hundredfold, ending when the stored power dissipates. 16
  • A Five-star Devil using Sovereign’s Might can temporarily rival a Seven-star Demon. 16
  • Sovereign’s Might can be stored in Spatial Rings and absorbed directly into the user’s body. 16 38 105 158

Known Elemental Types

Element / Source Documented Details
Earth Laurent gives Roy one drop of Earth-element Sovereign’s Might as an investment. 16
Fire Korklav possesses seven fiery-red drops taken from a Four Divine Beast Family member. 38
Wind Shelley uses a wind-element drop against bandit leaders, producing an aura one hundred times stronger than theirs. 158
Light Destiny Sovereign Off plans to exchange for Light Sovereign’s Might for his emissary Daphne. 125
Destiny Off provides Destiny Lord God’s Might to Foster; his troops later employ white Destiny Sovereign’s Might during an assault on the Star Mist Sea. 125 128
Water Roy draws on blue Sovereign Power alongside other elements while pursuing fusion experiments. 105

Documented Use

Chapter User / Holder Use and Outcome
16 Laurent / Roy Laurent grants Roy an Earth-element drop. Roy retains it rather than immediately merging it into himself, regarding it as a major increase in personal security.
38 Korklav and Yul Family elders Korklav keeps three Fire-element drops and distributes one each to four Six-star Devil Elders for an ambush against the Four Divine Beast Family.
39 Yul Family elders Four Six-star Devil Elders use Sovereign Power to escape Roy’s Chibaku Tensei; Korklav also uses it to resist.
105 Roy Roy absorbs red, blue, and cyan drops while examining whether Earth, Wind, Water, and Fire Sovereign Power can be fused within his miniature universe. The initial fusion attempt fails.
125 Destiny Sovereign Off Off offers one hundred drops each to Foster and Daphne for a Supreme God Mission, assigning Destiny Lord God’s Might to Foster and seeking Light Lord God’s Might for Daphne.
128 Fate Faction forces White-robed combatants activate Destiny Sovereign’s Might after evading an initial attack in the Star Mist Sea.
158 Shelley Shelley counters six former Sovereign Legion soldiers and their battle formation by absorbing Wind-element Sovereign’s Might.
167 Four Divine Beast Lord Gods They provide their clansmen with ample Sovereign’s Might for retaliation against hostile families.
168 Four Divine Beast Family The family’s effectively unlimited supply allows its members to escalate conflicts with the eleven great families across the major planes.

Tactical Significance

  • Sovereign’s Might allows lower-ranked combatants to briefly challenge opponents normally far beyond their level, making it a decisive resource in coordinated attacks and retreats. 16 38 39
  • Its finite duration is a critical weakness: once an opponent’s supply is exhausted, their temporary advantage disappears. 16 38
  • Battle formations and Sovereign’s Might can combine to elevate a group’s threat, though an opponent with their own Sovereign’s Might can still overwhelm them. 158
  • Major Lord God factions treat large reserves of Sovereign’s Might as strategic assets, supplying emissaries, legions, and family members for missions and inter-family warfare. 125 167 168