Contents
- 1Biodata
- 2Power Progression
- 3Biology and Infection
- 4Generations
- 4.1First Generation Zombies
- 4.2Second Generation Zombies
- 4.3Third Generation Zombies
- 5Abilities and Traits
- 5.1Physical Mutation
- 5.2Intelligence and Communication
- 5.3Mental Power and Command
- 5.4Regeneration
- 6Organization and Society
- 7Story Role
- 8Trivia
Biodata
| Feature | Details |
|---|---|
| Name | Zombies (僵尸) |
| Species/Race | Virus-mutated infected creatures |
| Affiliation | Zombie hordes; First, Second, and Third Generation zombie factions |
| Occupation/Role | Primary hostile force during the apocalypse; sources of Energy Crystal Cores and Evolution Energy |
| Status | Extant |
| First Appearance | 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Primary Zombie | 1 12 | The earliest infected are low-level zombies. They are vulnerable to decapitation, fear water, move more slowly in sunlight, and become more sensitive to smell and hearing at night. |
| Tier 2 | 33 39 | Tier 2 Zombies emerge with greatly increased speed and lethality; a quadrupedal specimen pierces a pickup truck with its claws. |
| Tier 3 | 56 | Pointed-headed zombies with long, razor-sharp tongues appear far earlier than expected. |
| Tier 4 | 226 228 | Tier 4 Zombies can move faster than vehicles and display tactical intelligence; some are close to advancing further. |
| Tier 5 | 246 278 | Fifth-evolution zombies can speak haltingly and regenerate severed limbs; Tier 5 Zombies become a significant component of mixed hordes. |
| Tier 6 | 278 290 | Tier 6 specimens develop exceptional physical forms and abilities, including six-armed Bone Scythe Zombies. Ordinary Tier 6 Zombies rapidly strengthen toward mid-Tier 6 during the assault on Star-Level Shelter. |
| Tier 7 | 340 360 410 | Tier 7 Zombies employ advanced abilities such as flight, invisibility, mental attacks, and sonic attacks. |
| First Generation Tier 7 Peak | 471 | The First Generation Zombie King reaches Tier 7 Peak after absorbing the Energy Crystal Cores of high-tier zombies; this reveals that further growth requires plundering energy from other targets. |
| First and Second Generation Level 8 | 612 635 637 | The Second Generation Zombie King reaches Biological Evolution Level 8, followed by the restored First Generation Zombie King. The First Generation gains Regeneration Power Level 2 and Beginner Nirvana. |
| Third Generation Tier 3 Peak → Tier 5 Early | 577 | Reborn Third Generation Zombies advance from Tier 3 Peak to roughly Tier 4 Intermediate, while Big One reaches Tier 5 Early. |
| Third Generation Zombie Kings Level 6 → Level 7 | 695 | Big One and Macho Number One are evolved to Level 7 by Li Chen. |
| Zombie Kings Level 9 | 695 742 748 | The Second Generation Zombie King reaches Tier 9; the two Third Generation Zombie Kings later evolve from peak Level 8 to Level 9. The First and Second Generation Zombie Kings are both identified as Tier 9. |
| Third Generation Mutants Level 11 | 858 | Third Generation Zombies altered by inferior Evolution Fluid can mutate beyond their natural Level 7 limit; some reach Level 11. |
Biology and Infection
Zombies originate from infection by the Zombie Virus. Infection is transmitted through blood and saliva; Noah's survival guide states that onset takes no more than 24 hours, while one observed outbreak progresses from infection to mutation in only twenty minutes 5 12.
- The virus initially spread after polar permafrost melted and prehistoric viruses entered ocean currents 1.
- Mo Li later states that a crash caused the virus to leak, after which Hua Ju Laboratory cultivated zombies and released the virus worldwide 680.
- Early mutations erase most human features: victims develop bulging veins, purplish-blue claws, bloodstained mouths, and decaying flesh 5.
- A zombie's energy is primarily supplied by an Energy Crystal Core in its head; decapitation is the recommended killing method 12.
- Zombie Energy Crystal Cores can be exchanged for supplies and serve as evolution resources for both humans and zombies 12 580.
- High-level zombies regard humans with stronger Gene Modification as more desirable prey 236.
Generations
First Generation Zombies
First Generation Zombies are the original infected zombies. Their higher-tier members can develop intelligence, speech, tactical behavior, and powerful mental abilities.
- Tier 4 specimens can pursue vehicles deliberately, isolate victims, and toy with prey rather than feeding indiscriminately 228.
- Tier 5 Zombies can speak and regenerate damaged limbs 246.
- First Generation Zombies have stronger natural recovery than ordinary humans, including at Tier 7 620.
- At Level 7 Peak, First Generation Zombies cannot naturally advance further; they must absorb energy from zombies or evolved humans 534 858.
Second Generation Zombies
Second Generation Zombies are distinguished by fiery-red, cloud-like or flame-like patterns across their bodies and eyes 379.
- They arise when dead survivors reanimate with fire-red markings rather than the decayed appearance of earlier zombies 379.
- First and Second Generation Zombies can infect one another, converting or reverting each other's generation while competing for genes and energy 391.
- They are ordinarily bitter enemies of First Generation Zombies, with their mutual hostility surpassing their hostility toward humans 411.
- Their conflict can produce Marauders, stronger mutant zombies capable of plundering genes and lifting or throwing heavy vehicles 391.
- High-level Second Generation Zombies can nevertheless coordinate with First Generation Zombies when directed by their respective kings 417.
Third Generation Zombies
Third Generation Zombies are super-sized, highly destructive creations released by Hua Ju Laboratory in Africa 491 501.
- They include mutated animals, such as a lion zombie capable of attacking an aircraft 501.
- Many are dozens of meters tall and can level mountains, causing worldwide panic when their existence is broadcast 503.
- They do not require food, functioning instead as super energy sources that consume Energy Crystal Cores to evolve 580.
- Their rebirth is equivalent to an evolution, allowing rapid growth through repeated destruction and regeneration 577.
- Untamed Third Generation hordes are violently hostile even toward their own kind 591.
- Their natural growth generally stalls at Level 7 Peak; mutated specimens enhanced with inferior Evolution Fluid can exceed this restriction 858.
Abilities and Traits
Physical Mutation
Zombie evolution produces specialized bodies rather than a single uniform form.
- Blue-Faced Fanged Zombies possess speed beyond the human limit 28.
- Tier 2 Zombies can move on all fours and pierce vehicles with their claws 33.
- Bone Scythe Zombies have six arms, four ending in sharp bone scythes that can attack at near-invisible speed 278 279.
- Flesh Tongue Zombies use elongated tongues as offensive weapons 278 279.
- Flying Zombies can operate in aerial swarms and may break free of mental restraint 360 361.
- Marauders combine enhanced strength and intelligence, with some able to throw trucks weighing seventy to eighty tons 391.
Intelligence and Communication
Intelligence increases sharply with evolution.
- Tier 4 Zombies can hunt selectively and exploit their superior speed 228.
- Tier 5 and Tier 6 Zombies can speak, understand combat situations, and set traps 246 281 282.
- High-tier zombies formulate missions, split forces to avoid surveillance, and issue orders through established hierarchies 417.
- Some evolved zombies imitate humans almost perfectly in appearance, speech, and dress 304 339 379.
Mental Power and Command
Zombie Kings and certain high-level zombies use mental power to coordinate large forces and attack opponents.
- The Zombie King commands hordes through mental power and can direct Flying Zombie swarms 361.
- Zombie Kings communicate with zombies through unique radio signals carried by powerful mental power 697.
- High-level zombies can use mental attacks, sonic attacks, and mental suppression against enemies 340 360 404.
- A Tier 6 Peak Zombie Commander can direct nearby zombies through vocal commands; after its death, Li Chen uses its intact Energy Crystal Core and mental power to make it order a retreat 408.
Regeneration
Regeneration becomes increasingly potent among evolved zombies.
- A fifth-evolution zombie regrows a severed arm during battle 246.
- The Second Generation Zombie King can rapidly heal a hole in his head after removing an implanted smart chip 504.
- The First Generation Zombie King gains Regeneration Power Level 2 at Biological Evolution Level 8, enabling rapid healing and broken-bone regeneration 637.
- Advanced regeneration eventually allows high-level evolutionaries to recover from extreme injury so long as sufficient cellular material remains 749 1121.
Organization and Society
Zombies are capable of operating as organized armies rather than isolated predators.
- Zombie hordes can form during riots associated with tidal forces and can launch coordinated assaults against shelters 48.
- Tier 6 Zombies are used as major assault units, including underground attackers that tunnel toward shelter defenses 290 300.
- Zombie commanders can lead hundreds of thousands of lesser zombies and respond to orders with coordinated movement 408 410.
- The First and Second Generation Zombie Kings jointly conquer cities, assimilating resisting zombies into their armies 471.
- The Second Generation Zombie King proposes building a zombie civilization using human technology, infrastructure, and a permanent city rather than remaining in abandoned wildernesses 471.
- Under Chewy Candy's command, nearly five million zombies form orderly legion formations within minutes 697.
- Third Generation Zombies eventually submit to joint kings Big One and Macho Number One after Li Chen's intervention 588 590.
Story Role
- The zombie outbreak collapses modern civilization and drives survivors into underground shelters 1.
- Early survival efforts focus on learning basic weaknesses, collecting Energy Crystal Cores, and surviving increasingly dangerous evolutions 12.
- The emergence of Tier 2 and Tier 3 Zombies proves that the threat is evolving much faster than expected 33 56.
- Tier 6 hordes place Star-Level Shelter under sustained siege, forcing its defenders to rely on Lightsabers when conventional weapons lose effectiveness 290 291.
- The arrival of Second Generation Zombies creates a separate conflict in which First and Second Generation hordes fight, infect, and assimilate one another 391 411.
- Third Generation Zombies escalate the catastrophe into a global threat, devastating Africa and later appearing in massive worldwide hordes 501 503 532.
- By the later stages, multiple Zombie Kings and their armies operate under Li Chen's command, participating in Earth Civilization Alliance military operations beyond Earth 609 667 1786.
Trivia
- Primary Zombies are afraid of water, according to Noah's survival guide 12.
- Exposure to sunlight slows primary zombies, while nighttime heightens their smell and hearing 12.
- A Level 4 Zombie Energy Core can be exchanged for fifty tons of food or five bottles of Intermediate Evolution Fluid 234.
- The strongest documented Third Generation Zombie King is described as over one hundred meters tall 567.