Tang Zheng
Overlord: Hail the King's BirthContents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Player
- 6.2Sword Saint and Martial Combat
- 6.3Magic Overlord and Spellcasting
- 6.4Ritual Magic and Magic Boost
- 6.5Shaman Adept and Totem Possession
- 6.6Cursed Knight and Rune Body Armament
- 6.7Summoning and Replication
- 6.8Alchemy, Scroll Making, and Utility Magic
- 6.9Charm and Control Magic
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Early Survival and Class Construction
- 9.2Great Forest of Tob
- 9.3Cursed Valley and Lizardman Campaign
- 9.4Rune Technology and Despair Valley
- 9.5Public Identity and Kingdom Influence
- 9.6Magic Overlord and Abelion Hills
- 9.7Floating City and World Item Operations
- 10Notable Quotes
- 11Trivia
Contents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Player
- 6.2Sword Saint and Martial Combat
- 6.3Magic Overlord and Spellcasting
- 6.4Ritual Magic and Magic Boost
- 6.5Shaman Adept and Totem Possession
- 6.6Cursed Knight and Rune Body Armament
- 6.7Summoning and Replication
- 6.8Alchemy, Scroll Making, and Utility Magic
- 6.9Charm and Control Magic
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Early Survival and Class Construction
- 9.2Great Forest of Tob
- 9.3Cursed Valley and Lizardman Campaign
- 9.4Rune Technology and Despair Valley
- 9.5Public Identity and Kingdom Influence
- 9.6Magic Overlord and Abelion Hills
- 9.7Floating City and World Item Operations
- 10Notable Quotes
- 11Trivia
Biodata
| Feature | Information |
|---|---|
| Name | Tang Zheng (唐正) |
| Alias(es) | Tang; Lord Tang; Lord Crown |
| Species/Race | Human |
| Gender | Male |
| Affiliation | Free Will adventurer party; Crown organization; covertly directs elements of Eight Fingers |
| Occupation/Role | Adventurer; genius alchemist; Divine System Magic Caster; ruler and organizer of multiple subordinate races |
| Status | Alive |
| First Appearance | Chapter 2 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Overall Level 1 — Genius 1 | 5 | Acquires the Basic Genius class, gaining three Skill Points and the passive Item Box. |
| Overall Level 2 — Sword Saint acquired | 8 | Learns Quick Slash, which automatically grants the Mid-tier Sword Saint class; spends Skill Points on Instant Reflection and Fourfold Slash of Light. |
| Overall Level 6 — Sword Saint 5 | 29 | Raises Sword Saint with experience; unlocks the Basic Thief class and Stealth by mastering an enemy's ability. |
| Overall Level 7 — Genius 1 / Sword Saint 6 | 31 | Prioritizes maximizing Sword Saint before investing further in Genius. |
| Overall Level 11 — Sword Saint 10 | 40 | Maximizes Sword Saint after ten days of hunting in the Great Forest of Tob. |
| Genius 10 | 61 | Completes his immediate forest-training goal by raising Genius to Level 10. |
| Overall Level 24 — Magic Swordsman 1 / Cursed Knight 3 | 118 | Recorded with maxed Genius and Sword Saint, plus newly established advanced classes. |
| Overall Level 32 — Valkyrie 5 | 148 | Reaches Valkyrie (Longsword) Level 5; Cursed Knight reaches Level 5. |
| Overall Level 36 — Magic Swordsman 5 | 165 | Maximizes Magic Swordsman, substantially improving mana control and combat attributes. |
| Overall Level 42 | 248 | His recorded attributes include 530 HP, 263 MP, 388 Physical Attack, and 288 Agility. |
| Overall Level 43 — Magic Overlord acquired | 266, 267 | Completes all four major magic systems and accepts the Special Class Magic Overlord. |
| Overall Level 49 — Magic Overlord 5 | 267 | Converts stored experience into levels, raising Magic Overlord to Level 5 and Ninja to Level 3. |
| Overall Level 60 | 394 | Reaches the threshold at which he begins considering Level 70 Time Stop countermeasures. |
| Overall Level 71 — Primordial Chanter maxed | 409 | Spends more than forty million experience to maximize Primordial Chanter. |
| Overall Level 75 | 428 | Continues researching Corpus of the Abyss materials while preparing operations against the Elf Kingdom. |
| Overall Level 85 | 483 | Advances four levels after accumulating more than one hundred million experience over nearly three months. |
| Beyond Level 100 | 585 | The Ring of Beginning lets him surpass the conventional Level 100 limit, allowing Rune Body Armament to reach Divine Tier. |
Background
Tang Zheng arrives in the New World with the Innate Talent Player, a blank class build, and base attributes of thirteen. He immediately recognizes the overwhelming gap between himself and the Great Tomb of Nazarick, whose arrival he expects in a little over four years. He therefore treats every class choice as a long-term strategic decision rather than accepting the first available advancement. 2 3 5
His early survival depends on concealing his identity, earning money, learning local magic, and exploiting his foreknowledge. After briefly meeting Nfirea Bareare, Tang identifies him as a rare strategic asset because of his Genius Alchemist and Genius Pharmacist classes, as well as the Innate Talent All Item. 3 5
Tang initially presents himself as an unremarkable traveler and later as a gifted alchemist and Divine System Magic Caster. As his influence grows, he deliberately makes this public identity famous while keeping his true range of classes, summons, artifacts, and political projects concealed. 69 223 603
Appearance
Tang Zheng is a young black-haired human. Prolonged combat in the Great Forest of Tob makes his body sturdier and more muscular, while his clothing and hair become ragged and unkempt during his extended hunt. 40
- Fair-skinned, with jet-black hair. 196
- Initially carries an ordinary short sword and wears simple travel clothing. 3 14
- Can manifest full-body Rune Body Armament, originally gray-white and later crimson with scale-like patterns. 147 220
- In Dragon Lord form, he possesses golden vertical pupils, claws, wings, and an overwhelming draconic aura. 374 483
Personality
Tang Zheng is analytical, cautious, and intensely focused on long-term survival. He treats the New World as a place where game mechanics have real consequences: death may cost five levels, and a poor class build could leave permanent weaknesses under the Level 100 cap. 3
He prefers preparation, intelligence gathering, and experimentation to direct confrontation. He regularly tests skills outside their apparent descriptions—such as using Mana Infusion on alchemical solutions, upgrading household spells, and studying the limits of Magic Boost, Totem Possession, and Transcendence Technique. 29 63 140 267
Tang Zheng is increasingly ruthless toward enemies and subordinates he considers expendable. He kills prisoners after extracting knowledge, uses charm magic to turn defeated leaders into tools, and sacrifices entire groups once their labor or experience value is exhausted. 141 156 204
Despite this utilitarianism, he can be considerate toward people he values or wishes to cultivate. He pays Carne Village for lodging, supports Enri with money and protection, gives Yal a Dimensional Transfer Ring, and negotiates with Dwarf craftsmen by guaranteeing safety for their families. 31 204 221 223
Abilities & Skills
Player
Tang Zheng's Innate Talent gives him an Attribute Panel, experience-based leveling, Skill Points, class acquisition, and unusually high baseline attributes. 2 5
- Can gain classes by meeting conditions, touching suitable equipment, or learning associated skills. 3 8
- Learning a class-linked skill can automatically grant its class, preventing him from refusing unwanted advancement. 8
- Receives three Skill Points for each overall level gained. 5 8
- Possesses Item Box, allowing him to store weapons, supplies, corpses, evidence, and large monster remains. 5 28 33
- Can copy or convert observed skills and class requirements through Genius-related abilities. 113 266
Sword Saint and Martial Combat
Maxed Sword Saint levels grant Tang instinctive swordsmanship and make techniques he never trained in feel natural. 14 35 40
- Quick Slash — a rapid sword technique used to intercept enemies and create openings. 8 59
- Fourfold Slash of Light — a four-strike technique; Tang develops Fourfold Slash of Light: Breakthrough by concentrating all four slashes on one point. 8 141
- Instant Reflection — a repositioning technique used to evade attacks and repeat his offensive sequence. 8 113
- Mind's Eye — improves evasion and senses attacks outside his field of vision. 164
- Invulnerable Fortress — later used to precisely block otherwise unavoidable attacks. 541
- His combat skill initially lags behind his system-granted power, so he spars extensively with Ogre Gu to develop genuine technique. 140 141
Magic Overlord and Spellcasting
Tang Zheng completes the Arcane, Divine, Mental, and Other magic systems, then unlocks the Special Class Magic Overlord. 264 266
- Super Magic Master maximizes variable spell effects; Magic Arrow rises from three projectiles to ten, while Warming reaches maximum temperature immediately. 267
- Reduced Mana Consumption and Mana's Blessing greatly improve spell endurance and mana recovery. 267 268
- Words of Elemental Ruin bypasses elemental resistance. 267 268
- Kali Goddess's Sigh: Elemental Annihilation Day / Kash temporarily suppresses the four elemental systems and derivative elemental abilities across an area. 267 268
- Transcendence Technique casts spells by consuming experience; when experience is insufficient, it can sacrifice levels from a chosen class. 267 268
- Has mastered magic up to the Tenth Tier, including an upgraded Warming spell used against the Four Heavenly Kings. 29 394
Ritual Magic and Magic Boost
Tang Zheng studies native New World rituals to expand beyond normal YGGDRASIL spell limitations. 155 156
- Magic Reinforcement can raise compatible magic by up to two tiers, but cannot freely produce spells he has not mastered. 155
- Magic Boost can cast a higher-tier version only when a lower-tier version already exists. 156
- Uses rituals to learn Severe Wound Healing and preserve complex ritual circles on magical paper. 155 156
- The method is mana-intensive and impractical for ordinary combat, but valuable for learning advanced spells while conserving Skill Points. 156 208
Shaman Adept and Totem Possession
Totem Possession converts animal or magical-beast souls into tattoos across five areas of Tang's body. 134
- Physical Enhancement activates totems for direct attribute bonuses. 134
- Expertise Acquisition grants one innate ability from the original creature, with limited uses. 134 140
- Hamsuke's totem provides 50 Physical Defense and allows access to abilities including Night Vision, Toughness, Jungle Acceleration, and Body Armament. 147
- The Evil Tree grants Pulse of the Annual Rings, a skill that resists time-based magic. 445
- Sun Anglerfish material contributes fire- and sound-based abilities to his armor. 220
Cursed Knight and Rune Body Armament
Tang develops the Cursed Knight class by absorbing Curse Power, including energy from a mysterious scale that raises the class from Level 1 to Level 3 immediately. 117 118
- Gains Complete Curse Immunity and Dark Attribute Resistance. 118
- Degraded Body Armament consumes 10% of his HP to form dismissible armor; its defensive values are initially half of Tang's own defenses. 147
- Rune-enhanced Body Armament gains Blessing of Abundance, which permanently absorbs suitable biological materials and special items. 218 220
- Absorbing the mysterious scale grants Shadow Ambush, allowing him to merge into his shadow for stealthy movement and obstacle avoidance. 220
- Absorbing White Dragon Bone Armor upgrades the armor to High Tier and grants 20% Ice Attribute Resistance. 220
- The armor eventually reaches Divine Tier after Tang surpasses Level 100; its strength can continue rising with his own level. 585
Summoning and Replication
Tang uses several summoning systems as independent combat resources rather than relying solely on direct attacks. 164 395
- Summons Flame Archangels, Peace Authority Angels, Observer Dominion Angels, Purifying Principalities, and other angelic entities through spells and scrolls. 113 162 235 395
- Uses Composite Elemental Summoning to call Wetland and Sandstorm Elemental Spirits. 164 200
- Ninja Art: Shadow Clone Technique creates a temporary duplicate that inherits his magic power and agility. 311
- Soul of the Heroic Spirit creates a stronger replica that fully inherits his attributes, though it lacks class skills, Martial Arts, and stamina. 311 719
- Can maintain different summoned creature types simultaneously when they originate from different summoning spells. 395
Alchemy, Scroll Making, and Utility Magic
Tang treats production magic as both a survival tool and a route to long-term influence. 29 75 221
- Upgrades Papermaking into higher-tier magic, producing flawless alchemical-grade paper in large quantities. 29 75
- Uses Warming for cooking, weapon heating, and later high-tier combat applications. 31 35 394
- Creates Paralysis Potions by infusing mana into crude alchemical solutions. 63
- Learns native scroll-making under Master Belore and recognizes Mana Infusion as central to the process. 75 79
- Acquires a high-tier Magic Cauldron that refines herbs, purifies materials, enhances effects, and condenses alchemical substances. 178
Charm and Control Magic
Tang routinely converts defeated enemies into subordinates or information sources.
- Charm Species: All can dominate beings of different races, including Ogre Gu, Zenberu Gugu, the Grey Dwarf Minister of Forging, and Zern captives. 141 162 204 266
- Racial Charm is used to control Sukyu Juju and extract intelligence on neighboring Lizardman tribes. 156
- Uses memory alteration and Control Amnesia to rewrite Decem Hougan's loyalty to the Floating City. 719
- Controls opponents strategically rather than permanently when a controlled leader can force an entire population to submit. 274
Equipment / Weapons / Items
- Rune Body Armament — evolving rune armor enhanced through Blessing of Abundance; reaches Divine Tier after Tang surpasses Level 100. 220 585
- Two-Realm Mandala — World Item used to trap targets in alternate spaces and manipulate battlefield conditions. 391 508
- Twelve Trials: Proverbs — Guild Weapon wielded during his operation involving Gelos Hornfury and Zesshi. 508
- Magic Cauldron — unrestricted high-tier Lizardman artifact for alchemy and material refinement. 178
- Magic Gun — taken from Grey Dwarf ruler Astor after his defeat. 204
- Frost Pain — high-tier Lizardman weapon with cold damage, cold resistance, and a freezing attack; Tang keeps it as a collectible due to its racial restriction. 164
- Magic Scroll stockpile — includes large reserves of Angel Summoning and Greater Healing scrolls. 148 393
- Divine Tier collection — possesses twenty-two Divine Tier items by the time he begins large-scale resource planning. 550
Relationships
- Nfirea Bareare — Early benefactor and valuable strategic contact; Tang recognizes Nfirea's rare talent while concealing his own knowledge and identity. 3 5
- Master Belore Vanov Grigori Bert Jin — Magic Caster's Guild vice president and scroll-making mentor who accepts Tang as his disciple. 75 79
- Enri — Protected companion and developing subordinate; Tang entrusts her with money, travel supplies, and increasingly difficult decisions. 223 231
- Imina — Eight Fingers operative who controls the Security Department for Tang; their relationship combines mutual trust, command, and personal familiarity. 239 264
- Blackie / Lesser Barghest — Persistent follower who becomes Tang's mount, scout, combat companion, and affectionate pet. 61 165 221
- Ogre Gu — Charmed ogre leader used as a sparring partner, labor commander, and renewable source of blood. 140 141 147
- Rularus, Demon Snake of the West — Fearful subordinate who helps restore order in the Great Forest of Tob and manage the Goblin population. 147 274
- Crusch Lulu — Controlled Lizardman caster whose knowledge grants Tang composite elemental summoning and access to hidden dragon-related mysteries. 164 165
- Yaluer — Human tribal leader who reveres Tang as a hero; he gives her authority, equipment, and captured craftsmen after defeating the Grey Dwarves. 196 204
- Princess Renner — Cautious political collaborator; Tang offers resources and support in exchange for intelligence and influence. 263 264
- Zesshi Zetsumei — Defeated rival, subordinate, and trainee whose repeated challenges become a competitive mentor-student dynamic. 444 486 488
- Gondo, Duan, and Shi — Dwarf craftsmen tasked with advancing Rune Body Armament through experiments involving True Dragon Lord materials. 585
- Saphis Xoth — Floating City subordinate who assists Tang with memory modification, NPC control, and strategic recommendations. 585 719
Story Role / Major Arcs
Early Survival and Class Construction
Tang begins as a cautious newcomer in the Royal Capital, avoiding premature Warrior advancement, observing Gazef Stronoff and Brain Unglaus, and learning that New World skills and classes do not always follow YGGDRASIL rules. He then travels with the Rock adventurer team, publicly revealing healing magic and basic swordsmanship while preserving a harmless image. 3 8 14 15
Great Forest of Tob
Tang enters the Great Forest of Tob to grind experience, first using Carne Village as a safe waypoint. He kills Goblins and magical beasts, maximizes Sword Saint, gains Genius Level 10, and develops a hardened, increasingly detached attitude toward violence. 30 31 40 61
He later returns with greater power, conquers Ogre Gu's territory, subjugates the forest rulers, kills Hamsuke, and reorganizes the forest through ogres, trolls, Nagas, and a rapidly expanding Goblin population. 140 141 147 274
Cursed Valley and Lizardman Campaign
While investigating a curse-afflicted valley, Tang gains Cursed Knight levels from a mysterious scale and learns that profession-related energy can directly advance classes. 117 118
He subsequently attacks and subjugates Lizardman tribes to acquire magic, rituals, Martial Arts, treasures, and class information. His campaigns yield Magic Boost, Severe Wound Healing, Mind's Eye, Composite Element Summoning, and the Magic Swordsman class's completion. 155 156 162 164 165
Rune Technology and Despair Valley
Tang intervenes in Despair Valley, defeats the Grey Dwarves, and discovers their Rune Technology. Rather than simply destroy them, he preserves skilled craftsmen and begins incorporating their methods into his own evolving Body Armament. 196 204 217 221
His experiments with Dragon Blood, the mysterious scale, Hamsuke's corpse, White Dragon Bone Armor, and Sun Anglerfish material turn Body Armament into an armor system capable of permanent evolution. 217 218 220
Public Identity and Kingdom Influence
Tang deliberately promotes his public identity as a genius alchemist and Divine System Magic Caster. The Baharuth Empire's warrant, his potion trade, and his adventurer reputation make him increasingly prominent across the Kingdom. 223 231 247
He develops covert influence through Imina and Eight Fingers, while maintaining separate identities to prevent enemies from connecting his public persona to his more dangerous magical operations. 239 264
Magic Overlord and Abelion Hills
After collecting all major magic-system classes, Tang completes the requirements for Magic Overlord and rapidly converts stored experience into power. 266 267
In the Abelion Hills, he uses intimidation, charm, and superior force to subjugate the Zern and Pandex races. Rather than annihilate them, he integrates their populations into a growing multi-racial force and orders the construction of a castle. 266 274
Floating City and World Item Operations
Tang infiltrates the Floating City's defenses with Zesshi and the God-kin Captain, defeats its forces through tactical analysis, and gains access to its resources and NPCs. 510 514 521 549
He later takes control of high-level NPCs, manipulates True Dragon Lord bodies and Assimilators, and expands his projects from personal strength toward large-scale resource production, territory management, and military preparation. 550 585 719
Notable Quotes
“Reality is not some fixed formula, after all.” 603
“There isn't anyone among the Grey Dwarves capable of hurting me.” 204
Trivia
- Tang's original base attributes are all thirteen before he gains any class. 2
- He initially believes death may cost five levels and could delete low-level accounts entirely, making resurrection uncertainty one of his greatest early fears. 3
- He can only benefit from two magic rings at once, regardless of how many he wears. 549
- His first original combat variation is Fourfold Slash of Light: Breakthrough, which is not recorded as a system skill. 141