马罗
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Entity Info
Original Name:马罗Gender:MasculineScope:Novel-specificStatus:ActiveSource:AIOccurrences:805Chapters:139
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Context UptoCh. 228
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated1 week ago

Biodata

Feature Details
Name Maro Pelisha 41
Alias(es) “Malo” — Su Wu’s mistaken pronunciation of his name 33
Species/Race Human
Gender Male
Age 18 during his first Sky Arena match 50
Affiliation Su Wu's retinue; Pelisha Family by birth 47 88
Occupation/Role Hunter; Su Wu’s subordinate, servant, and disciple 49 61 88
Status Active; continues to accompany Su Wu 222
First Appearance Chapter 33

Power Progression

Stage / Realm / Level Chapter Notes
Sky Arena — 80th Floor 52 Reaches the 80th floor. Water Divination identifies him as a Transmuter; he had previously learned only to prevent his Qi from overflowing.
Sky Arena — 99th Floor 53 Fights an experienced contestant in a closely matched battle, showing improvement through paid training.
Card-enhanced victory 54 Su Wu gives him Empress, High Priestess, and Chariot cards. The stacked enhancement raises his power enough to defeat his male opponent.
Sky Arena — 120th Floor 56 Attempts to use the temporary Chariot-card ability to materialize Su Wu’s desired vehicle, but collapses from excessive Qi consumption.
Sky Arena — 200th Floor 61 Develops an ice-based Transmutation ability, but loses his first match on the 200th floor despite successfully freezing his opponent’s spinning top.
Zoldyck poison training 121 After a month of training, gains resistance to ordinary poisons and plans to continue conditioning himself with poisons and antidotes.
Large-scale ice output 191 Freezes both a sinking ship and the water-based creature engulfing it, though the creature breaks free almost immediately.

Background

Maro is an illegitimate son of Kasumu Pelisha, one of Yorknew’s actual power holders. His mother grew up in the pleasure district as a prostitute, while Kasumu has more than thirty biological children. Maro left home carrying small valuables from his father’s study, including assets worth 200 million Geni. 41

Originally from Youkelin City, Maro entered the Hunter Exam as a timid, physically outmatched examinee who expected stronger people to reject him. His siblings had mistreated him, and his father treated him with the distant formality of a subordinate rather than a son. 33 73

Appearance

Maro is a blond young man with a bob or ear-length haircut and emerald-green eyes. He initially presents himself as timid and cautious, often lowering his head, stooping beside Su Wu, or blushing when addressed. 33 60 81

  • Blonde hair, commonly described as a bob cut or ear-length. 33 67
  • Emerald-green eyes. 63 81
  • Frequently bruised or bloodied during his early training and Sky Arena fights. 36 61
  • His clothing temporarily changed into a white silk dress when enhanced by Su Wu’s cards. 54

Personality

Maro began as a shy, lonely youth desperate for companionship and recognition. He repeatedly sought to travel with Su Wu despite being rejected, and his deepest unspoken desire was simply to be noticed by him. 33 53

He is highly resilient and quick-thinking despite his initial weakness. During the Hunter Exam, he used his knowledge of Magical Beast territory to lead pursuing examinees into danger, though he underestimated the Unicorn Bears’ persistence. 40

After Su Wu saved him, Maro became intensely devoted to him, addressing him as “Master” or “my lord” and treating his orders as absolute. He interprets even Su Wu’s pranks and harsh treatment as signs of acceptance. 47 54

His loyalty gradually develops into possessiveness and violence. Maro reacts angrily to people who inconvenience Su Wu, resents those who approach him, and becomes willing to kill or threaten others on Su Wu’s behalf. Away from Su Wu, he can be cold, calculating, and ruthless; in front of him, he deliberately resumes a gentle and obedient demeanor. 69 81 83 86

Abilities & Skills

Nen Transmutation: Ice

Maro is a Transmuter whose Nen produces and manipulates ice. His ability develops from basic freezing effects into large ice weapons and environmental manipulation. 52 61

  • Materializes frost-colored ice blades, including a massive blade capable of striking down an airborne opponent. 70
  • Freezes objects, such as an opponent’s spinning top and a sinking ship. 61 191
  • Forms ice platforms and stairways over water for movement. 126 168
  • Can use ice offensively against multiple targets, including members of his own family. 78
  • His output is heavily hindered when surrounding moisture is removed; against a water-absorbing creature, he could create only scattered ice shards. 191

Temporary Chariot Manifestation

Su Wu temporarily granted Maro the Chariot card’s ability to materialize a vehicle that would satisfy him. 55

  • Maro attempted to manifest Su Wu’s envisioned “King’s Throne of the Sky Soarer.” 56
  • The attempt consumed too much Qi and caused him to collapse. 56
  • The Chariot effect lasted twenty-four hours and established that such manifestation might be feasible in the future. 56 57

Poison Resistance

Maro received Zoldyck-style poison-resistance training while Su Wu searched for Water Glaze. 116

  • Became resistant to ordinary poisons after a month of training. 121
  • Intends to continue conditioning himself by taking different poisons and antidotes. 121
  • Prolonged toxin exposure temporarily affected his complexion and voice. 121

Intelligence and Operations

Maro’s upbringing and later experience make him useful in planning, logistics, and information gathering.

  • Maintains a notebook on Sky Arena contestants and their Nen abilities. 122
  • Knows Yorknew Mafia structures, cash reserves, and underworld activity. 67 168
  • Prepares airships, organizes travel, and oversees refits to suit Su Wu’s standards. 81 89
  • Hires Hunters Zorgilla and Goreinu for 15 billion Geni each to delay the Bomb Demon. 159

Equipment / Weapons / Items

  • Ice blades — Nen-created weapons used for combat, intimidation, and execution. 67 70 86
  • Personal airship — Used to transport Su Wu and his companions; Maro had it extensively cleaned and refitted. 88 89
  • Contestant notebook — Contains records on Sky Arena fighters and their abilities. 122
  • Underwater capsules — Enable the group to breathe and speak underwater. 129

Relationships

  • Su Wu / Hill — Master and subordinate. Su Wu saved Maro during the Hunter Exam, accepted him as a follower, and later became his teacher and central obsession. 40 47 60 101
  • Kasumu Pelisha — Biological father. Their relationship is emotionally distant; Kasumu disapproves of Maro’s submission to Su Wu, while Maro no longer feels attached to the Pelisha household. 41 73 88
  • Pelisha siblings — Former abusers. Upon returning home, Maro kills more than half of them with ice blades and leaves the survivors to face their father’s rejection. 74 78
  • Sora — Magical Beast companion. The two often travel together and cooperate around Su Wu, though they also mock and antagonize one another. 125 156 191
  • Neon Nostra — Mutual dislike. Maro is jealous of Neon’s closeness to Su Wu, but accepts her fortune-telling when Su Wu requests it. 83 86
  • Chrollo Lucilfer — Controlled Maro and made him attack Su Wu. The incident leaves Maro deeply ashamed and determined to strengthen his mental resistance. 101
  • Gotoh — Zoldyck butler who oversees Maro’s poison-resistance training and butler-service instruction. 116 121
  • Gon and Killua — Allies and fellow trainees. Maro trains alongside them and later explores dangerous locations with them. 129 149 159

Story Role / Major Arcs

Hunter Exam

Maro first meets Su Wu aboard the airship to the Hunter Exam and unsuccessfully asks to travel with him. He is repeatedly beaten by other examinees, but persists in seeking Su Wu’s attention. 33 36

After Maro lures pursuing examinees toward Unicorn Bears, the bears corner him instead. Su Wu eventually saves him, and Maro asks to follow and serve him. Su Wu agrees. 40

Maro contributes 200 million Geni to Su Wu’s effort to buy Ugly Treasure, helps guide him through the cooking phase, and receives a Hunter License alongside him. 41 42 49

Heaven's Arena

At Heaven’s Arena, Maro initially struggles in low-floor matches despite already possessing Nen. Su Wu identifies his Transmuter affinity and gives him limited guidance on developing a suitable ability. 50 52 60

Su Wu intervenes in Maro’s match using Tarot cards, enabling Maro to defeat an opponent enhanced by the cards’ anti-male effects. Maro later develops his own ice ability, but loses his first 200th-floor match. 54 61

Yorknew and the Mafia

Maro assists Su Wu in casinos, bounty hunts, and confrontations with Yorknew Mafia families. His growing loyalty becomes more violent, and he begins killing people who anger or threaten Su Wu. 65 69 81

After returning to the Pelisha household, Maro retaliates against the siblings who abused him. He rejects Kasumu’s claim that serving Su Wu disgraces the Pelisha name. 73 78

When Chrollo controls Maro and forces him to attack Su Wu, Maro considers suicide from guilt. Su Wu dismisses the danger because Maro is too weak to harm him, prompting Maro to resolve to become stronger. 101

Zoldyck Training and Later Journeys

While Su Wu stays with the Zoldycks, Maro receives poison-resistance and butler-service training. He emerges capable of resisting ordinary poisons and committed to continuing the regimen. 116 121

Maro accompanies Su Wu through Whale Island, underwater ruins, Greed Island-related events, the Chimera Ant conflict, and the journey toward the Dark Continent. He repeatedly provides ice support, transport preparation, and logistical assistance. 124 129 159 174 191

Following an accident that sends the group to another world, Maro remains Su Wu’s retainer. He is assigned to train two young girls, but initially applies an overwhelming training regimen that leaves them collapsed from exhaustion. 195 207

Notable Quotes

“My lord is very good. Being his subordinate does not tarnish my surname.” 73

“Master will kill them all.” 78

“It’s all because I’m too weak! I’m so sorry!” 190

Trivia

  • Su Wu initially mistakes Maro’s name for “Malo,” comparing the sound to a derogatory term for monkeys. 33
  • Maro entered Heaven’s Arena as contestant number 2000. 50
  • He was temporarily transformed into a dress by Su Wu’s Empress or High Priestess card, then won the match while fighting one-handed to hold up the skirt. 54
  • Neon’s fortune tells him: “You walk in the mist, remember to follow the lighthouse ahead closely.” Maro interprets the “lighthouse” as Su Wu. 86