Biodata

Feature Details
Name Vanguard Across the Realm (锋行天下)
Alias(es) Chen Feng; “God of Blades”
Species/Race Titan Kin player character 65
Gender Male
Affiliation Dawn Guild — founder and Guild Master; Dragon Kingdom player forces; Transcendental Alliance base — location of his real-world Tier Three transformation 16 17 310
Occupation/Role Assassin-class combatant, guild commander, frontline scout, Tier Four Void Walker 406
Status Active 407
First Appearance Chapter 3, “A Great First Victory” 3

Power Progression

Stage / Realm / Level Chapter Notes
Hunter, LV.1 3 Began with 25 total attributes, notably Agility 9 but low Constitution and Spirit.
Hunter, LV.2 6 Led an elite five-player progression squad into Storm Abyss.
Hunter, LV.6 8 Remained the server’s highest-level player after the defense of Dawn Fortress.
Hunter, LV.9 (80%) 9 Led an expedition thirty kilometers into Storm Abyss while pursuing the first class advancement.
Ghost Blade, LV.10 10 First player on the server to complete class advancement; cleared the Blade in the Shadows trial and learned Shadow Step and Execution.
LV.20; first Gene Lock 27 Became the first player to reach Level 20, unlocking the Titan Sequence and beginning the Neural Sequence.
Second-tier talent: Bullet Time 40 Upgraded his talent progression after Dawn Core Team defeated a Lava Colossus.
LV.26; Mecha operator 41 42 Activated the Mecha Titan’s Fist, configured with a Chainsaw Thermal Blade and back thrusters.
Intermediate Synaptic Acceleration 47 Unlocked a neural talent that enhanced thought speed and perception after losing Titan’s Fist.
LV.30 57 First player on the server to reach Level 30, triggering a server-wide announcement for a new evolutionary chapter.
LV.32; third-tier talent access; Flash Step 65 66 His reconstructed leg musculature enabled extreme mobility, and he unlocked Flash Step after completing the required Neural Sequence progression.
LV.35; Lethal Tempo 85 Reached Level 35 after surviving the Calamity Abomination’s death backlash and receiving divine power; unlocked the third-tier Neural Sequence talent Lethal Tempo.
LV.37; Pain Stripping 98 Spent five potential points to unlock the third-tier Neural Sequence talent Pain Stripping.
Ghost Blade, LV.38 138 146 Reached Level 38 alongside his Peak Squad during the Lobar Bronchus mobilization.
Ghost Blade, LV.39 147 Killed three Level 42 enemies while pursuing Purgatory Ripper and unlocked Neural Pierce.
Void Walker, LV.40 157 158 His standard second-advancement options were forcibly replaced by the unique hidden class Void Walker.
LV.49; Neural and Flesh Sequences complete 278 Spent five potential points on Titan’s Favored Body, completing his second Sequence while remaining a Tier Two lifeform.
Increased Void Affinity 294 Absorbed Void Shards from the defeated Level 52 Void Devouring Insect, increasing Void Affinity and slightly reducing Void Warp consumption.
Rift-Breaking Breathing Technique 295 296 Developed a method of gradual bodily adaptation by retaining small amounts of Void power in his right arm during successive Void Warps.
LV.59; full experience 309 Became the server’s only Level 59 player after the Giant Flame Demon hunt. The system revealed that Level 60 required a personal life-level advancement rather than further experience.
Void Walker, LV.60; Tier Three lifeform 310 Successfully circulated Void power through his entire body and became the server’s first Tier Three player.
Pinnacle of Tier Three Rift-Breaking Breathing 405 Reached the Tier Three limit of his breathing technique, but could not yet remain within the Void without destabilizing his bodily circulation.
Void Walker, LV.80; Tier Four lifeform 406 Preserved stable flesh, consciousness, and vital activity while remaining within the Void for an entire breath. Became the server’s second Tier Four player, after Thunder King.

Attributes

Initial Hunter Attributes

Attribute Value Notes
Strength 6 Physical attack and carrying capacity
Agility 9 Movement speed, attack speed, and neural response; his defining starting advantage
Constitution 5 Health and defense
Spirit 5 Perception and skill-related capacity
Total 25 Five points above the stated 20-point average for an adult male on Blue Star 3

Background

Chen Feng entered Titan: Genesis under the ID Vanguard Across the Realm. Though he was a professional player, he initially regarded his Hunter build as fragile “cannon fodder”: its exceptional agility came at the expense of Constitution and Spirit. He compensated through pragmatic decision-making, breathing control, terrain use, and precise weapon strikes rather than relying on raw attributes 3 10.

In reality, he initially lived at Cloud Apartment in Magic City and used a life-support gaming pod. Returning from the game confronted him with stiff fingers, delayed reactions, and physical heaviness in sharp contrast to his agile Hunter body 5.

After becoming the first player to advance classes, he spent 3,000 of the 3,050 Bio-Energy he had earned through twenty-two sleepless hours of grinding on a vial of Titan Blood (Diluted Version). Its real-world effect cured his Synaptic Reaction Delay Syndrome and restored his injured hand, confirming for him that progression in the game could physically transform its players. He subsequently tore up his application to return to professional play and urged his squad to invest their efforts in Titan: Genesis 10.

He initially asked his teammates to keep Titan Blood’s healing properties secret. As its distribution expanded, however, he accepted that secrecy could not last and supported Thunder King’s decision to report the discovery to the authorities, regarding official cooperation as both inevitable and strategically beneficial 11 17.

His subsequent Neural and Flesh Sequence development, Void Walker advancement, and prolonged training with Void power eventually prepared him for the life-level transition at Level 60. During that breakthrough, his real body likewise underwent a synchronized restoration and strengthening of its old injuries, organs, muscles, and bones. Staff at the Transcendental Alliance base confirmed him as Blue Star’s first Tier Three transcendent 309 310.

His later evolution required more than increased Void energy: he had to preserve his complete existence as a living human while remaining within the Void. After twelve days of alternating frontline duties with personal experimentation, he completed that transition and became a Level 80 Tier Four Void Walker 405 406.

Appearance

Vanguard Across the Realm is most often identified by his assassin’s dagger and sudden, high-speed movement. After becoming a Void Walker, he manifested black armor traced with dark-purple, Abyss-like patterns that unsettled even other top players 158.

  • Wields the black, growth-type short blade Origin Fang 17.
  • Often appears as a black afterimage or “ghost” while using Flash Step and stealth-based movement 34 146.
  • Wore a cloak while commanding the early Storm Abyss campaigns 13.
  • His Void Walker armor carries flowing purple-black patterns across its surface 158.
  • During his Tier Three advancement, violet-black Void patterns spread from his right hand through his chest, spine, and limbs as his body adapted to the power 309 310.
  • Later uses Flight Wings for aerial maneuvering and wears tactical goggles during expeditionary operations 351 378.
  • During his Tier Four breakthrough, his body faded out of reality amid violet-black ripples rather than transforming into an elemental body. Afterward, a violet-black halo gathered around his fingertips strongly enough to distort nearby air currents 406.

Personality

Vanguard Across the Realm is calm, calculating, and intensely results-oriented. He evaluates enemy strength realistically, refusing suicidal fights even when he is the server’s strongest player; when he encountered Living Flame: Ember and later Purgatory Ripper, he prioritized retreat, intelligence gathering, and preparation over personal glory 9 146.

As a commander, he favors durable infrastructure, disciplined formations, and long-term resource control. His decision to build a frontline Respawn Point, establish Dawn as a service-oriented guild, and integrate three hundred special-forces players all reflect a preference for organization over individual heroics 7 14 17.

He can also be ruthless when he believes the objective requires it. When Cloud Pomelo attempted to return to the city by suiciding during a high-level expedition, he killed her himself without hesitation to complete the respawn process 133.

Although he accepts the risks of being first, he does not confuse rank with invincibility. After becoming a Tier Three lifeform, he recognized that he could not protect every isolated Beacon across a battlefield spanning vast distances, and adapted to Tian Ce’s wider strategy of securing connected control zones instead 309 311.

His pragmatism extends to real-world responsibility. He implemented the Transcendentalist Covenant within Dawn, forbidding members from abusing their enhanced strength in reality and threatening expulsion, server-wide blacklisting, and cooperation with authorities against violators. He also urged core members to prioritize their own advancement before distributing scarce resources, arguing that greater strength would ultimately let them protect and support their loved ones more effectively 24.

Despite his caution in battlefield assessments, he is willing to take extreme personal risks when testing abilities or securing decisive objectives. His first attempt to absorb raw Void Psychic Power nearly destroyed his linked party, after which he admitted his recklessness. Later, he deliberately sacrificed himself to sever the Myriad-Egg Broodmother’s nerve core and protect the Western Pass convoy 199 400.

His pursuit of advancement is exceptionally disciplined. During the twelve days before reaching Tier Four, he repeatedly alternated combat, logistics protection, solitary training, and real-world sleep, continuing his experiments even after failed Void stays left his sword hand immobilized for several minutes 406.

Abilities & Skills

Ghost Blade Techniques

After clearing the Ghost Blade advancement trial, Vanguard gained an assassin toolkit built around stealth, positioning, and burst damage 10.

  • Shadow Step — Teleporting backstab technique used to breach enemy lines or escape danger 10.
  • Execution — Raises his ability to finish weakened targets 10.
  • Stealth and infiltration — Can remain concealed during reconnaissance, use environmental noise to mask movement, and infiltrate deep hostile territory alone 10 146.
  • Precision attacks — Targets weak points, joints, life cores, tendons, and formation operators rather than trading blows directly 27 98 286 347.
  • Structural exploitation — In combat against the Tier Three Devourer Lord, he severed its supporting tendon to expose its core and create the opening for its execution 347.
  • Shadow Dance — Used for an internal assault after entering Purgatory Ripper’s chest during a final burst of damage 152.
  • Neural-core destruction — Can exploit exposed anatomy to sever decisive nerve structures. He helped destroy the Molten Tyrant’s neural tissues and later killed the Myriad-Egg Broodmother by entering its brain and completely severing its primary nerve core 341 400.

Neural Sequence

His Neural Sequence progression enhances perception, reaction speed, and lethal combat timing.

  • Synaptic Acceleration — Enhances neural response and dynamic visual tracking; he perceives enemy movements in slowed, frame-by-frame detail 27 31.
  • Intermediate Synaptic Acceleration — Further improves his thought speed and perception 47.
  • Hunting Instinct — Detects killing intent and imminent danger; it warned him of a Calamity Kin’s explosive backlash before it occurred. It also helps identify vulnerable joints, ligaments, nerves, and other weak points 27 43 70 85.
  • Neural Pierce — Ignores part of physical defense, deals true mental damage, and stuns the target. Its forced stun or rigidity lasts from 0.1 to 3 seconds depending on resistance; its Reality Projection allows him to affect another organism’s nervous system through concentrated physical contact 147.
  • His Neural Sequence was fully upgraded before he completed the Flesh Sequence at Level 49 278.

Extreme Mobility

Flash Step is the skill most closely associated with Vanguard’s fighting style. His usage frequency exceeded that of the players ranked second through tenth combined, one of the conditions that unlocked Void Walker 157.

  • Flash Step — Spatial displacement used for evasive movement, sudden attacks, scouting, and breaking out of enemy encirclement 66 98 108.
  • Bullet Time — Slows his perception of the surrounding world, allowing him to react to attacks from faster opponents 40 105.
  • Lethal Tempo — Used in conjunction with Bullet Time during high-speed combat. Successive attacks stack attack speed and critical damage; by the Level 35–37 period, he could withstand a 300% stack and unleash more than a hundred strikes per second under favorable conditions 95 98 105.
  • Can sustain supersonic travel; while scouting the Emerald Crystal Forest, he maintained approximately Mach 1.3 while waiting for Data Maniac 109.
  • His combined Flash Step and neural enhancements eventually exceeded the limits of mechanical transmission, leading him to abandon Mecha use for certain assaults 70.
  • Uses Flight Wings alongside blinks, folding individual wings to dive through gaps between attacks and combining aerial positioning with short-range spatial movement 351.

Pain Stripping

Vanguard unlocked Pain Stripping at Level 37 by investing five potential points into the third-tier Neural Sequence 98.

  • The talent temporarily locks his health for five seconds and greatly increases his damage, but requires near-death activation and results in his death afterward 100.
  • In its Incubation Chamber test, it locked his health at 1, removed pain and injury-induced stiffness, and doubled his damage. Combined with fully stacked Lethal Tempo, it allowed him to destroy a month’s worth of high-tier insect eggs before the effect expired 99.
  • The proposed resurrection combination is limited by Xinglong’s temporary-health skill and the level gap between him and the players he attempts to revive 101.
  • Ci Beili and Xinglong developed a theoretical combination of Pain Stripping with on-the-spot respawning, reducing the tactical cost of its forced death and allowing repeated burst cycles in prepared battles 100 101.

Void Walker

Void Walker is Vanguard’s unique hidden second class advancement. It replaced both standard Ghost Blade advancement choices after the system verified his exceptional Flash Step usage, true-damage record, and damage dealt to Void creatures 157.

  • Void Warp — Fuses Bullet Time and Flash Step, nearly halting local time while enabling Void leaps that ignore collision volume and gravity 157.
  • Void Control: Blade of Annihilation — Adds Void Annihilation to his attacks, bypassing conventional physical armor and magical shields to erase targets directly 157.
  • Demonstrated the ability by bypassing a Level 50+ Dark Spirit assassin’s Shadow Shield and killing him with a single strike 203.
  • Its annihilating attacks can leave wounds that resist an enemy’s regeneration, as demonstrated against Red Fish’s exposed jaw 185.
  • Void Shard absorption — Can absorb compatible Void Shards from defeated Void lifeforms. Absorbing those of the Level 52 Void Devouring Insect increased his Void Affinity and slightly reduced Void Warp consumption 294.
  • Rift-Breaking Breathing Technique — A breathing method through which he gradually controlled the dangerous Void power concentrated in his right hand, permitting repeated Void Warps despite injury 296 309.
  • Dual Sequence adaptation — His fully developed Neural and Flesh Sequences, Void Shard, and breathing technique enabled him to stabilize Void power throughout his body during his Tier Three advancement 278 309 310.
  • As a Tier Three Void Walker, he can use Void Warp and Origin Fang to contend directly with Tier Three Lords, though their regeneration and battlefield support networks still require allied forces to overcome 311 312.
  • His Tier Three mobility includes crossing dozens of kilometers through a rift and making more than a dozen successive blinks and thrusts. Before reaching Tier Four, however, he could not prolong his stay in the Void without destabilizing his bodily circulation 405 406.
  • Tier Four Void existence — Learned to maintain his living body, consciousness, heartbeat, and stable vital signs within the Void for an entire breath, without suffocation, tearing, or loss of control. This qualitative change completed his Tier Four Life Evolution while retaining the Void Walker class 406.

Flesh Sequence and Bodily Adaptation

After completing the Neural Sequence, Vanguard selected the Flesh Sequence to improve his survivability in close combat. He invested in recovery, strength, and bodily control before purchasing its final remaining talent, Titan’s Favored Body, at Level 49 278.

  • Titan’s Favored Body — Allows him to increase his size, weight, and explosive power. Its listed effects include a temporary 50% size increase, a higher weight class, immunity to knockback and launch effects, and doubled gravity resistance 57 278.
  • Dual Sequence coordination — Completing both Sequences made minute bodily adjustments instinctive rather than dependent on continuous conscious concentration 278.
  • During his Tier Three breakthrough, the Neural Sequence conveyed the damage throughout his body while the Flesh Sequence repaired it, supporting repeated cycles of injury and recovery as Void power spread through his organs and limbs 310.
  • Reaching Tier Three did not immediately unlock his Tier-Four talent tree: the system reported that the relevant Gene Lock involved higher-dimensional laws and remained unavailable because the Titan Divine Body’s awakening level was insufficient 310.

Command and Reconnaissance

Vanguard combines individual combat strength with battlefield planning.

  • Formed the first elite Storm Abyss squad and assigned roles based on class strengths 6.
  • Conceived the Flesh Fortress project to create a forward Respawn Point, repair station, and supply station 7.
  • Coordinates regimental attacks, rotations, construction projects, and target prioritization for Dawn Guild 22 25 29.
  • Serves as a high-risk scout, recording Lord-class monster mechanics and relaying real-time warnings to command 146 147.
  • Acts as the elite force’s forward spearhead in large-scale operations, drawing away high-threat enemies and creating openings for coordinated attacks by the wider army 312 347.
  • Works alongside Tian Ce’s Mind Network command structure, pairing his speed and direct battlefield judgment with shared intelligence and centralized coordination 296 312.
  • Directs combined-arms operations involving heavy shields, Hunter teams, engineering companies, Mechas, and transport units, including securing crossings, preserving retreat routes, and rotating damaged troops out for repairs 389 391.
  • Prioritizes restored circulation and logistics as campaign objectives, ordering cleared Divine Vein channels opened and later redirecting troops and Divine Body Weavers toward an alternative route rather than continuing an inefficient surface assault 394 407.

Equipment / Weapons / Items

  • Origin Fang — Unique, growth-type short blade bound to Vanguard’s biological traits. It absorbs genetic fragments from high-level kills to evolve 17.
    • Obtained from the Weapon Selection Chest awarded for his earlier leaderboard victory; initially appeared as living black fluid that wrapped around his arm before forming a short blade 17.
    • Can trigger Phagocytosis, reducing a target’s movement speed by 30% 22.
    • Did not drop when Vanguard died because it is soul-bound 36 273.
    • Later received High-Rank Holy Light Plating, granting additional armor-piercing and true-damage effects against Void creatures 62.
    • Was temporarily entrusted to Tian Ce before Vanguard’s Tier Three advancement so he could not rely on equipment during the life-level breakthrough 309.
    • Thunder King returned it to him after his sacrificial kill of the Myriad-Egg Broodmother 400.
    • Vanguard again set it aside during the decisive Tier Four attempt, concentrating on sustaining his own bodily circulation within the Void before retrieving it after his breakthrough 406.
  • Titan’s Fist — Mecha equipped with a Chainsaw Thermal Blade and six back thrusters; lost during a defensive battle against high-temperature enemies 41 47.
  • Bone Blade — His early Hunter weapon and his principal advantage during his first battles 3.
  • High-Hardness Whetstone — Used to sharpen and repair his chipped starter Bone Blade during the early Crimson Star Path expedition 4.
  • Titan Blood (Diluted Version) — Purchased after his first class advancement; cured his Synaptic Reaction Delay Syndrome in reality 10.
  • Shadow Fang — Purple blade used to strike Living Flame: Ember’s exposed core during the Lava Campaign and carried during the early Crimson Route operations 11 13.
  • Photon Sword — Azure weapon used instead of Origin Fang against a Level 30 Void Raider when he reached Level 30 57.
  • Flight Wings — Aerial movement equipment used for combat and expeditionary travel. By his return to the City of Light, their roots had been patched repeatedly and required inspection of the internal frame as well as the outer membrane. He continued using miniature Flight Wings after reaching Tier Four 351 406.
  • Tactical goggles — Worn during the later expedition into the Ancient Divine Body’s contested regions 378.

Relationships

  • Brute Force Yields Miracles — Core teammate and frontline tank. Vanguard recruited him for the original Storm Abyss elite squad, and the two repeatedly pair assassin pressure with Brute Force’s direct assaults. Brute Force also supplied breathing-technique records and practical advice that helped Vanguard develop gradual Void adaptation 6 22 294 295.
  • Cloud Pomelo — Dawn’s core healer. She maintains Life Link even while injured to support him, though Vanguard once killed her to complete her intended return to the city during a high-level expedition. He rescued her from the Calamity Abomination’s death backlash, and her sustained healing later helped stabilize his Tier Three breakthrough 85 133 286 310.
  • Thunder King (Lei Zhen) — Longtime squadmate and military liaison. Lei Zhen brought three hundred special-forces players into Dawn, strengthening Vanguard’s guild with trained personnel. They repeatedly coordinate lightning-created openings with Vanguard’s annihilating cuts. Thunder King reached Tier Four first and witnessed Vanguard become the server’s second Tier Four player, after which the two jointly cleared the expedition’s route 6 17 351 400 406.
  • Data Maniac (Li Zihan) — Strategic partner whose Psionic Vision supports Vanguard’s scouting and target selection; they also coordinate through Mind Network in major battles. His observations identified both the need for gradual arm adaptation and the circulation error that endangered Vanguard’s Tier Three breakthrough 108 286 295 310.
  • Dragon Fighting in the Wild — Friendly rival and frequent ally. Their rivalry includes competing Mecha designs and guild strategies, but they cooperate against major threats. Dragon Fighting in the Wild risked death inside the Void Devouring Insect’s mouth to create the opening that allowed Vanguard to kill it and absorb its Void Shards 47 286 294.
  • Tian Ce (Fang Ce) — Tactical peer who works with Vanguard during large-scale campaigns, provides battlefield analysis through Psionic Vision, and coordinates the elite team through Mind Network 77 160 201.
  • Ci Beili — Researcher who shared the Pain Stripping respawn strategy with Vanguard and introduced him to Xinglong 100.
  • Xinglong — Reconstructor whom Vanguard considers strategically vital; he personally power-levels Xinglong and keeps him protected in Emerald City 101 105.
  • Hannibal — Devised the corpse-disguise infiltration plan that allowed Vanguard to destroy the Void Devouring Insect’s unhatched offspring 62.
  • Tom Pie — Expeditionary ally involved in the Vein-Devouring Worm and Black Pool operations. Later helped Vanguard identify an alternative to continued surface fighting through the forest, prompting a coordinated change in the local advance 380 388 407.
  • Ancient Warlord — Powerful allied leader who fought beside Vanguard against the Swarm-Eater Beast and Myriad-Egg Broodmother. After Vanguard’s self-sacrificial destruction of the Broodmother’s nerve core, the Warlord acknowledged him with a slight bow of the head, showing a reduction in his earlier wariness 388 400.

Story Role / Major Arcs

Storm Abyss Pioneer

Vanguard formed a five-player elite team to enter Storm Abyss shortly after the game opened. Recognizing that the map’s travel time made repeated deaths unsustainable, he proposed a player-funded frontline fortress; the completed Beacon created a safe zone and Respawn Point that became the foundation of Dawn 6 7.

He led the fortress defense, reached Level 6 ahead of the server, and pushed into deeper Storm Abyss before his team was wiped out by Living Flame: Ember. Rather than challenge the overwhelming enemy again immediately, he ground to Level 10, cleared the Ghost Blade trial, and became the server’s first class-advanced player 8 9 10.

With the expanded player population, he returned to Living Flame: Ember as a commander rather than a solo challenger. While the Life Weavers laid a Bio-Gel route and the tank and caster corps engaged the giant, he used Shadow Step to strike the exposed core along its burning spine. The coordinated victory advanced the front line to 30.5 kilometers and replenished Titan Blood stock 11.

Founder of Dawn

Vanguard established Dawn Guild after purchasing the server’s first Guild Token. His stated model was not domination through exclusion, but becoming the server’s largest provider of leveling, class-advancement, escort, and high-risk material-gathering services 14 16.

During the Liver campaigns, he led Dawn through the Poisonous Labyrinth, the Cardia Defense Line, and H-124 Fortress. His guild’s organized construction and rotation tactics allowed it to compete with wealthier rivals such as Dragon War Guild 22 25 29.

At H-124, he ordered allied casters to fire on his position and drove Origin Fang into the Plague Priest’s energy core before the lightning killed him. The priest’s death broke the bosses’ Symbiotic Link, allowing the coalition to defeat Meat Mountain and the Hydra. Vanguard subsequently recycled the fortress’s Flesh Core, advancing the Titan Armory quest by one percent as the captured camp activated its Bile Salt Refinery 36.

Evolution and Void Campaigns

After becoming the first Level 20 player, Vanguard unlocked the first Gene Lock and began Neural Sequence progression. He later operated Titan’s Fist, lost it in battle, and continued to advance through personal mobility and neural talents rather than relying on the Mecha 27 41 47.

He became the first Level 30 player, helped conduct raids into the Void Hive, and repeatedly challenged the Void Devouring Insect’s nest. At Level 37, he unlocked Pain Stripping and continued using dangerous solo assaults to test enemy mechanics and create guides for larger player forces 57 98 100.

An earlier infiltration relied on Hannibal sealing him inside a disguised Void Crusher corpse. Carried past the nest’s defenses as larval food, he burst out beside the Void Devouring Insect Egg and shattered it with Origin Fang before the Mother Insect killed him. He respawned at Lymph Node G4 to the waiting players’ celebration 62.

After rescuing Cloud Pomelo and Data Maniac from the Calamity Abomination’s death backlash, he received divine power, reached Level 35, and unlocked Lethal Tempo. His later Pain Stripping test combined that talent’s full stacks with five seconds of health locking and doubled damage to devastate the Incubation Chamber’s high-tier eggs 85 99.

Gallbladder and Bronchus Mobilization

Vanguard led expeditions into the Gallbladder, helped establish Hanging City under pressure from Level 45 Emerald Hunters, and scouted the Emerald Crystal Forest with Data Maniac. There, they identified the Jade Peak Beast as a Lord at least twenty levels above Vanguard’s Level 37 105 108.

When he and Data Maniac activated a Biological Beacon beside the Strong Alkali Bile River, Cloud Pomelo’s resurrection attracted the Ancient People. The being immobilized the two scouts and seized her, leaving them unable to intervene 109.

During the Right Lung Lobe Bronchus mobilization, he infiltrated ahead of the army, identified the Level 50 Lord Purgatory Ripper, and tracked it while delivering intelligence to headquarters. He reached Level 39 during the pursuit, then reached Level 40 after the Lord’s defeat 146 147 157.

Void Walker and Companion Star Operations

Vanguard’s Level 40 advancement forcibly unlocked Void Walker, granting him Void Warp and Blade of Annihilation. The class immediately elevated him into a battlefield threat capable of bypassing defenses that had stopped conventional attacks 157 203.

Before the Companion Star expedition, he attempted to draw raw Void Psychic Power into his body within a Void Crevice. The energy began erasing him and transmitted severe damage through Cloud Pomelo’s Life Link to the rest of the party. After her emergency intervention kept them alive, he escaped with a corroded arm, admitted his approach had been reckless, and ended the training session 199.

He later led first-echelon players through the Star Gate to Companion Star S-1, participated in the battles beneath Shadow City, and used Flash Step to reach the magic-energy crystal powering a door-destruction formation before it could destroy the white stone door 201 286.

The Black Rock City campaign also demonstrated the limits of his early Void Walker strength: when he and six teammates tried to intercept a fleeing Tier Three Dark Spirit general, a single casual strike left the entire group critically injured and allowed the enemy to escape 221.

During the raid on the Omen of Eternal Night’s descent altar, Vanguard broke through the defenses around its Psychic Power hub so Thunder King could destroy it. The group sacrificed their projected bodies, and Gu Yuan severed their dimensional connections before contamination could reach their real bodies 270.

At Level 49, he completed the Flesh Sequence by unlocking Titan’s Favored Body, bringing both his Neural and Flesh Sequences to full development while still at Tier Two 278.

When the Omen of Eternal Night’s Tier Six avatar emerged at the Silence Transfer Well, Vanguard took the rear position during the team’s withdrawal through the white stone door. Tian Ce then assigned the core group to defend the gateway as the wider player force began the world quest to reclaim Companion Star S-1 287.

Void Hunting and Rift-Breaking Breathing

On D-03, Vanguard and his allies hunted the fully recovered Level 52 Void Devouring Insect. After Dragon Fighting in the Wild blasted open its head and the others weakened its defenses, Vanguard climbed its body and drove Origin Fang into its brain. The resulting Void Shards flowed specifically into him, increasing his Void Affinity and reducing Void Warp consumption 294.

The discovery led him to request Brute Force’s breathing-technique records and pursue Void lifeforms as sources of processed Void power. With Brute Force and Data Maniac’s advice, he stopped forcing excessive energy into his arm and instead retained small amounts during successive warps, allowing gradual adaptation. This became the Rift-Breaking Breathing Technique 294 295 296.

He used the new method to cut through Proliferative Lesions, rescue a threatened forward Beacon, and attack Giant Flame Demon cores, though repeated warps still split his arm and required Cloud Pomelo’s sustained healing 296 297 299 300.

Tier Three Breakthrough and Lung Leaf Offensive

Three months after the Bronchus campaigns, Vanguard became the sole Level 59 player on the server after his team killed a Lord-class Giant Flame Demon. When experience alone could not carry him to Level 60, he removed his equipment, entrusted Origin Fang to Tian Ce, and attempted the unknown Tier Three advancement with Cloud Pomelo, Data Maniac, and Tian Ce supporting him 309.

The breakthrough nearly destroyed him repeatedly as Void power ruptured his body. By allowing the power to circulate naturally through his chest, spine, and limbs rather than forcing it back into his right arm, he stabilized his body and became the server’s first Tier Three lifeform and Level 60 Void Walker 310.

He subsequently led the Lung Leaf offensive against Flame Demons and Tier Three Lesions. Although he could kill ordinary Lords alone, he and Tian Ce recognized that one Tier Three fighter could not protect every Beacon or win a planetary-scale war without a coordinated army 310 311.

Vanguard held the Tier Three Giant Flame Demon in battle while Tian Ce, Data Maniac, Thunder King, Cloud Pomelo, Brute Force, Dragon Fighting in the Wild, and hundreds of thousands of players destroyed the seven Burning Lesions sustaining its regeneration. He then pursued and killed the weakened creature with Origin Fang, securing the server’s first Tier Three Lord kill 312.

Later, he joined Brute Force and Dragon Fighting in the Wild in exposing and severing the Molten Tyrant’s neural tissues. Their attack prevented its final breath and killed the Level 79 Tier Three Lord. Clearing the remaining Deep Bronchi blockage completed the regional quest and unlocked Tier Three Kinfolk Power-Organ Cultivation Data 341.

Refraction Valley Expansion

During the campaign to seize Refraction Valley’s old industrial hub, Vanguard helped lure the Tier Three Devourer Lord away from its corpse reserves, cut through its armored limbs, and severed its main supporting tendon. His attack exposed the creature’s core for a decisive lightning strike and his final decapitation 347.

Following the battle, the players converted the captured depot into a productive military-industrial base with cultivation chambers, energy pipelines, storage facilities, and a living membrane for harvesting psionic energy. Vanguard then signaled the expeditionary force to advance deeper through the newly discovered underground passage 347.

He continued clearing threats to the expanding transport network, using Flight Wings, Tian Ce’s targeting information, and Thunder King’s lightning to kill a Thorn-Mouthed Burrower blocking a route. After handing over his watch, he returned by cargo ship to the City of Light, where he arranged repairs to his damaged wings and explored the increasingly sophisticated workshops and markets 351.

Black Pool and Divine Vein Restoration

Vanguard joined Thunder King and the expeditionary defenders against the Vein-Devouring Worm. When the Divine Membrane forced the creature out of its fissure, they exposed its weak points and killed it, helping secure the valley for further scouting along the ancient road 380.

On the Black Pool’s northern shore, he fought beside Tom Pie, Thunder King, and the Ancient Warlord against the Swarm-Eater Beast. The allies severed its feeding limbs, denied it further food, and killed it before establishing a northern foothold and mapping seven flesh tubes supplying black slurry to the shore 388.

He then ordered regiments east along the pool’s edge to connect with the southern force. Once the two vanguards linked up, he coordinated shield troops, Hunters, and engineers in the assault toward the central bone temple and led the descent into the underground river system 389 391.

After five days of fighting and repairs, the expedition opened the route for a remnant of divine True Blood to rejoin the Ancient Divine Body’s veins. Vanguard cut contaminated membrane threatening the final opening, then ordered the remaining partitions removed so the restored Divine Vein could flow freely. The advance subsequently continued east toward the deeper Liver Region 394.

Myriad-Egg Broodmother and Western Pass

During the fighting around the Myriad-Egg Broodmother’s forces, Vanguard used Void Warp to reach rear-side blind spots and cut supporting tendons while the expedition protected its transport routes 398.

At the Western Pass, the wounded Level 79 Myriad-Egg Broodmother launched a desperate charge toward the defenders and convoy. The Ancient Warlord and a one-armed Ancient Guardian restrained its damaged leg, allowing Vanguard to sever the tendon and bring it down. Thunder King blasted open its head, but its primary nerve bundle began sealing the wound with its mouthparts 400.

Vanguard entered the creature’s brain, drove Origin Fang into the nerve core, and sacrificed himself to sever it completely. After respawning, he recovered his weapon from Thunder King and received the Ancient Warlord’s acknowledgment. He then ordered the army into the Main Brood to destroy the remaining eggs 400.

Inside the breached nest, he left the remaining Tier Two enemies to the other players and advanced along the Warlord’s passage, cutting load-bearing sinews as he descended toward the nest’s bottom 401.

Tier Four Void Evolution

By the later forest campaign, Vanguard had brought Rift-Breaking Breathing to the pinnacle of Tier Three. His remaining obstacle was no longer crossing the Void, but sustaining his complete living body and consciousness inside it rather than being forced immediately back into ordinary space. Thunder King’s earlier transformation into lightning provided an example of the qualitative change needed for further evolution 405.

For twelve days, Vanguard alternated frontline charges, root-severing operations, attacks on Tier Three parasitic behemoths, and logistics escorts with solitary experiments on the Weathered Dead Shell. After one failed attempt left his sword hand clenched shut for five minutes, he set aside his weapon and focused on adjusting bodily circulation during his Void stays 406.

In the successful attempt, he faded from reality and remained within the Void for an entire breath. His party display continued to show stable vital activity, and he could still communicate, move his fingers, and feel his heartbeat without suffocation or bodily disintegration. The system announced his completion of Tier Four Life Evolution, confirming him as a Level 80 Void Walker and the server’s second Tier Four player 406.

That afternoon, he and Thunder King jointly cleared obstacles blocking the expedition’s heavy machinery. With both Tier Four players supporting the legion, Vanguard rallied the army to push the main road farther into the forest 406.

He subsequently coordinated with Tom Pie on an alternative route, sending coordinates and footage to the guild commanders. He ordered the nearby surface assault suspended, called for Divine Body Weavers, and dispatched two Tier Three main-force teams equipped with rope rigs and high-powered searchlights to the eastern rendezvous 407.

Notable Quotes

“Then we’ll make one ourselves!” 7

“Since we can’t beat it, we’ll get stronger and come back.” 10

“Only by becoming stronger ourselves can we provide better resources to those around us. Being selfish now is for the sake of protecting them in the future. Understand?” 24

“I can pull the energy back, but my body... can't keep up.” 406

“I'm still here.” 406

“Entire army, follow me—Today, it's my fucking turn to lead the way!!” 406

“We're done wasting time fighting this forest!” 407


Appearances

1,228
Total Mentions
222
Chapters Appeared
5.53
Avg. per Chapter