Arc 34Networks and New Frontiers
Nakayama Takuya pushed Sega toward online gaming, new hardware, strategic acquisitions, and stronger cross-media franchises while the PC gaming market expanded. The arc ended with Sega backing a restructured Gundam X production and securing a larger role in its home-video and game plans.
- Nakayama Takuya directed Sega to study DVD-ROMs, modems, and online infrastructure, while Sato Hideki’s team learned from Silicon Valley Online’s turn-based game and disconnect systems.
- Nakayama Takuya ordered development of a backward-compatible sixteen-bit handheld and approved Hoshino’s preparations for currency trading as Thailand’s economy worsened.
- Nakayama Takuya discussed Kojima Hideo’s Space Cop concept, then presented the board with a plan to acquire Sotsu and strengthen Sega’s control of Gundam licensing.
- Dungeons & Dragons Online launched successfully, while Sega and Mercury Technology studied online gaming and concluded that Mercury should start with LAN multiplayer because local internet access was too limited.
- After 3DO’s collapse sent players toward PC games, Nakayama Takuya directed Sega to attract online players and the board approved the Sotsu acquisition.
- Nakayama Takuya promoted quality-driven adaptations, classic remakes, and coordinated game, anime, and merchandise plans, then realized he had overlooked Neon Genesis Evangelion’s coming commercial peak.
- Nakayama Takuya intervened in the Gundam X episode-count dispute, offered Sega’s financial support in exchange for a larger LD revenue share and exclusive game adaptation rights, and promised a polished, complete story.