Arc 6Mega Drive’s First Battle
Sega launched the Mega Drive with Pokémon games and a citywide campaign, then used the console’s strong sales to recruit third-party developers and plan a handheld. The arc left Sega building a broader game lineup as Nintendo prepared its own 16-bit response.
- Nakayama Hayao approved Mega Drive as Sega’s console name after the PC Engine’s strong launch prompted Sega’s directors to reaffirm their third-party strategy.
- Yamauchi changed Nintendo’s oversight of third-party developers, prompting rival publishers to discuss diversifying and Kozuki Kagemasa to reveal Sega’s secret 16-bit console.
- Sony and Sega’s DDR campaign drew crowds worldwide, sold out its first shipment, and culminated in a global tournament won by Marcus and Jamal.
- Sega and Nintendo scheduled the Mega Drive and Super Mario Bros. 3 for February 13, 1988, and Sega’s Pokémon promotions eclipsed Nintendo’s displays in Tokyo.
- Sega’s launch sold out its Mega Drives and cartridges, and Pokémon Land outsold Super Mario Bros. 3 in Tokyo as sales reports showed strong overseas demand.
- Nakayama Hayao and Nakayama Takuya recruited Konami and Koei, while David Rosen secured EA and Takuya negotiated a Gundam game with Bandai.
- Sega’s board approved Takuya’s handheld proposal, while Nintendo banned Konami and Bandai games from its platforms and ordered work on a 16-bit console.
- Pokémon Land’s hidden Mewtwo trailer spurred renewed sales, and Kenji and Tatsuya discovered alternate routes in The First Super Robot Wars that saved characters and changed the game’s outcomes.