Biodata

Feature Details
Name Merlin (梅林) / Wilson Merlin 1
Alias(es) Mage Merlin; Dark Fire Venerable; First Mage 433 747
Species/Race Human; later a Parasite in the Behemoth World 1021
Gender Male
Affiliation Dark Spirit Domain; Santo City of Arcane; Phantom; allied with the Black Moon Kingdom 105 790 1035 756
Occupation/Role Spellcaster, Mental Power User, Great Mage/Archmage, Phantom deputy minister 793 711 755 1074
Status Active 1153
First Appearance Chapter 1

Power Progression

Stage / Realm / Level Chapter Notes
Novice Mage 105 Arrives at the Dark Spirit Domain as a novice and enters through the Dark Spirit Ring.
Five-Element Spellcaster 115 Completes Fireball, Freezing Spell, Earth Guardian, Gale Spell, and Dark Mist.
Six-Element Spellcaster 140 His six-element status becomes known during his duel with Valadi; Thunder Web completes his elemental repertoire.
First-level Spellcaster 217 Reaches third-level Mental Power and constructs Darklight Domain after three months of cultivation.
Second-level Spellcaster 309 After attaining fourth-level Mental Power, constructs the remaining four Second-Level Spells.
Third-level Spellcaster 372 Raises Mental Power to the fifth level with Mokola Potions and prepares to complete his Third-Level Spells.
Fourth-level Spellcaster 444 Survives the Frost Pool transformation, reaches sixth-level Mental Power, and constructs Extreme Ice Domain and Thunder Domain.
Fifth-level Spellcaster 514 Constructs Thunder Annihilation Technique, restoring balance among his spell models.
Sixth-Level spell construction 547 Constructs Endless Fire and Vast Thunder, but lacks sufficient Spiritual Power to become a true Sixth-level Spellcaster.
Eighth-level Mage 636 Reaches the Eighth Level, where his spell models merge.
Ninth-level Spellcaster 649 Completes six Ninth-Level Spells; his advancement is aided by Matrix, a Ninth-Level Mental Core, and Divinity.
Great Mage 711 Is addressed as “Great Mage Merlin” after beginning the fusion of Mage’s Hearts.
Six-Element Archmage 755 Fuses his Mage’s Hearts with a strand of the Light God Lord’s Divinity.
Illusion Heart 822 Breaks through in the Mental Power System, advancing his illusion abilities.
Monarch 846 Condenses the Flame Law and becomes a Monarch.
Third Beastification Form 1021 Transforms into a Two-Headed Wing Wolf through Parasitism.

Background / History

Merlin begins as Lin Fei, a modern man who transmigrates after a car accident into the body of Wilson Merlin, the young son of Baron Old Wilson in Blackwater City of the Bright Kingdom. He retains both Lin Fei’s memories and Wilson Merlin’s memories, allowing him to adapt quickly to noble life in a medieval-like world. 1

His father, Old Wilson, is a military baron who earned his title through twenty years of service in the Bright Kingdom’s army. Merlin’s mother was an Easterner who died shortly after his birth; Merlin inherited her black hair. 1

Initially trained under the Church swordsman Pero, Merlin discovers spellcasting and begins building spell models in his Sea of Consciousness. His progress is accelerated by Matrix, an AI assistant capable of analyzing and reconstructing spell models. 3 89

After joining the Dark Spirit Domain, Merlin becomes known for his rare six-element spellcasting talent. He gains access to contribution-point missions, advanced meditation techniques, First-Level Spells, and the mentorship of Wizard Leo. 105 115 149

Merlin later leaves the Domain to protect the Wilson Family and Pujias City, fighting hostile Spellcasters and earning recognition as a powerful official member of the Dark Spirit Domain. His victories and increasingly ruthless methods establish his reputation outside the organization. 171 203 328

Following Leo’s death and the growth of the Dark Eye, Merlin travels through the Kordomansla Archipelago, the Icebound Snowfield, and a new plane. He develops into the feared “Dark Fire Venerable” after defeating eight Seventh-level Spellcasters and taking Aining and Watson as servants. 273 433

Merlin becomes deeply involved in the Black Moon Kingdom’s struggle against the Holy Light Empire and Light Church. After attaining the Six-Element Mage’s Heart, he leads the Black Moon Kingdom’s forces and is acknowledged as the strongest mage in the Spellcaster World. 755 756 747

At Santo City of Arcane, Merlin pursues both the Spellcaster path and the Mental Power System. He becomes a key figure during the War of Civilizations, creates a Mental Avatar to aid the Spellcaster Civilization, and eventually develops an Illusory World capable of resisting Rule Power. 649 793 831 991

After obtaining the Golden Radiance Armor, Merlin destroys the Atlan Civilization’s flagship and eliminates the Divine Lords pursuing him. He later enters the Behemoth World, where Parasitism and the fusion of Giant Beast Wills grant him unparalleled physical strength. 927 928 1021 1080

Appearance

Merlin’s most consistently noted physical trait is his black hair, inherited from his Eastern mother. 1

  • Possesses a body stronger than that of ordinary Spellcasters, at times comparable to powerful Elemental Swordsmen. 258 295
  • Undergoes a Frost Pool transformation that greatly improves his constitution and ice-element affinity. 444
  • Can assume a Third Beastification Form resembling a Two-Headed Wing Wolf. 1021
  • His Golden Radiance Armor can change shape into an ordinary Mage robe. 920

Personality

Merlin is highly adaptable and analytical. Immediately after transmigrating, he organizes the memories of both identities and begins adjusting to the political and social expectations placed on Wilson Merlin. 1

He approaches cultivation strategically, selecting spells for compatibility, balance, and practical combat roles rather than simply pursuing raw destructive power. He is willing to abandon a desired spell model when his Mental Power is insufficient instead of risking instability. 57 174

Although he is protective of allies and family, Merlin is ruthless toward enemies he considers future threats. He kills defeated rebel leaders despite their surrender and becomes feared for the overwhelming force he uses against hostile Spellcasters. 203 433 1108

As his standing rises, Merlin becomes more willing to guide weaker Spellcasters and share useful knowledge, believing that small acts of assistance may help strengthen the wider Spellcaster Civilization. 475 570

Abilities & Skills

Six-Element Spellcasting

Merlin is a rare Six-Element Spellcaster whose early spell arsenal covers fire, ice, earth, wind, darkness, and lightning. 115 140

  • Fire: Fireball, Berserk Flame, Hellfire Sea, Endless Fire, and Annihilation Flame-enhanced attacks. 115 174 309 547
  • Ice: Freezing Spell, Solidifying Ice, Extreme Ice Finger, and Extreme Ice Domain. 115 195 444
  • Earth: Earth Guardian, Guardian Monument, Earth Curtain, Perfect Armor, and later defensive earth spells. 115 149 280 353
  • Wind: Gale Spell, Freedom’s Wind, Instant Wind, and Rainbow Wind Art. 115 149 424 422
  • Darkness: Dark Mist, Darklight Domain, Dark Tide, Dark Vortex, Dark Nightmare, and Dark Phantom Slaughter. 115 217 236 422
  • Lightning: Thunder Web, Thunder Domain, Thunder Annihilation Technique, and Vast Thunder. 140 444 514 547

Matrix

Matrix is Merlin’s AI assistant and the foundation of his unusually stable spellcasting development. 174

  • Reconstructs flawed or unstable spell models into optimized versions. 89
  • Allows Merlin to create spell models with extremely high compatibility and stability. 100 547
  • Derives entirely new spells by consuming the power of Laws. 372 422
  • Enables rapid construction of multiple spells once Merlin has sufficient Mental Power. 309
  • Its stored energy is nearly exhausted after assisting with the construction of Merlin’s six Ninth-Level Spells. 653

Dark Heart and Dark Spells

Merlin cultivates the Dark Heart at the Abyssal Fortress, significantly strengthening his dark-element spells and resistance to illusions. 235 236

  • Nearly doubles the power of Dark Mist and Darklight Domain. 235
  • Allows Dark Vortex to overwhelm opponents with otherwise formidable Mental Power. 400 401
  • Helps absorb negative energy generated by the Dark Eye, reducing its backlash. 427
  • Supports Merlin’s use of Dark Phantom Slaughter against multiple high-level Spellcasters. 433

Dark Eye

The Dark Eye is a dangerous Pandora Demon Energy inherited from Wizard Leo. 427 665

  • Its third form can be used with little backlash after Merlin cultivates the Dark Heart. 427
  • Its fourth form was sealed by Leo and can provide overwhelming power, but risks consuming Merlin with destructive impulses. 453 454
  • Its sixth form can rival a Peak Archmage, though it eventually falls behind Merlin’s later Fusion Spells and illusion abilities. 665
  • The Blackfire Monarch obtains information related to cultivating its seventh form. 664

Pandora Demon Energy and Magic Energy

Merlin possesses multiple forms of Pandora Demon Energy and fused Magic Energy, an exceptional combination among Spellcasters. 238 402

  • Annihilation Flame — A destructive fire-based power; its second form reaches the limit of Seventh-Level Spell power. 433
  • Molten Earth Demon Energy — Fuses with defensive spells such as Earth Curtain and Perfect Armor, greatly amplifying their protection. 322 353
  • Dark Heart — Enhances dark spells and provides resistance to dark illusions and negative energy. 235 427
  • Wind and earth Magic Energy — Used alongside the Dark Heart during Merlin’s victory over Feradi. 402

Runology

Merlin is capable of using powerful Rune Formations through the Rune Heart Seal. 433

  • Can attack, defend, bind targets, and create long-distance teleportation formations. 433
  • Uses a Rune Formation to restrain Mingye before forcing him to sign a Slave Contract. 481
  • Employs the Rune Heart Seal alongside Dark Phantom Slaughter and Annihilation Flame to defeat eight Seventh-level Spellcasters. 433

Mental Power System and Illusory World

Merlin develops as a Mental Power User in parallel with his spellcasting path. 579 793

  • Can merge Mental Power with instinct, allowing him to respond defensively to attacks. 579
  • His illusion magic can bewilder ordinary Legendary beings. 793
  • Breaks through to the Illusion Heart realm. 822
  • Creates a Mental Avatar that retains part of his mind-control power. 831
  • Develops an Illusory World capable of directly resisting and imprisoning portions of Rule Power. 991

Mage’s Hearts, Laws, and Monarch Power

Merlin fuses his spell models into Mage’s Hearts, eventually forming the Six-Element Mage’s Heart. 736 755

  • The Five-Element Mage’s Heart empowers his spells enough to threaten Great Legendaries with two Laws. 736
  • The completed Six-Element Mage’s Heart elevates him to a Six-Element Archmage. 755
  • He condenses the Flame Law and becomes a Monarch. 846
  • His later goal is to control multiple Planes and use their Elemental Origins to comprehend a Supreme Law. 789

Beastification and Giant Beast Wills

In the Behemoth World, Merlin uses Parasitism to pursue a separate path of physical power. 1021

  • His Third Beastification Form is a Two-Headed Wing Wolf with exceptional speed and strength. 1021
  • Parasitism lets him bypass the usual gradual process of bloodline purification. 1021
  • By devouring the Giant Beast Wills within the Infamy Pearl, he gains physical strength beyond any Full Beastification expert. 1080
  • The fusion also strengthens the barriers and recovery rate of his Illusory World. 1080

Equipment / Weapons / Items

  • Spellcasting tool — Secretly retrieved from beneath Wilson Castle’s wall. 35
  • Dark Spirit Ring — Used to access the Dark Spirit Domain. 105
  • Spatial rings — Stores spell tomes, Elemental Crystals, potion materials, and other resources. 130 237
  • Spellcaster robes — Exchanges for a robe capable of withstanding Third-Level Spells; later possesses a gold-trimmed robe with similar protection. 225 291
  • Illusion Pearl — Contains and sustains the Illusory World. 790
  • Golden Radiance Armor — The Atlan Civilization’s Ultimate Weapon; grants protection against Divine Lords and channels Annihilation Energy. 927 928
  • Infamy Pearl — Holds Giant Beast Wills that Merlin devours and fuses into his body. 1080

Relationships

  • Lin Fei — Merlin’s original modern-life identity before transmigration. 1
  • Old Wilson — His father, a military baron and powerful Flame Swordsman; proud of Merlin’s growth and concerned for his safety. 35 173
  • Mei Xue — His younger sister, who considers him reckless and tries to keep him out of trouble. 1 19
  • Lucija — Merlin’s personal maid in Wilson Castle. 1
  • Anson — Merlin’s childhood friend and the son of another baron. 3
  • Wizard Leo — Merlin’s mentor at the Dark Spirit Domain; guides his spell choices, helps him cultivate the Dark Heart, and leaves him the Dark Eye. 149 235 822
  • Emma and Lorinka — Merlin’s students and attendants; he teaches them meditation, equips them with Spellcaster resources, and later learns that both died when their spell models collapsed. 475 711
  • Black Cat Didimos — A talking black cat connected to the Dark Spirit Domain; later grows to Great Legendary-level strength and continues traveling with Merlin. 105 664
  • Aining and Watson — Seventh-level Spellcasters defeated by Merlin in the Icebound Snowfield who become his servants. 433
  • Mingye — A Fourth-level Mage subdued in a new plane and bound to Merlin through a Slave Contract. 481
  • The Eighth Prince — Political ally who relies on Merlin during the struggle for the Black Moon Kingdom; later becomes king and recognizes Merlin as the First Mage. 351 747
  • Legendary Zado — A mentor figure who presents Merlin as his disciple before the Great Legendaries. 673
  • Blackfire Monarch — Merlin’s later mentor, chiefly invested in Merlin’s potential to perfect the Mental Power System. 664 690
  • Ditas / Titas — A guide within Merlin’s Illusory World who advises him on the Mental Power System and the development of the Illusory World. 790 886
  • Lisa — Ruler of the Sacred Dragon Empire whom Merlin assists against the rebel leaders; she agrees to care for his Lineage and wives after his departure. 1108

Story Role / Major Arcs

  • Blackwater City and awakening — Transmigrates into Wilson Merlin, discovers the existence of supernatural power, and begins developing spell models. 1 23
  • Dark Spirit Domain — Joins the Domain, becomes a rare six-element mage, and begins pursuing First-Level Spells. 105 115 148
  • Ancient Ruins — Obtains the means to cultivate Annihilation Flame, defeats the Rabbit Guardian, and escapes through a hidden Rune Formation. 214 218 220
  • Abyssal Fortress — Cultivates the Dark Heart and acquires a full sequence of dark-element spell tomes. 235 236 237
  • Royal Capital conflict — Supports the Eighth Prince against the Fourth Prince’s faction while strengthening the Wilson Family’s standing. 328 351
  • Exchange Conference — Defeats multiple prominent Spellcasters with Dark Vortex and earns widespread attention as a Dark Spirit Domain genius. 400 401 404
  • Icebound Snowfield — Becomes the Dark Fire Venerable after overpowering eight Seventh-level Spellcasters. 433
  • City of Arcane and War of Civilizations — Advances through the upper Spellcaster ranks, develops the Mental Power System, and aids the Spellcaster Civilization against external threats. 547 649 793 831
  • Atlan Plane and Golden Radiance Armor — Acquires the Ultimate Weapon, destroys the Atlan flagship, and annihilates the Divine Lords pursuing him. 927 928
  • Behemoth World — Joins Phantom, develops Beastification, gains royal recognition, and becomes a physical powerhouse through Giant Beast Wills. 1035 1074 1080
  • Final conflict — Faces the crisis of advancing Void Beasts while his powers of rebirth and destruction continue to grow within his Illusory World. 1153

Notable Quotes

“I am not merely a Spellcaster. I am also a Mental Power User!” 793

“Dark Heart—invincible beneath Sixth-level Mental Power!” 401