爱丽丝
Swipe to browse
Entity Info
Original Name:爱丽丝Gender:FeminineScope:Novel-specificStatus:ActiveSource:AIOccurrences:729Chapters:101
0views
Context UptoCh. 1074
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated1 hour ago

Biodata

Feature Details
Name Alice Kuonji (Alice)
Alias(es) Last Witch; inheritor of the First Magician 684 711
Species/Race Witch; part of the sole orthodox Witch bloodline, which is human and passed down through a single lineage 711
Gender Female
Affiliation Kuonji household; Reien Girls' Academy 677 781
Occupation/Role Witch and PLOY user
First Appearance Chapter 415

Background

Alice is the daughter of the Witch Lewis Carroll and Hideyuki Kuonji. After Hideyuki discovered Lewis using magecraft, he grew fearful of her and distanced himself; nevertheless, he accepted responsibility for Alice, brought mother and daughter to Japan, built them a Western-style mansion, and provided financial support 414.

Sheltered in the Kuonji mansion, Alice was initially nervous but excited when Lewis took her into the city for the first time. She hid behind her mother after being frightened by Aozaki Hachisuke, who hoped that she and his granddaughter Aoko might become friends 415.

Alice later lived independently in the mansion with Aoko Aozaki, who cooked as payment for rent. Although Alice found Aoko's overwhelming magical energy and stubbornness difficult to understand, the two developed an easy, sarcastic domestic familiarity 662.

She eventually consulted her mother's handwritten book on Witches and learned that true Witches are distinct from malicious human sorceresses and humanoid nonhumans calling themselves Witches. The book also confirmed her inheritance of the First Magician's legacy, though Alice still lacked knowledge of the First Magic itself 711.

Appearance

Alice maintains an old-fashioned, winterlike presentation even in spring, giving her the impression of a “girl of snow” 677.

  • Commonly wears a thick winter outfit and a woolen hat regardless of the season 677.
  • Her usually stern expression turns visibly cute and satisfied when enjoying high-quality tea and desserts 677.
  • During the Himeji Castle trials, she receives a Western-style Mystic Code dress with significant defensive properties 703.

Personality

Alice is composed, aloof, stubborn, and highly conscious of her dignity as the last Witch. She remains calm in dangerous supernatural environments and approaches obstacles with practical analysis rather than panic 684 688. She values elegance, particularly while drinking black tea, and has a pronounced weakness for quality desserts 677 780.

Beneath her reserved exterior, Alice is lonely and wants companionship and family ties. Aoko's presence brought life to the previously quiet mansion, and Alice eventually chose to reconnect with her estranged father after confronting those feelings 908 910. She can also be calculatingly mischievous, deliberately arranging situations to provoke Aoko's jealousy and enjoying her reaction 908.

Abilities & Skills

PLOY and Fairy Tale Chant

Alice fights through PLOYs, Witch-crafted implements activated through Fairy Tale Chant magecraft.

  • Night Feast — A pendant-like PLOY that deepens night when sunk into the ground, creating an environment favorable to Alice's Fairy Tale Chant magecraft 1000.
  • Bridge Giant — One of Alice's three major PLOYs, summoned through a rendition of London Bridge Is Falling Down. It is a gigantic treant capable of crushing undead and advancing through hostile terrain 684.
    • Requires water to manifest; Alice once summoned it using only two milliliters of water left from a destroyed Night Feast 1001.
    • Normally possesses wood, brick, iron, and diamond forms; during her temporary First Beast state, Alice instead deployed a roughly 200-meter stone form made from an extraterrestrial meteorite claimed to be twelve times harder than diamond 863.
  • Rose Hound — One of Alice's remaining trump cards after Moon Oil's destruction; better suited to confined environments than open terrain 1001.
  • PLOY durability — Constructs cannot be destroyed by mundane force alone. However, they can be damaged by Mystery, and can recover while their creator remains alive and has sufficient mana 426.

Charm Mystic Eyes

Alice possesses innate ruby-ranked Charm Mystic Eyes.

  • Can immobilize a target through eye contact 1001.
  • Her Mystic Eyes outrank Aozaki Touko's natural Charm Mystic Eyes 1001.
  • The effect can be countered through preparation; Touko amplified her own eyes with hundreds of mirrors and reversed Alice's restraint 1001.

Robin

Robin is Alice's familiar and protective PLOY.

  • Can take a fatal attack in Alice's place 1001.
  • Sacrificed itself to block Touko's lethal Rune Magecraft, freeing Alice from paralysis 1001.

Rule-Bound Witchcraft

Alice can employ PLOY rules capable of trapping others in supernatural scenarios.

  • The Laughing Clock imposed a dream scenario on Alice and Yuan Shikai, though its sealed nature caused the dream to follow improper, uncontrolled plots 907.
  • Yuan Shikai's Imagine Breaker ultimately shattered the PLOY's rules and ended the dream 908.

Paper Construct Creation

Alice created and assigned the paper person Butterfly to Yuan Shikai as an attendant and messenger.

  • Butterfly is immune to attacks below Class B 780.
  • Her paper body enables transformation, up to eight independent clones, replication of written text, long-distance information transmission, paper illusions, and paper-animal summons 784.
  • Butterfly's long-distance transmission sends intelligence back to her original book and, by extension, to Alice 784.

Equipment / Items

  • Night Feast — Pendant PLOY used to create a night-favorable battlefield 1000.
  • Laughing Clock — A sealed pendulum clock whose rules can impose dreams; its instructions contained a crucial warning in tiny print that Alice failed to read 907 910.
  • Western-style Mystic Code dress — Protects against attacks below E-rank and weakens stronger attacks by one rank 703.
  • Unnamed handwritten Witch book — Left by Lewis Carroll; readable only by Alice or those with Witch bloodlines and records Witch history and reflections rather than magecraft techniques 711.

Relationships

  • Lewis Carroll — Mother and fellow Witch. Alice relied on Lewis during her first trip into the city and inherited her Witch lineage and writings 415 711.
  • Hideyuki Kuonji — Father. Though frightened by Lewis's identity, he financially supported Alice and her mother; Alice later called him to arrange a reunion 414 910.
  • Aoko Aozaki — Roommate and close friend. Their relationship is marked by domestic bickering, mutual familiarity, and Alice's occasional deliberate teasing 662 908.
  • Yuan Shikai — Ally and recurring visitor to the Kuonji mansion. He recognizes Alice's loneliness, later rescues her from Touko's trap, and accepts Butterfly as her messenger 908 1002 780.
  • Aozaki Touko — Magecraft rival. Touko prepared specifically to suppress Alice's PLOYs, defeated her in their duel, and left her paralyzed among wild dogs rather than kill the last Witch 1001 1002.
  • Robin — Familiar who gave its life to shield Alice from Touko's Rune Magecraft 1001.
  • Butterfly — Paper attendant and intelligence conduit created by Alice 780 784.

Story Role / Major Arcs

Passage to the Root

Alice accompanies Lewis Carroll to Aozaki Hachisuke's home, where Lewis agrees to help him open a sealed gate leading to the Root. Hachisuke proposes that Alice and Aoko become friends 415.

Himeji Castle Trials

Alice is drawn into the cursed Himeji Castle realm alongside Aoko, Sajyou Manaka, and Yuan Shikai. She uses the Bridge Giant to clear undead forces, later guides the group through the tower's rules, and identifies loopholes in its restrictions 684 688.

ORT Preparations

Alice joins Aoko in planning for the eventual battle against ORT. She believes Yuan Shikai must clear the remaining Lostbelts before the group can attempt to destroy ORT, while privately acknowledging that even this may not be enough 780.

During the final preparations, Alice temporarily takes the role of the First Beast and greatly strengthens the Bridge Giant for use against ORT 863.

Laughing Clock Incident

Alice invites Yuan Shikai's group to stay at the mansion, inadvertently activating the Laughing Clock's rule-bound dream. After the dream ends, Alice reveals her fear of rejection and loneliness, then stages the aftermath so Aoko will misunderstand what occurred 906 908 909.

The next morning, Alice reflects on family ties and contacts Hideyuki Kuonji for the first time in a long while 910.

Duel with Aozaki Touko

Touko turns a park into daylight, removes nearby water sources, counters Alice's Charm Mystic Eyes, and kills Robin while neutralizing Alice's usual advantages. Alice still summons the Bridge Giant from residual water, but Touko's Golden Wolf familiar Rugg destroys it; Touko then paralyzes Alice and abandons her among wild dogs 1001 1002.

Yuan Shikai later rescues Alice, who confronts him for watching her near-defeat before acting 1002.

Sweets Hearts Game

When the rule-based power of Sweets Hearts corrupts the mansion's residents, Future Alice explains that the game's vessel has amplified its influence and that the rule system fears the complete Magicians present 1067. Alice later identifies Melissa as the second mastermind and explains how the dormant Sweets Hearts within Beowulf accelerated her transformation 1072.