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Original Name:
新人试炼 (xīn rén shì liàn)
Gender:
Neutral
Kind:
Place
Scope:
Novel-specific
Status:
Active
Source:
AI
Occurrences:
110
Chapters:
53
Context Up To:
Ch. 387
Wiki Model:
GPT-6.1 Terra
Updated:

Biodata

Feature Details
Name Newcomer Trial
Original Name 新人试炼
Alias(es) Newcomer Trial world; trial instance; Special Large-Scale Newcomer Trial
Entity Type Main God Game onboarding and selection scenario
Affiliation Main God; Main God Game
Occupation / Role Tests Temporary Visitors, evaluates their performance, and determines eligibility for Main God ID activation
Status Active and expanded into multiple selection and large-scale trial formats
First Appearance Chapter 6 — Biohazard Apocalypse is identified as a Newcomer Trial world 6

Function and Rules

Entry and participant status

Stage Conditions and outcome
Invitation Selected people receive a silver “Login access” prompt and may choose Yes or No. Those who accept lose consciousness and enter the trial process; those who refuse or do not respond return to ordinary life. 3
Temporary Visitor Trial participants enter as consciousness projections. They receive a temporary personal panel and language translation, but have not yet become official Main God users. 8 27
Trial clearance Completing either listed main quest counts as clearing a standard trial. Visitors may then activate a Main God ID and leave the instance; other configurations can have a single objective or different clearance criteria. 6 8 26 43 144
Official user Activating an ID converts a Visitor into a Level One Main God user with platform access, exchange privileges, and one restoration service after each successful mission. 10
Failure or refusal A Visitor who fails a Newcomer Trial loses their Visitor status and the Main God application disappears without leaving records. A successful Visitor who declines ID activation likewise loses Visitor status. Failed Visitors are not normally selected again directly, although they may later reenter by accepting an invitation slot from an existing user. 10 14 117
Application Draw failure Participants in the special Visitor Quota Application mode may receive up to three mental-entry attempts. Failure across all attempts returns them to a lower-priority visitor-selection pool rather than granting user status. 150

Mission design

  • Newcomer Trials are generally rated One Star/Low and center on survival, exploration, or solving the scenario’s hidden rules rather than mandatory combat. 8 26 30
  • Main quests commonly require surviving for a fixed period or reaching an Exploration Score of five; completing either objective is sufficient. Some trials instead present a single main objective. 6 8 26 43
  • Visitors are placed in relatively safe initial locations. Greater dangers are more likely to be encountered by participants who voluntarily explore. 6
  • Death and injuries in a trial normally do not damage a participant’s real body, but psychological trauma remains. Participants nevertheless treat death as a genuine danger. 8 9
  • Cleared trial rewards in the early standard rounds receive a +400% newcomer amplification, effectively multiplying the base reward by five. Later trial modes may use different reward multipliers; the Resident Evil trial specified +200%, or three times the base reward. 8 26 38 132 156
  • Each Visitor’s first clearance in the original random-selection format also grants one unique random Newcomer Blind Box draw. Application Draw participants who become users do not receive this blind box. 12 156 190
  • The Main God can provide temporary protections or adjustments when a world’s upper difficulty limit is unusually high. In the Resident Evil trial, participants received temporary advanced viral resistance. 132
  • Some trials permit interaction with local characters but prohibit revealing information about the Main God Platform to them. 26 132
  • The trial system can place ordinary Visitors, veteran users, Guides, and later large-scale applicants in the same world. Their privileges, rewards, and protections may differ according to entry method and status. 26 156 167

Evaluation and rewards

Result Documented consequence
Ordinary/Common/Rare evaluation Performance evaluations determine Universal Point rewards and the grade of Exchange Card issued. 10 37 38
Exploration performance Unmet exploration progress can be converted into an evaluation bonus during settlement. 10 37 38
Trial clearance A cleared Visitor may activate a Main God ID, access the exchange system, and receive future mission opportunities. 10 12
Trial failure The system imposes no additional physical punishment, but normally removes the failed Visitor’s direct opportunity to participate again. A later invitation from an existing user can provide another route into a trial. 14 117
Application Draw clearance Successful participants in the later large-scale application mode receive user status, but only a threefold continuation of the relevant reward increase and no Newcomer Blind Box. 150 156
Unmade activation choice In an exceptional case, Kutanda’s ID was activated by default because he became unconscious after clearing the trial without explicitly refusing activation. 33
Guide rewards Veteran Guides receive separate rewards based on the Visitors who clear under their guidance and do not receive the normal newcomer amplification. 26 37
Special target rewards In the large-scale Cemetery trial, certain special undead targets can grant Universal Points in addition to the ordinary Hunting Point system. 156

The original Newcomer Blind Boxes could yield extraordinary equipment. Du Qifeng drew the Second Tier Poor Man’s Shield, while Li Yun obtained the Third Tier Bronze Cloth · Phoenix · Tail Feather. A forum report also claimed that Tatus Donick had drawn a complete Sixth Tier item, though the account was based on inference rather than confirmed item details. 12 42 176

Access and mission cadence

  • After becoming a Level One user, a participant can generally select a suitable mission world every seven days and must not go more than one month without entering a mission, or face punishment from the Main God. 12
  • The original unified newcomer-adaptation period eventually ended. Later Level One users could advance to Level Two after completing ten mission worlds or receiving at least one settlement rating above Ordinary Grade. 87
  • The Main God later shifted from large unified selections to sporadic daily Visitor selection, generally involving several hundred to several thousand people worldwide. 106 129
  • The official website subsequently introduced a public application route, allowing adults to compete for a limited number of daily places rather than relying only on invisible random selection. 150
  • Some existing users were able to enter the large-scale trial planes even while their ordinary mission cooldowns were still active. 156

Special Visitor Quota Application

  • The Newcomer Trial Visitor Quota Application is open to official website visitors aged eighteen or older who sign the relevant agreement and possess sufficiently complete independent consciousness. 150
  • The system can select no more than approximately 10,000 applicants per day for a collective Special Large-Scale Newcomer Trial. 150
  • Selected applicants receive up to three opportunities to mentally enter the relevant trial plane and complete its main mission. Successful participants obtain Main God User status; those who fail all attempts return to a lower-priority selection pool. 150
  • Injuries and death in this mode normally do not affect the real body, although psychological trauma remains possible. 150
  • The application mode may divide participants among designated trial dimensions, such as the Cemetery and Tokyo districts. 152
  • Unlike the original random-selection format, successful Application Draw participants receive only a threefold reward continuation and no Newcomer Blind Box. 156
  • Wu Shaoyou cleared the Cemetery trial on his third opportunity by earning ten Hunting Points. His user status did not include a complimentary Newcomer Blind Box. 190

Special large-scale trial rules

  • In the Corrupted Heroes’ Cemetery format, participants must obtain at least ten Hunting Points within one day. The number of points earned affects their final evaluation and rewards. 153
  • A protective white barrier initially encloses newly arrived participants and separates them from the hostile trial environment. The barrier disappears when the trial begins. 153 167
  • Newcomers are protected against direct attacks, and users may be warned or punished for harming them indirectly. Users can nevertheless fight one another in the trial planes. 153 173 236
  • Only one participant can receive Hunting Points for an individual kill, and jointly attacking a creature does not automatically divide the reward. 153 156
  • Hunting Points are generally credited to the participant who deals the decisive or primary damage. Equipment from defeated skeletons cannot simply be reused by another participant, although bones may serve as crude weapons. 156
  • The large-scale worlds initially place first-time newcomers in relatively safer and more predictable areas. Participants using later attempts can be scattered into more dangerous locations. 159
  • Veteran users may establish outposts, protect newcomers, claim resource zones, hunt elite creatures, and organize regional or national teams. The resulting competition has turned the trial planes into strategic arenas as well as selection tests. 159 170
  • In some large-scale trials, ordinary users can obtain resources and Universal Points more efficiently than newcomers, while the system simultaneously places greater pressure on tourists and Visitors. 203
  • Researchers observed that participants’ real bodies remained asleep during the large-scale trials and that time passed at the same rate in the trial plane and reality. 156

Physical-body and consciousness modes

  • The standard Newcomer Trial uses reconstructed consciousness projections. A separate later physical-body transmigration mode sends a participant’s actual body into the mission world. 261
  • Physical entrants can coexist and interact with consciousness-based participants in the same world and retain their physical marks and bodies. 261
  • Death in physical-body mode is genuine and irreversible, but physical entrants can bring back materials, technology, information, and equipment with fewer restrictions. 261
  • The authorities treat physical-body entry as a voluntary high-risk extension of the Main God system rather than as the normal Visitor process. 261

Known Trial Instances

Trial world Difficulty Objectives / conditions Notable outcome
Biohazard Apocalypse One Star/Low 8 Survive for twelve hours or reach an Exploration Score of five. Twenty-six newcomers were deployed randomly. 6 8 Du Qifeng’s group endured a zombie siege until the survival timer expired and returned to the Main God Platform. 9
Parasite Crisis One Star/Low 14 Main and side missions unspecified. Xie Lei survived seven hours, then died after separating from his group while infected by a second-stage parasite; he failed the trial and lost Visitor status. 14
Ruined City One Star/Low 26 Survive for seventy-two hours or reach an Exploration Score of five. 26 The city’s Blood Moon mutates exposed humans and creatures. Li Qingzhi guided thirteen Visitors, ten of whom cleared the trial. 30 37
Unnamed vehicle trial Not stated Board the correct vehicle within twelve hours. 43 Fang Yishu identified the correct vehicle through the behavior of her stopped watch and boarded a damaged Wuling Hongguang van. She awoke in an emergency room as the system announced that the main mission was complete. 43
Resident Evil Four Stars/Low-??? Extend survival time as much as possible. The world prohibits revealing Main God information to plot characters and grants temporary advanced viral resistance because of its high upper difficulty limit. 132 Li Anshan entered an exceptionally dangerous newcomer scenario in which outsiders appeared to have altered the world’s established “script.” After his physical form died, he maintained his independent self for twenty-three seconds in a sea of assimilated consciousness and passed the trial. 132 135 144
Corrupted Heroes’ Cemetery / Cemetery District Low difficulty; later operated as a large-scale newcomer trial Earn at least ten Hunting Points within one day. Participants hunt undead creatures, compete for decisive kills, and must discover additional rules themselves. 153 156 The world became a major testing ground for thousands of applicants, veteran users, Guides, and organized factions. Resource zones and elite undead turned it into a territorial competition. 159 170
Tokyo District / Lost Tokyo High and variable Survive amid parasites, biological weapons, extraterrestrial threats, organizations, and other hostile entities. The exact objectives vary by participant and trial configuration. 156 203 Tokyo proved substantially more dangerous than the Cemetery District but contained valuable biological research, enhancement serums, aberrant organisms, and other recoverable resources. 156 203
Special Comprehensive Plane Variable Application Draw participants receive up to three mental-entry attempts to complete the main mission. 150 The application system divided daily participants among large-scale trial dimensions, primarily the Cemetery and Tokyo districts. 152 156

Guides

  • Certain veteran users may accept an optional Guide Quest and enter a Newcomer Trial alongside Visitors. 26
  • Guides explain the Main God Game, organize newcomers, and improve their chances of survival, though they may also accept the role for its rewards. 26 27
  • A Guide receives an additional random 5%–15% of the Universal Points earned by every Visitor they successfully lead through the trial. 26
  • Guides do not receive the normal newcomer reward amplification, and Guide Regulations penalize them for killing Visitors. 26
  • Li Qingzhi’s Ruined City Guide Mission awarded him 303 additional Universal Points after ten of thirteen Visitors cleared the trial. He also received another Common Exchange Card because one Visitor earned a Rare Grade evaluation. 37
  • The Main God could also arrange suitable participant combinations to help newcomers avoid hidden dangers. Li Yun believed that he and the veteran Guide in Ruined City had been placed there in part because their perception could compensate for missing information. 32
  • In the later Special Large-Scale Newcomer Trial, veteran users and official organizations formed escort groups, outposts, and training teams to protect newcomers and prevent foreign factions from exploiting them. 159 160 169
  • The large-scale trials created tension between guidance and personal profit. Veteran users could earn more by hunting independently, while Guides and organized teams were expected to protect weaker participants and secure territory. 170
  • Guide missions later became increasingly scarce. Factions that had hoped to identify recruits directly during Visitor Trials instead competed to attract newly cleared users through their strength, prospects, and shared nationality or culture. 367

Creation and Administration

  • Trial worlds are formed from cognitive information, fantasies, memories, emotions, and consciousness fragments gathered from the Cluster Subconscious Sea. 6
  • The Main God filters this material into coherent dream worlds based on concepts such as apocalypse, zombies, evolution, and biohazards. 6
  • The worlds may contain hidden settings, emergent mutations, sealed entities, and scenario elements that were not individually designed by Li Yun. 6
  • Li Yun considers the trials both a selection mechanism and a means of gathering mental energy produced by participants’ emotional fluctuations. 6 11
  • The first large-scale trial operation confirmed that intense emotional activity allowed the Main God to collect naturally dissipated mental energy. Across dozens of trial worlds lasting from half a day to three days, it gathered nearly 140,000 units of Standard Mental Energy. 11
  • Li Yun criticizes overly lethal designs, while the Main God argues that controlled danger activates spiritual traits and improves energy collection. 6
  • The Main God initially protects newcomers by assigning them relatively safe starting locations and reducing some risk factors, while treating voluntary exploration as a basis for accepting greater danger. 6
  • Later large-scale trial worlds were deliberately structured to distribute opportunities, prevent veteran monopolies, provide struggling users with resources, and observe how large populations respond to disaster-themed environments. 152 170
  • The Main God can adjust rewards, protections, and entry conditions according to the selection method. Application Draw participants receive different treatment from the original random-selection participants, including a reduced reward continuation and no blind box. 156
  • The Main God’s rule structure blocks many attempted loopholes. Experiments involving cooperative kills, equipment reuse, reward sharing, and mission manipulation generally failed to bypass its settlement rules. 156
  • The system can reconstruct people from faint traces of consciousness during arrival, with stronger individuals generally recovering from the transport blackout more quickly. 167
  • Mission worlds may be more than temporary simulations. The presence of persistent identities, local causal relationships, recoverable materials, and native beings capable of noticing the Main God’s influence has led researchers to suspect that at least some worlds possess independent reality or continuity. 87 203 215 261

History

The trial system began with silver invitation interfaces appearing before ordinary people in different locations. Acceptance placed participants into an unnatural dormant state, while refusal left no apparent physical consequence. 3

During the first test round, 8,000 invitations were sent; 3,157 people accepted, and slightly more than 2,600 ultimately cleared their Newcomer Trials. 11 Successful participants demonstrated that trial-acquired items could manifest in reality, drawing government attention after the resulting “Coma Incident.” 17 23

By the second round, the Main God had expanded recruitment to 500,000 invitations, with more than 240,000 people accepting. It also began assigning veteran Guides to newcomer groups to increase clearance rates. 27

Later returns to the Main God Platform included participants from numerous countries and cultures, confirming that the Newcomer Trial system had expanded beyond its initially domestic scope. 34

The system subsequently moved through several selection phases. After the three major Newcomer Adaptation Periods ended, recruitment shifted toward sporadic daily selection, while failed Visitors became a distinct population of psychologically traumatized “Former Visitors.” Failed participants could not normally be selected again at random, but could obtain another opportunity through invitation slots from successful users. 106 117

As knowledge of the platform spread, invitation slots became valuable commodities. Users, wealthy families, corporations, foreign organizations, and criminal groups competed to purchase or control access, while authorities attempted to regulate sales and protect former and current Visitors. 131 149

The Main God Website then introduced the Newcomer Trial Visitor Quota Application, creating a public route through which adults could compete for up to 10,000 daily places. This transformed entry from a largely invisible random event into a mass social competition involving millions of applicants. 150

The new Application Draw system introduced Special Large-Scale Newcomer Trial planes. The Cemetery District and Tokyo District became recurring destinations, concentrating thousands of newcomers and veteran users in persistent testing grounds. 152 156 159

The Cemetery and Tokyo trials altered the social character of the Newcomer Trial. Veteran users formed teams, protected or exploited newcomers, claimed resource zones, and competed for Universal Points and biological or technological materials. The worlds increasingly functioned as strategic arenas rather than isolated onboarding scenarios. 159 170 203

A series of disasters, including the Death Knight massacre in the Cemetery District, demonstrated that even apparently manageable newcomer trials could destroy participants’ only opportunity to become official users. The undead cavalry devastated most outposts and camps, killing an estimated seventy to eighty percent of the users and newcomers present. Authorities suppressed or reframed some incidents as accidents, but public concern and resentment continued to grow. 185 189 190

By the later stages of the system’s expansion, official organizations were recruiting veteran First-Test Users to guide new participants, organizing national teams, studying trial-world resources, and preparing for increasingly dangerous modes of entry. 160 203 285

The emergence of physical-body transmigration further expanded the meaning of a trial. Unlike ordinary consciousness-based participation, physical entry made death permanent while allowing the recovery of materials and information with far fewer restrictions. 261

As the Main God Game developed, the Newcomer Trial ceased to be merely a hidden selection mechanism. It became a global institution affecting governments, economies, scientific research, public religion, online culture, and competition over access to supernatural advancement. 131 152 203

Guide missions eventually became scarce, changing how established factions sought new members. Rather than relying on direct access to Visitors during trials, many competed to recruit newcomers after they had cleared their trials and returned to reality or the platform. 367

Appearances

110
Total mentions
53
Chapters appeared
2.08
Avg. per chapter