Ch. 421Fine, I Won't Save Myself for the Finale

Key plot points and events

  • Black Zetsu stages a White Zetsu runway show, expecting the livestream to attract orders, gifts, and enthusiastic comments.
  • As a White Zetsu slowly emerges from behind the curtain, viewers fixate on his pale legs—but recoil when his heavily made-up face and pink underwear are revealed. The livestream falls silent.
  • Kagami Uchiha watches the stream while claiming that he is “undercover” for the Military Police. He orders an arrest over one viewer’s comment, dressing his voyeurism up as service to the village.
  • When the show fails, Black Zetsu decides to appear as the finale. His own runway reveal proves even more off-putting, and viewers mentally “pixelate” him.
  • The livestream is banned for suspected vulgar content. Black Zetsu assumes his appearance caused the ban, but George reveals that he paid Kakuzu to shut it down—and celebrates his victory over Black Zetsu.

Character developments and interactions

  • Black Zetsu begins as an overconfident showman, insists the White Zetsus’ “natural beauty” will sell, then becomes baffled by the audience’s reaction. His self-assured final appearance turns into another humiliating failure.
  • Black Zetsu Two questions the plan and repeatedly points out its failure, but responds to his brother’s confidence with exaggerated admiration.
  • Kagami presents himself as a principled officer while openly watching the show and ordering an arrest when a comment obstructs his view.
  • George acts behind the scenes to sabotage Black Zetsu, recruiting Kakuzu with a large payment. Kakuzu first protests on grounds of integrity, then readily accepts the higher offer.
  • The viewers’ shared silence and fixation on the models’ legs give way to stunned disgust and, ultimately, the stream’s shutdown.

Significant themes

  • Comedy through failed expectations: Black Zetsu’s confidence contrasts with the audience’s reaction.
  • Hypocrisy and self-justification: Kagami disguises personal motives as patriotic duty, while Kakuzu’s professed principles yield to money.
  • Rivalry and sabotage: George wins not through the show itself but by arranging for the livestream to be banned.

Ch. 422A chilly breeze on his bare bottom

Chapter summary

Key plot points and events

  • Danzo completes the Hokage handover ceremony, passing the hat to Orochimaru, who becomes the Fourth Hokage. Several other leadership roles change hands: Fugaku takes over the Military Police, Sakumo becomes ANBU director, and Tsunade and Jiraiya replace Koharu and Homura as Hokage Assistants.
  • Orochimaru immediately introduces numerous new policies, creating upheaval in the village—and inherits an overwhelming pile of paperwork, with Jiraiya occupied caring for his child and Tsunade nowhere to be found.
  • Danzo, Hiruzen, Kagami, and Dave celebrate their newfound freedom by deciding to travel around the Shinobi World.
  • Madara hires Black Zetsu’s childcare service to watch Obito and Kakashi while he goes to meet Hashirama. Left with White Zetsu, the boys persuade him to accompany them on a drive.
  • Obito brings Kakashi to his home, where his grandmother Tsukimi warmly greets both children. In the garage, Obito realizes his toy car is too small, spots Tobirama’s sports car, and finds its keys, apparently planning to take it instead.

Character developments

  • Orochimaru takes on the Hokage’s responsibilities, only to find himself overwhelmed and short-handed.
  • Danzo, Hiruzen, Kagami, and Dave adjust to retirement; Dave suggests a world tour, and the others eagerly join him.
  • Kakashi is devoted to training but keeps seeking out Obito, though he disguises his attachment as sympathy for Obito’s foolishness. He is cautious about Obito’s reckless ideas.
  • Obito is confident, impulsive, and eager to show off—especially when he gets the chance to drive.
  • White Zetsu follows the childcare handbook literally and agrees to supervise the children’s outing.

Significant themes

  • Changing roles and passing responsibility: Konoha’s leadership turns over, while the former officials face the freedom—and uncertainty—of retirement.
  • Duty versus personal life: Orochimaru’s workload contrasts with the others’ newfound leisure, while Madara arranges childcare so he can spend time with Hashirama.
  • Childhood mischief and friendship: Obito’s recklessness and Kakashi’s concern bring humor and warmth to their growing companionship.

Character interactions

  • Danzo ceremonially passes leadership to Orochimaru; the departing officials tease one another about their new freedom.
  • Madara entrusts Obito and Kakashi to White Zetsu, who tries to enforce responsible supervision while indulging their request to play.
  • Obito invites Kakashi along, and Tsukimi welcomes Kakashi as a friend of the family.
  • Kakashi questions Obito’s driving ability, but Obito’s enthusiasm wins him over—until Obito finds the keys to Tobirama’s real car.

Ch. 423Mention it again and I'll kill you

Plot points and events

  • Obito persuades Kakashi and White Zetsu to take Tobirama’s car, insisting that driving is no more dangerous than playing with his Baby Carriage.
  • Unable to reach the pedals at first, Obito adjusts his seat with Kakashi’s help, then crashes through the garage wall and speeds down a quiet road. He can barely see over the steering wheel and mistakes the accelerator for the brake.
  • Kakashi panics and White Zetsu calmly rationalizes the outing as useful play. When the car bears down on a woman, Tsunade stops it with a punch, then safely lowers it after spotting the boys inside.
  • The incident brings serious consequences: Sakumo grounds both boys for a month, Obito receives additional punishment from Madara, and Madara takes White Zetsu to confront Black Zetsu.
  • After the grounding, Kakashi visits Obito and gives him a beating for the reckless drive. The two quickly resume their usual bickering. Kakashi then takes Obito to his favorite dango shop, where they are greeted by a gentle voice.

Character developments

  • Obito is fearless, impulsive, and proud of his driving despite having little control of the car. Even after being punished, he remains boastful and eager to drive again.
  • Kakashi shifts from frightened passenger to angry disciplinarian, but his choice to visit Obito and share food shows their friendship persists beneath the insults.
  • White Zetsu displays oddly earnest, child-focused reasoning, interpreting the dangerous joyride as beneficial play.
  • Tsunade responds decisively to the danger, using her strength to stop the car and protect the boys.
  • Sakumo and Madara impose consequences, while the chapter leaves the details of Madara’s confrontation with Black Zetsu as a joke.

Significant themes

  • Recklessness and responsibility: Obito’s confidence contrasts sharply with his lack of skill, and the joyride has real consequences.
  • Friendship expressed through rivalry: Kakashi and Obito threaten and fight each other, yet reconnect almost immediately.
  • Comic misjudgment: White Zetsu’s calm approval and Obito’s mistaken understanding of driving heighten the chaos.

Character interactions

  • Obito relies on Kakashi to adjust the seat, then ignores Kakashi’s warnings during the drive.
  • Kakashi threatens Obito throughout the ride and later retaliates, but ultimately invites him to eat.
  • Tsunade rescues the boys and confronts them; the adults afterward discipline them.
  • The chapter ends as Kakashi and Obito enter the dango shop, setting up their next encounter.

Ch. 424Plain and unassuming

Key plot points and events

  • Obito and Kakashi visit a dango shop run by Rin, a Hyuga girl. Obito asks Rin to be his friend, and she happily agrees.
  • Rin invites Obito and Kakashi to eat together, gently stopping their usual insults and bickering. They enjoy her parents’ dango.
  • Kakashi’s persistent rival, Guy, bursts in and challenges him. Rin invites Guy to join them, but Guy soon insists on fighting Kakashi and drags him outside.
  • Guy forbids Kakashi from using grenades, recalling how Kakashi used one to escape a previous challenge. Obito is shocked to learn Kakashi carries grenades; Rin reveals she carries a pistol.
  • Obito then produces a device he calls a “Nuclear Bomb Button,” claiming his great-grandfather gave it to him for self-defense. He compares it unfavorably with the others’ weapons, thinking his own is more “plain and simple.”

Character developments and interactions

  • Obito eagerly makes a new friend in Rin and shows his impulsive, boastful side through his arguments with Kakashi and his extravagant “self-defense” device.
  • Rin is kind and welcoming, pleased to have a friend her own age. She mediates between Obito and Kakashi and tries to keep everyone included.
  • Kakashi remains cool and provocative, trading insults with Obito and avoiding Guy’s challenges through trickery. His mask is revealed to be an affectation copied from his father.
  • Guy is intensely enthusiastic and persistent in pursuing Kakashi, treating their rivalry as an expression of youthful spirit.
  • The children’s banter contrasts with the absurdly dangerous weapons they casually carry.

Significant themes

  • Friendship and belonging: Rin’s isolation makes Obito’s simple offer of friendship meaningful.
  • Rivalry and playful conflict: Kakashi and Obito bicker constantly, while Guy’s fixation on challenging Kakashi adds another comic rivalry.
  • Absurdity and contrast: A child-friendly dango-shop gathering is undercut by the characters’ wildly disproportionate weapons and their casual attitude toward them.

Ch. 425Obito: Let's go have fun

Key plot points and events

  • While Guy and Kakashi launch into another energetic fight, Obito invites Rin to go have fun. Rin hesitates because she is helping at her family’s shop, but her father encourages her to go.
  • Obito takes Rin to the Uchiha Amusement Park. Rin is delighted by the attractions, but Obito realizes he has no money for the rides.
  • He tries calling his great-grandfather, grandfather, and father for help, but none can provide any. He then visits his great-great-grandfather Butsuma Senju, who happily gives him several thousand ryo.
  • Butsuma learns Obito is with a girl named Rin and teases Tajima about Obito having a girlfriend. Tajima leaves in annoyance and later takes out his frustration by scolding Madara and Izuna.
  • Obito returns just in time to pay for the carousel. Since the children are small, they ride together: Rin in front and Obito behind her. They enjoy the ride while Kakashi and Guy continue fighting elsewhere.

Character developments and interactions

  • Obito shows initiative and generosity by arranging an outing for Rin, and resourcefulness when he seeks money after discovering he is short. He is cheerful and affectionate with her.
  • Rin is initially uncertain about going out, but eagerly embraces the chance to explore the park. Her laughter shows how much she enjoys the outing.
  • Rin’s father supports her making friends and reassures her that the shop is covered.
  • Butsuma is indulgent toward Obito, readily handing over money and turning the visit into an opportunity to needle Tajima.
  • Tajima is irritated by Butsuma’s boasting, while Madara and Izuna are unwittingly drawn into his bad mood.
  • Guy and Kakashi remain locked in their exaggerated rivalry, providing a comic contrast to Obito and Rin’s gentle outing.

Significant themes

  • Friendship and belonging: Rin is encouraged to form friendships and enjoy experiences she has missed.
  • Family support and favoritism: Several generations of Obito’s family become part of his effort to fund the outing, especially the doting Butsuma.
  • Childhood joy: The carousel ride highlights the simple happiness of sharing a new experience.
  • Comedy through contrast: Obito and Rin’s tender, peaceful moment is set against the noisy, ongoing “battle” between Guy and Kakashi.

Ch. 426Scary, so scary

  • Key events: Obito takes Rin to the amusement park while Kakashi and Guy are busy fighting. They ride the carousel and later meet Minato and Kushina, who tease Obito about having a girlfriend. Obito retaliates by telling Kushina he saw Minato talking to another girl, then escapes with Rin as Kushina confronts him. Kakashi and Guy arrive, and the group chooses the haunted house—mainly because Rin wants to go.
  • Character developments: Obito is considerate toward Rin and happily puts her wishes ahead of Kakashi and Guy’s suggestions. Rin is cheerful on the carousel but nervous in the haunted house, where she holds Obito’s hand. Kakashi and Guy both talk boldly about facing danger, but each is easily frightened by the haunted-house scares. Minato’s awkward reaction to Obito’s teasing hints at his feelings for Kushina.
  • Character interactions: Obito and Rin enjoy the park together, while Kakashi complains that Obito abandoned him and Guy during their fight. Minato gently greets Rin and privately teases Obito; Obito answers by teasing him about Kushina. Kushina affectionately scoops up Obito and laughs when he denies having a girlfriend. In the haunted house, Guy and Kakashi repeatedly end up catching each other after being startled, prompting Obito to pull Rin away in embarrassment.
  • Themes: The chapter plays with friendship, childhood crushes, and the contrast between bravado and fear. Obito’s care for Rin is shown through small choices, while the haunted-house scene turns the boys’ dramatic talk about courage into slapstick comedy.

Ch. 427A Menace

Plot points and events

  • After finishing the Hokage’s paper files, Orochimaru learns from Jiraiya that a large batch of computer documents still awaits his review. Jiraiya takes Orochimaru’s baby home while Orochimaru returns to work.
  • Orochimaru rejects two proposals submitted by Kakuzu: one that would put kindergarten children to work in factories, and another disguising a request for tax cuts as support for scientific research.
  • Remembering Danzo’s advice, Orochimaru realizes Kakuzu has recycled the same tax-reduction appeal across generations of Hokage, changing its title each time.
  • Orochimaru also spots a likely spy’s proposal promoting marriages between Konoha clans and outsiders. He forwards it to the Military Police, then gives up on the backlog and goes home.
  • At home, Orochimaru takes over caring for his baby from Tamaki. While sketching and considering names, he proposes Mitsuki; the baby smiles.

Character developments and interactions

  • Orochimaru is diligent but increasingly exhausted and frustrated by the endless demands of being Hokage. His return home reveals a gentler, affectionate side as he cares for his child and chooses a name.
  • Jiraiya teases Orochimaru about the hidden computer workload, then helps by taking the baby home.
  • Tamaki is delighted with her grandson and reluctant to hand him over, though she lets Orochimaru care for him.
  • Kakuzu is portrayed as a persistent, opportunistic petitioner whose proposals disguise personal financial interests as public service. Danzo’s earlier advice helps Orochimaru recognize the pattern.
  • Orochimaru also responds pragmatically to a suspected spy by sending the proposal to the Military Police.

Significant themes

  • The burdens and lack of personal freedom that come with leadership.
  • Bureaucratic absurdity and self-serving schemes disguised as public-minded proposals.
  • The contrast between Orochimaru’s weary public role and his warm, private bond with his child.

Ch. 428Not dead

Key plot points and events

  • At 1 a.m., Hashirama searches for Tobirama, worried he has gone missing. Izuna checks his Penguin Farm game instead of calling: Tobirama’s theft of a crop proves he is online. Tobirama then calls and invites them to try Orochiroku’s new invention.
  • Madara unexpectedly appears at Izuna’s home and joins Hashirama and Izuna in going to Orochiroku’s base.
  • They find Tobirama testing virtual-reality equipment. After a technical explanation fails to clarify it, Madara tries a fighting game and is surprised to find himself transported into a simulated arena.
  • Tobirama defeats Madara in the game, where neither chakra nor special abilities work. Madara is irritated but intrigued by the fact that the virtual injuries leave no marks in reality.
  • The four then play a two-on-two match: Tobirama and Izuna against Madara and Hashirama. They initially hesitate, but soon become absorbed in the contest, ending in a lively, coordinated fight.

Character developments and interactions

  • Hashirama’s concern for Tobirama is genuine, though Izuna teases him with the game’s evidence that Tobirama is fine.
  • Izuna and Tobirama trade familiar jabs over the farm game; Tobirama remains unruffled and quickly redirects everyone’s attention to the new technology.
  • Tobirama uses the virtual match as a chance to beat Madara, while Madara shifts from confusion and anger to curiosity and competitive engagement.
  • Hashirama and Izuna start out unsure about joining the fight, then relax and participate. The four show strong teamwork and ease with one another.

Significant themes

  • Technology and immersion: Virtual reality surprises the characters by making a simulated world feel real while keeping its effects harmless outside the game.
  • Rivalry as play: Old antagonism between Tobirama and Madara becomes a safe, entertaining competition.
  • Camaraderie: Despite their conflicts and initial awkwardness, all four find common ground in a game and cooperate as well as compete.

Ch. 429Still holding a grudge

Key plot points and events

  • Minato delivers food and equipment to Dave, Danzo, Hiruzen, and Kagami, explaining Dave’s earlier insistence on marking the sports car so they could summon deliveries on the road.
  • Dave introduces the group to virtual-reality helmets, which let users explore a simulated world and interact across distances. Kakuzu plans to sell them in the village the next day.
  • Dave invites Tsukimi into the virtual world, where the two enjoy a romantic moonlit scene. Danzo, Hiruzen, and Kagami watch and grumble at their affection.
  • Obito joins the virtual world after finding a helmet at home. He happily reunites with Danzo and Kagami, then runs over to Dave and Tsukimi.
  • Obito explains that he is bored because Kakashi is fighting with Guy and Rin is busy. He admits that Rin is pretty and asks Dave for money to buy her a carousel, since she likes riding one.
  • Dave jokingly suggests arranging a childhood engagement so Obito will stop interrupting his romantic time with Tsukimi. Tsukimi gently objects to Dave’s teasing.

Character developments and interactions

  • Dave and Tsukimi remain openly affectionate, even after decades together. Dave is exasperated when Obito interrupts them, while Tsukimi warmly welcomes her grandson.
  • Obito shows an early crush on Rin and a thoughtful, generous streak: he wants to buy her something she enjoys. His innocence contrasts with Dave’s dramatic suspicion that he will grow up to be a burden.
  • Danzo is tender toward Obito but continues to resent Dave over the past, joking that Dave’s romantic influence has led the family astray.
  • Hiruzen and Kagami tease Dave and Tsukimi for their long-standing romance and enjoy joking about the family’s apparent tendency toward young romance.

Significant themes

  • Family affection across generations: Dave and Tsukimi’s enduring bond contrasts with the playful attention they give Obito.
  • Romance and inherited habits: The friends joke that romantic devotion runs through Dave’s family, from Dave and Tsukimi to their descendants and now Obito.
  • Technology and connection: VR brings friends and family together in a shared virtual space, while also creating a setting for private moments—and interruptions.
  • Long-lived grudges and friendly teasing: Danzo’s resentment persists, but it is expressed through banter among old friends.

Ch. 430You're the smartest one who knows which way the wind blows

Key plot points and events

  • Kakuzu oversees the launch of a new VR set, pushing hard to maximize profits. Despite production costs of about 100,000 ryo, the company prices each set at 500,000 domestically, 800,000 for most major villages, and one million for Iwagakure.
  • He justifies the high price as support for technological progress and the people involved, while quietly trying to assign responsibility for any problems to Senju Dave.
  • The VR launch causes an economic upheaval. At the sales convention, Hashirama is distressed by the price, while Izuna dismisses it as affordable. Tobirama offers to buy Hashirama a set.
  • The new product leaves the Nine-Tails’ internet café empty. When Nine-Tails confronts Kakuzu, Kakuzu suggests buying VR sets for the café—and then steers him toward a loan app, whose negative reviews he has secretly removed.

Character developments and interactions

  • Kakuzu is shown as energetic, calculating, and shamelessly profit-driven. He pressures suppliers, dismisses criticism of low wages, sets steep prices, and uses flattering language to sell Nine-Tails on borrowing money.
  • Nan Xue questions Kakuzu’s pricing and decisions but is brushed aside.
  • Hashirama reacts emotionally to the cost and laments having no spending money, since Mito controls what his son gives him.
  • Tobirama remains practical and generous, offering to buy Hashirama a set; he also reveals he has barely spent the money Dave gave him years ago.
  • Nine-Tails begins furious about losing business, but Kakuzu’s pitch distracts him from his complaint and convinces him to take out a loan.
  • Dave is indirectly implicated as the person Kakuzu tries to make responsible for VR-related liabilities.

Significant themes

  • Corporate greed and manipulation: Kakuzu frames profiteering as public service while exploiting customers, workers, and borrowers.
  • Technology reshaping society: VR quickly disrupts existing businesses and alters the economy.
  • Satire of debt and marketing: Kakuzu turns Nine-Tails’ financial trouble into a loan opportunity, using doctored reviews and flattering him into compliance.
  • Family and money: Hashirama’s dependence on others for spending money contrasts with Tobirama’s unspent savings.

Ch. 431I just can't accept you when you're not skin and bones

Plot points and events

  • Tobirama enters the new VR world and discovers that its games share data with players’ existing accounts. He immediately loads Madara’s farm and steals 100 rare, six-month premium crops.
  • Hashirama, Madara, Izuna, and two others play a shinobi battle game. Hashirama’s disastrous performance—he finishes 0/21/1—leads the team to surrender at fifteen minutes.
  • Izuna realizes Tobirama must be farming rather than playing with them. Madara checks his farm, finds it raided, and abruptly logs out. Tobirama has already fled and is adding strangers as friends to rob their farms too, reviving his notorious reputation as “Speed of the Shinobi World.”
  • Later, Hashirama contacts Dave about an unused Golden Rinnegan. Dave decides to offer it to Nagato, joking that Nagato’s gaunt appearance made him difficult to accept without it.
  • Hashirama and Nagato visit Orochimaru’s laboratory, where Orochimaru replaces Nagato’s eyes with the Golden Rinnegan. He encourages Nagato to help him study the eye, since Hashirama had never let him examine it.

Character developments and interactions

  • Tobirama embraces VR chiefly as a new opportunity for mischief, carrying his farm-raiding habits into the virtual world and expanding them to other players.
  • Madara is indifferent to the game until Tobirama’s theft provokes him; his silent, icy departure signals his anger.
  • Hashirama remains cheerful despite being a terrible player, then takes practical steps to pass along the Rinnegan he no longer uses.
  • Izuna spots the obvious connection between Tobirama’s absence and the farm game, prompting Madara’s discovery.
  • Dave takes responsibility for finding the unused eye a new purpose and arranges for Nagato to receive it.
  • Nagato gains the Golden Rinnegan, while Orochimaru gets the prospect of studying it.

Significant themes

  • Technology enables old habits: VR makes both gaming and Tobirama’s crop theft more immersive and widespread.
  • Comedy through contrast: The characters’ legendary reputations clash with mundane failures, such as Hashirama’s awful gameplay and Madara’s stolen crops.
  • Power and physical appearance: The Rinnegan is presented not only as a powerful asset but also as something tied to Nagato’s frail appearance.
  • Knowledge and experimentation: Orochimaru’s scientific curiosity turns Nagato’s eye surgery into a chance to study a rare ability.

Ch. 432Obito: I believe Grandpa won't mind

Key plot points and events

  • Nagato awakens after receiving a powerful right eye, but using it drains his chakra and leaves him visibly weakened. Orochimaru reassures the others that he is stable and arranges for Hashirama to take him to Mito, who will seal the eye.
  • Obito arrives at Kakashi’s home with a jar of liquor he claims to have dug up. Kakashi questions where it came from and warns that Obito may have stolen it from his grandfather.
  • Elsewhere, Dave and Danzo joke over bad liquor. Danzo attempts to get a refund through Dave’s company but gives up when Kakuzu’s notoriously demanding refund process comes up. Dave promises to share his own long-buried liquor when they return.
  • Obito and Kakashi drink the liquor, quickly become drunk, and laugh about their past misbehavior. When Rin arrives looking for Obito, they panic and rush to hide the evidence.

Character developments

  • Nagato’s new eye is shown to be powerful but physically taxing, adding a serious cost to its use.
  • Orochimaru remains practical and focused, managing Nagato’s treatment while juggling his research work.
  • Hashirama is caring but impulsive, offering his own flesh to help Nagato recover.
  • Obito is mischievous and overconfident, sure his grandfather will forgive him for taking the liquor.
  • Kakashi is skeptical and sharp-eyed, but joins Obito in drinking despite his doubts.

Significant themes

  • Power and its cost: Nagato’s eye grants immense power but drains his strength.
  • Mischief and consequences: Obito and Kakashi’s drinking turns into panic once Rin appears.
  • Comic contrast: Serious medical concerns are followed by playful antics and absurd bureaucracy.

Character interactions

  • Orochimaru directs Hashirama’s care of Nagato; Hashirama shows concern and admiration for Orochimaru.
  • Obito and Kakashi trade teasing accusations while sharing the liquor.
  • Dave and Danzo banter about the company’s impossible refund process, while Hiruzen joins in teasing Dave.
  • Rin’s arrival immediately shifts the boys from drunken amusement to frantic damage control.

Ch. 433The light went out of his eyes

Plot and key events

  • Obito is at Kakashi’s house after drinking with him. When Rin arrives, Obito tries to hide what they did and blames Kakashi for supplying the alcohol.
  • Rin scolds Obito for drinking and tells him to avoid Kakashi if he tries it again. A mysterious voice then seems to come from the grounds, and Obito assumes Kakashi is buried underground.
  • Obito digs into the yard, accidentally strikes a foundation beam, and collapses the house. He and Rin leave without finding Kakashi, who later crawls out of the cesspit amid the wreckage.
  • At ANBU, Sakumo feels an unexplained sense of unease. He chats with his assistant about housing and reveals that the Hatake clan is still paying off an enormous loan taken out to buy its compound. He expects the debt to be cleared in three years—but returns home to find the house in ruins, and his hopeful expression disappears.

Character developments and interactions

  • Obito is impulsive, mischievous, and shamelessly inventive when trying to escape blame. His drunken “rescue” attempt makes things far worse.
  • Rin is caring but exasperated: she searches for Kakashi, confronts Obito about drinking, and becomes caught up in his misguided digging.
  • Kakashi is the unseen victim of the chaos, eventually emerging from the cesspit to face the collapsed house.
  • Sakumo is hardworking and proud of his long-term plan to free the Hatake clan from debt. His assistant shows concern for his workload and enthusiasm about Sakumo’s proposed housing policy.

Significant themes

  • Comic irresponsibility and consequences: Obito’s lies and impulsive actions turn a small secret into a disaster.
  • Irony and misfortune: Sakumo’s confidence that the clan will soon own its home is immediately undercut by Obito’s destruction of it.
  • Friendship and exasperation: Rin’s concern for the boys persists even as their behavior tests her patience.

Ch. 434Ready

Key plot points and events

  • Sakumo is hospitalized after an incident at the Hatake home. The doctor assures Kakashi that Sakumo will recover, despite listing a comically exhaustive set of heart conditions.
  • Tsukimi visits with Obito to apologize. She explains that Dave has canceled the Hatake Clan’s loans, arranged repairs, and offered them a place to stay with the Senju Clan.
  • Sakumo learns that Kakashi and Obito have been drinking. Obito tattles that Kakashi used to steal Sakumo’s alcohol; Kakashi retaliates by messaging Dave that Obito found Dave’s hidden liquor.
  • Dave sees Kakashi’s message and collapses near Kirigakure. Minato brings him to the hospital, where he briefly wakes—only to collapse again when Obito greets him and he calls the boy an “unfilial brat.”
  • At Kakuzu’s home, Konan tries to cover Little Hidan in Explosive Tags, claiming it could be a useful battle tactic. Kakuzu stops her, but only to complain that the household spent 10 extra Ryo on tags. Hidan decides to run away.

Character developments and interactions

  • Sakumo is grateful but embarrassed to accept help from Tsukimi and Dave. He turns his attention to disciplining Kakashi once he hears about the drinking.
  • Kakashi and Obito continue their teasing rivalry: Obito exposes Kakashi’s past drinking, and Kakashi’s message to Dave unwittingly—or perhaps deliberately—sets off the gag that leads to Dave’s collapse.
  • Tsukimi acts as a mediator, offering practical help and gently reprimanding Obito when he laughs at someone else fainting.
  • Dave is generous toward the Hatake family but comically vulnerable to shock—especially when Obito appears.
  • Konan, Yahiko, and Hidan recreate a chaotic sibling dynamic: Konan mischievously terrorizes Hidan, Yahiko refuses to intervene, and Kakuzu’s frugality offers Hidan no comfort.

Significant themes

  • Family bonds and mutual support: Tsukimi and Dave help Sakumo’s family, while the children’s antics reveal affectionate but chaotic relationships.
  • Pranks and consequences: Teasing and tattling repeatedly trigger exaggerated consequences, from Sakumo’s embarrassment to Dave’s hospital emergency.
  • Comedy through contrast: Serious medical settings and ninja tactics are undercut by absurd dialogue, over-the-top reactions, and Kakuzu’s concern over a mere 10 Ryo.

Ch. 435A wealth of talent

Key plot points and events

  • Little Hidan tries to run away from home at night, planning to take money from his father’s sock stash. Konan catches him and persuades him to go back to bed, reminding him that he has kindergarten in the morning.
  • Hidan complains that his existing friends are troublesome and says he does not want new ones. Konan gently compares his situation to how she once met Yahiko and Nagato.
  • The next morning, Nan Xue brings Hidan to kindergarten, while Tsukimi brings Obito. Dave refuses to get involved in raising Thug until the boy reaches his rebellious phase.
  • Hidan and Obito meet Kakashi’s classmates Asuma and Kurenai, then reunite with Rin. The children are placed in the same class through someone’s influential connections.
  • Their teacher, Uzumaki Nanako, asks the children to introduce themselves and demonstrate their talents. The introductions quickly become chaotic: Obito gives everyone money, Asuma shows off a cigarette-lighting fire technique, Guy breaks the teacher’s desk, Mitsuki discusses human dissection, and Hidan threatens to behead someone. The class screams, and five guardians are summoned to the school.

Character developments and interactions

  • Hidan is rebellious and reluctant to attend school, but his attempt to escape is thwarted by Konan. At kindergarten, he immediately displays the same violent, impetuous streak that worried her.
  • Konan handles Hidan with affectionate humor and firm guidance, using her own friendships as an example.
  • Obito is cheerful and generous, handing out money, and is visibly delighted when Rin arrives.
  • Kakashi remains calm and blunt, teasing Obito and Hidan for being late and then impressing the class with his sword skills.
  • Asuma presents himself as rebellious and confident; Kurenai is polite and composed; Guy and Mitsuki reveal startlingly unusual interests and abilities.
  • Nanako begins the day as a cheerful, experienced teacher, but the children’s demonstrations leave her overwhelmed.

Significant themes

  • Friendship and growing up: Konan encourages Hidan to make new friends, echoing how her own friendships began.
  • Generational echoes: The children’s school experiences parallel earlier relationships among the adults.
  • Comedic chaos and unruly talent: The children are gifted, but their abilities and personalities are wildly inappropriate for a kindergarten classroom.

Ch. 436My Blood Pressure's Rising

  • Parent–teacher meetings: Nanako calls in the children’s guardians to discuss their behavior. Each adult expects trouble, but the reports are even more alarming than anticipated:
    • Mitsuki is associated with Orochimaru’s unsettling habit of dissecting human intestines.
    • Hidan has repeatedly dismembered himself and nearly attacked another child with a knife. Kakuzu’s attempted defense—that Hidan was acting “too well”—quickly collapses.
    • Asuma is smoking and harassing girls. Hiruzen initially assumes the problem is smoking, then learns the more serious complaint.
    • Obito and Kakashi kicked a grenade around during playtime, causing part of the cafeteria to collapse. Nanako explains that Obito’s father has already paid a large sum toward future damage; Dave resolves to confiscate Obito’s dangerous belongings and leaves in distress.
  • The next day at kindergarten: Kakashi recites a list of new restrictions for the troublemakers: Obito can’t bring dangerous items, Asuma must keep away from girls, Hidan can’t play with his head, Guy must stop damaging public property, and Mitsuki must stick to kindergarten topics. Asuma is sore from being punished but still smokes; Hidan responds to his complaint with morbid advice.
  • Obito’s boredom and ambitions: Obito complains that kindergarten is dull compared with lessons from Madara, including a practical assignment involving the assassination of Ōnoki. He is especially frustrated that Hyuga children receive weapons training while he studies basic arithmetic. Asuma explains that the Hyuga have a specialized program, while the Uchiha reserve their courses for older students.
  • Uchiha training revealed: Mitsuki describes the Uchiha’s “Eye-Opening Course,” which uses traumatic genjutsu, and an advanced Sharingan course taught by Mangekyo users. The instructors reputed to have perfect success rates leave their students unusually withdrawn, making the training sound both effective and disturbing.
    Character developments and interactions: Nanako remains patient but exasperated as she delivers increasingly shocking reports. Orochimaru, Kakuzu, Hiruzen, and Dave each react with stunned resignation; Dave’s concern for Obito’s safety is especially clear. Kakashi acts as the classroom’s rule-enforcer, while Mitsuki supplies information and gently suggests Obito may someday qualify for Uchiha training. Obito’s enthusiasm for combat and advanced instruction clashes with kindergarten’s basic curriculum.
    Themes and tone: The chapter uses absurd comedy to parody neglectful or extreme parenting, children’s dangerous precocity, and the clash between ordinary schooling and a militarized shinobi culture. It also hints at the psychological cost of training that deliberately weaponizes trauma.

Ch. 437A rare genius

Key plot points and events

  • In kindergarten, Obito complains that story time is boring. Kakashi mocks him as a supposed once-in-a-century genius who cannot even form hand seals; Obito retorts by boasting about his family’s extensive property and wealth.
  • Nanako catches the boys talking and asks them to repeat the story. With Mitsuki’s hints, Obito invents a version in which Little Red Riding Hood uses Flying Thunder God to kill the Big Bad Wolf.
  • Nanako summons an adult to school, but Dave collapses again at the hospital when she calls. Tsukimi goes instead and finds Obito and Kakashi waiting outside the office after being reprimanded.
  • Tsukimi takes the boys to shop for dinner. They run into Mikoto, who is buying nourishing ingredients for her ailing father. Fugaku is secretly following her, worried about her.
  • Obito and Kakashi notice Fugaku hiding behind the cabbages. Obito recalls that Fugaku once brought him preschool practice tests instead of gifts, then photographs Fugaku and sends the picture to Dave.
  • At the hospital, Dave reads the message, grabs his heart-rescue pills, and apparently bursts through a wall and jumps from the sixth floor, prompting another emergency.

Character developments and interactions

  • Obito is boastful, mischievous, and quick to use his family’s wealth as a comeback, but he also shows creativity by transforming the fairy tale into a ninja adventure. His prank on Dave suggests he enjoys stirring up trouble.
  • Kakashi needles Obito but is equally competitive and easily provoked by Obito’s wealth boasts. The two continue to bicker, though they cooperate in observing Fugaku.
  • Tsukimi is patient and affectionate with both boys, handling their school trouble as familiar routine.
  • Mikoto and Fugaku are shown as caring but comically protective: Mikoto wants to look after her weak father, while Fugaku secretly follows her.
  • Dave remains physically fragile but reacts explosively to Obito’s message, ending the chapter on a comic cliffhanger.

Significant themes

  • Family ties and care: Relatives look after one another, from Mikoto’s concern for her father to Tsukimi stepping in for the boys.
  • Childhood mischief and rivalry: Obito and Kakashi trade insults, compete, and get into trouble.
  • Comedy through contrast: Obito’s grand claims of genius and wealth, the children’s absurd ninja version of a fairy tale, and Dave’s dramatic hospital escape all fuel the chapter’s humor.

Ch. 438Sleeping

Plot points and events

  • Kakashi and Obito spend the night arguing and fighting after Kakashi kicks Obito out of bed. Their shouting wakes Dave, who calls for help from Daiyue, Tobirama, Hashirama, and Butsuma.
  • The elders’ attempts to quiet the boys only bring more family members into the commotion. A fearsome figure eventually storms in, and the group—Obito, Kakashi, and their elders—ends up kneeling outside.
  • Dave orders the boys to stop arguing and go to bed. Kakashi asks whether the adults have little authority at home; Dave and Butsuma insist that the Senju are in control, but Hashirama exposes Butsuma’s embarrassing domestic mishaps.
  • The exhausted Obito and Kakashi arrive at kindergarten the next day. Their classmates compare their own families’ unusual household habits, and the children promptly fall asleep when class begins.
  • After school, several adults gather at the kindergarten gates, apparently because of the children’s behavior. Dave is relieved that he turned off his phone and avoided being summoned.

Character developments and interactions

  • Obito and Kakashi remain combative, trading blame over the fight and later pointing fingers at each other for their exhaustion.
  • Dave is a weary but authoritative grandfather, though he quietly avoids school trouble when he can.
  • Daiyue admits that work has kept him and Yuner too busy to teach Obito properly.
  • Tobirama and Hashirama join the nighttime effort to quiet the boys; Hashirama teases Butsuma by revealing his domestic shortcomings.
  • Butsuma and the other Senju elders claim to hold authority in their families, but their banter suggests that they are often at the bottom of the household pecking order.
  • Rin, Asuma, Hidan, Mitsuki, and Nanako react to the boys’ exhaustion and the episode’s chaotic picture of family life.

Significant themes

  • Chaotic family life: Multiple generations get drawn into a children’s bedtime quarrel.
  • Humorous authority and domestic roles: The adults present themselves as powerful, while the story undercuts that image with jokes about their standing at home.
  • Exhaustion and school: The nighttime dispute carries over into class, where the children’s eccentric behavior adds to the comedy.

Ch. 439Times have changed, Father

Key plot points and events

  • Mitsuki, Asuma, Hidan, and Obito are each brought home after causing trouble at kindergarten. Their fathers respond in very different ways: Orochimaru accepts Mitsuki’s mischief, Hiruzen scolds Asuma for smoking, Kakuzu calmly tries to reassemble Hidan, and Daiyue reprimands Obito for bringing weapons to school.
  • Obito explains that his grandfather encouraged his “true nature” and claims various weapons belong to others or were gifts. Daiyue forbids him from taking dangerous items to school, then offers him an absurdly large amount of spending money for the next day’s outing. Obito points out that “times have changed” and asks for far less.
  • On a class spring outing, the children are divided into teams to catch chickens for lunch. Obito’s hoped-for teammate Rin joins Kurenai instead, leaving him with Mitsuki, Kakashi, Guy, Hidan, and Asuma.
  • The group splits up: Kakashi rushes into the woods, Guy follows, and Hidan and Asuma trail after them. Mitsuki uses summoned snakes to drive chickens toward the team, while Obito goes off to use his own method.
  • An explosion soon sounds in the forest: Obito has apparently buried a landmine to catch chickens, and Hidan steps on it.

Character developments and interactions

  • Mitsuki remains calm and capable, while Jiraiya playfully encourages him and takes him out to have fun.
  • Asuma is already a habitual smoker and answers Hiruzen’s tired reprimand with insolence. On the bus, he seems unusually world-weary for a child.
  • Hidan and Kakuzu have a grotesquely casual father–son dynamic: Kakuzu handles Hidan’s severed limbs while Hidan asks him to reattach his head first.
  • Obito is mischievous, resourceful, and reckless, repeatedly making excuses for his weapons. Daiyue is affectionate but exasperated, and their conversation about money highlights their generational gap.
  • Guy and Kakashi display their familiar rivalry: Guy calls the chicken hunt a test of “youth,” while Kakashi ignores him and runs ahead. Obito, meanwhile, is disappointed when Rin chooses another group.

Significant themes

  • The chapter’s humor comes from the contrast between ordinary kindergarten activities and the children’s wildly exaggerated, dangerous behavior.
  • It plays with family dynamics across generations: parents try to impose rules, while grandparents and great-grandparents appear to enable the children.
  • The title’s “times have changed” joke captures Obito’s attempt to explain modern expectations to a father accustomed to giving children fortunes.
  • The spring outing turns teamwork into chaos, showing how each child’s personality shapes the group’s approach to a simple task.

Ch. 440New friends

Key plot points and events

  • Nanako calls Dave about Obito’s latest misdeeds, but Dave pretends not to know who Obito is and quickly ends the call.
  • Mu visits Dave, offers him the secret Dust Release technique for one billion, and asks for compensation after Obito’s dangerous antics injured him and damaged school property. Dave denies responsibility, then reluctantly hears Mu’s inflated list of expenses.
  • The next day, Sasori, a prodigy from Sunagakure, joins Obito’s kindergarten class as part of the villages’ student-exchange agreement.
  • Obito makes room for Sasori by firing a rocket launcher at Hidan, wrecking the classroom and frightening Sasori.
  • After the adults settle the resulting damage and compensation, Sasori is seated beside Obito. Obito befriends him and enthusiastically suggests arming Sasori’s puppet with guns, a machine gun, a sniper rifle, and grenades.

Character developments

  • Dave continues to evade responsibility for Obito’s behavior, despite privately recognizing that his “grandson” is becoming increasingly dangerous. He also acquires Dust Release from Mu.
  • Mu shows a more pragmatic, conciliatory attitude toward the world and his former student Ōnoki, while still insisting Dave pay for Obito’s damage.
  • Obito remains reckless and inventive, treating explosives as a practical way to solve problems and enthusiastically encouraging others to do the same.
  • Sasori arrives as a timid, gifted child, but Obito’s weapons ideas immediately fascinate him.

Significant themes

  • Comic irresponsibility and escalating mischief: Obito’s outrageous behavior is met with paperwork, compensation, and denial rather than meaningful restraint.
  • Peace and cross-cultural contact: The villages’ agreement brings children from rival communities together.
  • Influence and transformation: Obito’s extreme worldview begins shaping Sasori’s ideas, hinting at the danger—and comedy—of their friendship.

Character interactions

  • Dave brushes off Nanako and disputes Mu’s claim that Obito is his grandson, though he ends up facing Mu’s compensation demand.
  • Mu and Dave bargain over Dust Release and argue over who should pay for Obito’s injuries and destruction.
  • Nanako welcomes Sasori, while the class—especially Mitsuki and Kakashi—explains his background to Obito.
  • Obito’s explosive “solution” to finding Sasori a seat terrifies Sasori, but Obito then warmly befriends him and introduces him to increasingly elaborate weapon designs.
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