Biodata

Feature Value
Name Josen (乔森) 1
Alias(es) Super Police — official hero name; Wild Thunder — earlier Hero Association name; Demon Instructor — nickname used by police trainees 19 36
Species/Race Originally human; breaks through his species’ growth limits through Limiter Breakthrough 17 19
Gender Male 1
Affiliation Z City Police Department; Hero Association 7 21
Occupation/Role Patrol officer, professional hero, and chief of Z City’s Special Affairs Section; temporarily serves as a police training-camp instructor 18 21
Stand Fantasy Card (Fantasy.Cards), later nicknamed F Junior 1 47
Height 1.95 metres, also described as six feet five inches 1 3
Status Alive and active 50
First Appearance Chapter 1 1

Power Progression

Stage / Realm / Level Chapter Notes
Stand awakening: Card Control 1 Awakens Fantasy Card upon transmigrating, allowing him to convert things into cards and control their contents.
Second Stand ability: Fate Draw 1 Awakens after his soul and inherited body fully merge, one month after arrival. Grants one random draw daily, with unused draws accumulating.
SR Spider-Sense 1 His first Fate Draw grants danger precognition and sharply improves perception and reflexes.
Direct psychic abilities 2 The world’s rules transform his Stand-related psychic power into telekinesis capable of directly affecting reality; he develops it through roughly six weeks of practice.
Strength increase through dismantling 4 Dismantles the Lizard Monster card for a small strength increase. Extracts ordinary attributes rather than its special abilities.
N Twenty Years of Power in One Punch 4 Absorbs a charged-punch technique that increases penetrating power.
SR lightning character card 4 5 Draws and equips a character card granting lightning control, lightning-based movement, and Ten-Thousand Thunder Prison.
Continued attribute growth 6 A month of monster hunting and card draws modestly increases his basic strength.
First Stand evolution: Limiter Breakthrough ACT1 8 Feeds the card to Fantasy Card. It becomes an egg, temporarily slowing card creation while leaving loaded abilities and card release intact.
Evolved Stand and Element Pickup 10 Fantasy Card’s power and speed rise from E to D, and range from C to B. Gains passive collection of supernatural fragments within ten metres.
SR Water Breathing Technique 10 Obtains Bang’s foundational breathing method, which enhances physical strength, speed, and flowing-water energy.
Psychic power doubled; SR AT Force Field 13 Absorbs an SR psychic attribute card and the AT Force Field card, gaining soul-substance barriers and advanced force-field manipulation.
AT Force Field training; SR Body Flicker Technique 14 Sparring with Bang improves barrier control and endurance. Learns the footwork used in Water Stream Rock Smashing Fist.
Personal Limiter Breakthrough ACT2 17 Breaks his racial limits, raises all four core attributes, and refines existing abilities. Water Breathing and Body Flicker combine into Water Stream Rock Smashing Fist: Remnant. Chooses Spirit for an additional focused breakthrough.
First SSR: 100% Psychic 20 21 Absorbs Tatsumaki’s psychic talent. Gains maximum affinity, 90% lower psychic consumption, stronger force fields, doubled large-scale psychic techniques, and an overload state. Telekinesis and AT soul substance become unified.
SR Spider Strength 24 Obtains Peter Parker’s strength ability. Its genetic enhancement increases his existing strength by nearly one-third, before emotional amplification.
SR Spider Agility acquired 26 Receives the card after fist-bumping Gwen Stacy.
Second SSR: Spider Powers 29 Fuses seven Spider Powers cards into a complete superpower system, multiplying their effects. Common-grade attribute cards cease to enhance him; ten N attribute cards must be fused into one R card.
Limited monster-derived enhancement 36 Dismantles the Demon-level 170,000-Year Cicada Larva card for limited stat increases.
Veteran Driver acquired 42 Gains a vehicle-enhancement card and requests a modified GTR police car for his section.
Steel Muscle and Iron Bone 42 Uses the max-level passive skill, further strengthening his physique and giving it a metallic sheen.
Instant Transmission 42 Masters teleportation, allowing rapid travel to monster attacks and between his workplace and home.
Second Stand evolution 46 47 48 Uses Limiter Breakthrough on Fantasy Card and selects destructive power for the focused breakthrough. Power rises from D to A; precision reaches B. The Stand gains a humanoid body and its fourth ability.
Additional speed enhancement 49 Dismantling Pervert Wolf’s card grants Speed +10.

Background / History

Arrival in Z City

Josen transmigrates into the body of a newly appointed Z City patrol officer and inherits his predecessor’s memories. Fantasy Card awakens upon his arrival; his soul and body finish merging a month later. He spends his early weeks experimenting with card conversion, daily draws, and psychic abilities 1 2.

His first documented major monster battle ends with him pinning the Demon-level Lizard Monster using a sharpened lamppost and sealing its spirit. He conceals his involvement from the responding authorities, then helps search the wreckage and rescues a girl whose parents have died 3.

Joining the Hero Association

The Hero Association monitors his patrol work and sends Bachi to recruit him. Josen asks about a hero’s duties before signing the documents, then receives permission from Chief Xiong to perform hero work during working hours 6 7 8.

During his assessment, Bang notices his exceptional physique and potential. Their acquaintance develops into shared meals and dojo training, where Josen improves his AT Force Field control and discovers how much his fighting habits depend on passive Spider-Sense warnings 9 12 14.

Police Training and the Special Affairs Section

Assigned to an A City police training camp, Josen subjects his class to twice the normal workload and extensive extra sessions. His Team 7 wins a combat tournament. When a falling section of an office building threatens the camp, he catches it telekinetically and flies to A City to confront the Crane Monster 18 19.

After the crisis, he declines an offer to enter police leadership in A City, preferring frontline work in Z City. His formal police rank remains unchanged, but he becomes chief of the new Special Affairs Section, reporting directly to Z City’s police commissioner. During monster emergencies, he can command all city police personnel with authority equal to the commissioner’s 21.

Journey to the Spider-Men’s World

After organizing his section and appointing Kyoko to act in his absence, Josen opens a portal with the Black Box Shard. He reaches a world affected by Kingpin’s collider, allies with an MCU Peter Parker and Earth-65’s Gwen Stacy, and joins the other Spider-Men preparing to stop Kingpin 22 24 26 27 29.

He helps treat the injured Earth-616 Peter Parker, completes his Spider Powers collection, and fights Kingpin’s villains inside the collider facility. Once the Spider-Men gain the advantage, he raids the weapons warehouse. He returns home with advanced equipment and discovers that only three minutes have passed in the One-Punch world 29 31 32 33.

Super Police and Later Activities

The Hero Association publicly identifies him as Super Police after he defeats the Demon-level 170,000-Year Cicada Larva. His delivery of seized energy weapons also leads Headquarters to prepare commendation and promotion orders, though the provided chapters do not confirm his resulting rank 36 37 38.

Josen refuses Fubuki’s recruitment offer and lets her handle repeated monster attacks while he collects the defeated monsters’ souls. He later strengthens Kyoko with a character card, evolves Fantasy Card into a humanoid Stand, and expands his monster hunting across several cities 41 42 44 47 50.

Appearance

Josen has black hair, blue eyes, handsome features, and a sharply defined face. His tall, muscular frame gives him an imposing presence even in an ordinary police uniform 1.

  • Physique: A broad, exaggerated V-shaped torso with smoothly defined muscles, developed through repeated attribute-card enhancements 9.
  • Later enhancement: His body acquires a metallic sheen after he uses Steel Muscle and Iron Bone 42.
  • Psychic manifestation: Azure flames surround him when using psychic power 2 10.
  • Lightning manifestation: His eyes turn silver-white during major lightning techniques; small electrical arcs sometimes flicker from his hair 5 19.
  • Clothing: Commonly wears a dark police uniform; wears a black trench coat while investigating in Brooklyn 1 25.

Personality

Josen combines genuine protectiveness with a pragmatic, often irreverent approach to hero work. He gently comforts an injured child, remains angered by monster-caused civilian deaths, and considers empowering weaker but morally admirable heroes. He refuses to give ordinary humans monster cards because their powers are too unpredictable 3 19 42 45.

He is not especially interested in status or publicity. Although a second salary initially makes hero work attractive, he also values the noble people within the profession. He later declines an administrative career, rejects Fubuki’s publicity-focused recruitment pitch, and treats official advancement as a convenience rather than his life’s purpose 5 7 21 38 41.

Josen enjoys good food, teasing his friends, and avoiding unnecessary chores. He delegates reports, uses teleportation to slip home for naps, and puts his humanoid Stand to work cooking and cleaning. His methods can also be coercive: during the Brooklyn investigation, he beats gang members and takes their cash and phones for operating funds 21 25 43 47.

He prioritizes strengthening himself over depending entirely on equipped cards. Bang’s training makes him acknowledge gaps in combat experience, but martial arts remain supplementary to his psychic arsenal rather than his central pursuit 3 14 42.

Abilities & Skills

Fantasy Card

Josen’s Stand converts objects and supernatural elements into Fantasy Cards, whose contents can be stored, released, absorbed, equipped, or dismantled 1 3 4 10.

  • Card Control: Converts physical objects into cards and restores them when released. Stored contents retain their condition, including the temperature and freshness of food 1 22.
  • Fate Draw: Grants one random draw each day. Unused draws accumulate, and defeating monsters can award additional attempts; there is no guaranteed drop 1 3 4 49.
  • Element Pickup: Randomly collects supernatural fragments within a ten-metre radius. It supplies abilities associated with people such as Bang and Tatsumaki 10 14 20.
  • Dismantling: Extracts attributes or enhancement materials from cards, but can lose much of their original power. Monsters with sufficiently low base stats provide no enhancement 4 39.
  • Attribute fusion: After the Spider Powers upgrade, ten N attribute cards can be combined into one R attribute card; unfused common-grade cards no longer improve him 29.
  • Ability bestowal: Can equip character cards on other people or nonhuman creatures. He can also revoke bestowed power 42 44.
  • Fourth ability: Requires ten draw attempts and allows selection of a card pool and card type. A mismatched request fails: Devil Fruits are Item Cards, not Ability Cards 50.

F Junior

After its second evolution, Fantasy Card manifests as a pale-purple, translucent humanoid resembling Josen, with a bare torso and an armored skirt woven from cards 47.

  • Physical combat: A charged punch shatters the Tiger-level Pervert Wolf’s skull. Josen judges its destructive power superior to that of most A-Class heroes, while criticizing its speed 49.
  • Shared understanding: Communicates through their mental link, gestures, and brief spoken responses 47 50.
  • Domestic work: Prepares breakfast as Josen would, clears the table, and washes dishes 47.
  • Card handling: Can take an object, convert it into a card, and add it to the deck 50.

Psychic Power and 100% Psychic

Josen uses telekinesis for combat, rescue work, movement, and everyday tasks. Tatsumaki’s SSR talent makes his psychic power and AT Force Field substance function as a unified extension of his will 2 20 21.

  • Telekinesis: Moves rubble, catches a falling building section, manipulates ingredients, and arrests opponents with force fields 3 5 12 19.
  • Flight: Reaches supersonic speeds and adjusts surrounding force fields for aerodynamic efficiency 18.
  • Psychic affinity: Accelerates activation, improves recovery, and reduces consumption by 90% 20.
  • Force-field specialization: Increases construction speed and strength; doubles the power of large-scale psychic techniques 20.
  • Overload State: Entrusts psychic power to instinct to release strength beyond normal limits 20.
  • Later reserves: By his multi-city hunt, his reserves and recovery are comparable to top-tier psychics such as Tatsumaki. Long-distance teleportation remains costly 50.

AT Force Field

The AT Force Field converts psychic power into manifested soul substance, creating an Absolute Domain with both defensive and offensive uses 13.

  • Defense: Resists physical, energy, and high-temperature attacks; blocks Tombstone’s bullets and Doctor Octopus’s tentacles 13 31.
  • Manipulation: Supports impact, counterforce, intrusion, neutralization, and reversal 13.
  • Constructs: Forms protective planes, blades, imitation powered armor, and a drill used to penetrate Fisk Tower 18 21 30 40.
  • Civilian protection: Intercepts the shock wave from his own high-speed takeoff before it damages nearby windows 18.
  • Limits: Initially lasts roughly ten minutes without heavy attacks, falling below one minute in intense combat. Bang can break it, and Kingpin’s high-energy weapons approach its later defensive limit 13 14 31.

Spider Powers

The SSR Spider Powers card combines seven abilities into a mutually reinforcing system rather than separate bonuses 29.

  • Spider-Sense: Danger precognition and Spider-Time, which gives him an extended subjective window to respond 1 18 29.
  • Spider Physique: Superhuman strength, agility, stamina, healing, and toxin immunity; includes silent movement 29.
  • Emotional amplification: Spider Strength can increase severalfold during anger, determination, or intense focus 24.
  • Spider-Electrostatic: Adhesion and bioelectric current 29.
  • Combat Expert: Martial-arts mastery and firearms proficiency 29.
  • Limits: Spider-Sense does not reliably locate harmless observers. Before later upgrades, it also fails to compensate for Bang’s superior feints, technique, and experience 6 14.

Lightning Techniques

An SR character card grants Josen lightning control and electrically enhanced attacks 4 5.

  • Chidori Shuriken: Creates an electrically charged projectile in his hand 8.
  • Lightning-based movement: Transforms into lightning, striking enemies along his path and applying Stormfront Marks 4.
  • Ten-Thousand Thunder Prison: Creates a surrounding lightning storm that repeatedly attacks enemies and improves defensive resistance 4.
  • Lightning Release Chakra Mode: Uses a lightning mantle to enhance a strength-test punch 10.
  • Combat use: Stuns Scorpion, Tombstone, and Doctor Octopus together; his storm burns the Crane Monster’s metal body but does not kill it 19 31.

Martial Arts and Physical Enhancement

Josen acquires techniques through cards and refines them through training and Limiter Breakthrough 4 10 14 17.

  • Twenty Years of Power in One Punch: A charged strike with enhanced penetrating power; requires a windup 4.
  • Water Stream Rock Smashing Fist: Remnant: Combines Water Breathing and Body Flicker, providing flowing-water energy, enhanced movement, and methods of weakening or deflecting attacks 10 14 17.
  • Steel Muscle and Iron Bone: A passive skill compatible with his already enhanced body 42.
  • Environmental adaptation: After breaking his limits, his body responds to high-altitude cold by generating intense muscular heat 18.
  • Combat experience: Bang’s sparring exposes shortcomings in his initially self-taught fighting habits 14.

Instant Transmission and Vehicle Skills

  • Instant Transmission: A Pokémon-derived teleportation move suited to fighting, escape, and rapid travel 42 44.
  • Travel cost: Repeated long-distance use during a half-day multi-city hunt consumes nearly 20% of his psychic reserves 50.
  • Veteran Driver: Provides substantial vehicle-related bonuses and motivates his request for a modified police GTR 42.

Equipment / Weapons / Items

  • Fantasy Card deck — Stores equipment, water, food, seasonings, and cookware; theoretically offers unlimited storage capacity 22.
  • Service pistol — Uses psychically enhanced bullets against the Lizard Monster, though its regeneration makes the damage insufficient 2.
  • Small police motorcycle — An N-rarity Item Card that he restores for patrol travel 1.
  • Roadside Road Roller — An N-rarity Item Card summoned from above for a crushing attack. He later uses it less because it is too brutal for his public hero image 3 22.
  • Senzu Bean — An R-rarity healing item kept in reserve; restores stamina and heals injuries but does not cure disease. Also prevents hunger for ten days 4.
  • Black Box Shard — Opens spacetime portals for travel between worlds 22 33.
  • Seized energy weapons — Advanced equipment taken from Kingpin’s facility and reported to police Headquarters for transfer 32 33 37.
  • Police walkie-talkie — Used for section communications and later converted into an Item Card by F Junior 48 50.

Relationships

  • Saitama — Close friend and frequent meal companion. Josen recognizes his courage, defends him, and invites him to register as a hero. Their encounters also supply Limiter Fragments 6 12 22 36 37.
  • Bang — Friend, sparring partner, and source of martial-arts abilities. Bang hopes to recruit him as a disciple and is frustrated by his limited interest in further martial development 9 14 42 43.
  • Kyoko — Police colleague and later deputy in the Special Affairs Section. Josen delegates leadership to her while away and bestows the Black Widow character card to improve her safety and field capability 21 22 42 44 48.
  • Chief Xiong — Immediate police superior. Approves Josen’s hero activities and assigns him to the A City training camp 7 8 18.
  • Lanny — Official Hero Association contact; coordinates his assessment, cleanup requests, and later Association assistance 8 12 15 48.
  • Fubuki — Would-be recruiter who offers him the Fubuki Group’s deputy leadership. He refuses, then repeatedly collects souls from monsters she defeats 40 41 43.
  • Tatsumaki — Fellow psychic encountered during the Crane Monster crisis; the source of his SSR 100% Psychic talent 19 20.
  • Peter Parker (MCU) — Multiversal ally who shares his displacement predicament and supplies Spider Strength 23 24.
  • Gwen Stacy — Recruited ally in the Kingpin investigation; supplies Spider Agility and fights alongside him at the collider 26 31.
  • Miles Morales — Ally in the collider battle. Josen says goodbye to him before independently opening a portal home 29 31 33.
  • Garou — Hostile acquaintance at Bang’s dojo; reacts angrily when Josen subjects him to psychic pressure 13.
  • Watchdog Man — Fellow hero briefly encountered during a Q City monster hunt; communicates with Josen through gestures 50.

Notable Quotes

“I'm a police officer. Get some sleep. Everything will be better when you wake up.” 3

“Thank you for the offer, but I think frontline work suits me better.” 21

“This power can only be used for the right purposes. I can bestow it, and I can take it back. Understood?” 44

Appearances

880
Total Mentions
50
Chapters Appeared
17.6
Avg. per Chapter