Arc 14Sonic’s High-Speed Debut
Lin Lixin helped Sega create Sonic and launch the Genesis NEO, while GAMENOVA expanded into arcade games, touchscreens, comics, and Pokémon services. The arc left Pokémon fans anticipating a sequel and a new internet-linked trading network as development awaited new hardware.
- Lin Lixin developed an artillery game concept for NovaSwift, tested touchscreen technology, and began planning a capacitive screen for GAMENOVA’s next handheld.
- Lin Lixin explained Barcode Battler to Ruth Handler, finalized Mattel’s cooperation, and released Angry Birds with toys and a barcode scanner.
- Kevin bought Angry Birds and a Mighty Eagle BarcodeBuddy, then used the game to relieve his frustration after a punishing Christmas Eve shift.
- Lin Lixin donated an Angry Birds level-creation project to California schools and pursued thin glass for touchscreens as Nintendo raised Namco’s cartridge royalties.
- Masaya Nakamura joined Hayao Nakayama’s opposition to Nintendo’s terms, while Lin Lixin began building a Sega mascot project with Yuji Naka’s AM8 team.
- Lin Lixin demonstrated high-speed scrolling techniques, and AM8 chose Naoto Ohshima’s hedgehog design for Sonic over Yuji Naka’s blue dog.
- Lin Lixin secured a controlling stake in DC Comics and launched Sonic’s crossover promotion with The Flash, while GAMENOVA and Sega released the Genesis NEO and Sonic the Hedgehog in North America.
- Masahiro Sakurai played Sonic, experienced its fast arcade-inspired gameplay, and decided he wanted to make games like it.
- Lin Lixin expanded Sonic’s promotion through comics and planned animations, while also setting up Pokémon HOME and teasing Pokémon Generation II.
- Pokémon Centers reopened as fans speculated about internet trading, and Steve learned that the sequel awaited the hardware department’s new architecture.