Arc 13Metal Slug Takes Shape
Lin Lixin expanded GAMENOVA’s projects with a truck-driving simulator and an online guessing game while developing the ATHENA processor and a new Sega console. After Irem developers formed Nazca Studio to work on Metal Slug, Masahiro Sakurai tried the game and decided he wanted to develop for the Genesis-NEO.
- Tony and Hawk explored the Biohazard mansion, then visited its crowded Denver attraction as Ivan Sutherland investigated GAMENOVA’s graphics code and discovered its unusual inverse-square-root function.
- Lin Lixin arranged hardware deals with Sega and developed a data-collection system for Americas Truck Simulator, recruiting trucker Carlos to record a cross-country journey.
- GAMENOVA released Americas Truck Simulator, and Carlos’s daughter Erica and his wife Edilia tried driving in the game before Lin Lixin learned it had sold over a million copies.
- Lin Lixin advised Hayao Nakayama on Sega’s strategy, rejected Motorola processors for GAMENOVA’s next generation, and began developing the ATHENA architecture while launching Akinator online.
- As Sega struggled against Nintendo, Lin Lixin presented ATHENA and proposed the Genesis-NEO, then assigned GAMENOVA to create the 2D action game Metal Slug.
- Satoshi Tajiri recruited Kujo Kazuma and other Irem developers to form Nazca Studio, which began collaborating with GAMENOVA as artists developed Metal Slug’s characters, vehicles, and enemies.
- Sega and GAMENOVA completed Metal Slug and prepared the Genesis-NEO for a Tokyo public playtest, where Masahiro Sakurai was amazed by the game’s animation, artwork, and fast action.
- After the demo ended and the queue forced him to leave, Masahiro Sakurai decided he wanted to make games for the Genesis-NEO.