Arc 25From Parkour to Red Alert
Lin Lixin expanded GameNova’s arcade and browser-game ventures while Sony pursued PlayStation and Atari gambled on the Jaguar. He then launched development of Command & Conquer: Red Alert, splitting its campaigns across two discs and steering the team away from needless technical complexity.
- Lin Lixin launched NovaAds, which quickly attracted advertisers and webmasters and created a new revenue stream for Nexus.
- After Nintendo abandoned its deal with Sony, Ken Kutaragi persuaded Sony’s executives to continue with PlayStation, while Lin Lixin began planning GameNova’s arcade hardware and Mirror’s Edge.
- Lin Lixin shaped Mirror’s Edge as a guided, arcade-focused parkour game, recruited Jackie for motion capture, and assembled partners to build it.
- David Belle saw Mirror’s Edge advertised and played it with Sébastien, while the game drew crowds and earned award nominations.
- Lin Lixin warned Jack Tramiel about Atari’s limited ability to develop a 32-bit console, then found that Mirror’s Edge had sold over 100,000 arcade machines.
- Lin Lixin and David developed Bloons Tower Defense as a simple browser game, which became popular alongside Papa’s Pizzeria on games.com.
- Lin Lixin assigned Blizzard and Westwood to build Red Alert and arranged full live-action cinematics with Lucas and Hollywood actors.
- Lin Lixin split Red Alert into Allied and Soviet versions, each with full gameplay but different campaigns and cinematics, and told Mike to prioritize satisfying combat over realistic flight physics.