Arc 28NovaFusion Launch and Half-Life Development
Lin Lixin developed Spore and a networked rhythm-game ecosystem, brought HAL Laboratory under GameNova, and launched NovaFusion to strong sales. He then began Half-Life development, which reached engine and controller testing before an unexplained door bug puzzled the team.
- Lin Lixin assigned Spore’s development and worked with Yu Suzuki on Mai Meng maimai, VOCALOID creator support, and the GameNova All-in-One Card.
- Nami Yaguchi and her club earned a place in Sega’s prefectural music showdown, and she played their song in Mai Meng maimai with Furukawa.
- Lin Lixin offered HAL Laboratory an interest-free loan in exchange for becoming a GameNova subsidiary and appointed Satoru Iwata president.
- Lin Lixin and the Spore team developed procedural creature creation, evolutionary progression, and animation systems for its stages from cells to space.
- GAMENOVA launched NovaFusion and Spore, and Sam reported first-week sales exceeding 3.4 million consoles and four million game copies.
- Lin Lixin announced Half-Life as a narrative FPS, while Hiroshi Yamauchi assigned Gunpei Yokoi to Nintendo’s Virtual Boy project.
- Lin Lixin and the Half-Life team planned atmospheric sound, lighting, map transitions, and dual-stick controls with aim assistance.
- Lin Lixin used Quake 2 player data to refine aim assistance before Carmack reported a door bug that also appeared in the archived original engine.