Arc 27The Fifth Generation Race

Lin Lixin pushed GameNova into the fifth-generation console race with new hardware, experimental games, and an acquisition of Atari. The arc ended as Sony reorganized around PlayStation and moved to recruit Square as a publisher.

  • Lin Lixin announced Nova-Fusion, outlined the language-puzzle game Tower of Babel Hymn, and assigned Lucas to lead its development while Mark Cerny designed a new controller.
  • Lin Lixin and his team developed wireless-controller plans and created Hacknet, which drew hacker Kevin Mitnick into GameNova’s cybersecurity team.
  • Lin Lixin brought DMA-Design into the new Rockstar Games subsidiary, where the team expanded Race'n'Chase into Morality and Rule of Law and designed a sprawling simulated city.
  • GameNova launched Grand Theft Auto, and Pauly explored its cities, stole vehicles, completed missions, and discovered how freely he could roam.
  • Lin Lixin used Atari’s declining fortunes to offer $1.25 per share for the company, then secured Jack Tramiel and Sam Tramiel’s acceptance with plans for Linux support, optical discs, and backward compatibility.
  • Ken Kutaragi told Shigeo Maruyama that PlayStation needed major publishers, leading Sony to approach Square and establish SCE with Kutaragi as executive vice president.
Chapters 652–676 Vol. 7 Read

Ch. 652Crushing Strike, Cloud Body, Twin Tiger Palms; Asura Overlord Leans Against Mount Hua

Players discovered Virtua Fighter’s fluid 3D combat and powerful impact as the game spread through Japanese arcades and drew attention to martial arts. Ken Kutaragi saw Sega’s Model 1 board and decided to redesign PlayStation around powerful 3D graphics, even if it meant defying Sony’s management.

  • Furukawa and Matsumoto played Virtua Fighter, explored its many moves, and noticed that the fighters moved through three-dimensional space.
  • Yamazaki visited an arcade and stepped in to demonstrate Akira Yuki’s signature Crushing Strike, Cloud Body, Twin Tiger Palms.
  • Virtua Fighter’s popularity brought visitors to Master Wu, who heard repeated requests to learn the game’s Bajiquan moves and welcomed the interest in promoting the art.
  • Ken Kutaragi examined Sega’s ROG-M1 board and concluded that 3D would define the future of gaming.
  • Ken Kutaragi decided to redesign PlayStation with a custom 32-bit Sony graphics chip and planned to speak with Toshiba.

Ch. 653The father of the Video Compact Disc

Lin Lixin attended the NAB exhibition to promote GAMENOVA’s high-density optical discs and explore the Video Compact Disc market. He met Jiang Wanmeng, the engineer behind the VCD concept, and proposed combining a decoder chip with GAMENOVA’s optical drive.

  • Lin Lixin and Sam discussed turning GAMENOVA’s old headquarters into a museum that recreated the company’s former rental space and arcade.
  • GAMENOVA received an invitation to NAB to demonstrate its 650 nm high-density optical discs, which could store nearly 1 GB.
  • Lin Lixin went to NAB hoping to pursue the Video Compact Disc opportunity and undermine Sony while expanding sales of GAMENOVA’s own disc technology.
  • Lin Lixin surveyed the exhibition, where Panasonic displayed widescreen VHS equipment and Sony showcased its Trinitron televisions.
  • Lin Lixin recognized Jiang Wanmeng at GAMENOVA’s booth and learned that he had independently considered putting films and television programs on optical discs.
  • Lin Lixin offered Jiang Wanmeng his assistant’s contact information, described GAMENOVA’s high-capacity discs, and suggested integrating a decoder chip into the optical drive.

Ch. 654Fifth-generation console, NovaFusion

Lin Lixin launched GameNova’s fifth-generation console project, Nova-Fusion, bringing together the company’s hardware advances and a Linux-based operating system designed to preserve games in standby. He then chose Lucas Arts to develop the launch title, which he revealed would be based on the Tower of Babel.

  • Lin Lixin reflected on Motorola’s failed Iridium Project and the danger of completing advanced technology after the market had moved on.
  • Lin Lixin announced Nova-Fusion, a fifth-generation console combining GameNova’s CPU, graphics, sound, memory, and optical-disc technologies.
  • Lin Lixin specified Nexus OS, which would support standby and let players resume games without restarting the console.
  • Mark Cerny took the Nova-Fusion plans and led his team into development, with hardware targeted for Christmas.
  • Lin Lixin went to Skywalker Ranch and told the assembled Lucas Arts team to make a game based on the Tower of Babel from Genesis.

Ch. 655Conlang: Constructed languages

Lin Lixin pitched Tim a visual puzzle adventure inspired by the Tower of Babel, where players decipher the languages of different peoples. The chapter ended with Tim understanding that the game would use small, simplified constructed languages shaped by each civilization’s culture and grammar.

  • Tim guessed that Lin Lixin’s Tower of Babel game would be an adventure with puzzles, and Lin described it as a visual puzzle game starring a traveler among peoples who could not understand one another.
  • Lin explained how players would infer words from context and environmental clues, prompting Tim to become excited about the language-deciphering gameplay.
  • Lin clarified that the game would use almost no text from real-world languages and would not require fully functional constructed languages, since each language only needed to support its current level’s puzzles.
  • Tim warned that repeating the same deciphering process on each floor could become dull, and Lin agreed the game needed changes between civilizations.
  • Lin explained that each civilization would have its own culture, symbols, and grammatical structure, with the first level’s devotees using thirty-four characters and simple subject-verb-object sentences.

Ch. 656Creating Five Natural Languages from Thin Air

Lin Lixin and Lucas planned a language-learning puzzle game built around five symbolic writing systems, while Lin and Mark Cerny began designing a convenient controller for GameNova’s fifth-generation console. The chapter left them considering a contact-charging dock powered by pogo pins and lithium batteries.

  • Lin Lixin summoned Lucas to Skywalker Ranch to discuss designing five symbolic languages for Tower of Babel Hymn.
  • Lucas proposed giving related words shared visual components, allowing players to infer meanings instead of memorizing every symbol.
  • Lin Lixin and Lucas outlined a story in which learning different peoples’ languages reunited a divided world, then Lin assigned Lucas to lead the game’s development as an NX exclusive compatible with GameNova’s fifth-generation machine.
  • Lin Lixin met Mark Cerny and asked him to design a new controller focused on convenience.
  • Cerny proposed using pogo pins to charge the wireless controller, and Lin suggested building charging docks for places such as a bedside table or coffee table.

Ch. 657The Next-Generation Controller

Lin Lixin and Cerny refined the NovaFusion controller design after Gerald Lawson advised them to prioritize comfort and balance before fitting in electronics. Lucas Arts then revealed a mysterious new game, Chants of Sennaar, in a brief trailer centered on the Tower of Babel and invented languages.

  • Karen bumped into Lin Lixin, and Sam explained that she was Gerald Lawson's daughter.
  • Gerald arrived and advised Cerny to settle the controller's shape and comfort before arranging its components, demonstrating how to divide functional zones and balance its weight.
  • Gerald declined Lin Lixin's invitation to join the console team but offered to help while he was in California.
  • Lucas Arts aired a short promotional video featuring traditional Mesopotamian-style music and an image of the Tower of Babel.
  • The trailer showed minimalist in-game scenes with characters speaking invented languages, then ended with the words “Trust one another, unite your strength” and the title Chants of Sennaar.

Ch. 658Duolingo Simulator, Apparently

After finding stability through odd jobs, Benjamin’s help, and GameNova’s Disco Elysium, Bill bought Tower of Babel Hymn and began playing it. He explored the game’s ancient desert ruins and encountered his first puzzle, but could not read the characters on a sign beside a lever.

  • Bill reflected on his struggle to find work after prison and credited Benjamin and video games with helping him adjust to life outside.
  • After watching a GameNova trailer, Bill bought Tower of Babel Hymn, postponing his planned second playthrough of Disco Elysium.
  • Bill began the game and explored its warm-yellow ruins, climbing stairs until he reached a broken wall.
  • Bill entered an area with a water channel and a submerged bridge that blocked the protagonist’s path.
  • Bill found a locked door, a lever, and a sign bearing four characters he could not recognize.

Ch. 659"Tower of Babel Hymn"

Bill solved a sluice-gate puzzle in Tower of Babel Hymn and learned how the game’s language puzzles gradually united five peoples. As gaming media praised the title, GameNova’s hardware team debated controller layouts until Lin Lixin chose an asymmetrical design for the company’s next-generation controller.

  • Bill and an NPC used a few symbols to solve a sluice-gate puzzle, and Bill learned basic words in the NPC’s language.
  • Bill interpreted murals that introduced the game’s peoples and languages, then read an enthusiastic review of Tower of Babel Hymn in Electronic Games Monthly.
  • Gaming outlets reported that Atari, Sony, and GameNova had begun preparing their fifth-generation consoles.
  • Cerny, Sam, Will, Carmack, and others argued over whether GameNova’s new controller should use symmetrical or asymmetrical analog sticks.
  • Lin Lixin decided that GameNova’s next controller would use an asymmetrical layout.

Ch. 660Target: 2.4 GHz (Seriously)

Lin Lixin examined GameNova’s wireless controller problems and decided the company needed to develop a more reliable 2.4 GHz RF system. After hearing about attacks on GameNova’s servers, he considered turning hacking into a game theme.

  • Lin Lixin showed the team an Atari 2700 prototype and reviewed GameNova’s wireless controller technology and its history of interference problems.
  • Sam proposed infrared controls, but Lin Lixin and Cerny explained that players would have to keep aiming and movement could block the signal.
  • Lin Lixin decided GameNova should encode data packets with a controller processor and modulate 2.4 GHz RF signals, then assigned the hardware team further research.
  • Sam told Lin Lixin that hackers had increasingly attacked GameNova’s and Nexus’s servers since the fifth-generation console announcement.
  • Lin Lixin trusted Carmack, Linus, and the others to handle security, then considered making a hacker-themed game.

Ch. 661Turn hacking into a game?

Lin Lixin visited Linus to check on Linux's development and proposed a Linux-based hacking simulator that could introduce the system to computer enthusiasts while helping GameNova address cyberattacks. Linus was wary of the idea, but Lin Lixin outlined a story-driven game called Hacknet.

  • Lin Lixin visited Linus's apartment and examined the computer equipment Linus used to develop Linux.
  • Linus explained that MINIX had inspired him to create Linux and described intercepting at least thirteen attempts to implant worms that day.
  • Lin Lixin noted the cyberattacks targeting GameNova and suggested turning hacking into a simulation game.
  • Lin Lixin pitched a Unix-terminal-style game that would faithfully reproduce hacking techniques while guiding players through a mystery.
  • Linus warned that making such a game sounded illegal, and Lin Lixin clarified that it would be a simulation called Hacknet.

Ch. 662Script Kiddie Simulator

Lin Lixin and Linus designed Hacknet as an accessible, flashy script-kiddie simulator built around collecting tools, while Lin Lixin also considered using it to support a cybersecurity team and develop a Linux distribution called Kali Linux. They ended by imagining a real-world server hidden behind the game’s defenses, an idea that excited Linus and left him eager for the game and the coming cyber battle.

  • Sam brought Lin Lixin and Linus several hacking-themed games, and they discussed how their own game would use a simplified virtual Unix environment.
  • Linus suggested that realistic hacking would be too complicated for ordinary players, so Lin Lixin proposed simplifying the process and turning it into a script-kiddie simulator.
  • Lin Lixin suggested that players could collect hacking tools to create a sense of growth, while flashy automated scripts would make the game appealing even to players without technical knowledge.
  • Lin Lixin proposed forming a cybersecurity team and possibly creating a Linux distribution called Kali Linux to provide convenient penetration tools.
  • Lin Lixin proposed hiding a real-world IP address behind a heavily defended server as an Easter egg, and Linus became excited about the challenge.

Ch. 663Making it seem like the real thing

Kevin Mitnick bought and played GameNova’s new game Hacknet, whose terminal-based hacking simulation drew him into its story despite its simplified mechanics. After receiving a warning from the dead hacker Bit, Kevin deleted a tracing program and became more impressed with the game.

  • Kevin Mitnick bought Hacknet, intrigued by its unusual developer credits and promise of an immersive Unix/Linux hacking simulator.
  • Kevin started the game and used its tutorial to connect to a computer, scan it, and gain access with the simplified PortHack command.
  • Kevin explored the target computer’s files and killed the tutorial process, triggering an email from Bit.
  • Bit’s email warned that a tracing program would activate and asked the protagonist to delete it quickly.
  • Kevin connected to his own PC, found Security Trace.exe, and deleted it, then recognized the game’s deliberate simplifications as part of its design.

Ch. 664Hacking into GAMENOVA

Kevin played Hacknet, became absorbed in its hacking missions and freedom, and uncovered clues linking GameNova to Linux development. After following a hidden email trail to a heavily protected computer, he found an unreachable IP address and suspected it might refer to something outside the game.

  • Kevin hacked Viper's computer, stole sshcrack.exe, and learned that he needed to crack SSH ports before using porthack.
  • Kevin grew invested in Hacknet's story and its open-ended missions, which let players alter websites, saves, and other systems.
  • While preparing to upload a file to a pacemaker, Kevin found a backed-up email from Lin to Linus asking about Linux development and mentioning GameNova's projects.
  • Kevin traced logs from the hospital system to a heavily protected computer, broke in under a one-minute countdown, and found a file containing a single IP address.
  • When the IP could not be reached within the game, Kevin wondered whether it pointed outside the game, then saved and closed Hacknet.

Ch. 665Earth's Number One Hacker

After Kevin Mitnick cracked GameNova’s hidden server and discovered the Entropy Network Forum, Lin Lixin recruited him as a supervised cybersecurity engineer instead of letting him face prison. Lin named Kevin the boss of Entropy and left him to begin work at GameNova, warning him not to cause trouble.

  • Kevin Mitnick broke into GameNova’s secured server, found the Entropy Forum’s access details, and became its first user.
  • Kevin discovered GameNova’s open-source Kali operating system and received an email from Lin Lixin offering him a place on the company’s cybersecurity team.
  • Kevin flew to California in shackles and agreed to work for GameNova under supervision as a cybersecurity engineer and consultant.
  • Lin Lixin appointed Kevin head of Entropy, GameNova’s new cybersecurity team, and directed him to work with Sam and consult Linus about Kali.
  • Lin Lixin left the reception room after warning Kevin not to try anything, including through his hacker friends.

Ch. 666Rockstar Games

Lin Lixin planned to create Rockstar Games as a separate studio for mature games and chose DMA-Design as its founding team. After GameNova invited the Dundee developers to California, Lin offered them a chance to apply their systematic design to NPCs in an open-world city.

  • Lin Lixin decided to establish an independent studio for mature-rated games and considered adapting the early 2D Grand Theft Auto games.
  • In Dundee, Russell and David Jones prepared a new DMA-Design sign after the success of Lemmings.
  • Hammond told Russell and Jones that GameNova was interested in acquiring DMA-Design, leaving them stunned.
  • Magic Bull brought DMA-Design's team to California and explained that Lin Lixin valued their systematic design and saw its potential for crime-themed action games.
  • Lin Lixin invited DMA-Design to become the founding team of a new subsidiary and showed them the Rockstar Games brand.

Ch. 667They Came Pushing Their Desks

Lin Lixin explained how DMA-Design’s experimental approach had turned the racing game Race'n'Chase into Morality and Rule of Law, then offered the team GameNova’s open-allocation model and his own involvement. Jones and the others pitched the project to developers from other studios, ending with an enthusiastic response when they asked who wanted to join.

  • DMA-Design expanded Race'n'Chase with interactive vehicles, pedestrians, and missions, then renamed the project Morality and Rule of Law.
  • Jones asked whether GameNova would provide technical support, and Lin Lixin said the team could recruit developers from other studios through open allocation.
  • Lin Lixin reassured Jones that he would oversee the project, prompting Jones and the others to present their game idea to developers from across the campus.
  • After Jones asked who wanted to join the project team, the audience responded with an enthusiastic cheer.

Ch. 668"Grand Theft Auto"

Will Wright and John Carmack joined Rockstar’s Morality and Rule of Law project, where the team debated how to create a convincing living city. Lin Lixin proposed streaming NPCs and vehicles around the player and using police chases and fast-paced driving to make the city feel busy while keeping performance manageable.

  • Will Wright came to Rockstar after hearing about its plan to simulate a living city, and John Carmack joined because of the project’s graphics potential.
  • Will argued for simulating individual city entities through autonomous AI instead of relying on pre-scripted events.
  • Jones raised concerns that simulating every car and NPC across San Francisco would overwhelm NovaFusion’s processing and memory.
  • Lin Lixin proposed starting the city empty, spawning and activating NPCs and vehicles near the player, and unloading them outside the player’s view.
  • Jones suggested adding police, traffic lights, and wide roads to keep players moving and make the city feel alive.
  • Lin Lixin explained that the chase gameplay would stream new scenery and traffic ahead of players while concealing the simulation’s limitations.

Ch. 669General Motors came calling again

General Motors president Russell met with Lin Lixin to discuss licensing cars for GameNova’s crime-themed game, and agreed to a limited partnership despite concerns about the game’s impact on the company’s image. The team then planned three stylized city maps designed for gameplay, which Lin Lixin hoped to reuse in future 3D titles.

  • Russell flew to California to hear Lin Lixin’s proposal for a new crime-themed game, but worried that associating General Motors with criminal driving would damage its image.
  • Russell considered the game’s potential marketing reach and learned that Lin Lixin had reserved half of its fifty car-model slots for General Motors, with the rest intended for Ford, BMW, Mercedes-Benz, and Porsche.
  • General Motors agreed to a one-off license covering the next two games rather than a long-term agreement.
  • Lin Lixin told the team to create three large maps based on New York, San Francisco and Los Angeles, and Miami.
  • Lin Lixin directed the designers to compress and reshape the cities around gameplay rather than recreate them precisely, including roads designed as racetracks.

Ch. 670The Salad Years

Lin Lixin explained how streaming could connect Grand Theft Auto’s three maps into one continuous world, then GameNova unveiled the game in a cinematic summer-sale trailer. The trailer introduced Keanu Reeves as a car thief who joined the Lin Family and ended with him rejecting a gang assignment in Vice City.

  • Lin Lixin told Jones that players could travel freely between connected cities, while streaming loaded nearby areas and unloaded cities left behind.
  • Lin Lixin recalled how the original game’s mission system had evolved from menu-based missions into interactions with objects and vehicles in the world.
  • Lin Lixin went to discuss the car radio with Maikou as GameNova prepared to launch Grand Theft Auto during its July 4 summer sale.
  • GameNova’s trailer showed Keanu Reeves escaping the police, meeting Tang, and working as a foot soldier for the Lin Family.
  • The trailer placed Keanu in Vice City, where he ignored a pager directing him to attack a gang leader and drove away as Grand Theft Auto was announced as available now.

Ch. 671Like a whirlwind sweeping away clouds, snapped up in an instant

Pauly joined the huge Independence Day rush to buy GameNova’s crime game Morality and Rule of Law. Meanwhile, Atari’s Jaguar appeared on store shelves with bold 64-bit claims, an awkward controller, and only one launch game, Cybermorph.

  • Pauly fought through a crowded store and bought a copy of Morality and Rule of Law.
  • GameNova’s first batch of discs rapidly sold as customers swept the shelves, forcing clerks to call for more stock.
  • Atari launched the Jaguar, advertising its graphics-focused console as a $250, 64-bit machine.
  • The Jaguar’s controller included a numeric keypad with plastic overlays for mapping game commands.
  • The Jaguar lacked CD-ROM support and had only Cybermorph available nearly a week after launch.

Ch. 672Now this was the West Coast vibe

Pauly unboxed Morality and Rule of Law, discovering detailed maps of its three American-inspired cities and a collectible model car before launching the game. Liberty City opened in a top-down view with 3D buildings, and Pauly expected GameNova's unusual design to have a reason.

  • Pauly examined the game's pristine cardboard box and found detailed maps of Liberty City, San Andreas, and Vice City.
  • Pauly recognized the fictional cities as inspirations drawn from New York, California, and Miami, each reflecting a different side of American culture.
  • Pauly found a limited-edition Hot Wheels Chevrolet Camaro model car among the box's extras.
  • Pauly inserted the disc and listened to the West Coast-inspired G-funk opening music as the game loaded.
  • Pauly began in Liberty City, where he found a vast top-down world with three-dimensional buildings.

Ch. 673Surely nobody actually watched the traffic lights?

Pauly explored Morality and Rule of Law, discovering its drivable cars, radio stations, and lively city simulation. After accepting a job to find Jimmy’s car, he caused a traffic accident and noticed that the city’s traffic lights and NPCs responded realistically to events.

  • Pauly followed the objective to a public phone in South Park, then returned to an alley and got into a Chevrolet Camaro Z28.
  • Pauly drove through the city, impressed by the radio, vehicle sounds, and NPCs going about their routines.
  • Pauly reached the phone, where a message ordered him to find Jimmy’s car northeast of the park before the cops did.
  • Pauly reversed into a passing motorcyclist, then noticed that NPC cars waited for traffic lights to turn green.

Ch. 674I make the rules

Pauly discovered that he could ignore the gang missions and explore the game freely, while a magazine revealed a cheat code that disabled the police. Meanwhile, Lin Lixin dismissed the controversy surrounding the game and told Sam to begin acquiring Atari.

  • Pauly parked Jimmy's car in the gang's garage, then stole a Pontiac Firebird when he needed a ride back across town.
  • Pauly realized the game let him roam, steal vehicles, and build reputation without following the main story missions.
  • An Electronic Games report revealed that entering the code "I am the law" removed wanted levels and police pursuits.
  • Lin Lixin laughed at the game's negative press and noted that the controversy was helping sales rise.
  • Lin Lixin assessed the Atari Jaguar's lack of games and told Sam to contact Tramiel to prepare an acquisition of Atari.

Ch. 675Ascending the throne, crowned emperor of North America

Jack Tramiel and Sam Tramiel went to GameNova to discuss selling Atari, whose business had collapsed as players embraced GameNova's Grand Theft Auto. Lin Lixin offered $1.25 per share for all outstanding common stock, leaving GameNova poised to take control of Atari and dominate North America's gaming market.

  • The chapter traced Atari's rise and collapse, from Nolan Bushnell's early vision and the Atari 2600 boom to the failed rush of E.T. the Extra-Terrestrial and the company's declining fortunes.
  • Jack Tramiel brooded over Atari's losses while Sam Tramiel urged him to sell their controlling stake and move on.
  • Jack and Sam traveled from Silicon Valley to GameNova headquarters, where Sam-the one from the Lin family welcomed them.
  • Lin Lixin reviewed Atari's falling revenue, mounting losses, and shrinking cash reserves before offering $1.25 per share for all its outstanding common stock.
  • Jack and Sam heard GameNova's acquisition offer as the company moved to secure Atari and claim the North American gaming throne.

Ch. 676The reconciliation of the century

Lin Lixin explained that GameNova acquired Atari for its PC expertise, game library, and the chance to make Atari games backward-compatible on GameNova’s next console, then rehired Tramiel and Sam Tramiel to lead Atari. In Japan, Ken Kutaragi secured Sony’s backing to establish Sony Computer Entertainment and pursue Square for the PlayStation, leaving him responsible for the project.

  • Lin Lixin told Tramiel that GameNova valued Atari’s independent PC ecosystem and intended to use Linux to support it.
  • Lin Lixin demonstrated GameNova’s 1 GB optical disc and explained how Athena II could emulate Atari 2600 games for backward compatibility.
  • Lin Lixin offered Tramiel and Sam Tramiel their old leadership positions at Atari as employees, and they accepted the acquisition.
  • Ken Kutaragi told Shigeo Maruyama that the PlayStation needed third-party publishers and identified Square as a key target because cartridges could not support its ambitions for larger, more advanced games.
  • Shigeo Maruyama agreed to have Sony Music approach Square and announced that Sony would invest $200 million to create SCE, with Ken Kutaragi as executive vice president overseeing the PlayStation project.
Arc 27 of 30
Arc 27 of 30