Ch. 3561Mind Catcher (IV)
Key Plot Points and Events
- Schiller uses an alarm clock to trigger Injustice Superman's mental weakness, which is Injustice Batman.
- Schiller invades Injustice Superman's dreamscape, first shallow then deep, to obtain the alarm clock.
- The group arrives at the entrance to Hal's dream, a vast rift valley.
Character Developments
- Injustice Superman: Struggles with his mental instability and weakness towards Injustice Batman.
- Injustice Batman: Recognizes Schiller's abilities and understands their true objective.
- Jack (Joker): Shows reliability and knowledge about dreamscapes.
Significant Themes
- Mental weaknesses and their triggers (alarm clocks).
- The structure of the dreamscape (surface consciousness, subconscious, anchor points, and weaknesses).
- The challenge of invading someone's spiritual world to find weaknesses.
Character Interactions
- Schiller uses Injustice Superman's mental weakness to invade his dreamscape.
- Injustice Batman assesses Schiller's capabilities and understands their mission.
- Jack explains the dreamscape and their plan to enter Hal's dream.
- Tension and unease between Injustice Batman and Injustice Superman persist.