Dream Crystal Plain
Super-Dimensional WizardBiodata
| Feature | Details |
|---|---|
| Name | Dream Crystal Plain |
| Alias(es) | 梦之晶原 |
| Species/Race | Crevice World; described by Laplace as a “Hyper-real World” akin to the Dream Wilderness 2883 |
| Occupation/Role | Dream-based realm attached to the Daytime Mirror Domain; a shared space accessed through Login Devices 3315 3460 |
| Status | Active 4488 |
| First Appearance | Chapter 2872 |
Background and Development
Angel created the Dream Crystal Plain after activating the Dream Conch and drawing the Whale in a Bottle from the Mirror World into a newly formed dream realm. He and Laplace first arrived in an expanse of slippery crystal ground, where Angel warned that instability or external changes could potentially destroy the new world. The collision between the Mirror World and the Dream Realm was a crucial factor in its creation. 2872 2924
From its earliest stages, Angel was determined to retain ultimate control. He believed that allowing the Memory Forest to dominate the Plain under Laplace’s sole control could eventually separate it from him; if his plan to secure control failed, he was prepared to let the realm shatter rather than surrender its core authority. 2882
The Plain possesses a native will capable of absorbing Authorities. When Angel released a newly acquired Authority into the realm, its assimilation caused widespread tremors, surface and underground fissures, and the appearance of anomalous Crystal Constructs. 2887
The realm rapidly became a meeting ground for Daytime Mirror Domain tribes, outsiders, and Dream Mirror members. Angel intentionally avoids acting as its public ruler, instead allowing Laplace to serve as a front-facing representative; he considers it dangerous for local Mirror Domain beings to learn that an outsider holds the authority to admit consciousnesses—including those of the dead—as residents. 3277
As the resident population grew, Dreamland Wonderland introduced Area Modules, Sand Table Wonderland, and regional Leaderboards. The changes divided the Plain into areas and provided a means of assigning regional authority through Sand Table Wonderlands. 4017
Power Progression
| Stage | Development | Effect |
|---|---|---|
| Creation | Angel establishes the Dream Crystal Plain through the Dream Conch and enters it with Laplace. 2872 | A nascent, predominantly crystal world comes into being. 2872 |
| Authority assimilation | The native will absorbs a newly released Authority. 2887 | The realm undergoes tremors and fissures, and Crystal Constructs appear. 2887 |
| Wonderland development | Dreamland Wonderland manifests Special Dreamscapes, Crystal Constructs, and Beautiful Dream Mountain. 2896 | The Plain gains Wonderland-related locations and functions. 2896 |
| Text Space disturbance | A Text Space affects the Plain’s underlying logic and Dreamland Wonderland shows abnormal activity. 3421 | A disaster of storms and fissures spreads across more than half the realm before stabilizing. 3421 |
| Regional system update | The Text Panel introduces Area Modules, Sand Table Wonderland, and Leaderboards. 4017 | Areas can compete for regional authority and periodically awarded rankings. 4017 |
Environment
The Dream Crystal Plain is a world composed almost entirely of crystal. Its terrain initially consisted of a featureless, slippery crystal expanse, but later developed mountains, safe zones, underground spaces, settlements, and Wonderland-related structures. 2872 2884 2897
- Crystal composition varies by region rather than remaining uniform. 3419
- Areas with thin, scattered crystal structures can contain extensive underground cavities, creating distinct surface and subterranean “layers.” 3419
- The Polar Region is named for the purity and solidity of its crystals, not for its location at an edge of the world. Its dense structure leaves little underground space and gives it greater resistance to disasters. 3419
- Beautiful Dream Mountain rises abruptly from otherwise barren terrain and is so immense that it dominates its surroundings. Its scale is especially oppressive while the Plain’s day-and-night cycle remains incomplete. 2897
- The realm can be altered by imported objects and Authorities. Eya’s ink darkened the sky and brought cold winds upon arrival, while a Wonderland disturbance created storms, fissures, tornadoes, hail, snow, and lightning across more than half of the Plain. 3419 3421
Authorities and Functions
Native Will
The native will is the realm’s autonomous governing intelligence. It can absorb Authorities directly into the Plain’s underlying rules and apply them more effectively than an intelligent individual could. 2887
- Assimilating an Authority can reshape the environment on both the surface and underground. 2887
- Its early manifestations included Hell Gates, Swaying Flowers, Exquisite Scissors, Floating Fire, and Giant Coffins—collectively known as Crystal Constructs. 2887
- The Plain’s representative Authority is Dreamland Wonderland, the brightest Authority associated with it on Angel’s Authority Tree. 3282
Dreamland Wonderland
Dreamland Wonderland governs major Wonderland-related functions within the Plain, including Special Dreamscapes, Crystal Constructs, and Beautiful Dream Mountain. 2896
- Objects from outside the realm can be protected from interception by Dreamland Wonderland when they remain under Angel’s control. 2896
- Wonderland-related events may generate quests, text panels, clearance announcements, and special instances. 3425 3900
- The Authority can produce unique systems, including a rune system whose Authority source and inscription creator are both Wonderland Authority/Power. 4389
- The Text Panel’s later update introduced Area Modules, Sand Table Wonderland, and Leaderboards. Its first Sand Table Wonderland was announced for the Rabbit Town area; regional rankings track area corresponding to the Virtual Sand Table and award rewards every four years. 4017
- Wonderland’s quest functions have limits beyond the Plain: challengers in the Dark Corner cannot accept its ordinary quests, even though some abilities from the Plain can affect part of that world’s Phantom Dream Layer. 3900
- A Wonderland Inscription Record can temporarily borrow Dreamland Wonderland’s authority to analyze residual Authority information around a newly registered Dream Beast. Such inscriptions are more effective within the Dream Crystal Plain than outside it. 4480
Dream Access and Residency
The Dream Crystal Plain is accessed through dreams using Login Devices, which act as media connecting reality to the realm. Unlike a permanent Consciousness Space, users can freely log out and return to reality. 3315
- Login Devices enable people separated by great distances to enter the same shared dream-world. 2883
- The Plain can accept consciousnesses as native residents, including consciousnesses belonging to the deceased. 3277
- This form of resurrection is controversial: becoming a resident may preserve a person’s consciousness, but can also confine their future ambitions to the small world. 3412
- The realm’s ability to host consciousnesses is viewed by Mirror Domain natives as an authority that blurs the boundary between life and death. 3277
- New arrivals do not necessarily retain their abilities from reality. Camilo, a dream-element wizard, found his abilities section empty after entering the Plain. 4400
Settlements and Inhabitants
Rabbit Town was one of the early arrival points used to receive and orient newcomers. Sage Pika was guided there after entering unexpectedly and learned the realm’s basic operating principles from its residents. 3246
As travel through the Dream Crystal Plain spread, settlements began receiving visitors from other races. For many ordinary Daytime Mirror Domain inhabitants, the realm removed the former limitation of distance and offered their first practical opportunity to visit other peoples’ settlements. 4015
The Wood Leaf Tribe established a settlement around the Colorful Wood on Silver Coral Island. The tree naturally forms houses, streets, and vine ladders, while neighboring tribes have created markets to trade Wonderland Items. 3643
The Crystal-Eyed Tribe began laying out an urban settlement with colored crystals. Visitors from other races already made up a portion of those present there, reflecting the growth of intertribal travel. 4015
Relationships
- Angel — Creator of the Dream Crystal Plain and holder of its highest-level operational authority; he avoids openly ruling the realm to reduce suspicion from Mirror Domain natives. 3445 3277
- Laplace — One of the first explorers of the Plain and Angel’s principal collaborator in researching its changes; she acts as its public spokesperson. 2872 3277
- Dream Mirror — Faction formed by Angel’s allies to represent and promote the Login Device and the Dream Crystal Plain among Mirror Domain tribes. 3247 3312
- Gleipnir — A Dream Mirror member whose public affiliation drew widespread interest in the Plain and its consciousness-based technology. 3312
- Native Will — Autonomous intelligence embedded in the Plain’s underlying rules; absorbs and applies Authorities within the realm. 2887
- Miracle Star Lord — A figure from the Star Sea Train who discovered the Plain and planned to build a station there; the station’s construction is not established. 4485
Notable Events
- Creation of the Plain — Angel uses the Dream Conch in connection with the Whale in a Bottle, establishing the crystal realm and entering it with Laplace. 2872
- Authority assimilation — The native will absorbs a new Authority, triggering quakes, fissures, and the emergence of Crystal Constructs. 2887
- Expansion of Dreamland Wonderland — Angel identifies Special Dreamscapes, Crystal Constructs, and Beautiful Dream Mountain as functions associated with the realm’s representative Authority. 2896
- Dream Mirror’s formation — Angel, Laplace, Gleipnir, and Luigi choose “Dream Mirror” as the faction name used to represent their Login Device initiative. 3247
- Wonderland disturbance — A large-scale anomaly spreads storms and destructive phenomena across more than half of the Dream Crystal Plain. 3421
- Intertribal expansion — Settlements increasingly host visitors from other Daytime Mirror Domain races, turning the Plain into a shared cross-regional space. 4015
- Regional system update — The Text Panel announces Area Modules, Sand Table Wonderland, and Leaderboards, with the first Sand Table Wonderland set to open in the Rabbit Town area. 4017
- Nalis’s talent appraisal — Angel uses the Plain’s Wonderland Authority information alongside Potential Eye to identify the Dream Beast Nalis’s talent, Dream Gathering Core, while publicly describing it only as an Energy Gathering talent. 4480
Trivia
- The “Crystal” in the Dream Crystal Plain’s name is literal: its world is primarily composed of crystal, though each region’s crystal has different structural properties. 3419
- Laplace initially needed to make anti-slip mats from her hair because the crystal ground was dangerously slippery. 2872
- The Plain was mistakenly associated by some outsiders with the true Deep Dream Civilization, an assumption Angel later regretted encouraging. 4488