Sanders
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Original Name:桑德斯 (sāng dé sī)Gender:MasculineKind:CharacterScope:Novel-specificStatus:ActiveSource:AIOccurrences:13,435Chapters:1,348
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Biodata

Feature Details
Name Sanders Iguro (桑德斯·伊古洛) 286
Alias(es) Illusion Demon Master; Lord Illusion Demon; “God of War of the Southern Region” 124 976
Species/Race Human; formerly mortal 102
Gender Male
Affiliation Savage Caves 27
Occupation/Role Peak Rank 2 Witch on the Path of True Knowledge; Illusion System authority; Angel’s mentor 124 446 2376
Status Active 3745
First Appearance Chapter 27

Power Progression

Stage / Realm / Level Chapter Notes
Rank 2 Witch; Path of True Knowledge 124, 446 Known as a Rank 2 Witch with exceptional Southern Region combat ability; decisively defeated the Rank 2 Witch Bogula without using Illusionary Techniques. Later described as a peak Rank 2 True Knowledge Witch. 124 446 2376
Energy Level Limitation Authority 1868 His first Dream Wilderness Authority. Used it to contain the strength of Dream-Planted Fey, including the Vine Demoness, before they could advance beyond his intended limit. 1868
Energy Selection Authority 1904 Successfully undertook the Authority after three hours of fusion, gaining the capacity to select and organize energy within the Dream Wilderness. 1904 1905
Magic Power System framework 1907–1908 Used Energy Selection to establish a functional Magic Power framework in the Dream Wilderness, enabling Virtual Magic Power. The initial framework supported only limited energy output. 1907 1908 1909

Background / History

Sanders was born into a mortal noble family, whose crest depicted a winged sword piercing a thorn rose and whose motto was, “Roses Never Fade, Glory Endures Forever.” His Thorn Rose Dagger remained a memento after he entered the Wizarding World. Before becoming a Formal Witch, he was an unaffiliated apprentice who survived through relentless work, opportunity-seeking, and repeated brushes with death. 102

As a Savage Caves Witch, Sanders became deeply involved with the Nightmare Realm. He proposed the term “Nightmare Realm” as a conceptual framework and later formally established a long-term research subject on its biological projection characteristics, with Angel as a participant. 273 286

He encountered Angel at the Barbie Restaurant after detecting the youth’s unusual Nightmare-related talent. Recognizing Angel’s potential, Sanders offered to personally teach him and promised a Rune Scroll that could preserve Jon’s life if Angel failed to save him within five years. Angel accepted the apprenticeship. 40 42

Sanders’ shadow is a continuing source of instability. Under emotional strain, it manifests as a sinister, younger version of himself with crimson eyes; Sanders has repeatedly suppressed it when it attempts to act independently. Greya later observed that his abnormal soul-body mutation had accelerated after an ambush connected to Sleepless City. The Black Earl later revealed that this “other Sanders” is the one capable of perfectly using Sanders’ illusion-moving technique. 320 445 648 2594

Appearance

Sanders presents himself as an impeccably dressed, old-fashioned nobleman: handsome despite traces of age, distant in bearing, and meticulously elegant in every gesture. 40

  • Short, curly gray-green hair and deep brown eyes. 40 42
  • Usually wears a low-brimmed black hat, dark formal suit, white gloves, and a black cane. 40 660
  • Has worn gold single-sided glasses and, after an injury in the Nightmare Realm, an eyepatch concealed beneath his hat. 40 660
  • His right arm can transform into the curved scythe arm of a Phantom Mantis. 550

Personality

Sanders is composed, aristocratic, and intensely private. He generally treats outsiders’ suffering as irrelevant unless it intersects with his interests, as shown when he rescued Boku only after securing sixteen drops of Constant Debris in exchange. 64 65

His pursuit of Truth outweighs sentiment, convention, and even personal safety. New knowledge—especially knowledge from the Nightmare Realm, the Origin World, or unfamiliar power systems—consistently excites him more than material reward. 1012 1309 1906

Despite this detachment, Sanders is fiercely protective of Angel. He reacted violently to the belief that Bogula had refined Angel into a Magic Doll, confronted Bogula directly, and later risked an untested Nightmare technique to reach Angel at the Void Colossus Tower. 445 446 1148

As a mentor, he is demanding but attentive. He teaches Angel foundational theory, tests his growth through combat, protects his secrets when necessary, and deliberately leaves room for Angel to form independent conclusions rather than imposing his own path. 56 1339 1440

Sanders is willing to use underhanded tactics in pursuit of research, though he distinguishes them from breaking an explicit promise. When offered a Nightmare Realm access item as part of a deal with Eliza, he planned to use it to explore a new area and return it afterward rather than provide the help she expected. 569

Abilities & Skills

Illusionary Techniques

Sanders is an elite Illusion System Witch whose illusions can deceive senses, imprison opponents, impose psychological suggestions, and support interrogation. 446 1307 2134

  • Trapped Bogula in a profound illusion during their confrontation in Sky Mechanical City. 446
  • Used Illusionary Hypnosis to investigate Rolando’s divided psyche, then employed the Dream Wilderness to isolate his personalities. 1307 1308
  • Identified and bypassed illusionary psychological suggestions embedded in a false crossroads. 2134
  • Can rapidly create and alter illusionary environments while retaining a calm, analytical approach to their weaknesses. 456 1339

Nightmare Decoy Techniques

Sanders can use Nightmare entities as substitutes to evade danger or traverse otherwise inaccessible spaces. 64 1148

  • Nightmare Decoy — substituted a Nightmare for Boku within a spatial rift, allowing Boku to be extracted safely. 64
  • Silhouette Nightmare Decoy — used an untested, high-risk variant to reach the Void Colossus Tower and aid Angel. 1148
  • The Silhouette technique imposes severe strain: its first combat use left Sanders bleeding, sweating, and rapidly depleted while he calculated a path through chaotic energy. 1148

Shadow Doppelgänger

A younger, sinister Sanders can emerge from his body as an independent shadow-like double. 320

  • The duplicate has darker skin, black sclera, blood-red pupils, and a notably more sinister presence than Sanders himself. 320
  • It has acted separately from Sanders, including repairing a passage while Sanders was simultaneously elsewhere. 320
  • The shadow becomes more active during Sanders’ emotional instability and can be forcibly suppressed by him. 445 446
  • Its connection to Sanders’ illusion-moving technique remains dangerous; the duplicate is reportedly its perfect user. 2594

Bloodline Modification

Sanders has extensively modified his own body for research and combat. 550

  • His right arm is transplanted from a Phantom Mantis and can become a crescent-shaped scythe blade. 550
  • He has transplanted additional organs, including unsightly ones, to study their potential and limitations. 550
  • He views bodily alteration as a research opportunity rather than an irreversible loss, a perspective he uses to guide Angel regarding the Projected Bloodline. 550 883

Combat Prowess

Sanders’ combat power is feared throughout the Southern Region. 124 976

  • Defeated Bogula, another Rank 2 Witch, almost instantly without employing Illusionary Techniques. 446
  • Casually deflected a Greatsword Knight’s powerful attack with his cane upon arriving at the Abyss front lines. 976
  • Can instantly cast spells through extensive knowledge and mastery rather than relying solely on solidified spell models. 64
  • Overwhelmed Angel in close combat while using no apparent energy, despite Angel’s soul-form abilities and increased confidence. 671
  • Fought the Great Demon Minotaur so intensely that Samantha could no longer intervene safely, and used his Phantom Mantis arm against a Long-Bone Demon. 1079 1086

Nightmare Realm Research

Sanders is one of the Wizarding World’s foremost researchers of Nightmare Realm phenomena. 273 286

  • Proposed the concept of the “Nightmare Realm” and distinguishes it from ordinary physical space. 273
  • Studies projection phenomena, Nightmare Aura, biological projections, and the boundary between reality and illusion. 104 286
  • Designed experiments to test Angel’s Nightmare Soul Body and its ability to move between reality and illusion. 536
  • Continues entering the Nightmare Realm despite serious injuries, memory shielding, and recurring physical abnormalities. 660 1469

Energy Selection and the Dream Wilderness

After acquiring the Energy Selection Authority, Sanders became a principal architect of the Dream Wilderness’ energy infrastructure. He had already researched possible energy systems for months before undertaking the Authority. 1904 1905 1907

  • Can construct and adjust energy systems according to an Authority bearer’s capacity. 1905
  • Established the initial Magic Power System framework, allowing Primal Magic Power and Virtual Magic Power to manifest in the Dream Wilderness. 1908 1909
  • The first framework allowed Sanders to mobilize roughly the energy of a Level 0 Cantrip. Even Formal Witches entering the Dream Wilderness could initially hold only a beginner Apprentice’s amount of Virtual Magic Power. 1908 1909
  • Sees the Dream Wilderness as more than a research convenience, holding broader expectations for its future development. 1906
  • Uses his knowledge of the Wizarding World’s universal magic system to build a system that can accommodate diverse supernatural powers. 1905
  • His earlier Energy Level Limitation Authority can restrict creatures’ strength in the Dream Wilderness. He used it to contain the Dream-Planted Fey’s growth and could apply it to users of a more developed Magic Power System. 1868 1909
  • Calculated how to establish a concentrated High Magic Area outside Initial Heart City as a testing ground for faster Apprentice cantrip practice and energy recovery. 1998

Equipment / Weapons / Items

  • Black cane — his signature focus; has released a Nightmare warhorse and supported rapid spellcasting. 40 64
  • Thorn Rose Dagger — a mortal family heirloom bearing the Iguro crest and family motto. 102
  • Gravity Garden — Sanders’ personal world and open-air library, used as a residence, research space, and place to receive Angel. 448 449
  • Energy Selection Authority — an Authority integrated into his Dream Wilderness capabilities rather than a physical item. 1904 1905
  • Pogu Pellets — cultivated illusory beasts used to protect his manor from the destructive energy of a spell-creation Omen. 665

Relationships

  • Angel — disciple. Sanders recruited Angel for his extraordinary Nightmare-related potential, then became a demanding but protective mentor and collaborator in Nightmare Realm and Dream Wilderness research. 42 536 1440
  • Flora — disciple. Sanders directs her in Savage Caves affairs and later requires Spivey to become her disciple through the Hendra Oath. 27 617
  • Greya — long-standing acquaintance and frequent ally. Their relationship includes mutual caution, shared operations, and frank discussion of Sanders’ worsening shadow condition. 40 648
  • Kant — old friend and fellow high-ranking Witch. Kant repeatedly intervenes when Sanders’ shadow instability or anger risks escalating into disaster. 445 446 760
  • Spivey — former “Little Demon” Grack. Sanders arranged for Spivey’s rebirth into a young body, then compelled him to begin anew within Flora’s line through the Hendra Oath. 617
  • Nis — old friend and Soul System contact. Sanders sought Nis’ knowledge regarding Angel’s Rhombus Crystal and Inheritable Soul Skill. 660 661
  • Bogula — adversary. Sanders nearly killed him after believing Angel had been refined into a Magic Doll. 445 446
  • Rolando — prisoner and bargaining target. Sanders used Dream Wilderness methods, hypnosis, and negotiation to separate Rolando’s personalities and secure his cooperation. 1307 1310 1312
  • Jon — Angel’s first mentor. Sanders has taken an interest in Jon’s otherworldly origins and well-being and later met him at the Ocean Theater in the Dream Wilderness. 1281 1320 3745

Story Role / Major Arcs

  • Recruitment voyage and Angel’s apprenticeship — observes the Savage Caves’ brutal recruitment process, investigates Angel’s Nightmare affinity, and takes Angel as his disciple. 27 40 42
  • Plane Fusion conflict — saves Boku from a spatial rift with Nightmare Decoy, claims most of Boku’s Constant Debris, and stands against Gravity Forest and Song of the Deep Sea forces. 64 65 71
  • Nightmare Realm investigations — identifies Angel’s anomalous talent, examines objects belonging to his younger self, and develops formal research into Nightmare Realm projection. 102 104 286
  • Sky Mechanical City rescue — learns of Angel’s supposed fate as Bogula’s Magic Doll, defeats Bogula, and reunites with Angel at Midola’s Potion Hut. 445 446 448
  • Angel’s rapid advancement — monitors Angel’s extraordinary progress, assists with bloodline concerns, tests his abilities, and prepares him to form an individual Power System. 536 550 1339 1440
  • Abyss and Void Colossus Tower — enters the Abyss front lines, deflects the Greatsword Knight, and later uses an extremely dangerous Nightmare Decoy technique to reach Angel. 976 1148
  • Rolando and the Crimson Royal Authority — identifies the distinction between Rolando’s main and dark personalities, separates them through the Dream Wilderness, and negotiates a solution for Yurika and the Authority’s victims. 1307 1308 1310 1312
  • Dream Wilderness development — uses Energy Level Limitation to contain the Dream-Planted Fey, undertakes Energy Selection, and creates the first functional Magic Power System framework for the Dream Wilderness. He later plans a High Magic Area for Apprentice training and supports a limited opening of the Dream Wilderness during the Tea Party. 1868 1904 1908 1961 1998
  • Tidal Realm revelation — receives Angel’s map of the Tidal Realm and recognizes its implications for the Old Earth Continent’s missing elements and the wider Wizarding World. 2252

Notable Quotes

“The path of the Witch seeks Truth, probes the ultimate of the universe, and uses one's own knowledge to leverage the fundamental forces of the universe.” 27

“At the very least, I can guarantee you won't die in the short term. As long as you're alive, who knows what variables might emerge?” 1310

Trivia

  • Sanders’ real surname, Iguro, was first revealed when he recorded Angel as a participant in his Nightmare Realm research subject. 286
  • He considers his own Phantom Mantis scythe arm a research specimen and uses it to challenge Angel’s mortal assumptions about bodily modification. 550
  • Sanders initially regarded the Mother Tree Network as merely convenient, but later recognized the value of its delayed-message and forum functions. 1893 2103 2105
  • He has no interest in having children, stating that he intends to achieve immortality himself rather than impose expectations on a next generation. 665

Appearances

13,435
Total Mentions
1,348
Chapters Appeared
9.97
Avg. per Chapter