George
Days at HogwartsContents
- 1Biodata
- 2Background / History
- 3Personality
- 4Abilities & Skills
- 4.1Patronus Charm
- 4.2Defensive Magic and Combat Training
- 4.3Quidditch
- 4.4Magical-Item Development and Business
- 5Equipment / Items
- 6Relationships
- 7Story Role / Major Arcs
- 7.1Hogwarts Pranks and Forbidden Forest Incident
- 7.2Wizard Card Project
- 7.3Defence Training
- 7.4Anti-Umbridge Activities
- 7.5Business and Defence Association Work
- 7.6War Against Voldemort
- 8Trivia
Biodata
| Feature | Information |
|---|---|
| Name | George Weasley (乔治) |
| Gender | Male |
| Species/Race | Wizard |
| Affiliation | Gryffindor; Wizard Card Club; Defence Association |
| Occupation/Role | Hogwarts student; Quidditch reserve Beater; joke-item and defensive-magical-item entrepreneur |
| Status | Active |
| First Appearance | Chapter 16 |
Background / History
George is introduced at Hogwarts alongside his twin brother Fred and their friend Lee Jordan. He shares a Gryffindor dormitory with them and Albert Anderson, becoming part of Albert’s closest school circle. The twins initially struggle with Albert’s superior spellwork, but George remains curious about magical applications, particularly pranks, magical items, Quidditch, and combat training. 16 50 76
George and Fred join Gryffindor Quidditch as reserve Beaters under their brother Charlie. He complains about Charlie’s demanding early-morning practices but remains enthusiastic about taking part. 37 70
His recklessness repeatedly places him in danger during his early years. He and Fred sneak out at night using the Marauder’s Map, later venture into the Forbidden Forest in search of treasure, and become trapped by Acromantulas. Albert enters the forest alone to find them and helps rescue them, leaving George stunned by Albert’s ability to track them down. 78 145 148
George becomes a core collaborator on Albert’s Wizard Card project. Although he is initially a poor player due to his preference for decks overloaded with expensive high-star cards, he gradually learns strategic deck-building from Fred, Lee, and Albert. 174
He is struck by an unidentified Dark Curse during a clash with Slytherin Seeker Lucian Bole, causing Chinese leeks to grow from his ears. 231
As the threat of Voldemort and the Death Eaters grows, George trains extensively with Albert, Fred, and Lee. He helps develop and market joke products and defensive magical items, assists the Defence Association, and later participates in operations against Dark wizards. 296 869 1120 1304
During the war, George acts as a Secret-Keeper and takes part in the rescue effort for his captured parents. He ultimately fights during the Battle of Hogwarts, accepting Albert’s warning that lethal force may be necessary to protect their own side. 1286 1304 1517
Personality
George is mischievous, quick-witted, and deeply attached to Fred. The twins frequently speak in tandem, share responsibility for pranks, and use humor even during dangerous situations. 76 1092
Compared with Fred, George is sometimes portrayed as more measured. He secretly hides the fact that he has already produced a Corporeal Patronus so that Fred will not lose confidence, and he later recognizes the need for calm thinking when Ron reacts impulsively during the Sirius Black affair. 746 796
He trusts Albert’s judgment even when he does not fully understand Albert’s plans. This trust is especially apparent when George asks Albert to organize the response to his parents’ capture and agrees to follow his arrangements. 1286
George also develops a pragmatic outlook through his friendship with Albert. He applies Albert’s views on political self-interest to interpret Fudge’s actions and later jokes about using membership discounts and pricing strategies in the joke business. 967 1617
Abilities & Skills
Patronus Charm
George can cast a Corporeal Patronus in the form of a magpie.
- Successfully produced his magpie Patronus on the third day after learning the charm.
- Concealed his success from Fred to avoid damaging his twin’s confidence.
- Could not maintain the charm effectively when facing Dementors, showing that his early success did not yet equal full mastery. 746
Defensive Magic and Combat Training
George undergoes sustained practical training with Albert, Fred, and Lee Jordan.
- Practices basic defensive spells, countermeasures, rapid casting, ambushes, and the practical limitations of protective magic. 296 869
- Uses the Disillusionment Charm for stealth and ambushes. 870 1384
- Participates in three-against-one combat exercises against Albert; although the trio initially loses badly, the training substantially improves George’s fighting ability. 870
- Takes part in operations against Dark wizards during the war. 1184 1517
Quidditch
George is a Gryffindor reserve Beater.
- Accepted into reserve training alongside Fred under Charlie Weasley. 37
- Trains with the Gryffindor team and shares Fred’s enthusiasm for Quidditch. 70
Magical-Item Development and Business
George works with Fred, Lee, and Albert on products intended for both entertainment and defence.
- Helps develop Wizard Cards and related card-game projects. 173 193
- Plans to open a joke-prop shop with Fred after graduation, with Albert as financial backer and technical support. 767 788
- Expands the business into Defence Against the Dark Arts products, including Flashbangs, Smoke Bombs, Decoy Bombs, Laughing Bombs, Peeping Mirrors, and pocket watches. 1120
- Promotes dragonhide protective jackets enhanced through Albert’s defensive expertise. 1224
- Works on Communication Bookmarks, though Albert later notes that George needs to improve his Transfiguration-related craftsmanship for higher-quality versions. 1168 1752
Equipment / Items
- Marauder’s Map — used with Fred for nighttime roaming through Hogwarts. 78
- Wand — used for defensive magic, stealth, combat practice, and product demonstrations. 76 870 1224
- Communication Bookmark — a portable message device used by George and his allies for prompt group communication. 1168 1194
- Danger Alarm — receives and tests Albert’s portable warning device during protective-magic fieldwork. 869
- Flying Broom — used for Quidditch and later for evasive or disruptive operations. 170 1092
Relationships
- Fred Weasley — Twin brother, closest partner in pranks, Quidditch, magical-item development, and combat; George protects Fred’s confidence by hiding his earlier Patronus success. 37 746
- Albert Anderson — Dormmate, friend, mentor, business backer, and combat instructor. George relies on Albert’s judgment during crises and adopts many of his practical ideas. 148 870 1286
- Lee Jordan — Dormmate and frequent third member of George and Fred’s schemes; later a business partner in the Wizard Card and defensive-item ventures. 76 296 788
- Charlie Weasley — Older brother and Gryffindor Quidditch captain who accepts George as a reserve Beater. 37 70
- Ginny Weasley — Younger sister; George becomes concerned when Albert points out that she appears ill. 551
- Arthur and Molly Weasley — Parents; George seeks Albert’s help after they are captured and potentially sent to Azkaban. 1286 1287
- Angelina Johnson — Fellow Gryffindor and later Fred’s fiancée; George witnesses and supports the growing connection between the two. 174 1570
Story Role / Major Arcs
Hogwarts Pranks and Forbidden Forest Incident
George participates in nighttime roaming, experiments with Albert’s Disillusionment Charm, and helps conceive the “Headless Hat” prank concept. His and Fred’s later excursion into the Forbidden Forest ends with their rescue by Albert. 76 78 145 148
Wizard Card Project
George becomes one of Albert’s earliest Wizard Card collaborators. His poor results as a player stem from an impractical high-star-card strategy, but he remains involved in producing, discussing, and promoting the game. 173 174 193
Defence Training
Alongside Fred and Lee, George trains under Albert in practical Defence Against the Dark Arts, stealth, protective magic, and combat tactics. The group’s willingness to ambush Albert under agreed rules reflects George’s growing adaptability and battlefield awareness. 296 869 870
Anti-Umbridge Activities
George and Fred help form the Anti-Toad Alliance and escalate their resistance to Dolores Umbridge through public pranks and fireworks. Their refusal to follow her expected timetable allows them to evade her intended trap and disrupt Hogwarts openly. 1038 1041 1086 1092
Business and Defence Association Work
George helps turn the twins’ joke-item ambitions into a broader enterprise supported by Albert. During the war, the business expands into defensive products, while George also assists in managing and protecting the Defence Association’s refuge. 788 1120 1304
War Against Voldemort
George serves as a Secret-Keeper, helps coordinate the rescue of his parents, trains against Dark wizards, and joins combat operations at Hogwarts. He later accepts that war may demand harsher choices if his friends are to survive. 1286 1304 1384 1517
Trivia
- George’s Corporeal Patronus is a magpie, the same form as Fred’s. 746
- He initially believes his Wizard Card deck will become unbeatable once it reaches the tenth turn, despite repeatedly losing before reaching that point. 174
- George is hit by a Dark Curse that makes Chinese leeks grow from his ears. 231
- Albert describes George’s Animagus form as “very distinctive,” though the form itself is not identified. 1287