Albert
Days at HogwartsContents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Task Panel
- 6.2Spellcasting and Duelling
- 6.3Defensive Magic
- 6.4Ancient Runes and Alchemy
- 6.5Dark Magic
- 6.6Divination and Foresight
- 7Equipment and Creations
- 8Honors and Recognition
- 9Relationships
- 10Major Arcs
- 10.1Hogwarts Prodigy
- 10.2Wildsmith Inheritance and Professor Smith
- 10.3International Competitions
- 10.4Defence Association
- 10.5War Against Voldemort
- 10.6Postwar Avalon
- 11Notable Quotes
Biodata
| Feature | Details |
|---|---|
| Name | Albert Anderson (阿尔伯特) |
| Alias(es) | Charlatan Albert; Professor Anderson; “Bloody Mouth” 267 649 802 |
| Species/Race | Human wizard |
| Gender | Male |
| Affiliation | Gryffindor House; Hogwarts School of Witchcraft and Wizardry; Defence Association; Avalon 91 1304 1705 |
| Occupation/Role | Student; magical researcher and inventor; Defence Against the Dark Arts professor 802 1571 |
| Status | Alive 1823 |
| First Appearance | Chapter 1: Owl Post |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| English Proficiency — Level 3 | 1 | Albert’s first known Panel skill; he spent several years raising it to a level comparable to an average English teacher’s. |
| Wizarding Bloodline — Level 1 | 7 | Raised with a Skill Point after discovering the skill at Level 0; his Magical Power and speed of learning magic improved. |
| Alchemy — Level 2 | 131 | Reached after brewing Developing Potion and creating moving magical photographs; revealed that his practical understanding exceeded his theoretical foundation. |
| Wizarding Bloodline — Levels 3–4 | 183 | Quest rewards raised his Bloodline to Level 3, then Level 4, significantly increasing Magical Power and enabling early signs of nonverbal casting. |
| Runes — Level 3 / Amulet skill acquired | 248 | Level 3 Runes enabled the completion of Protective Bracelet 2.0; Albert recognized his bracelet work as a form of amulet-making. |
| Occlumency — Level 4 | 281 | Raised to protect his secrets against Professor Smith’s advanced Legilimency. |
| Wizarding Bloodline — Level 5 | 519 | Reached after taking Potential Potion; further increased his Magical Power, though he judged that greater spell mastery was still necessary. |
| Wizarding Bloodline — Level 6 (MAX) | 541 | Reached the system cap; enhanced his overall magic and lowered the threshold for Silent Spells and Wandless Magic. |
| Extraordinary Magic / Magical Genius acquired | 650 | Chosen from Tom Riddle’s skill list; Magical Genius greatly accelerated Albert’s learning and inspired new applications of spells. |
| Wandless Magic — Level 3 | 732 | Obtained through a task reward and rapidly improved; allowed reliable wandless casting of simpler spells. |
| Wizard rank — Level Four | 952 | Albert judged himself an elite Level Four wizard, above most duelling champions but below pinnacle figures such as Dumbledore and Voldemort. |
Background
Albert discovered the Task Panel at age seven. It assigns quests, grants experience and Skill Points, and allows him to raise or acquire skills. He initially planned to use its advantages for a Muggle career in finance, but his Hogwarts letter unlocked the “Wizarding Road” quest and introduced the Wizarding Bloodline skill. 1 2
At Hogwarts, Albert chose Gryffindor because he had already formed friendships with Fred and George Weasley and Lee Jordan. He quickly distinguished himself through academic ability, practical spellwork, and a willingness to pursue knowledge beyond the curriculum. His early studies led him to the Disillusionment Charm, Ancient Runes, alchemy, protective magic, and magical-item design. 91 129 131
Professor Bard Broad became one of Albert’s earliest mentors, introducing him to prominent rune scholars and encouraging his research. Albert’s ability to decipher ancient scripts and discuss them fluently earned recognition from established experts while he was still underage. 117 129 144
Albert was later selected as a possible inheritor of the Wildsmith surname. The inheritance concerned political influence and a legacy rather than an estate, and Broad’s circle judged Albert suitable because of both his talent and temperament. 350
Appearance
Albert is regarded as handsome and notably mature-looking for his age. He is well-proportioned and physically sturdy from regular training. 551 649 928
- Often wears glasses gifted by a friend; they make him appear more mature. 551
- Favours practical protective equipment when expecting danger, including Dragonhide robes during the Triwizard Tournament. 891
- Is frequently described by peers as calm, composed, and difficult to read. 823 838
Personality
Albert is ambitious, pragmatic, and intensely motivated by self-improvement. He treats knowledge, experience, connections, money, and reputation as tools that expand his freedom and ability to protect himself. He openly considers the process of becoming stronger addictive and uses even ordinary homework as an opportunity to gain experience. 183
He is cautious about personal danger and rarely acts without preparation, but his caution does not prevent him from taking calculated risks when the payoff is worthwhile. Albert prefers indirect solutions, planning, deception, and leverage over unnecessary confrontation. 649 960
Albert is protective of friends and family, often tutoring, advising, or equipping others for danger. However, he is also capable of manipulation and ruthless retaliation when he believes threats to his family or long-term plans must be removed. 802 1543 1798
He describes himself as “selfish, lazy, greedy, lustful, afraid of death” and scheming, while rejecting the idea that self-awareness makes him hypocritical. 1118
Abilities & Skills
Task Panel
Albert’s defining advantage is the mental Task Panel, which generates quests and converts their rewards into experience, Skill Points, skills, and other benefits. 1
- Raises learned skills through accumulated experience.
- Uses Skill Points to improve difficult skills that cannot be raised normally, including Wizarding Bloodline. 7
- Can receive specific spells or skills as quest rewards, including Unforgivable Curses, Charm Mastery, Magical Genius, and Wandless Magic. 316 650 732
- Skill advancement becomes increasingly costly at higher levels; Level 3 and above require substantial experience or Skill Points. 541
Spellcasting and Duelling
Albert is an exceptionally fast caster with high Magical Power, refined spellcasting technique, Silent Spell proficiency, and Wandless Magic. Professor Flitwick identifies these traits, along with Albert’s youth, as major combat advantages. 940
- Uses rapid spell chains to deny opponents time to cast or recover. 1195
- Can combine simple spells, Transfiguration, barriers, and terrain manipulation into effective combat sequences. 892 978
- Defeated numerous Dark wizards in the International Wizard Duelling Competition and faced Voldemort directly in its final. 978 985
- His greatest acknowledged weakness is limited combat experience compared with veteran duelists and battlefield veterans. 938 952
Defensive Magic
Albert places exceptional importance on protection, concealment, escape, and advance preparation.
- Casts Protego Totalum, an advanced all-direction protective barrier, and used it to shield himself and Fang from an Acromantula. 143 146
- Uses Shield Charms, Protective Barriers, Disillusionment Charms, Apparition, tracking countermeasures, and danger alarms. 869 978
- Developed practical combat methods around defensive barriers, including forcing opponents into stalemates before exploiting his stronger Magical Power. 943
- Protective magic is not absolute: powerful Dark Magic can bypass or weaken ordinary barriers. 940 1444
Ancient Runes and Alchemy
Albert is an unusually advanced Ancient Runes scholar and a capable alchemist and magical-item creator.
- Deciphered fragmented Runic Script without a dictionary and identified verses from Words of the Gods. 129
- Was recognized by rune experts as a young specialist and later consulted Dumbledore’s personal Ancient Runes notes. 143 869
- Creates enchanted items, including Protective Bracelets, amulets, communication devices, Wizard Cards, Magic Lamps, and Flying Ointment. 248 382 838
- Understands that lasting magical items require suitable materials, enchantment, and often runic reinforcement. 102
- His early defensive bracelets had limited durability and required continued refinement. 131 921
Dark Magic
Albert has mastered all three Unforgivable Curses and treats Dark Magic as dangerous knowledge that must be controlled rather than feared. 316 946
- Can use the Imperius Curse, Cruciatus Curse, and Avada Kedavra Curse. 316
- Mastered and demonstrated the Fiendfyre Curse, emphasizing that its danger lies in the difficulty of controlling it. 946
- Uses Dark Magic strategically during war, including Imperius-controlled enemy combatants and the Banshee’s Howl. 1543 1545
- Avoids indiscriminate use when it would create unnecessary risks, exposure, or loss of control. 946
Divination and Foresight
Albert is widely regarded as a reliable predictor of future events, although he repeatedly insists that prophecy is not omnipotent. 267 656
- Uses Divination, Felix Felicis, and careful planning to identify advantageous outcomes. 661 824
- Predicted major developments involving Harry Potter, Voldemort, Dumbledore, and the Ministry. 868 973 1213
- Uses predictions to prepare allies, stockpile resources, and avoid becoming trapped by events aimed at others. 675 1213
Equipment and Creations
- Redwood wand — suited to escape from danger and used as Albert’s primary magical focus. 146
- Protective Bracelet / amulets — defensive magical items developed through multiple prototypes. 204 248
- Marauder’s Map — used to avoid interruption during covert movement and meetings. 486
- Two-Way Mirrors — used for secure long-distance communication. 382 675
- Transfiguration Lizard Skin pouch — owner-locked storage pouch gifted by Hagrid. 281
- Time-Turner — received in place of Sirius Black’s bounty; used for study, research, and later covert operations. 801 1802
- Banshee’s Howl — a lethal sound-based item used to incapacitate Dark-wizard teams. 960 1545
- Elder Wand — left to Albert by Dumbledore and used against Voldemort. 1330 1513
Honors and Recognition
- Youngest International Wizard’s Chess Champion. 719
- Champion of the Magical School Potions Tournament. 727 728
- Recipient of the Barnabus Finkley Gold Award for Exceptional Spellcasting Technique. 829
- Recipient of the Pioneering Contribution Gold Award at the International Alchemy Conference for Flying Ointment. 838
- Triwizard Tournament champion and International Wizard Duelling champion. 1012
- Alternate member of the Wizengamot and former Wizengamot British Youth Representative. 868 993
Relationships
- Isobel McDougal — Albert’s girlfriend during his Hogwarts years and later his wife; his closest intellectual partner and most trusted confidante. 486 1135
- Katrina McDougal — Isobel’s sister; began as an academic rival and increasingly relied on Albert’s tutoring and duelling instruction. 272 1195
- Fred Weasley, George Weasley, and Lee Jordan — Albert’s Gryffindor roommates, closest school friends, business partners, and frequent trainees in defensive magic. 204 869 1119
- Bard Broad — former Defence Against the Dark Arts professor, mentor in Runes and advanced magic, and a long-term supporter of Albert’s competitive career. 117 821
- Albus Dumbledore — academic ally and wary collaborator; entrusted Albert with information on Horcruxes and lent him personal Runes research. 868 869
- Harry Potter — friend and occasional student; Albert offers tactical advice and later instructs Harry in Fiendfyre. 888 1450
- Nia Anderson — Albert’s younger sister, for whom he repeatedly plans gifts, protection, and long-term opportunities. 102 675
- Tom — Albert’s pet cat, kept away from Hogwarts during the Basilisk threat. 377 533
Major Arcs
Hogwarts Prodigy
Albert establishes himself as an exceptional student through published Transfiguration work, Ancient Runes research, alchemy experiments, and increasingly sophisticated magical items. His work on Protective Bracelets earns recognition from specialist alchemists. 143 258 382
Wildsmith Inheritance and Professor Smith
Albert becomes entangled in the Wildsmith inheritance selection and investigates Professor Smith’s motives. After surviving Smith’s attempt to control him with the Imperius Curse, Albert helps Isobel resolve the conflict and claims rewards that include Charm Mastery and the Cruciatus Curse. 311 316 350
International Competitions
Albert wins the Potions Championship after exposing its corruption, then claims the Barnabus Finkley Gold Award and the Pioneering Contribution Gold Award. He consistently uses competitions both to test himself and to gain experience, influence, and resources. 721 829 838
Defence Association
As Voldemort’s return destabilizes Britain, Albert helps create and guide the Defence Association. He trains students in practical defensive magic, establishes Safe Houses, develops self-defence products, and plans operations against Death Eaters. 1159 1167 1304
War Against Voldemort
Albert becomes a major strategist in the anti-Voldemort war, using deception, protective magic, Fiendfyre, controlled Dark wizards, and the Banshee’s Howl. He survives multiple direct confrontations with Voldemort and ultimately helps secure victory while prioritizing the safety of his own people. 1444 1529 1543 1545
Postwar Avalon
After the war, Albert helps build Avalon into a self-sustaining community supported by defensive training, industry, and the Witch Beauty Shop’s Potion Workshop. Though valued as its central figure, he intends Avalon to function without his permanent presence. 1705 1796
Notable Quotes
“I occasionally am a good person.” 655
“Watching myself gradually grow stronger and gain more power was an incredibly satisfying feeling.” 183
“I never like taking risks, and I never do anything without preparation.” 649