Holy Continent
Wizard AbelBiodata
| Feature | Details |
|---|---|
| Name | Holy Continent |
| Alias(es) | 圣大陆 (Shèng Dàlù) |
| Occupation / Role | Sub-continent; Abel's homeland and later private territory |
| Affiliation | Abel, following an agreement with the Central Continent Wizard Guild 1397 1398 |
| Status | Active; its Super Teleportation Arrays are restricted under Abel's authority 1400 |
| First Appearance | Forging Armor 72 |
Geography and Settlements
The Holy Continent is separated from the Central Continent by vast oceans guarded by dragons and inhabited by powerful sea beasts. Even Legendary-level individuals rarely cross the deep sea, as high-level sea beasts treat their auras as territorial intrusions. 846 1057
| Location | Description |
|---|---|
| Liante City | Site of the Holy Continent Wizard Guild and its control Spirit. Its Spirit governs the continent-wide teleportation-array network after Abel takes ownership. 1398 1399 |
| Hari Castle | The Hari Family's home and a major base of Abel's power. Babala's underground roots can turn the castle into a magic-free zone. 826 |
| Anyost City | Elven city defended by the Elf Guardian Wall, a barrier of hundred-meter-tall trees. Its purple walls are made from Purple Radiance Stone. 245 |
| Kingdom of Saint Ellis | Abel's human empire and the continent's dominant human power before the full handover of the Holy Continent. 1128 1342 |
| Orc Empire | Orc-controlled territory and a longstanding enemy of human powers on the continent. 818 1399 |
Population and Culture
The Holy Continent is home to humans, elves, dwarves, orcs, and the Dragon race. Its racial structure resembles that of the Lan Continent, with humans and orcs possessing a history of prolonged conflict. 843 1056 1399
Knights remain central to the continent's military culture and equipment economy. This distinguishes the Holy Continent from the Central Continent, where the Knight profession has largely declined and is associated with the Outer Heavenly Demons. 848 1286
- Knowledge is closely guarded by noble lineages, while parchment and books are valuable and difficult to produce. 548
- Civilization has remained largely stagnant over tens of thousands of years; plant-based paper is unknown despite its potential usefulness. 72
- Most ancient professional inheritances have been broken, leaving only fragments in fields such as forging and alchemy. 799
- Wizard equipment is scarce and generally weak, so a wizard's strength depends primarily on personal cultivation rather than equipment. 799
Government and Administration
Before Abel's acquisition, the Wizard Guild constrained political expansion across the Holy Continent. Its policy forbade any single empire from ruling an entire sub-continent, ensuring continued competition and the emergence of talent for the Guild. 1128 1398
After negotiating with the Central Continent Wizard Guild, Abel gained nominal ownership of the entire Holy Continent. He took control of Liante City's Spirit, ending the Central Continent Wizard Guild's ability to use the continent's Super Teleportation Arrays without permission. 1397 1398
Abel deliberately preserved the existing tripartite human political structure rather than unifying the continent. Restructuring the three empires and their noble hierarchies would create widespread instability, while the historical hostility between humans and orcs could not be resolved by decree. 1399 1450
Spirit Network
- Liante City Spirit — Controls Liante City's facilities and the Wizard Guild teleportation network across the Holy Continent. 1398
- Lan Spirit — Installed in the Kingdom of Saint Ellis to assist with imperial governance; later linked with the Liante City Spirit for continent-wide surveillance. 1132 1399
- War Command Spirit — Used by Abel to seize control of Liante City's Spirit. 1398
Super Teleportation Arrays
The Holy Continent possesses Super Teleportation Arrays connected to major local powers and the Central Continent. Such arrays require Wizard Guild approval to function and represent the authority of powerful organizations. 1112 1128
| Array holder | Later condition |
|---|---|
| Liante City Wizard Guild | Brought under Abel's control through Liante City's Spirit. 1398 |
| Elf royal family | Restricted by Abel during his takeover. 1400 |
| Dwarf royal family | Restricted by Abel during his takeover. 1400 |
| Orc Empire | Restricted due to Abel's hostile relationship with the Orc Empire. 1400 |
| Dragon race | Remains effectively exclusive to dragons. 1400 |
| Hari Castle | Constructed by Abel as his personal connection to the continent. 1400 |
By severing outside connections, Abel prevents powerful Central Continent individuals from entering the Holy Continent without his approval. 1400 1461
History
The Holy Continent endured a severe food crisis caused by reduced crop yields. Grain shortages weakened states, intensified human warfare, and allowed organizations such as the Assassin Guild to target nobles it would ordinarily avoid. 808 818
Abel's rise transformed the Kingdom of Saint Ellis into the continent's strongest human state. His resources, Knight legions, Sky Ships, and personal strength gave the empire overwhelming military influence, though the Wizard Guild prevented it from conquering the entire continent. 818 845 1128
When Abel departed for the Central Continent, the six Great Dragons publicly declared the Kingdom of Saint Ellis to be under Dragon race protection, forcing the Kingdoms of Saint Port and Saint Alvo to retreat from their border provocation. 845
Abel later returned as a Rule Wizard, bringing extensive cultivation resources from the Lan Continent to support loyal wizards and the Hari Family. His advancement made him the strongest known Professional originating from the Holy Continent. 1128 1131 1134
Following Abel's later agreement with the Wizard Guild, the Holy Continent became his territory. He assumed authority over Liante City, its Spirit, and the teleportation network, while allowing residents and former Wizard Guild personnel to either serve him or return to the Central Continent. 1397 1398
Major Developments
- Food shortage and human conflict — Reduced crop yields destabilize the continent, causing warfare among human powers and allowing the Assassin Guild to expand its targets. 808 818
- Rise of the Kingdom of Saint Ellis — Abel establishes a powerful empire supported by superior food supplies, potions, Knight training, and Sky Ships. 818 845
- Abel's departure — Abel leaves through Liante City's Super Teleportation Array; the Dragon race declares protection over his empire. 845
- Lan Spirit installation — Abel places Lan Spirit in the Kingdom of Saint Ellis to assist with imperial administration. 1132 1133
- Wizard Guild handover — The Central Continent Wizard Guild recognizes Abel's claim to the Holy Continent. 1397 1398
- Teleportation lockdown — Abel restricts the continent's Super Teleportation Arrays to protect it from outside interference. 1400
- Mass migration — Abel secretly transfers one hundred million followers from God's Country to the Holy Continent, including many Holy Knights. 1450
- Blacksmithing development — Blacksmiths among the transferred population introduce Dark World-style techniques, including the forging of Gold Quality equipment. 1461
Relationships
- Abel — Native son, Emperor of the Kingdom of Saint Ellis, and eventual owner of the Holy Continent. He considers it his home despite its limited value to Central Continent powers. 1342 1397 1398
- Wizard Guild — Former administrator of the continent's teleportation network and political balance; relinquishes the Holy Continent to Abel following their agreement. 1128 1397 1398
- Kingdom of Saint Ellis — Abel's empire and the primary human power benefiting from his resources and protection. 1128 1133
- Dragon race — Protects the Kingdom of Saint Ellis after Abel's departure and maintains its own Super Teleportation Array on the continent. 845 1400
- Elf race — Maintains Anyost City and remains connected to the Central Continent Elf royal family; Abel's aid previously prevented food shortages there. 245 1399
- Orc Empire — Historic adversary of human powers and excluded from unrestricted Super Teleportation Array access after Abel's takeover. 818 1400