Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Ranger and Hunter Training
- 6.2Marksmanship and Gunslinging
- 6.3Spirit Card Combat
- 6.4Leadership and Training
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Exchange Student and Vana City Defense
- 9.2Early Adventuring
- 9.3Stormreach Bay Security Bureau
- 9.4Spirit King Tournament
- 9.5Eclipse Harbor and the Ranger Organization
- 10Notable Quotes
- 11Trivia
Biodata
| Feature | Details |
|---|---|
| Name | Lisana |
| Gender | Female |
| Affiliation | Tower of the Artificer–Druid Academy exchange program; Stormreach Bay Security Bureau; later a Ranger organization in Eclipse Harbor 100 270 369 |
| Occupation / Role | Ranger; Hunter subclass; firearms specialist; Security Bureau head and Ranger-team leader 117 270 381 |
| Status | Active 420 |
| First Appearance | Chapter 87 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Level 2 Ranger | 87 | Returns from studying the Ranger profession with her parents, wearing leather armor and rare gear. |
| Level 3 Ranger | 117 | Gains a level after enduring the sewer expedition and accumulating Spirituality; subsequently completes the training for her Hunter subclass traits. |
| Level 8 Ranger | 241 | Is identified as an 8th-level Ranger while gathering news about Karl’s disappearance near Lone Mountain. |
| Ranger, over Level 10 | 420 | Effortlessly performs a swallow dive to catch a thrown apple and prepares for the second Spirit King Tournament. |
Background / History
Lisana grew up alongside Karl and treats him as an older brother. As a child, she followed him closely; after training with her Ranger parents, she became a Ranger and quickly developed confidence in her combat ability. She was initially proud of reaching Level 2, only for Karl to reveal that his own levels were higher. 87
She joined the Tower of the Artificer and Druid Academy exchange program with other Rangers, intending to study Artillery Mage as a supplementary profession. Her enrollment was difficult enough that she nearly lost her place, and she reportedly earned her qualification by almost making an instructor’s animal companion bald. 92 100
Although naturally talented with firearms, Lisana struggled with Artificer theory and mechanical drawing. Karl pushed her to create her first proper firearm blueprint and later helped the Rangers address their lack of foundational Artificer knowledge. By the end of the semester, she had only a superficial understanding of basic Artificer class and subclass characteristics. 102 125 179
Appearance
Lisana is a chestnut-haired Ranger who favors practical combat gear, progressing from leather armor to a form-fitting, mechanical-looking armor suit. She is lightly tanned and is frequently described as energetic and expressive. 87 235 264 372
- Wears leather armor as a newly trained Ranger. 87
- Later uses a mechanical-textured fitted armor suit and carries a folded mortar-like device on her lower back. 264
- Has chestnut hair. 372
- Is often associated with firearms, a sniper rifle, revolvers, and Garuru’s mounted weapons. 117 354
Personality
Lisana is lively, excitable, and highly expressive. She eagerly seeks practical adventure over classroom study, boasts when praised, and readily acts cute or sulks to get Karl’s help. 109 115 279
Her enthusiasm is paired with genuine resolve. She perseveres through unpleasant or frightening situations, including the sewers, demanding coursework, and difficult Spirit Card matches. When her strategies fail, she can become upset, but accepts sound advice and continues improving. 117 130 308 372
She prefers direct, passionate competition to overly technical playstyles. After losing the first Spirit King Tournament to Tumm, she acknowledged that his understanding of the game surpassed hers, while still finding his style lacking in “passion.” 372
Abilities & Skills
Ranger and Hunter Training
Lisana is a Ranger whose Hunter subclass emphasizes offensive power. She is comfortable pursuing beasts, undertaking adventurer quests, and operating in combat environments. 117 134
- Advanced to Level 3 through Spirituality accumulation during a sewer expedition. 117
- Completed Hunter subclass trait training after reaching Level 3. 117
- Used Hunter and Gunslinger skills to evade Eclipse Harbor security officers during her escape. 364
- Took command of forces defending a floating island against Sky Pirates. 381
Marksmanship and Gunslinging
Lisana’s defining combat talent is exceptional accuracy with firearms. Karl found that her shots dealt more damage than his when testing her custom revolvers. 117
- Destroyed an enemy buff item at extreme range during Vana City’s defense. 109
- Headshotted a Rage Rat immediately after vomiting in the sewers. 117
- Can rapidly switch revolver cylinders and perform flashy handling techniques. 118
- Killed a fleeing Half-Nightmare Spirit with her revolvers despite being described as inexperienced. 312
- Shot a Level 10 Sky Pirate leader in the chest, severely damaging his spine. 354
- Can form and fire a Force Ballista hand cannon using magic power. 364
Spirit Card Combat
Lisana is a prominent Spirit Card player whose deck centers on the machine spirit Steel Garuru. She advanced directly through the first selection group and ultimately placed second in the first Spirit King Tournament. 298 313 372
- Condensed the metallic wolf-shaped Steel Garuru Spirit from materials and a Spirit Card. 283
- Uses Absolute Zero Cannon to freeze opposing spirits. 298
- Countered Kasha’s Heat Metal card with the Equipment Card Repair, then used Absolute Freeze Gas to finish the match. 299
- Received the Angewomon Spirit Card as runner-up, but gave it to Kasha because she could not use it. 372
- Received an unspecified epic-level upgrade before the second tournament. 420
Leadership and Training
Lisana became responsible for the Stormreach Bay Security Bureau and its inexperienced recruits. Though frustrated by their poor shooting, she continued their firearms and physical training. 264 270
- Was entrusted with arranging Eldren Rangers for Security Bureau work. 264
- Continued maintaining order in Stormreach Bay’s troubled Zone 6. 296
- Sought to establish a Ranger organization in Eclipse Harbor dedicated to justice. 369
- Led Eaglefolk, Kenku recruits, and allied Rangers in resistance against Sky Pirates. 381 395
Equipment / Weapons / Items
- [You Will Die 8000] — A powerful firearm made by Karl; Lisana used it in Vana City’s defense and credited him when questioned about it. 109
- Sniper rifle — Crafted by Karl after Lisana completed her first official firearm design blueprint. 102
- Custom revolvers — A pair fitted with Rapid Fire Weapon Runes; detachable cylinders connect to an Illyra Quiver and support multiple ammunition types. 117 118
- Steel Garuru / Garuru — A metallic wolf Spirit and artificial life servant with a back-mounted cannon, an ultimate crossbow, and 72 solid-nitrogen grenade launchers. It can transform into an aerial vehicle capable of carrying Lisana, Axi, and Lauren. 283 354 365
- Portable Spirit manifestation device — An arm-mounted device given by Karl that can summon real Spirits without other equipment and without reduced attack effects. 399
Relationships
- Karl Aris — Her adoptive/childhood older brother figure, firearm maker, mentor, and frequent target of her charm offensives; they share a teasing sibling-like bond. 102 279 399
- Hopp — A sisterly, protective companion who comforts Lisana when she is distressed; Lisana is disappointed that Hopp’s mechanical body does not perfectly replicate her original physique. 117 381
- Nia — Close sisterly friend and fellow student; Nia comforts Lisana over academic struggles and supports her projects. 125 129
- Mithris — Friend and collaborator in Stormreach Bay; together they planned the Spirit King Tournament, though they favor very different solutions to political problems. 235 286
- Joanna — Entrusted Lisana with Security Bureau responsibilities, including the deployment of Eldren Ranger troops. 264
- Elise — Spirit Card mentor who offers advice after Lisana loses a match and helps improve her deck. 308
- Axi and Lauren — Psionic companions who fight alongside Lisana in Eclipse Harbor and against Sky Pirates. 354 364
- Tina — A younger subordinate assigned to Lisana’s Ranger squad; Lisana immediately embraces the role of “big sister.” 371
Story Role / Major Arcs
Exchange Student and Vana City Defense
As an Artificer Tower exchange student, Lisana pursues Artillery Mage knowledge and begins learning mechanical design. Karl crafts her a sniper rifle, allowing her to demonstrate the long-range accuracy that helps defend Vana City from the Emerald Claws. 100 102 109
Early Adventuring
Lisana joins Karl and Hopp for Adventurer’s Guild work, including a sewer-cleaning mission. Despite being disgusted by the sewers and doubting her suitability for adventuring, she reaches Level 3 and completes her Hunter training. 116 117
Stormreach Bay Security Bureau
After Mithris leaves the post, Joanna places Lisana in charge of Security Bureau affairs. Lisana oversees Ranger deployment, trains recruits, and helps prevent Zone 6 from becoming a haven for major criminals. 264 270 296
Spirit King Tournament
Lisana helps Mithris organize the first Spirit King Tournament and competes with Steel Garuru. She defeats Kasha through adaptive card play, advances to the second round, and finishes as runner-up to Tumm. 285 299 313 372
Eclipse Harbor and the Ranger Organization
Lisana, Axi, and Lauren flee Eclipse Harbor after corrupt security officers target them. During their escape, Lisana uses Garuru and Force Ballista fire against pursuing Sky Pirates. She later forms a Ranger organization in Eclipse Harbor and leads its forces against Sky Pirate attacks. 364 365 369 381
Notable Quotes
“Brother~, make me a new one! I'm the most talented shooter in our team!” 102
“Absolute Zero Cannon!” 298
“Garuru! Arctic Freeze Breath!” 354
Trivia
- Lisana chose a dormitory directly next to Karl’s. 102
- She considers revolvers more useful than spells. 117
- Her preferred Spirit Card ideals are “friendship, effort, and victory.” 372
- She is skilled enough at acting cute that Karl recognizes it as a deliberate tactic, especially when she wants something from him. 279 286