Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Personality
- 5Abilities & Skills
- 5.1Dual-Blade Melee Combat
- 5.2Vital-Strike Skills
- 5.3Mobility
- 5.4Ultimate Skills
- 5.5Bloodline and Regeneration
- 5.6Wolverine Transformation
- 5.7Divine Equipment Skills
- 5.8Force and Lightsaber Training
- 5.9Divine Domains
- 5.10Power of Faith
- 6Equipment / Weapons / Items
- 7Relationships
- 8Story Role / Major Arcs
- 8.1Beginner Trial
- 8.2Contractor Growth and Gladiator Battles
- 8.3Blood and Sand and Roman Politics
- 8.4Reincarnator and Space War Era
- 8.5Norse and Divine Artifact Arc
- 8.6Jedi Training Arc
- 8.7Conqueror Preparation and Divine-Domain Breakthrough
- 8.8Earth's Cosmic Zerg Crisis
- 9Trivia
Biodata
| Feature | Value |
|---|---|
| Name | Kirk (柯克) |
| Gender | Male |
| Affiliation | Kirk's team; Earth Alliance |
| Occupation/Role | Contractor, team captain, later Reincarnator and Immortal |
| Status | Alive |
| First Appearance | 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Newbie | 1 | Enters Nightmare Space for a seven-day survival trial in a zombie-infested world. |
| Contractor (C) | 35 | Raises Strength to 14, Agility to 14, and Stamina to 15; Space upgrades his evaluation from C- to C. |
| Veteran | 350 | Identified as a veteran specializing in high-burst, high-speed dual-blade melee combat, with melee skills around level 15. |
| Reincarnator | 530 574 | Strength and Stamina reach 50, qualifying him for promotion; he is later confirmed to have been promoted and invests points beyond the 50-point cap. |
| Divine-domain expert | 967 971 | Masters the Time, Death, and Space Domains; his three condensed domains give him overwhelming advantages over other contractors. |
| Immortal / god | 1011 | Condenses Power of Faith from humanity's worship during Earth's crisis and becomes an Immortal. |
| Temporary intermediate-god power | 1016 | Burns his divine domain to repel the alien invasion, briefly raising his power to the intermediate-god realm at severe permanent cost. |
Background / History
Kirk begins as a timid, inexperienced otaku abruptly transported into Nightmare Space during a beginner trial set in a zombie apocalypse. Merle Dixon saves him and supplies him with a weapon, while Mori forces him to learn the discipline of silence, stealth, and survival. Kirk gradually earns the human faction's trust through defensive actions and receives equipment from Rick's group. 1 7 10
During the trial, Kirk develops a practical melee style around a dagger, footwork, defensive gear, and anti-walker titles. He later regards Mori's willingness to protect and teach him as the foundation of both his survival and his fighting spirit. 19 290
Rather than hoarding resources, Kirk invests heavily in skills, attributes, equipment, and dependable teammates. He considers Little Fatty a brother after Little Fatty risks his only medicine to save him, and later establishes team profit-sharing and growth-fund rules with Wang Han serving as quartermaster. 34 37 163
As his power grows, Kirk becomes a central figure in conflicts across multiple plot worlds. He protects Spartacus, earns Caesar's favor by returning recovered treasury gold, develops an independent North African power base, and negotiates with Octavian and the Roman gods from a position of strength. 69 453 510 525
Kirk eventually leads one of the Space's top five teams after the Space War. His later growth centers on comprehending domains, acquiring Divine Artifacts, and preparing for the Conqueror trial. 600 735 746
During Earth's alien crisis, global faith in Kirk and Wang Han allows him to condense Power of Faith and become an Immortal. He refuses evacuation, fights to protect humanity, and burns his divine domain to oppose the Cosmic Zerg invasion. 1011 1016
Personality
Kirk is initially fearful and socially awkward, particularly around women, but adapts quickly once placed under mortal pressure. His early caution develops into a combination of calculated risk-taking, battlefield improvisation, and persistence. 1 34 65
He prioritizes long-term allies over immediate profit. This is reflected in his support for Little Fatty, equitable team rules, and willingness to surrender other world rewards in exchange for keeping the Ring without damaging team unity. 37 163 735
In combat, Kirk is fierce and willing to trade injuries for decisive openings. His style began as an unsystematic fight for survival; training under Sir Rodrik and Master Yoda helps him recognize and refine its flaws. 290 302 751
Kirk can be politically shrewd and confrontational toward stronger powers. He bargains aggressively with Minerva, challenges the Roman gods' bloodline-based claims to his equipment, and refuses the God of the Universe's offer to retreat from Earth's defense. 459 525 1011
Abilities & Skills
Dual-Blade Melee Combat
Kirk's primary combat style uses dual weapons, high Agility, rapid attack chains, and vital-area strikes.
- His melee foundation includes Basic Small Blade Mastery, Basic Medium Blade Mastery, Basic Melee Combat, Basic Footwork Mastery, and Basic Physical Defense Mastery. 19 34
- He upgrades multiple basic skills to level 5, then later raises Basic Melee Combat Mastery, Basic Physical Defense Mastery, and Basic Medium Blade Mastery to level 10. 34 98
- By the Roman campaign, his close-combat skills average level 18; Queen Dido's Love and Wolverine's Claws further raise his melee skill levels. 515 510
- His early style relies on overwhelming speed and power, a weakness addressed through training with Sir Rodrik, Brienne, and Yoda. 302 303 751
Vital-Strike Skills
Kirk specializes in targeting throats, limbs, and other vulnerable points.
- Throat Cut — Advanced melee skill learned through plot-world experience; later reaches level 5 and gains a branch enhancement. 36 66
- Tendon Cut — Advanced skill learned at level 4; synergizes with Throat Cut and Mori's Hand-Cutting Blade by targeting limbs and the head. 66
- His titles and equipment can further amplify damage against specific enemy types, including walkers and vampires. 19 211 226
Mobility
Kirk uses speed to enter, exit, or dominate close combat.
- Sprint — Obtained from Crusoe; offers low-cost charging mobility, though it can be punished if used predictably. 66
- Teleport — Supported by a deep-blue Ring of Teleportation; its lengthy cooldown limits repeated use. 65 108
- Whirlwind — Enables movement at three times his normal speed, allowing him to overrun enemy formations. 180
- His equipment, dual-wielding bonuses, and leveled Footwork Mastery can raise his attack speed to extreme levels. 126
Ultimate Skills
Kirk develops a set of high-level combat techniques that cannot be improved through ordinary Space purchases.
- Ultimate Impact — A combo skill whose attack speed increases by 3% per hit with no stated upper limit; at level 6, its combo bonus reaches 6% per hit and its final strike gains damage based on the preceding combo. 601 642 893
- Ultimate Dominance — Creates an Overlord Body State; at level 7 it lasts 30 seconds, raises defense by 110%, grants immunity to vital-spot damage, and substantially increases stagger resistance. 893
- Ultimate Crush — Scales damage from the Strength difference between Kirk and his target; reaches level 6 through training. 893
Bloodline and Regeneration
Kirk possesses the King of Aliens / Alien Queen bloodline, granting exceptional endurance, regeneration, and group-combat potential.
- The bloodline supports rapid health recovery and sustained combat despite severe injuries. 620 929
- It enhances his killing instinct and can manifest the phantom of a King of Aliens during battle. 625
- Its regenerative capacity is powerful but remains inferior to that of the true Alien Queen. 834
- Kirk must actively resist the Alien Queen's influence to retain his mind and control of the bloodline. 849
Wolverine Transformation
Upgrading Wolverine's Wolf Claws to level 11 unlocks a werewolf transformation branch.
- Effective use requires Basic Xenomorphic Weapon Mastery. 433
- In Wolverine form, Kirk becomes a brutal frontline fighter with enhanced mobility, resilience, and claw-based close combat. 488 491
- He can summon three ancient Wolverines after accumulating enough kills. 625
Divine Equipment Skills
Kirk's Gift of the Major God set provides major attribute boosts and divine abilities.
- Absolution of the Dawn Goddess — Projects Roman gods and the Goddess of Dawn to disrupt enemy morale; its stronger form can inflict unavoidable dizziness, reduce enemy health and defense, and strike an area of 25m × 25m. 158 449
- Wrath of the God of War — Team-wide buff from Mars that increases attributes, attack speed, damage, critical-hit rate, and physical-defense penetration. 468 491
- God of Hunting — Used to slow the Roman First Legion. 449
- The completed twelve-piece set provides broad attribute bonuses, two skills per item, and multiple set effects. 531 735
Force and Lightsaber Training
Kirk studies Jedi techniques in the Star Wars world.
- Basic Force Mastery — A hidden skill that can only be improved through meditation and comprehension rather than survival points. 752
- He later wields the Sith's Revenge Sword, allowing his Basic Force Mastery and Basic Dark Force Mastery to reach level 17 while equipped. 808
- Despite his equipment and skill set, he cannot defeat Master Yoda in a direct duel; Yoda's training helps Kirk refine both his martial arts and inner discipline. 749 751
Divine Domains
Kirk comprehends and combines the domains of Time, Death, and Space.
- Time Domain — Slows enemies, disrupts aging and vitality, and originates from Odin's runes of Past, Present, and Future. 849 1013
- Death Domain — Developed through near-death combat and Death Power; later fused with his Time Domain. 903 928
- Space Domain — Gained through the Death God's Invisibility Cloak and incorporated into Kirk's three-domain mastery. 967
- Supreme Divine Domain — Combines his domains to suppress enemies and empower his God Warriors. 969 981
Power of Faith
Kirk becomes an Immortal through faith generated by Earth's population during the Cosmic Zerg crisis.
- Global belief in his heroism is converted into Power of Faith. 1011
- He uses it for large-scale divine arts, including freezing Zerg and forging an enormous divine lightsaber. 1011 1015
- His highest-output divine combinations rapidly consume the available Power of Faith. 1013
- Burning his divine domain grants a brief increase to intermediate-god power but permanently harms his realm. 1016
Equipment / Weapons / Items
- Mori's Hand-Cutting Blade — Weapon used in Kirk's assassination-style vital strikes; delivers the critical hit that kills Crusoe. 65 66
- Wolverine's Claws / Wolverine's Wolf Claws — Gold plot weapons upgraded to level 11; unlock werewolf transformation. 433 515
- Cupid's Desire and Glory of the God of War — Deep Green weapons drawn from the Gift of the Major God set; strengthen one another. 86
- Queen Dido's Love — Plot equipment that raises all melee skills; later upgraded from +1 to +3 skill levels. 61 510
- Veronisia's Lucky Bracelet — Silver plot equipment with a powerful life-saving skill. 69
- Ring of Teleportation — Deep-blue ring that grants teleportation. 65
- Ring — High-grade Divine Artifact with six skills, including the summoning abilities Imprisoned, Ringwraith, and Demon. 735
- Sith's Revenge Sword — Dark-red lightsaber that enhances Kirk's Force and Dark Force mastery. 808
- Death God's Invisibility Cloak — Divine Artifact selected by Kirk; grants the power of Space. 967
- Valkyrie Brunhilde's Soul Summoning Stone — Summoning artifact upgraded with major rewards to improve summoning duration, cost, and capability. 530
- Pharaoh's Golden Coffin — S-class item obtained after annexing Syria. 524
Relationships
- Mori — Early protector and combat influence; teaches Kirk survival discipline and inspires his fearless, injury-trading fighting style. 1 290
- Merle Dixon — Violently awakens Kirk in his first trial, then saves him and provides a weapon. 1
- Little Fatty — Kirk's teammate and trusted brother; Kirk supports his growth through equipment, loans, and team funds. 37 163
- Wang Han — Teammate, quartermaster, illusion specialist, and lover; they share leadership decisions and support each other's growth. 163 735 1016
- Illyria — Kirk's lover from the Blood and Sand world; later advises him on Roman divine blessings. 86 468
- Brunhilde / Valkyrie — Ally and major emotional motivation; Kirk seeks to save her and later strengthens her divine power through worship and temples. 623 694
- Spartacus — Ally Kirk chooses to protect from One-Eyed Dragon's scheme; later fights alongside him. 69 869
- Sir Rodrik — Martial mentor who identifies the weaknesses in Kirk's unsystematic fighting style and trains him. 290 302
- Master Yoda — Jedi mentor whose sparring and training teach Kirk Force fundamentals, meditation, and martial refinement. 748 751
- Cleopatra — Political ally and lover; rules Egypt while supporting Kirk's military campaigns. 505 521
- Octavian — Strategic ally after Kirk agrees to help him defeat Antony in exchange for peace in North Africa. 525
- God of the Universe — Repeatedly tests and advises Kirk; becomes frustrated when Kirk refuses to abandon Earth. 892 1011
Story Role / Major Arcs
Beginner Trial
Kirk survives a seven-day zombie-apocalypse trial, transitions from frightened newcomer to capable survivor, and gains the foundation of his close-combat build. 1 19
Contractor Growth and Gladiator Battles
He spends heavily to strengthen his skills and attributes, defeats Crusoe through a concealed-dagger ambush, and builds a reputation through gladiator combat. 34 35 65
Blood and Sand and Roman Politics
Kirk protects Spartacus, collects pieces of the Gift of the Major God set, earns Caesar's recognition, and establishes influence across North Africa. 69 453 510
Reincarnator and Space War Era
After reaching Reincarnator status, Kirk leads a powerful team through the Space War, develops advanced equipment and summoning resources, and becomes one of the Space's prominent team leaders. 530 574 600
Norse and Divine Artifact Arc
Kirk fights through Norse-related worlds, seeks Valkyrie's safety, defeats Garm with Ultimate Impact, and gains a Divine Status Fragment. 623 625 642
Jedi Training Arc
Kirk enters the Star Wars world, challenges Master Yoda, learns Force fundamentals, develops Dark Force capability, and gains lightsaber combat experience. 748 752 808
Conqueror Preparation and Divine-Domain Breakthrough
Kirk raises his attributes and Ultimate Skills, undergoes trials tied to the Death's Three Sacred Artifacts, and completes his Time, Death, and Space Domains. 893 903 967
Earth's Cosmic Zerg Crisis
Kirk becomes a public symbol of resistance during the alien invasion, gains Power of Faith, ascends as an Immortal, and risks his divine domain to protect Earth. 1011 1016
Trivia
- Kirk begins with Contractor No. 4444. 66
- His first major combat identity is built around anti-walker equipment and titles, including Walker King and Enemy of Walkers. 19
- He initially sees firearms as the image of a “cool” protagonist and repeatedly questions Mori about them. 3
- Kirk's team gives him the Ring because its summoning skills synergize with his summoning abilities and Brunhilde's Soul Summoning Domain. 735