Contents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Magic Sensitivity and Spellcasting
- 6.2Control System Magic
- 6.3Legilimency and Occlumency
- 6.4Runeology and Alchemy
- 6.5Lightning Magic
- 6.6Reconnaissance and Tactical Command
- 7Equipment & Alchemical Tools
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Early Hogwarts Years
- 9.2Battle Hero
- 9.3Alchemical Expansion and the Silver Spear
- 9.4German Campaign
- 9.5Professor and Mentor
- 9.6Voldemort and the Deathly Hallows
- 10Notable Quotes
- 11Trivia
Biodata
| Feature | Information |
|---|---|
| Name | Anduin Wilson (安度因) |
| Alias(es) | “Battle Hero”; “Slytherin Ghost” 181 209 |
| Species/Race | Human wizard |
| Gender | Male |
| Affiliation | Hogwarts School of Witchcraft and Wizardry — Slytherin House; Silver Flash Merchant |
| Occupation/Role | Alchemist, combatant, researcher, Slytherin prefect, later Hogwarts professor |
| Status | Active 830 |
| First Appearance | Chapter 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Latent magic control | 1–2 | Initially calls his magic a “superpower.” Meditation and martial-arts stillness improve his control; after more than a year, he can keep an object aloft for nearly forty minutes. 1 2 |
| Foundational spellcasting | 8–11 | Begins formal wand use with the Levitation Charm, then learns practical and defensive spells. Develops a mobile Impediment Jinx Shield and precise invisible barriers. 8 9 11 |
| Extraordinary Levitation Charm | 45 | Achieves a breakthrough in magic control, manipulating snowflakes and air within a range and levitating himself without alchemical equipment. 45 |
| Mind arts proficiency | 65, 108 | Casts Legilimency successfully on his first attempt through the Mind’s Eye Method; later masters Occlumency. 65 108 |
| Runeology and alchemical development | 86–114 | Professor Bones identifies his exceptional magic sensitivity and guides his study of runes, spell optimization, and alchemical-tool crafting. 86 98 114 |
| Desolate Lightning | 206–207 | Analyzes an Original Lightning Magic Script preserved in the Dark Brush and derives Desolate Lightning, whose voltage is five times ordinary lightning at equal magic-power output. 206 207 |
| Lightning-tempered body and Apparition | 424 | Lightning tempering greatly improves his spell strength, physical ability, reactions, and Apparition control; his short-range Apparition begins producing electrical afterimages. 424 461 |
| Overload | 568 | Channels Desolate Lightning through his body to enhance speed, strength, perception, spell power, and casting efficiency. The state consumes immense magic power and lasts roughly five minutes with his then-current reserves. 568 |
| Control System mastery | 609 | Rapidly learns the Gravity Spell due to his prior specialization in Control System magic. 609 |
| Level 5 Desolate Lightning | 698 | Can convert Thor’s natural lightning into highly compatible magic power through his Level 5 Desolate Lightning, though using external energy still damages his body. 698 |
Background
Anduin retains the instincts and memories of a past life in the military, including a passion for martial arts. As a nine-year-old at an orphanage, he uses superior combat will to unite the other children and guide them in a small business. He privately trains his unusual object-moving ability through exercise, meditation, and martial arts. 1
An owl later delivers his Hogwarts letter to Allens Church Welfare Institute, where he is addressed as “Mr. Anduin Wilson.” He quickly recognizes that his supposed “mind power” is magic and approaches the revelation of the wizarding world with curiosity rather than panic. 2
The Sorting Hat places him in Slytherin, surprising Charles, Vivian, and Professor McGonagall. Anduin treats the placement pragmatically, immediately assessing the House’s internal factions and potential Death Eater connections. 20
Appearance
During his early Hogwarts years, Anduin is described as a well-dressed young gentleman despite standing only about 1.5 metres tall. 52
- Short dark hair after his rise to public fame. 207
- Black pupils that later develop faint silver rings following lightning tempering. 423
- Eye contact after his transformation can cause a subtle paralyzing discomfort. 423
- Commonly wears a monocle, later upgraded with rune-identification and tracking functions. 207 354
Personality
Anduin is disciplined, analytical, and intensely self-protective. His military background leads him to evaluate magic, research, and even academic theories according to their tactical value. He organizes spells into systems, tests ideas through data, and continually refines his equipment rather than relying on a single advantage. 29 30 139
He maintains a calm, polite, and modest public image, especially when dealing with the Ministry, professors, and the Order of Merlin. Privately, he recognizes that this “righteous” persona can be calculated or misleading, and he resents being interpreted as purely noble. 181 388
Anduin can be patient and attentive as a tutor, particularly with students who sincerely seek improvement. However, he is ruthless toward enemies and those who threaten people he considers his own; after defeating Yaxley’s faction, he coerces the group into obedience and protection payments. 136 273
He is concerned by his own growing emotional detachment. His interest in Harry’s protection charm partly stems from wanting to understand emotion-based magic and preserve his own humanity. 660
Abilities & Skills
Magic Sensitivity and Spellcasting
Anduin possesses unusually high magic sensitivity, control, magic-power intensity, and reserves for his age. His control allows him to cast silently and without a wand in circumstances where most students require standard incantations and wand movements. 10 23 86
- Casts the Levitation Charm wandlessly and without an incantation. 23
- Uses multiple spells simultaneously through Finkley Spellcasting Method techniques; Professor Flitwick observes him release ten spells in a single sequence. 199
- Combines spellcasting techniques such as Concealed Spellcasting, Ground-hugging Charm movement, and multi-spell casting in duels. 199
- Teaches spell proficiency through five levels: Novice, Proficient, Instinct, Extraordinary, and Master. 30 639
Control System Magic
Anduin classifies magic according to seven systems based on their base magical scripts, with Control System spells forming a central part of his combat style. 139
- Uses the Obstacle Charm to create barriers, shields, traps, and midair footholds. 11 198
- Forms a moving Impediment Jinx Shield around his wand for close-range protection. 11
- Creates aerial movement routes by repeatedly casting Obstacle Charms beneath his feet. 198
- Learns the Gravity Spell with unusual ease due to his Control System foundation. 609
Legilimency and Occlumency
Anduin’s meditative discipline makes him exceptionally suited to mind magic.
- Uses the Mind’s Eye Method, visualizing himself as a black hole to perform Legilimency. 65
- Applies Legilimency to judge Hog’s sincerity and probe dangerous magical items. 229 754
- Uses Occlumency to shield his mind against the Resurrection Stone Horcrux’s malicious influence. 754
- Can employ a fear-inducing gaze and Fear Spell to intimidate opponents. 255 405
Runeology and Alchemy
Anduin is an inventor and rune researcher mentored by Professor Edgar Bones. He studies magical scripts, spell optimization, enchantment, and scalable alchemical production. 86 98
- Develops and optimizes spells through rune analysis, including sound-wave and echo-based research. 71 98
- Creates practical enchantments using runes such as Haste, Strengthening, Silent, and Reactive effects. 98
- Builds a Magic Lathe capable of relatively stable mass production of alchemical tools. 301
- Develops the Wilson Training Method, which defines, quantifies, and trains magic sensitivity. 616
- Produces Silver Flash Amulets that display a student’s attributes and spellcasting ability. 637 639
Lightning Magic
After studying the Original Lightning Magic Script, Anduin develops lightning into his signature magical discipline. 206 207
- Desolate Lightning — A derivative spell based on a Thunderbird’s final memories; produces five times the voltage of ordinary lightning at equivalent output. 206 207
- Cluster Lightning — A destructive lightning technique used against werewolves and skilled masked opponents. 219 345
- Electronic Vortex — Shapes lightning into a whip for close-quarters combat. 368
- God Annihilation Slash — Releases repeated bursts of extreme lightning that reduce enhanced werewolves to ash-like remains. 221
- Overload — Channels Desolate Lightning through his body, raising physical and magical performance at a severe magic-power cost. 568
Reconnaissance and Tactical Command
Anduin approaches conflict through surveillance, preparation, terrain control, and layered contingencies.
- Remotely controls ravens for reconnaissance, infiltration, and information gathering. 155 156
- Uses monitoring devices, anti-tracking procedures, disguises, and alchemical interference equipment. 331 347 810
- Directs operations against the Silver Spear while coordinating Shalltear, Hog, Andre, and allied forces. 504 563
- Can assess opponents’ tactics and weaknesses quickly in live combat. 133 344
Equipment & Alchemical Tools
- Dark Brush — His wand; absorbs the Original Lightning Magic Script and serves as the basis for his Desolate Lightning research. 206 207
- An Mie — A sword forged by Anduin and later strengthened through absorbed life energy and bloodline materials. 424 450 606
- Phase Boots — Rune-engraved boots that improve speed and terrain traversal. 114
- Protection Ring — A defensive alchemical tool used during his battle against five Death Eaters. 171
- Lincoln Orb — A floating metal sphere capable of producing Shield Charms to intercept attacks. 345
- Disguise Mask / Faceless Mask — A skin-like disguise tool that can alter his face and later gives him access to the Thunderbird’s Silver Spear communications network. 293 450
- Monocle — A magical observation tool used for Echo Spell research and later enhanced with rune-identification functions. 98 354
- Magic Lathe — A production device for manufacturing alchemical tools at scale. 301
- Void Armor — Advanced armor designed to integrate the Deathly Hallows and channel complex magical experiments. 823
Relationships
- Mother Tries — Nun at Allens Church Welfare Institute; Anduin treats her respectfully and thanks her for meals. 2
- Tom — Leaky Cauldron proprietor who helps Anduin learn his earliest practical and defensive spells. 9
- Lily Potter — Protects him with a copper protective charm during an encounter with Death Eaters; later supports his rune studies. 13 62
- Sirius Black — Friend whom Anduin rescued years earlier; Sirius later gives him a Space Bag and is visited by Anduin in Azkaban. 65 199 406
- Charles McKinnon — Close friend and trainee; Anduin warns him of threats, teaches him martial conditioning, and helps develop his spellcasting. 18 98 148
- Vivian Bulstrode — Friend and frequent companion; assists him with social matters and publicizes his demanding training methods. 45 198
- Rubeus Hagrid — Friend and neighbor at Hogwarts; Anduin helps build a cabin beside Hagrid’s home and exchanges alchemical gifts with him. 67 114
- Edgar Bones — Runeology mentor who recognizes Anduin’s magic sensitivity and provides research materials. 86 114
- Alastor Moody — Trusted ally who supports Anduin after his battles with Death Eaters and later cooperates with him against the Silver Spear. 171 201 526
- Hog — Intelligent wolf companion born to lycanthropic werewolf parents; serves as a scout and assistant despite frequent bickering with Anduin. 229 504 787
- Shalltear — Operative and housemate who accompanies Anduin on Silver Spear reconnaissance and covert operations. 388 475 504
- Thor — Young Thunderbird allied with Anduin; can summon thunderclouds and provide lightning compatible with Anduin’s Desolate Lightning. 605 698
- Newt — Order of Merlin representative and ally who seeks Anduin’s assistance against the Silver Spear. 388
Story Role / Major Arcs
Early Hogwarts Years
Anduin enters Hogwarts as a Slytherin student after independently practicing magic for years. He rapidly learns mainstream spells, specializes in defense, and begins studying runes, Legilimency, and alchemy. 8 11 20 65
He becomes increasingly involved in Hogwarts’ pure-blood conflicts. After surviving an ambush by Yaxley’s faction, he defeats and coerces the group into submission, establishing influence within Slytherin. 132 139
Battle Hero
Anduin defeats five Death Eaters alone through combat magic, alchemical tools, and tactical planning. The Ministry later awards him the Gold Gallantry Medal, a 1,000-Galleon bonus, and the honorary title of “Battle Hero.” 171 181 202
At the ensuing celebration, he defeats Avery and ten adult wizards in a public duel. The victory removes doubts about whether he deserves the title and expands his notoriety throughout Britain. 197 202
Alchemical Expansion and the Silver Spear
Anduin grows Silver Flash Merchant into a major alchemical business while continuing to develop weapons, defensive tools, communication devices, and mass-production methods. 301 450
After tracing the Silver Spear organization, he infiltrates its networks, defeats and kills the Thunderbird, and uses the Thunderbird’s mask to access its communication system. 367 368 437 450
German Campaign
Anduin works with Andre, Moody, Shalltear, Hog, and German allies to investigate and dismantle the Silver Spear’s breeding parks, headquarters, and political influence. He personally battles the Phoenix’s undead army while using Overload to reach the enemy. 504 563 568
Following the campaign, he clears Runic Snake Manor, dismantles the Silver Spear headquarters, and remains in Germany temporarily to aid Andre’s administration. 611
Professor and Mentor
Anduin later serves as a Hogwarts professor and organizes the Tactics Club. He introduces students to measurable personal attributes, spellcasting levels, and improvement-based assessment rather than judging them solely by natural talent. 637 639 660
He quietly monitors and trains Harry Potter, Ron Weasley, Neville Longbottom, and other students while studying the protective magic left on Harry by Lily Potter. 637 660
Voldemort and the Deathly Hallows
Anduin intervenes against Voldemort, traps his soul in a Soul Catcher Bead, and uses Desolate Lightning to torment the captive fragment. 739
He later investigates Voldemort’s Horcruxes, including the Gaunt ring and Slytherin’s locket, using Legilimency, rune analysis, and extensive soul-magic research. 754 755 830
Notable Quotes
“Do you know who you are facing?” 176
“The more you want to get, the more you have to pay!” 660
“I don't care if your base attributes were high or low before. What I want is progress!” 660
Trivia
- Anduin introduced Mahjong to Hogwarts students; it gained followers across multiple Houses. 98
- His habit of disappearing to stay at Hagrid’s cabin helped earn him the nickname “Slytherin Ghost.” 67 209
- He cooks Chinese food and introduced Hagrid to hot pot. 1 67
- He openly describes himself as having a severe “Fear of Insufficient Firepower,” motivating his relentless research into spells and equipment. 30