Biodata

Feature Details
Name Sengoku (戦国)
Gender Male
Affiliation Marines / Marine Headquarters
Occupation/Role Retired Fleet Admiral; former Marine Headquarters Admiral and tactician
Status Active
First Appearance Chapter 19

Power Progression

Stage Development
Young Headquarters Officer Served as a sharp-eyed Marine investigator and strategist, helping Tsuru track the unidentified “Lightning Boy” who survived Hachinosu. 19
Buddha Form Demonstration Revealed his massive golden Buddha transformation while stopping Rock and Zephyr’s escalating training battle before it destroyed Marineford. 34
Admiral-Level Authority Rose to the rank of Admiral and commanded major Headquarters affairs, including the transfer and evaluation of Sakazuki and Borsalino. 97 98 150
Battlefield Suppression Used Buddha Form to instantly extinguish the collateral flames, lightning, and shockwaves from Rock and Zephyr’s clash, and later intervened in Garp and Bullet’s destructive spar. 150 401
Fleet Admiral Era Became Fleet Admiral, directing Marineford’s response to Rock’s reforms, the Purge War, World Government interference, and the conflict with Whitebeard’s forces. 235 371 421
Retired Combatant After retiring, retained sufficient power to overwhelm Blackbeard’s crew, pressure Teach with repeated Buddha Shockwaves, and help Garp defend civilians from a tsunami. 581 582 584 585 586
Holy Land Multi-Palm Combat Unleashed Thousand-Hand Palm Crush and Thousand-Hand Buddha against the Five Elders, dispersing black flames, breaking poisoned silk, and suppressing multiple opponents simultaneously. 610 611
Conqueror’s Haki Demonstration Broke Saturn’s Cursed Eye Soul Lock with a powerful eruption of Conqueror’s Haki and golden shockwaves, then struck Mars out of the sky. 611
Five Elders’ Defeat Exploited the weakening Divine Covenant to repeatedly batter Mars and contain Nusjuro; ultimately joined Zephyr in finishing both opponents. 624 626 631
Combined Assault on Davy Participated in the alliance’s coordinated battle against Davy and followed his comrades’ attacks with a two-handed World-Subduing Buddha Palm. 636 637

Appearance

Sengoku is initially depicted as a young Marine officer with a black afro, resolute features, and sharp, eagle-like eyes. He carries himself with the disciplined bearing of a senior strategist. 19 28

In later years, he has white hair and round-framed glasses. Even in retirement, his presence remains imposing enough to make powerful pirates immediately recognize him as a former Marine legend. 566 582

  • Transforms into a massive golden Buddha Form in combat. 34
  • Maintains a stern, formal appearance even around fellow Vice Admiral Garp’s antics. 26 30
  • Shows noticeably more white hair at his temples when Rock returns after a ten-year absence. 342
  • Wore the Fleet Admiral’s cape until formally handing the insignia and cloak to Rock during the Marine-led succession ceremony. 552 554
  • Retains a powerful, battle-ready physique despite retirement, using his Buddha Form directly against the Blackbeard Pirates. 581 582
  • During his multi-palm techniques, numerous golden Buddha palms appear above or behind his transformed body. 610 611 626

Personality

Sengoku is analytical, disciplined, and deeply concerned with the consequences of power. He recognizes the Marines’ institutional weaknesses but resists reckless solutions, repeatedly challenging Rock’s belief that speed alone can deliver justice. 27 29

Although frequently exasperated by Garp, he can adjust his judgment when confronted with clear results. Rock’s ideals, combat ability, and rapid growth earn Sengoku’s cautious respect, and he eventually agrees to address him as a comrade rather than a formal outsider. 26 30 35

As his responsibilities grow, Sengoku becomes a pragmatic but increasingly independent leader. He opposes using Marines against starving civilians, resents World Government efforts to restrict Marine power for political reasons, and ultimately supports the Marines choosing their own Fleet Admiral rather than accepting a Holy Land appointment. 371 494 552 554

His pragmatism also extends to Headquarters’ material needs. When Rock proposes a sixty-forty financial split, Sengoku quickly shifts from reprimanding his threatening language to arranging intelligence support, explaining that fleet maintenance, recruitment, and research funding have become substantial burdens. 170

Sengoku’s discipline does not exclude affection for his comrades. He silently witnesses Zephyr’s grief at the Martyrs’ Cemetery, helps restrain him during a later emotional collapse, and struggles to conceal his feelings when Rock finally returns after ten years. 52 113 341

Retirement loosens Sengoku’s normally rigid restraint without diminishing his judgment. He remains easily irritated by Garp’s behavior, but enjoys the freedom to fight directly and protects civilians even while confronting enemies as dangerous as Blackbeard. 566 582 585 586

His support for Marine independence eventually becomes direct resistance to the World Government’s highest authorities. In the Holy Land, he stands alongside Garp and Zephyr against the Five Elders, using his strength to cover his comrades and allow Rock to advance. 609 610 611

He remains skeptical of Luffy’s self-invented “Marine King” title even after Luffy officially joins the Marines. His concern shifts from whether the boy will enter Marine service to how much trouble his unconventional approach will create. 645

Abilities & Skills

Buddha Form

Sengoku can assume a gigantic golden Buddha form, greatly increasing his physical presence and allowing him to physically halt battles between powerful combatants.

  • Dropped between Rock and Zephyr before their second clash could devastate Marineford further. 34
  • Used his transformed body to impose authority over both fighters and end the training incident. 34
  • Suppressed Rock and Zephyr’s flames, lightning, and shockwaves during their later destructive spar at Marine Headquarters. 150
  • Interrupted Garp and Bullet’s training battle after it damaged Headquarters facilities. 401
  • Descended upon the Blackbeard Pirates in Buddha Form, forcing Teach to release Boa Hancock and S-Snake. 581 582
  • Used Buddha Shockwaves and the World-Subduing Buddha Palm to pressure Teach despite the latter’s Dark-Dark and Tremor-Tremor Fruit powers. 582 584
  • Joined Garp at the front of a civilian evacuation zone and used his golden Buddha form to help stop an oncoming tsunami. 585 586
  • Fought the Five Elders in their monstrous forms, using numerous golden palms to defend his allies and restrain several enemies at once. 610 611
  • Endured Mars’s direct aerial collision, which cracked the golden covering on his chest, and continued fighting after breaking Saturn’s curse. 611
  • Pinned Mars to the ground and repeatedly shattered his black wings as the Divine Covenant weakened. 624
  • Used his transformed body and both palms in the alliance’s assault on Davy. 637

Haki Knowledge and Combat Mastery

Sengoku is highly knowledgeable about Haki development and recognizes breakthroughs in combat. His own attacks combine the force of Buddha Form with Haki, physical power, and precise battlefield judgment.

  • Identified Rock’s Armament Haki breakthrough when black Haki began coating Rock’s fists. 32
  • Participated in Conqueror’s Haki training that contributed to Rock’s eventual awakening of his own kingly power. 47
  • Recognized that Teach’s Dark-Dark Fruit could absorb Devil Fruit attacks but could not fully negate the Haki-infused force and impact of Sengoku’s strikes. 584
  • Accurately judged the danger posed by Teach’s imitation of Whitebeard’s Tremor-Tremor Fruit combat style. 582
  • Kept his distance from Teach’s Dark Water, preventing the darkness from drawing his real body into close contact while he attacked with repeated shockwaves. 584
  • Possesses Conqueror’s Haki, demonstrated when he released an immense burst to shatter Saturn’s Cursed Eye Soul Lock after it briefly immobilized him and disrupted his Haki flow. 611
  • Coordinates instinctively with Garp and Zephyr, covering their openings and changing targets without requiring spoken instructions. 610 611

Shockwave Techniques

In Buddha Form, Sengoku releases large-scale golden shockwaves capable of devastating powerful opponents while controlling their direction to reduce harm to allies.

  • Buddha Shockwave — Struck the Blackbeard Pirates from above and broke Teach’s hold over Hancock and S-Snake. 581 582
  • World-Subduing Buddha Palm — Countered Teach’s Tremor-Tremor Fruit technique, Shock Break, in a harbor-destroying collision. 582 584
  • Repeatedly bombarded Teach from a safe distance, exploiting the Dark-Dark Fruit’s inability to completely protect Teach’s physical body from impact. 584
  • Combined his Buddha-form shockwave with Garp’s immense Haki-infused punch to tear apart the tsunami threatening the island. 586
  • Thousand-Hand Palm Crush — Produced dozens of golden Buddha palms that struck from above, scattering Mars’s black flames and breaking Saturn’s poisoned spider silk. 610
  • Thousand-Hand Buddha — Unleashed repeated multi-palm strikes to obstruct the other Elders while Garp attacked Peter, knocking Saturn aside, breaking Nusjuro’s icy slash, and forcing Mars back down. 611
  • Used successive golden shockwaves to pin Mars in midair and later contain both Mars and Nusjuro as their Covenant-supported power declined. 611 626
  • Deployed a two-handed World-Subduing Buddha Palm against Davy immediately after attacks by the other allied veterans. 637

Strategic Analysis and Command

As a Headquarters tactician and later Fleet Admiral, Sengoku evaluates intelligence, personnel, institutional risks, and civilian consequences rather than relying on strength alone.

  • Investigated reports of the unidentified lightning user who confronted the Rocks Pirates at Hachinosu. 19
  • Recognized the danger in allowing Rock’s immense power and unconventional ideals to operate without restraint. 29
  • Helped determine Rock’s special Marine role and later supported his unprecedented promotion to rear admiral after Tsuru argued that a lower rank would not reflect his strength; Kong gave the final approval. 30 35
  • Received a Golden Den Den Mushi upon promotion to Admiral, granting him authority to initiate a Buster Call without seeking further approval. 97
  • Ordered Sakazuki and Borsalino transferred from the North Blue to Headquarters for assessment and training after learning that two Logia users had emerged at a branch base. 98
  • Permitted Rock to make future use of the imprisoned World, whose frozen confinement prevented his dangerous Devil Fruit from returning to circulation. 150
  • Managed much of Headquarters’ administration alongside Tsuru as Kong increasingly sought retirement. 170
  • Classified the Wano incident as top-secret after Kuzan and Borsalino returned shaken by the battle involving Rock, Kaido, and Linlin. 280
  • Formally restored Rock to his Headquarters Vice Admiral post after his ten-year absence and sought his assessment of the changed balance of power. 341 342
  • Recognized that Enel’s killing of Hanafuda was morally justified while assessing the political danger of killing a government-sanctioned Shichibukai. 352
  • Placed Marineford on first-level combat readiness and ordered available Vice Admirals to stand by during the Ink Tide Island crisis. 371
  • Directed Marine Headquarters through the early stages of the New World Purge War and ordered fleets to continue advancing despite Emperor-commanders entering the conflict. 421 431
  • Saw through the World Government’s attempts to limit Rock’s forces during the Whitebeard conflict and later the Purge War. 371 449
  • Supported Rock’s succession because the Marines required a leader capable of resisting the World Government, suppressing pirate forces, and unifying the Navy. 494 552

Relationships

  • Monkey D. Garp — Fellow Marine veteran, lifelong comrade, and frequent source of frustration. Sengoku regularly clashes with Garp’s reckless humor, but relies on his instincts and fights alongside him with seamless coordination. They continue traveling together after retirement. Their partnership later extends to fighting the Five Elders and Davy. 26 27 35 582 585 586 610 611 636 637
  • Rock — Initially a dangerous unknown, then a newly recruited Marine whose ideals and power Sengoku scrutinizes closely. Though wary of Rock’s disruptive potential, Sengoku gradually becomes one of his most important institutional supporters and ultimately transfers the Fleet Admiral position to him. He later helps hold off the Five Elders so Rock can proceed deeper into the Holy Land. 28 29 30 35 250 494 552 554 609
  • Tsuru — Fellow senior Marine and analytical partner. They jointly investigate Rock, discuss his role, assess intelligence reports, and share concerns over World Government attempts to manipulate Marine operations. They also handle much of Headquarters’ administrative workload together. 19 30 35 39 170 371 449
  • Zephyr — Fellow Marine veteran whose training battle with Rock forces Sengoku to intervene in Buddha Form. Sengoku later relies on Zephyr as a key commander and shares his hopes for the younger generation of Marines. He witnesses Zephyr’s grief, helps steady him after the loss of his family, and eventually fights alongside him against the Five Elders, jointly finishing Mars and Nusjuro. 30 32 34 52 113 150 494 552 610 631
  • Fleet Admiral Kong — Sengoku initially reports intelligence and personnel matters to Kong, including Rock’s recruitment and later mission results. Kong’s retirement helps elevate Sengoku into senior Headquarters leadership. 19 29 50 215
  • Sakazuki, Kuzan, and Borsalino — Senior Marines whom Sengoku helps evaluate, train, and deploy as the Navy’s next generation of top combatants. He recognizes their immense potential despite their destructive tendencies and differing personalities. Their unauthorized deployment near Mary Geoise becomes a particularly severe source of frustration after Rock’s return. 98 150 235 345 352 494 554
  • Douglas Bullet — A powerful but unruly Marine whose spar with Garp prompts Sengoku to intervene personally. Bullet also joins Zephyr and the Admirals’ unauthorized escort operation near the Holy Land, earning Sengoku’s reprimand. 345 352 401
  • Edward Newgate / Whitebeard — An old-era adversary whom Sengoku fought more than once. His familiarity with Whitebeard’s tremor attacks informs his evaluation of Teach’s inherited power. 582
  • Marshall D. Teach — A dangerous post-retirement adversary. Sengoku confronts Teach over his possession of Whitebeard’s Tremor-Tremor Fruit and exploits the Dark-Dark Fruit’s limitations during their battle. 581 582 584
  • Boa Hancock and S-Snake — Sengoku protects them indirectly when he attacks Teach’s side of the harbor, giving S-Snake the opportunity to rescue the weakened Hancock. He later joins Garp in stopping the tsunami threatening them and the island’s survivors. 581 582 586
  • Monkey D. Luffy — Garp brings Sengoku to meet his grandson before Luffy begins his journey. Sengoku is initially skeptical of Luffy’s plan to travel as an adventurer before becoming a Marine, but recognizes the sincerity behind his ambition. When Luffy eventually joins as captain of the First Long-Range Exploration Team, Sengoku worries about the trouble ahead and continues rejecting the unofficial “Marine King” title. 566 645
  • Corazon and Trafalgar Law — Corazon keeps Sengoku informed of Law’s medical work and island rescues. Sengoku responds warmly and asks about Law’s health, while Corazon teases him about having been similarly unwilling to rest in his youth. 526
  • The Five Elders — Once the political authorities whose orders Sengoku had to manage, they become direct opponents as the Marines break from World Government control. Sengoku fights their monstrous forms alongside Garp and Zephyr, breaking Saturn’s curse and helping defeat Mars and Nusjuro. 371 449 552 610 611 631
  • Davy — A later opponent fought by Sengoku as part of a broad alliance. Sengoku contributes Buddha-form palm attacks to the coordinated assault. 636 637

Story Role

Search for the “Lightning Boy”

Sengoku first appears at Marineford alongside Tsuru, reporting intelligence that a lightning-using boy entered Hachinosu, confronted the Rocks Pirates, declared his intention to join the Marines, and escaped alive. He and Kong regard recruiting the unknown fighter as essential. 19

Rock’s Recruitment

After Garp finds Rock, Sengoku repeatedly contacts him and orders Rock brought to Marine Headquarters. At Marineford, he formally escorts Rock to Kong’s office and questions the newcomer’s intentions. 26 28 29

Sengoku challenges Rock’s plan to “accelerate” Marine justice, warning that order cannot be transformed by one person’s power and that the Marines would bear the consequences if Rock lost control. Tsuru adds that uncontrolled light can endanger allies. Kong nevertheless accepts Rock into the Marines. 29

Marineford Training Incident

Sengoku observes Rock’s battle with Zephyr and recognizes Rock’s Armament Haki breakthrough. As Rock’s storm and thunder dragon threaten to destroy Headquarters, Sengoku transforms into Buddha Form and forcibly ends the fight. 32 34

Rock’s Promotion

Though initially concerned that Rock’s youth and lack of service experience made promotion difficult, Sengoku accepts Tsuru’s argument that a rank below rear admiral would disrespect Rock’s proven strength. He revises the proposed rank from commodore to rear admiral, and Kong formally approves the appointment. 35

Development of the Next Generation

After becoming an Admiral, Sengoku summons Garp and Rock to address the discovery of Sakazuki and Borsalino, two exceptional North Blue recruits with Logia Devil Fruits. Recognizing that branch facilities cannot adequately cultivate such rare talents, he orders their transfer to Headquarters for direct evaluation and training. 97 98

Sengoku continues acting as the responsible authority figure for the rapidly expanding group around Rock. He suppresses training battles, assigns missions, manages political fallout, and repeatedly attempts to keep the Marines’ future leaders from destroying Marineford. 150 401

After another destructive spar between Rock and Zephyr, Sengoku brings Rock, Sakazuki, Borsalino, Bullet, and Kuzan to his office. He discusses World’s confinement in Impel Down and allows Rock latitude over the prisoner’s future use. His willingness to entrust Rock with such decisions astonishes Kuzan and helps prompt the young officer’s request to serve under Rock. 150

By the period preceding the Edd War encounter, Sengoku and Tsuru are managing nearly all of Headquarters’ routine affairs. At the harbor, Sengoku challenges Garp’s unauthorized efforts to join the deployment and insists that confronting Shiki is his responsibility. 170 173

Zephyr’s Grief and Headquarters’ Internal Crisis

Following the Marines’ battle against the Rocks Pirates, Sengoku joins Rock, Garp, and Tsuru in watching Zephyr mourn fallen soldiers at Marineford’s Martyrs’ Cemetery. They do not interrupt him as he abandons his previous no-kill philosophy and accepts a harsher understanding of responsibility. 52

During the later attack on Marineford, Sengoku witnesses the destruction of Zephyr’s family courtyard and reacts with immediate fury. When Zephyr returns and nearly loses control upon learning that his wife and child are missing and presumed dead, Sengoku and Rock jointly restrain him. 112 113

The crisis leads to a comprehensive internal purge approved by Kong. Zephyr ultimately remains in the Marines as an instructor and establishes the Elite Training Camp rather than resigning altogether. 113

World Government Tensions

Sengoku receives confidential information from Rock concerning dangers within the Holy Land and begins preparing for the consequences despite his concern over managing the powerful Marines Rock leaves behind. 250

When Borsalino and Kuzan return from Wano aboard a heavily damaged warship, Sengoku takes control of the harbor, orders the Marines back to their posts, and imposes strict secrecy over the incident. He summons the two officers for a private discussion and threatens military punishment for leaks. 280

As the World Government increasingly attempts to restrict Marine movements, Sengoku recognizes the political intent behind supposedly reasonable orders. During the Ink Tide Island crisis, he understands that the Five Elders are not trying to prevent war so much as prevent Rock and the Navy from becoming too influential through a decisive victory. 371

Although concerned about Smoker and T Bone’s execution of Karma, Sengoku cannot deny the crimes established by the trafficking and slavery records. He calls an operations meeting, places Marineford on first-level combat readiness, and insists that Headquarters must support Rock even after the Government restricts the Navy’s strongest fighters. 371

During the Purge War, Sengoku and Tsuru further recognize that the World Government’s order to halt the campaign is an attempt to reassert control over an increasingly independent Marine Headquarters. Though the Navy publicly slows its operations, it secretly redeploys crucial forces. 449

Rock’s Return and the Shichibukai Reorganization

After Rock’s ten-year absence, Sengoku presides over a formal welcome at Marineford. He orders the ceremonial cannons fired and restores Rock to his post as a Marine Headquarters Vice Admiral, maintaining his official composure despite visible emotion. 341

At the subsequent reunion in his office, Sengoku briefly participates in the familiar banter before asking Rock to assess the current sea. Their discussion addresses the success of Adventure Groups in redirecting would-be pirates and the possibility that Kaido and Linlin’s prolonged silence conceals preparations for an alliance. 342

Sengoku then presents the World Government’s repeated inquiries over Rock’s destruction of Hachinosu and its demand that he report to the Five Elders. He tries to prevent Rock and the Admirals from turning the summons into an open confrontation. 343

His fears intensify when Sakazuki, Kuzan, and Borsalino each dispatch a warship toward Mary Geoise under the pretext of patrols. Zephyr claims he will retrieve them, but instead departs with Bullet while ignoring Sengoku’s objections. The officers also ignore repeated Headquarters calls while stationed near the Holy Land. 345 351

Upon their return, Sengoku reprimands Rock, the Admirals, Zephyr, and Bullet for unauthorized movements that resembled preparations to attack Mary Geoise. The discussion then turns to Enel’s killing of Hanafuda. Sengoku recognizes the justice of stopping Hanafuda’s trafficking operation but worries about the political consequences, while Rock proposes Enel and Kuma as replacements in the Shichibukai system. 352

After Rock becomes the Fourth Admiral, Sengoku again confronts him when his renewed duel with Mihawk sinks an uninhabited island. Sengoku and Tsuru subsequently attend the resumed Shichibukai conference as observers. 353 361

Fleet Admiral and the Navy’s Future

As Fleet Admiral, Sengoku directs the Navy’s strategic response to Rock’s rise, the Purge War, and the escalating conflict between Marine independence and World Government authority. He orders Marine fleets to continue their advance even after Emperor-commanders begin challenging liberated islands. 421 431

After the defeats of Kaido and Linlin greatly strengthen the Navy’s position, Sengoku concludes that the Marines need a leader capable of enforcing their emerging independent justice. He nominates Rock as his successor, earning unanimous support from the Marine leadership. 494

In the same period, Sengoku personally approves the Navy’s refusal to force a disaster-stricken nation to pay the Heavenly Tribute. His decision affirms that Marine weapons must not be turned against unarmed people suffering from famine and war, strengthening morale throughout Headquarters and the branches. 494

When the World Government demands that the Navy blockade the Eight Kingdoms and treat noncompliant nations as enemies, Sengoku insists that the Marines cannot continue operating with divided authority. He urges Rock to formally assume the Fleet Admiral position. 552

Sengoku explains that he has spent years shielding Rock’s policies by writing justifications for Headquarters’ refusal to carry out Holy Land orders. With the conflict now beyond the stage of manageable internal disagreements, he considers further delay untenable. 552

Retirement and Succession

Sengoku formally hands the Fleet Admiral insignia and Justice cloak to Rock in a Marine-led ceremony at Marineford. The transfer is historically significant because the Marines choose their own leader rather than accepting a World Government appointment. 554

He watches with complicated emotions as Rock establishes civilian protection, the suppression of evil, and refusal to enforce tribute through attacks on cities as the Navy’s governing principles. The transition gives the Marines an explicit right to exercise their own judgment over outside orders. 554

Though retired, Sengoku remains closely connected to Garp, Zephyr, and the reformed Marine institution. He accompanies Garp to Foosha Village to witness Luffy’s departure and listens to the boy’s ambition of becoming a “Marine King.” 566

Battle Against the Blackbeard Pirates

While traveling with Garp after retirement, Sengoku responds to an emergency report involving Teach’s attack on the Kuja. He arrives in Buddha Form, unleashes a Buddha Shockwave against the Blackbeard Pirates, and forces Teach to release Hancock and S-Snake. 581 582

Sengoku then confronts Teach directly over Whitebeard’s Tremor-Tremor Fruit. He counters Teach’s tremor attacks with the World-Subduing Buddha Palm and repeatedly exploits the fact that the Dark-Dark Fruit cannot fully negate the Haki and physical impact behind his Buddha shockwaves. 582 584

When Teach’s actions endanger civilians through a catastrophic seaquake and tsunami, Sengoku immediately coordinates with Garp to defend the island rather than pursuing the pirate recklessly. 585 586

Standing in front of the island’s survivors, Sengoku and Garp divide the incoming wave between them. Their combined shockwave and punch tear through the tsunami, dispersing it into heavy rain and saving the island. Blackbeard escapes while the Kuja and Adventure Guild turn to medical care, rescue work, and recovery. 586

Battle Against the Five Elders

During the Marines’ assault on the Holy Land, Sengoku, Garp, and Zephyr remain behind to confront the Five Elders while Rock and his companions advance. Sengoku expands into Buddha Form and tells Rock to proceed with his own task rather than expect the three veterans to escort him farther. 609

Sengoku opens the confrontation with a Buddha Shockwave. When the Elders coordinate black fire, underground attacks, poisoned silk, and flanking sword strikes, his Thousand-Hand Palm Crush scatters the flames and snaps the silk, protecting the veterans’ formation. 610

Mars subsequently strikes his Buddha Form directly, cracking its golden chest covering. Saturn follows with Cursed Eye Soul Lock, briefly immobilizing Sengoku and disrupting his Haki. Sengoku breaks the curse through an immense Conqueror’s Haki eruption, then knocks Mars from the sky with a golden palm. 611

As Garp moves against Peter, Sengoku blocks the remaining Elders with Thousand-Hand Buddha, preventing them from interfering. He continues suppressing Mars while Garp and Zephyr engage the others, despite the Elders’ rapid regeneration. 611

When Rock’s attacks against Imu cause the Holy Land’s contract markings to falter, Sengoku exploits the opening by pinning Mars and repeatedly shattering his wings. He also backs Zephyr against Nusjuro, helping prevent the swordsman from leaving their battlefield. 624

As the Divine Covenant weakens further, Sengoku’s multi-palm shockwaves contain both Mars and Nusjuro. Imu eventually reclaims the power distributed through the Covenant, removing the support on which the Elders had relied. Sengoku and Zephyr ultimately finish Mars and Nusjuro, leaving Rock’s confrontation with Imu as the remaining major duel. 626 631

Combined Battle Against Davy

Sengoku later joins Garp, Zephyr, the Admirals, Shanks, Mihawk, Issho, Loki, Enel, and other allied fighters against Davy. Their coordinated efforts injure and restrain him, but his repeated tremors threaten the Red Line’s underground structure, creating a danger that cannot be solved merely by ending the fight. 636

After Rock awakens his Yinglong power and stabilizes the spreading fissure, the alliance continues its assault. Sengoku assumes Buddha Form and follows the attacks of Shanks, Mihawk, Garp, and Zephyr with a two-handed World-Subduing Buddha Palm. 636 637

Luffy’s Marine Appointment

Sengoku is present when Luffy returns to Marineford and announces his intention to join the Marines. While Garp celebrates, Sengoku anticipates further trouble from the boy’s unconventional temperament. 645

The Sunshine Adventure Group is incorporated intact into the Marine Headquarters First Long-Range Exploration Team · Sunshine Squad, with Luffy as captain. Sengoku observes the crew’s enthusiastic acceptance of continued travel, funding, and new opportunities, but firmly tells Luffy that “Marine King” is not an official position. 645

Notable Quotes

“Order is an enormous machine. It cannot be casually changed by one person's strength.” 29

“You two are not allowed to continue—!!!” 34

“Even if the World Government restricts our highest combat power, we cannot let Rock carry this war alone.” 371

“The Marines can’t keep having two voices forever.” 552

“Do I need to report to you wherever I go?” 582

“You thought that cheap trick would work on me?” 611

“That position doesn't exist!” 645


Appearances

820
Total Mentions
133
Chapters Appeared
6.17
Avg. per Chapter