Ch. 21Art is an Explosion

Key plot points and events

  • Dave follows four Genin from the Land of Lightning, who have stolen phones from Konoha. They believe the village’s daily dance battles have left its defenses inattentive.
  • Confident that the exhausted Genin are no match for him, Dave confronts them alone. They attack, but his Wood Release Wall-nuts block their weapons without taking damage.
  • Dave summons a Chomper, which devours one of the attackers. The killing horrifies Dave, who feels sick at the sight of the blood, but the surviving ninjas flee.
  • Angry that they are trying to escape after making him vomit up the food Yue Mei fed him, Dave launches a Jalapeno attack, which begins to explode as the chapter ends.
  • Yue Mei alerts Madara, who rushes after Dave. Hashirama also learns what happened and ends the village dance party.

Character developments and interactions

  • Dave displays confidence, resourcefulness, and powerful Wood Release abilities, but his reaction to the Chomper’s killing reveals that he is still shaken by taking a life. He then channels his anger into pursuing the fleeing ninjas.
  • Yue Mei acts quickly to warn Madara and Hashirama.
  • Madara responds to the news with controlled fury and immediately leaves to find Dave; Hashirama follows after informing the villagers.
  • The Lightning Genin underestimate Dave because of his age, then panic when his defenses and Wood Release prove far beyond their abilities.

Significant themes

  • Appearance versus strength: Dave’s youth leads the ninjas to underestimate him, while their own confidence in Konoha’s distracted defenses proves misplaced.
  • The cost of violence: Dave’s disgust after the Chomper kills a man contrasts with the attackers’ casual attempt to kill him.
  • Comedy alongside danger: The village’s dance battles, Dave’s game-inspired plant techniques, and his taunts sit alongside a brutal death and an impending explosion.

Ch. 22Boohoo

Plot points and events

  • Dave finds four Kumogakure shinobi trying to steal Konoha’s phones. When they attack him with kunai, he kills them. Amid genuine fear and grief, he also mourns the phones and their cost.
  • Madara comforts Dave and sends him home with a Shadow Clone, then confronts Tobirama, who had been secretly keeping watch over his son. Both men head for Kumogakure to retaliate.
  • The next day, Madara and Tobirama severely injure the First Raikage and wreck part of Kumogakure, but leave everyone alive. The village admits its spies in Konoha were exposed and says little else.
  • Other great villages recall or warn their spies to stay hidden. Kumogakure and the Land of Lightning demand compensation, but Konoha’s daimyo rejects the complaint and dares them to fight.
  • In the Hokage’s office, Hashirama struggles to manage the hard-line response. Madara and Hashirama trade insults and renew their ongoing dance-battle rivalry; Tobirama leaves to attend to his duties. Madara then visits Dave and invites him for dango.

Character developments and interactions

  • Dave’s tearful reaction reflects both real shock at killing for the first time and comic distress over the destroyed phones. He turns to Madara for comfort.
  • Madara shows rare tenderness toward Dave, then responds to the incident with fierce protectiveness. Tobirama’s devotion is similarly clear: he had been covertly watching his son and joins Madara’s retaliation without hesitation.
  • Madara and Tobirama act as a united front against Kumogakure, while Hashirama is left exasperated by their actions and the daimyo’s support. Madara and Hashirama’s mock rivalry provides a light-hearted counterpoint to the violence.

Significant themes

  • Family loyalty and protection: Dave’s fathers retaliate because he was threatened.
  • Escalation and deterrence: A local attack prompts a public assault that frightens rival villages and alters their espionage plans.
  • Humor amid conflict: Dave’s mourning for the phones, the leaders’ banter, and the dance-battle rivalry undercut the otherwise brutal political episode.
  • Peace versus hard-line power: Hashirama’s desire for peace clashes with the readiness of Madara, Tobirama, and the daimyo to meet force with force.

Ch. 23Uncle Madara, if I can bring Uncle Izuna back someday...

Key plot points and events

  • Madara takes Dave to a dango shop, where he voices doubts about whether founding the village with Hashirama can bring lasting peace. Recent events have made him fear that clan wars will simply become wars between nations.
  • Dave tries to steer Madara away from brooding, joking that Madara may simply be lonely and missing someone.
  • Madara admits that he misses his younger brother, Izuna, who was killed by Dave’s father. He quickly regrets involving Dave in the old grudge.
  • Dave asks whether Madara could let go of his hatred and be happier if Izuna could be revived. He explains that his unusual Wood Release lets him summon new plants as his chakra grows, and he suspects he may eventually gain access to a plant capable of resurrecting the dead.
  • Madara takes the possibility seriously and forms a new goal: find a safe way to raise Dave’s chakra to the level of Dave’s father—or even Madara’s and Hashirama’s—within three years.

Character developments

  • Madara shifts from questioning the purpose of peace to focusing on the personal grief behind his despair. The hope of seeing Izuna again gives him a new, concrete purpose.
  • Dave shows empathy and ingenuity, using his knowledge of Madara’s loneliness to offer hope. He is sincere about wanting to undo the tragedies of the past, though he cannot guarantee his resurrection theory will work.
  • Madara’s determination resurfaces in an intense, potentially reckless form, but he resolves that any method used to strengthen Dave must be harmless.

Significant themes

  • Peace and conflict: Building a peaceful village may end local warfare without preventing future wars.
  • Grief and reconciliation: Madara’s political doubts are closely tied to the loss of Izuna and his resentment toward Dave’s father.
  • Hope and responsibility: Dave’s promise offers Madara hope, but it also creates a serious obligation not to endanger Dave in pursuit of it.
  • Humor amid tragedy: Dave’s irreverent inner commentary and teasing contrast with the emotional weight of Madara’s loss.

Character interactions

  • Dave uses joking and gentle encouragement to draw Madara into speaking about his feelings.
  • Madara initially responds with exasperation, then reveals his grief and warns Dave not to become caught up in the feud with his father.
  • Dave offers resurrection as a possibility; Madara reacts with alarm, then channels his emotions into a plan to help Dave grow stronger.

Ch. 24I'll beat you until you cough up your guts

Plot and events

  • Tobirama questions Dave about his possible ability to resurrect the dead. Dave can offer no certainty—only a feeling—but the possibility gives Madara hope that his brother Izuna might one day return.
  • Hashirama eagerly sends Madara out of the village to pursue the possibility and imagines a future free to spend with him. Tobirama, meanwhile, warns Dave at length to avoid Madara and the Uchiha, condemning the clan in an attempt to shape Dave’s opinion.
  • After an exhausting overnight talk with Tobirama, Dave falls asleep at school in Yue Mei’s lap. Tobirama lets him rest during the class assessment.
  • The students’ matches reveal uneven skill: Danzo beats Hiruzen using a dirty trick, while Torifu easily defeats Homura.
  • In her match against Hyuga Nissei, Yue Mei is taunted for her affection for Dave. Defending him triggers her Sharingan, but Nissei’s Gentle Fist overwhelms her. Despite being injured and told to surrender, she keeps fighting until Tobirama stops the match.
  • Dave wakes, sees Yue Mei hurt, and takes her to safety. He confronts Nissei, vowing to beat him badly in return.

Character developments and interactions

  • Dave remains uncertain about his power but is fiercely protective of Yue Mei. His loyalty to her outweighs Tobirama’s anti-Uchiha warnings.
  • Madara is shown to be deeply devoted to Izuna; even a slim chance of resurrection lifts his spirits.
  • Hashirama is ecstatic about the prospect of reuniting Madara with Izuna and pictures a carefree life with Madara.
  • Tobirama combines concern for Dave with hostility toward the Uchiha, while also acting as a conscientious teacher who observes and records his students’ progress.
  • Yue Mei reveals a stubborn, courageous side: her Sharingan awakens when she defends Dave, and she refuses to surrender despite serious pain.
  • Hiruzen envies Dave and Yue Mei’s closeness, while his own attempt to arrange an engagement ends in family humiliation.
  • Kagami cares for his sister but envies the affection she gives Dave. Nissei’s insults provoke not only Yue Mei but also Dave’s friends and Tobirama.

Significant themes

  • Family and attachment: Madara’s bond with Izuna and Dave and Yue Mei’s devotion drive the chapter’s emotional stakes.
  • Loyalty and prejudice: Tobirama tries to instill anti-Uchiha beliefs, but Dave’s personal relationships challenge those prejudices.
  • Resolve under pressure: Yue Mei’s refusal to give up marks her as stronger in spirit than her defeat suggests.
  • Comedic contrast: Hashirama’s romantic fantasies, Tobirama’s relentless lecture, and Hiruzen’s failed matchmaking subplot contrast with the increasingly serious conflict at the training ground.

Ch. 25Fire!

Plot points and events

  • In a school assessment match, Dave faces Hyuga Cataract to avenge Yue Mei, who was badly hurt in the previous bout.
  • Dave uses Wood Release to summon several types of plants, including sunflowers that replenish his chakra. His shooters bombard Cataract, and a potato mine launches him into the air when he charges Dave.
  • Dave catches Cataract with a giant Chomper, slams him into the ground, and then beats him severely. Tobirama declares Dave the winner and ends the assessment.
  • Dave takes Yue Mei to the hospital. Her injuries are treatable, though the forced Sharingan awakening strained her mind and Cataract’s strikes damaged her internal organs.
  • Dave stays by Yue Mei’s bedside. Mito and Hashirama visit, while Tobirama heads to the Hyuga Clan to demand an explanation. Hashirama immediately asks Dave for help defeating Madara.

Character developments

  • Dave reveals the power and unusual versatility of his Wood Release, earning recognition as a prodigy. His fierce response to Yue Mei’s injury shows how protective he is of her.
  • Yue Mei remains affectionate toward Dave and reassures him despite her pain, though her injuries underline the cost of her earlier fight.
  • Cataract’s confidence collapses under Dave’s relentless plant assault and counterattack.
  • Tobirama acts protectively toward Yue Mei and angrily confronts the Hyuga Clan.
  • Hashirama’s playful, childlike competitiveness surfaces when he begs Dave for advice about beating Madara.

Character interactions

  • Dave’s classmates, especially Danzo, are stunned by his strength; they also learn that harming Yue Mei will provoke him.
  • Dave comforts Yue Mei during the trip to the hospital and later feeds her apple slices at her bedside.
  • Mito and Hashirama watch the couple tenderly, with Mito comparing Hashirama’s earnestness to his straight-laced Wood Release.
  • Tobirama’s concern for Yue Mei contrasts with the tender, lighthearted atmosphere of Dave and Yue Mei’s hospital visit.

Significant themes

  • Protection and loyalty: Dave’s anger and care are driven by his attachment to Yue Mei.
  • Power and ingenuity: Dave combines plant-based abilities strategically, using replenishing sunflowers and traps rather than relying on raw strength alone.
  • Family and care: The adults’ responses—from Mito and Hashirama’s visit to Tobirama’s confrontation—show the wider family rallying around Yue Mei.
  • Humor amid conflict: The exaggerated plant attacks, Dave’s joking advice, and Hashirama’s complaints offset the chapter’s violence.

Ch. 26Madara! Do you know what belly dance is?

Plot points and events

  • Dave teaches Hashirama belly dancing after Hashirama refuses his suggestions for other ways to beat Madara. Hashirama eagerly takes the new “secret technique” to rehearse.
  • Mito checks in on Dave and Tsukimi, while Dave tries to keep her from turning the visit into a long celebration of Hashirama’s virtues.
  • Dave spends the night in Tsukimi’s hospital bed because she doesn’t want him to leave. They wake up tangled together, and Tsukimi is embarrassed when Dave teases her.
  • After school, Dave takes Tsukimi to watch Hashirama and Madara’s dance battle. Madara gives Dave several jars of honey from the Kamizuru Clan, saying it may help his chakra grow.
  • Dance battles have become a popular Konoha way to settle disputes, and Hashirama has built a performance stage for them. Madara arrives with the Uchiha Girl Group; Hashirama later appears in a flamboyant belly-dance outfit with the Senju Girl Group.
  • Hashirama’s bizarre performance gets the crowd swaying and even copying his moves. He taunts Madara, who refuses to accept defeat, and the rivals prepare to dance. Dave watches in disbelief.

Character developments and interactions

  • Dave acts as Hashirama’s dance coach, looks after Tsukimi, and enjoys teasing her gently. He also receives Madara’s thoughtful gift.
  • Tsukimi grows more comfortable with Dave and clearly enjoys being close to him, though she is shy about showing it.
  • Hashirama remains exuberant and competitive, but finds a dance that seems perfectly suited to his personality. He is delighted to provoke Madara.
  • Madara is intrigued by Hashirama’s new dance but quickly becomes indignant when he sees the performance as a challenge to his dancing skill.
  • Kagami, Hiruzen, and Danzo watch Dave and Tsukimi leave together, their loneliness played for comedy.
  • Mito shows her affection for Hashirama, while Dave humorously pushes the conversation back to the hospital visit.

Significant themes

  • Comedy through absurdity: A serious rivalry is turned into an increasingly ridiculous public dance contest.
  • Affection and companionship: Dave and Tsukimi’s quiet closeness contrasts with the loud spectacle around them.
  • Rivalry as entertainment: Konoha’s dance battles transform personal grudges into communal performances rather than fights.

Ch. 27Hashirama! Do You Know What Pole Dancing Is?

Plot points and events

  • After Hashirama wins their first dance battle, he teases Madara, who punches him into the air.
  • Madara suspects Dave taught Hashirama his winning dance and asks Dave to teach him a dance that can beat Hashirama. Dave agrees and gives him several days to practice.
  • Three days later, the villagers gather for a rematch. Madara arrives in a skirt and black stockings, accompanied by the Uchiha Girl Group, and announces that Hashirama will lose.
  • His outfit—and the group’s coordinated appearance—stuns the crowd. Several spectators get nosebleeds, and Hashirama develops one while staring at Madara’s legs.
  • Madara and the dancers take the stage with steel poles. As suggestive music begins, Dave calls emergency services, fearing the spectacle will trigger another chaotic incident.

Character developments and interactions

  • Madara turns his embarrassment over losing into fierce determination. He grudgingly seeks Dave’s help and embraces an unconventional costume and dance in pursuit of victory.
  • Hashirama remains boastful after winning, but loses his composure when Madara appears in stockings—an unexpected reversal that Dave finds alarming.
  • Dave acts as the dance coach and increasingly exasperated observer, helping Madara prepare before recognizing the likely consequences of the performance.
  • Hashirama and Madara’s rivalry remains playful and personal: Hashirama taunts Madara, while Madara answers with threats and a promise to win.

Significant themes

  • Friendly rivalry and pride: Both men are driven to outdo one another, even through increasingly bizarre performances.
  • Gender performance and spectacle: Clothing and dance become tools for challenging expectations and captivating the audience.
  • Escalating absurdity: The crowd’s extreme reactions, Hashirama’s nosebleed, and Dave’s emergency call turn the rematch into comic chaos.

Ch. 28That's just like you

Key plot points

  • The night after the disastrous pole-dancing episode, Konoha’s hospital is crowded again. Hashirama recovers and bans pole dancing, forbidding it even in private and sealing it in the Scroll of Seals. Madara also wants the dance sealed, mortified by his own performance.
  • Madara leaves Konoha to search for supplements that might increase Dave’s chakra.
  • Dave visits Orochiroku, who gives him data blocks containing five new phone games. Dave urges Orochiroku to spend more time with his wife, Tamaki; Orochiroku says he plans to buy the neighboring land and build them a new home.
  • Dave delivers the games to the Love Kidney Phone Shop, where Aunt Cai will install them for customers for twenty Silver Taels each.
  • At the Ninja Academy, Kagami introduces Torifu to Snake and describes the games’ leaderboards. Torifu is so intrigued that he drags Kagami to the shop to get a game installed.
  • Hashirama realizes Madara dominates the leaderboards. Their phone call turns into a familiar rivalry: Madara boasts, Hashirama vows to beat him, and then throws himself into playing.

Character developments and interactions

  • Hashirama responds to the pole-dancing fiasco with an extreme ban, then channels his competitive energy into phone games.
  • Madara is embarrassed by the dance but takes obvious pleasure in beating Hashirama at the games.
  • Dave continues promoting new technology while showing concern for Orochiroku’s health and marriage.
  • Orochiroku reveals his wealth and a desire to make a more comfortable home for himself and Tamaki, though his work habits remain a concern.
  • Kagami and Torifu bond over the new games, with Torifu’s curiosity quickly turning into enthusiasm.
  • Tobirama watches Hashirama’s gaming obsession with worry, imagining what it may mean for Konoha.

Significant themes

  • Comedy and embarrassment: The pole-dancing incident has lasting consequences, including a ban and a place in the Scroll of Seals.
  • Friendly rivalry: Hashirama and Madara’s competition carries over from their usual clashes into phone-game leaderboards.
  • Technology and leisure: Dave’s games spread quickly through the village, creating a new pastime for both students and leaders.
  • Work and relationships: Dave’s advice to Orochiroku highlights the cost of neglecting loved ones in pursuit of work.

Ch. 29Danzo and Hiruzen's little tale of forbidden love

Plot points and events

  • The five new minigames become a major distraction in Konoha, including at the Academy. Tobirama arrives to find his students absorbed in their phones; Dave is instead whispering with Yue Mei while holding her hand.
  • Danzo, frustrated after losing at Konoha Blocks to Hiruzen, loudly curses him and only then notices Tobirama. Dave encourages him to continue, but quickly switches to praising Tobirama when Yue Mei points out the teacher.
  • Tobirama sends Danzo and Dave out of class. Outside, Dave teases Danzo about whether he likes anyone, then jokingly suggests he and Hiruzen are lovers. Danzo attacks him, while Dave loudly claims he knows about their “forbidden love”—within earshot of the class and Tobirama.
  • The students and Tobirama take the joke seriously enough to react awkwardly. Danzo insists he will kill Dave, who escapes unhurt. At lunch, Dave further humiliates Danzo by wiping his nose-picking finger on Danzo’s clothes, then leaves with Yue Mei.
  • Dave’s shouted joke sparks increasingly elaborate rumors about Danzo and Hiruzen, as well as their fathers. The stories reach the families, and Sasuke Sarutobi and Danzo’s father are so enraged they end up in the hospital.

Character developments and interactions

  • Dave is mischievous and shameless, provoking Danzo for amusement while remaining affectionate toward Yue Mei, who checks that he is safe.
  • Danzo is intensely competitive and easily provoked; his anger at Dave is compounded by embarrassment when the class hears the rumor.
  • Hiruzen becomes the target of Danzo’s gaming frustration and later of the gossip, though he has little direct involvement in the events.
  • Tobirama responds sternly to the class’s distraction and Dave and Danzo’s antics.
  • Dave and Danzo’s antagonistic friendship drives the chapter: Dave needles Danzo relentlessly, and Danzo responds with threats and violence.

Significant themes

  • The addictive games disrupt school and everyday attention.
  • Teasing and careless public remarks can snowball into harmful gossip.
  • The chapter uses absurd humor and escalating misunderstandings, especially by turning a joke into elaborate rumors that affect the characters’ families.

Ch. 30Aaaah, ghosts!

Plot points and events

  • Hiruzen and Danzo arrive at school badly bruised after their fathers beat them over rumors that they were romantically involved. They stare relentlessly at Dave, who is unnerved and assumes they may be targeting him.
  • Tobirama sends the boys out of class for not paying attention. They continue watching Dave from outside, and he flees after class, convinced they are frightening and possibly dangerous.
  • That afternoon, Dave arrives just as badly bruised as Hiruzen and Danzo. Tsukimi worries about him, while Tobirama recognizes that the boys likely fought one another and decides not to interfere. Dave calls Hiruzen and Danzo “underhanded,” then quickly apologizes when they turn on him. The feud appears to end.
  • A month later, Dave calls Orochiroku about completed textile orders and tells him to rest. Dave then tries to lure Hashirama away from his Snake game by claiming that Madara has a new gadget and expects to beat him.

Character developments and interactions

  • Dave swings between bravado and panic: he mocks Hiruzen and Danzo’s injuries, seeks comfort from Tsukimi, and later begs for mercy when they confront him.
  • Hiruzen and Danzo are so angry and sleep-deprived that they fixate on Dave, though their motives are left unclear. Their rivalry with him seems to settle after the schoolyard confrontation.
  • Tsukimi shows concern for Dave, while Tobirama is protective but restrained once he realizes the bruises likely came from a quarrel among the children.
  • Hashirama is intensely competitive about his game, and Dave exploits that rivalry with Madara to tempt him. Orochiroku, meanwhile, is focused on research and irritated by interruptions.

Significant themes

  • Comic misunderstandings and exaggeration: bruised faces, ominous staring, and Dave’s fearful assumptions turn a children’s quarrel into a horror-comedy.
  • Rivalry and competitiveness: the boys’ conflict and Hashirama and Madara’s score-chasing both drive the comedy.
  • Pranks and manipulation: Dave uses teasing, guilt, and fabricated competition to get reactions from others.

Ch. 31You can't leave

Key plot points and events

  • Dave tricks Hashirama and Madara into meeting by telling each that the other has issued a challenge.
  • The challenge takes place outside Dave’s phone shop, where he unveils two claw machines filled with dolls resembling Madara and Hashirama.
  • Madara’s first attempt nearly wins a Hashirama doll, but the claw drops it. Hashirama gloats; Madara then focuses intensely and succeeds on his next try.
  • Hashirama tries to win a Madara doll but fails repeatedly. He spends all his tokens, then exchanges a thousand-tael note for more, continuing until he has lost all three thousand taels he brought.
  • At closing time, Madara declares victory and says he must leave. Hashirama refuses to accept defeat and clings to Madara’s leg, insisting they play again.

Character developments

  • Dave uses his uncles’ rivalry to promote the new machines, but becomes an anxious bystander as their contest escalates. He is also the target of Hashirama’s repeated jokes about being easy to beat up.
  • Madara begins cool and confident, briefly gets frustrated by the machine’s first failure, then uses his Sharingan and sharp movements to win. He relishes his victory and tries to leave afterward.
  • Hashirama starts off boastful and certain he will win. His confidence turns into stubborn, gambling-like obsession as he burns through his money and cannot accept losing.
  • Uncle Wei and Aunt Cai help run the shop, bringing out the machines and staying until closing.

Significant themes

  • Rivalry and pride: The uncles turn a simple arcade game into another contest of supremacy.
  • Comic escalation: A small challenge grows into an all-night spending spree and a dramatic struggle to leave.
  • The pull of competition: Hashirama’s pride makes him keep trying long after it is sensible.
  • Everyday novelty in a shinobi world: Modern-style entertainment and technology become the setting for familiar character rivalries.

Character interactions

  • Dave manipulates both uncles’ competitive instincts to bring them together, then explains how the machines work.
  • Madara and Hashirama trade taunts and celebrate each other’s setbacks and successes.
  • Hashirama’s repeated references to beating Dave leave Dave privately exasperated.
  • When Madara tries to depart, Hashirama physically clings to him, ending their argument in a comic stalemate.

Ch. 32Stop fighting, you two!

Key plot points and events

  • Hashirama and Madara settle disagreements with awkward, music-free dance battles, exasperating Dave.
  • The next morning, Tobirama discovers Hashirama has skipped work and disappeared; at the same time, Mito reports ten thousand Silver Taels missing from the household.
  • Dave realizes Hashirama took the money and is at the phone shop, spending it on claw-machine tokens. Hashirama claims he wants to train so he can beat Madara after losing to him the previous day.
  • Tobirama confronts Hashirama, who casually admits taking the money and jokes that he could blame Tobirama. Tobirama beats him, then drags him—still protesting—to the Hokage Office to handle his neglected duties.
  • Dave collects the plush dolls he had ordered from the shop.

Character developments and interactions

  • Hashirama is shown as impulsive, playful, and deeply reluctant to fulfill his Hokage responsibilities. His competitive streak over losing to Madara leads him to waste a large sum on the claw machine.
  • Tobirama acts as the stern, responsible counterweight to his brother. He tracks Hashirama down and forces him back to work, despite Hashirama’s protests.
  • Dave helps identify where Hashirama went and quietly enjoys the familiar spectacle of Tobirama disciplining him.
  • Mito, though only heard by phone, prompts the search by noticing the missing money.
  • Aunt Cai tries to manage Hashirama’s spending, while Might Wei enthusiastically encourages his “youthful” claw-machine challenge and gets kicked aside by his frustrated wife.
  • Hashirama’s rivalry with Madara remains central to his motivation: he wants to master the claw machine so he can triumph over Madara in their next contest.

Significant themes

  • Duty versus personal pleasure: Hashirama would rather play games than attend to the work of the village he founded.
  • Family accountability and comic role reversal: Despite Hashirama’s immense strength and status, Tobirama can still rein him in.
  • Competition and pride: Hashirama’s desire to beat Madara turns even a claw machine into a serious challenge.
  • Everyday humor: The chapter contrasts powerful shinobi and high office with ordinary antics, family squabbles, and arcade games.

Ch. 33Kagami! You actually like looking at this stuff?

Plot points and events

  • Dave visits the Uchiha compound, where his growing familiarity with the clan shows in his teasing, casual greetings.
  • The Second Elder welcomes Dave and sends him to the training ground, where Tsukimi is spending time with her younger brother, Kagami.
  • Dave surprises Tsukimi with a kiss and affectionate teasing. Kagami keeps training nearby, increasingly exasperated at their public romance.
  • Dave gives Tsukimi four handmade cloth dolls, including chibi versions of the couple and one of Tsukimi with a rabbit. Tsukimi is delighted.
  • Tsukimi returns with a gift for Dave: a box Kagami had brought home. When Dave opens it, he finds a collector’s photo album featuring Teacher Sora. Tsukimi recognizes what it is and angrily confronts Kagami.

Character developments

  • Dave is comfortable and well-liked among the Uchiha, and openly affectionate toward Tsukimi. His thoughtful gift shows he remembers her fondness for rabbits.
  • Tsukimi is happy and secure around Dave, and responds warmly to his affection and gifts. Her embarrassment turns quickly into anger when she realizes what Kagami’s gift contains.
  • Kagami remains focused on training but is frustrated by his sister and Dave’s romance. His secret interest in the album is exposed, leaving him in trouble.
  • The Second Elder is content with his family’s prospects and increasingly pleased with his life.

Significant themes

  • Affection and intimacy: Dave and Tsukimi’s easy tenderness anchors the chapter.
  • Family and belonging: Dave has become familiar with the Uchiha clan and is treated as part of the family.
  • Comedy through embarrassment: Kagami’s attempted gift becomes an awkward, humiliating reveal.
  • Personalized care: Dave’s dolls reflect his attention to Tsukimi’s interests and feelings.

Character interactions

  • Dave jokes with clan members and shares a warm exchange with the Second Elder.
  • Dave and Tsukimi tease and comfort one another, while Kagami watches with visible annoyance.
  • Tsukimi’s gift-giving attempt backfires when the album exposes Kagami’s private taste, ending the chapter with her shouting at him.

Ch. 34Kid, want the Nine-Tails as your summoning beast?

Key plot points and events

  • Kagami’s sister, Yue Mei, discovers his provocative photo album. Kagami blames Hiruzen, but Dave teases him, and the argument turns into a family-wide beating. Kagami’s father confiscates the album—then admits he intends to keep it himself.
  • After months of consuming powerful chakra supplements, Dave’s chakra reaches roughly Elite Jonin level. The supplements include powder made from the bones of Kirigakure’s Kaguya Clan, which Madara obtained by killing several clan members and nearly provoking a war.
  • Dave unlocks nearly all the plants, including one from Plants vs. Zombies 2, renewing his hope of reviving Izuna.
  • Madara calls to offer Dave the Nine-Tails as a summon. He has already beaten and subdued the fox after it interfered with his search for chakra sources.
  • Tobirama transports Dave to Madara. Impressed by the battered but imposing Nine-Tails, Dave accepts the offer. The fox secretly plans to escape and destroy Dave’s village once Madara is gone.

Character developments and interactions

  • Kagami is exposed as an admirer of the album and suffers the consequences; his father shares his interest despite pretending to lecture him.
  • Yue Mei feels humiliated by her brother’s behavior and joins Dave in punishing him.
  • Dave continues to joke through awkward situations, but his growing chakra and new plant unlocks give him renewed optimism. He eagerly accepts the Nine-Tails as a potential summon.
  • Madara treats extraordinary feats—killing members of a clan or overpowering the Nine-Tails—as routine, and reacts jealously when Dave praises the fox.
  • The Nine-Tails outwardly submits after Madara intimidates him, while privately plotting revenge and underestimating Dave’s allies.
  • Tobirama acts as the practical link between Dave and Madara, transporting Dave with Flying Thunder God.

Significant themes

  • Power and recklessness: Madara’s casual violence has serious political consequences, while his overwhelming strength makes even the Nine-Tails fear him.
  • Comedy through contrast: Dave’s teasing, Kagami’s melodrama, and Madara’s deadpan attitude clash with the chapter’s otherwise high-stakes events.
  • Hidden intentions and misjudgment: The Nine-Tails pretends to accept the arrangement while plotting destruction, unaware that Dave may be far better protected than he assumes.
  • Hope and progress: Dave’s increased chakra and new plant unlocks move him closer to his goal of reviving Izuna.

Ch. 35I want to become the Nine-Tails Jinchuriki

Plot points and events

  • The Nine-Tails brings Madara, Hashirama, and Dave back to Konoha. Madara leaves again, and Hashirama is disappointed he won’t stay for dinner.
  • Once Madara is out of range, the Nine-Tails celebrates and insults Dave. Hashirama immediately subdues him with Wood Release, then carries him to a mountain behind the village.
  • Hashirama proposes that the Nine-Tails sign a summoning contract with Dave and live on the mountain. Dave instead suggests sealing the fox inside himself, hoping to gain its enormous chakra.
  • Hashirama and Tobirama warn that the plan could be fatal. Dave argues that his increased chakra might help him revive Izuna sooner, allowing Madara to return to the village and spend more time with Hashirama.
  • Hashirama is persuaded. Tobirama reluctantly agrees to consult Mito, who may know a suitable sealing technique, and Hashirama rushes off to find her.

Character developments and interactions

  • The Nine-Tails goes from triumphant and defiant to defeated and humiliated after being beaten first by Madara and then by Hashirama. Despite his fear of them, he welcomes the idea of being sealed inside Dave to escape their company.
  • Dave shows concern about preventing the suffering associated with the Nine-Tails’ later jinchūriki, while also viewing the fox’s chakra as a way to advance his own plans.
  • Hashirama protects the village by overpowering the Nine-Tails, but his attachment to Madara makes Dave’s argument especially persuasive.
  • Tobirama remains the cautious voice, raising the danger of the sealing and ultimately proposing they ask Mito for help.
  • The chapter’s relationships are played for comedy: the Nine-Tails repeatedly provokes people far stronger than himself, while Hashirama’s devotion to Madara even influences a decision about a potentially dangerous sealing.

Significant themes

  • The consequences and burdens of being a jinchūriki, and Dave’s desire to prevent future tragedies.
  • Power and vulnerability: the Nine-Tails’ immense chakra cannot protect him from Madara or Hashirama.
  • Loyalty and attachment, especially Hashirama’s longing to spend more time with Madara.
  • Humor from the contrast between the Nine-Tails’ arrogance and his rapid, repeated defeats.

Ch. 36I Want to Lift Your Tails and See Whether You're Male or Female

Key plot points and events

  • Hashirama brings Mito to help Dave, arriving with a badly bruised face after the dance troupe resisted losing its lead dancer.
  • Dave agrees to have the Nine-Tails sealed inside him. Mito performs the Eight Trigrams Double Seal and Five Elements Seal.
  • Inside the seal, Dave recognizes the fox as Kurama and removes the talisman that keeps Kurama’s chakra and violent emotions from reaching him. The seal itself remains, so Kurama is still bound to Dave.
  • Dave proposes friendship and offers to teach Kurama the Shadow Clone technique so he can experience the village through a clone. Kurama, sensing Dave’s sincerity and tempted by the promise of freedom, accepts his hand.
  • Dave promptly spoils the tender moment by petting Kurama and trying to check his tails to determine his sex, provoking the fox’s furious protests.
  • Outside, Hashirama, Tobirama, and Mito fear Dave is in danger when red chakra appears. Dave wakes safely, says he and Kurama are friends, and feels an immense new supply of chakra.
  • Hashirama asks whether Dave can summon the plant needed to revive Izuna—and thereby bring Madara back. Dave checks his newly available plants and confirms that they can revive Madara.

Character developments and interactions

  • Dave shows determination in accepting the seal and unusual trust in Kurama. He treats the fox as a potential companion rather than a threat, though his playful curiosity quickly becomes boundary-crossing teasing.
  • Kurama moves from wary hostility toward tentative trust. He is attracted by Dave’s sincerity and the chance to experience the outside world, but remains irritable and easily provoked.
  • Mito acts cautiously and responsibly, warning Dave to consider the consequences before sealing Kurama and monitoring his wellbeing afterward.
  • Hashirama remains enthusiastic and preoccupied with Madara’s revival, even while Dave’s safety worries everyone.
  • Tobirama is intensely protective of Dave and silently blames Madara for the situation.

Significant themes

  • Trust over coercion: Dave seeks an alliance with Kurama through honesty and companionship rather than control.
  • Freedom and connection: Kurama’s desire to experience the world makes him receptive to friendship despite being sealed.
  • Family and protection: Mito, Hashirama, and especially Tobirama worry over Dave’s safety.
  • Humor amid danger: The serious first-time sealing is undercut by Dave’s irreverent behavior and the group’s comic reactions.

Ch. 37Izuna's revival

Key plot points and events

  • Dave revives Izuna using the Revival Radish, which requires a physical trace and drains Dave’s chakra. Tobirama provides blood left on his sword when he killed Izuna.
  • Izuna returns with his memories intact up to his death. Madara embraces him tearfully, while Izuna is initially alarmed to see Hashirama and Tobirama nearby.
  • Dave explains that Izuna won’t know what has happened since he died. Madara takes him away to catch up privately.
  • The following day, Madara brings Izuna to the Senju compound. Izuna and Tobirama exchange threats and glare at each other, but Hashirama welcomes them inside.
  • Izuna meets Dave, who praises his looks. Unlike Madara’s usual reserve, Izuna responds warmly and laughs.

Character developments

  • Madara is overwhelmed with joy at Izuna’s return, though he still resents Tobirama for killing him.
  • Izuna returns disoriented but quickly shows fierce loyalty to Madara and hostility toward Tobirama. After learning Madara remains unmarried, he resolves to find him a wife—only for Madara to beat him up.
  • Dave demonstrates the Revival Radish’s power and clarifies its limits, but the effort leaves him temporarily exhausted.
  • Tobirama remains antagonistic toward the Uchiha, yet his preserved blood makes Izuna’s revival possible. He is also privately frustrated that Madara receives the gratitude he believes he deserves.
  • Hashirama is moved by Madara’s genuine happiness and tries to keep Tobirama from escalating the confrontation.

Significant themes

  • Brotherhood and grief: Madara’s tears and embrace show how deeply Izuna’s death affected him.
  • Reconciliation amid old grudges: Izuna’s return brings the Uchiha and Senju back into tense contact, without erasing their history.
  • Family loyalty and affection: Izuna’s concern for Madara’s future and the brothers’ reunion contrast with the lingering hostility between clans.
  • Humor amid drama: Dave’s irreverent thoughts, the characters’ jealous bickering, and Izuna’s matchmaking plan lighten the emotional scene.

Character interactions

  • Dave relies on Tobirama’s preserved blood to revive Izuna; Mito catches Dave when he collapses.
  • Madara thanks Dave and reunites emotionally with Izuna, while fiercely defending him from Tobirama’s criticism.
  • Izuna and Tobirama immediately resume their rivalry, but Hashirama’s welcome briefly calms the tension.
  • Dave flatters Izuna, who responds with easy warmth—highlighting his more openly affectionate nature compared with Madara.

Ch. 38Izuna, you can get married, right?

Plot points and events

  • Hashirama complains that Dave still considers him ugly. Izuna and Madara tease him, while Mito calls everyone inside for dinner.
  • Izuna thanks Dave for reviving him. Dave says he wanted to help Madara, who had been grieving.
  • Hashirama eagerly imagines spending more time with Madara now that Izuna is back, and invites Izuna to go dancing. Madara counters that Hashirama dances badly and boasts about his own pole dancing, making Dave spit out his rice.
  • After Mito checks that Dave is all right, she suddenly asks Izuna whether he plans to marry. Madara supports the idea, and Mito turns dinner into a matchmaking session, listing several possible women from different clans.

Character developments

  • Izuna is grateful to Dave and deeply content simply to be alive and reunited with Madara, but becomes increasingly uncomfortable as everyone discusses his marriage.
  • Madara shows strong affection and concern for Izuna, both in caring for him at the table and in seeking a suitable match for him.
  • Dave remains warmly attached to Madara and appreciates the family’s concern for him, though he privately notices the intensity of the brothers’ closeness.
  • Mito is lively and sociable after taking up square dancing, and her new circle of friends has made matchmaking a favorite topic.
  • Hashirama hopes Izuna’s return will keep Madara close, while continuing his playful rivalry with Madara.

Significant themes

  • Family, gratitude, and reunion: Dave’s act of reviving Izuna has restored Madara’s happiness, and Izuna values being reunited with his brother above all else.
  • Comedy through domestic life: Teasing, dance boasts, and the abrupt matchmaking discussion turn a family meal into a farcical scene.
  • Affection and romantic ambiguity: Dave jokingly suspects that the brothers’ intense devotion may be “turning into something else,” while Hashirama envies Madara’s tenderness toward Izuna.

Character interactions

  • Izuna and Madara share a close, protective bond; Madara wipes Izuna’s mouth and urges him to consider marriage.
  • Izuna and Dave exchange sincere thanks, while Dave reassures the family after startling them at dinner.
  • Hashirama and Madara trade competitive jabs about dancing, with Izuna joining in by mocking Hashirama.
  • Mito and Madara enthusiastically discuss potential partners, leaving Izuna overwhelmed and discouraged.

Ch. 39Tobirama and Izuna's blind-date adventures

Plot points and events

  • Mito arranges blind dates for Izuna and Tobirama. Madara insists Izuna must marry to continue the Uchiha line, while Mito pressures thirty-year-old Tobirama to find a partner.
  • Tobirama hopes his son, Dave, will object to him gaining a new mother. Dave says he would welcome someone to look after Tobirama, disappointing his father and amusing Izuna.
  • At the restaurant, the two men argue and fight while waiting for their dates. Izuna is paired with Yui Nara; Tobirama meets a blonde woman.
  • Izuna repeatedly laughs at Tobirama’s match and ignores Yui’s attempts at conversation. She slaps him and leaves.
  • Tobirama bluntly insults his date’s appearance; she throws water in his face and leaves. Izuna laughs at him, until Tobirama notices Izuna’s slap mark and laughs back.
  • They trade jabs, then start fighting again outside the restaurant.

Character developments and interactions

  • Mito is decisive and meddlesome, while Madara is stern about Izuna’s family obligations. Both push the reluctant men toward marriage.
  • Tobirama is embarrassed by the date and openly cruel to his partner; he also resents Dave’s lack of concern about him finding a new companion.
  • Izuna is equally reluctant, but spends much of the date mocking Tobirama instead of engaging with Yui.
  • Dave calmly supports the idea of Tobirama finding someone, showing little attachment to the idea of being his only family.
  • The chapter’s central interaction is the combative rivalry between Tobirama and Izuna: they bicker, mock each other’s romantic misfortunes, and repeatedly fight, yet share a laugh over their disastrous dates.

Significant themes

  • Family duty and pressure: marriage is presented as a way to continue the Uchiha bloodline and secure the family’s future.
  • Loneliness and aging: Mito frames the men’s bachelorhood as a problem, though neither is eager to change.
  • Rivalry and comic misfortune: the blind dates become a contest of embarrassment, with the men finding solidarity in laughing at each other’s failures.

Ch. 40An iconic scene...

Plot and key events

  • Izuna tells Madara that his blind date went badly because Tobirama interfered—and the woman slapped him. Madara blames Tobirama and promises to ask Mito about another date.
  • Madara invites Izuna to dance with him against Hashirama, explaining that their daily “dance battles” have become a serious rivalry. Izuna is baffled by the unfamiliar customs but agrees once he learns Tobirama’s brother is his opponent.
  • Madara calls Dave for a new routine to defeat Hashirama’s increasingly impressive belly dancing. Dave suggests street dance.
  • In the afternoon contest, Madara performs breakdance moves, including a Thomas Flare and a Windmill. Izuna descends from the sky and joins him. Their two-man performance beats Hashirama and the Senju Girl Group.
  • That night, Hashirama begs Tobirama to dance with him so he can regain his winning streak. Tobirama initially refuses, but agrees when he learns Izuna competed—and defeated Hashirama.
  • The next day, the brothers face off in a new contest: Madara and Izuna prepare to street-dance against Hashirama and Tobirama. Dave watches uneasily, anticipating an absurd spectacle.

Character developments and interactions

  • Izuna remains upset about the failed date but finds confidence and enthusiasm in dancing beside Madara.
  • Madara is fiercely determined to beat Hashirama and treats their dance rivalry as an extension of their longstanding competition.
  • Hashirama is boastful after his recent victories, then devastated by his loss; his rivalry with Madara drives him to recruit Tobirama.
  • Tobirama grudgingly joins Hashirama once Izuna’s involvement turns the contest personal.
  • Dave supplies the winning dance idea but privately questions whether resurrecting Izuna was wise, given how strange the situation has become.

Significant themes

  • Rivalry and escalation: Personal feuds continually turn a silly dance contest into a higher-stakes competition.
  • Comedy through culture shock: Izuna struggles to catch up with a world where dancing is treated as a serious sport.
  • Absurdity and family loyalty: Brothers recruit and support one another, even when the cause is an embarrassing dance battle.
Show
Page 2 of 31