Biodata

Feature Value
Name Blueprint World
Original Name 蓝本世界
Also Called Blueprint 963
Type Recreated world containing civilizations copied from a particular moment in the original universe 963
Creators The fallen Eldritch Gods, with the Time Eldritch God observing and copying the universe’s past 963 964
Number Five million 964
Historical Interval Twenty thousand years between consecutive Blueprint Worlds 964
Historical Coverage Evolution Era through Ruins Era 964
Principal Regions Land of Hope, Land of Wandering, and Land of Order 963
Role Starting worlds for the vast majority of Godforsaken Game players 1741
First Appearance Chapter 963, “The Shattered Era! Blueprint Worlds!” 963

Origin and History

The original universe was destroyed before the creation of the Blueprint Worlds. Through the joint efforts of the fallen Eldritch Gods, worlds were recreated from its history. The Time Eldritch God observed the past and recorded the states of civilizations at selected moments, allowing those civilizations to be revived within the Godforsaken Game 963 964.

Five million Blueprint Worlds were created at twenty-thousand-year intervals. They cover five eras, each lasting twenty billion years, tracing the universe’s development and eventual decline toward destruction 964.

Qin Feng first learned their nature through Weichen’s memories. When Weichen’s group entered a Time-Space Gate, their world—including the Land of Order, civilization home planets, and distant Wild Worlds—froze and contracted into a translucent gray droplet. The group emerged outside it into gray mist, receiving a notification that they had left their numbered Blueprint 963.

Historical Eras

Order Era Duration
1 Evolution Era Twenty billion years 964
2 Prosperity Era Twenty billion years 964
3 Divergence Era Twenty billion years 964
4 Shattered Era Twenty billion years 964
5 Ruins Era Twenty billion years 964
  • Historical distance is not geographical distance: adjacent Blueprint numbers represent original-universe snapshots twenty thousand years apart 964.
  • World populations differ: a civilization present in one snapshot may be absent from another. Blue Star Civilization does not exist in the world twenty thousand years after Qin Feng’s, where the Galactic Empire is instead a major power 1086 1088.
  • Development varies widely: some Blueprint Worlds retain only a handful of civilizations, while others contain millions or tens of millions 1788 2118.

Internal Structure

Region Function Access and Inhabitants
Land of Hope Stores the initial states of copied civilizations and the starting information of cycle-civilization players 963 1741. Civilizations are initially frozen at their recorded moment. The explaining Temple Master describes the region as reportedly inaccessible 963.
Land of Wandering Contains cycle civilizations undergoing their trials 1741. Ordinary cycle-civilization activity is confined to their own civilizations, although exceptional individuals can reach the Land of Order 1741.
Land of Order Houses ascended civilizations and provides the Blueprint World’s normal connection to the outside 963 1741. Its Time-Space Gates lead to the River of Time 963.

Civilization Cycles

  • Civilization ascension: civilizations that pass the Land of Wandering’s trials advance to the Land of Order, where they nurture powerful individuals 963 1741.
  • Individual advancement: a small number of exceptional players can enter the Land of Order before their civilization ascends 1068 1741.
  • Survivors across resets: if a civilization fails to ascend and restarts its cycle, a player who remains in the Land of Order has their Land of Hope information flagged and is no longer repeatedly copied 963.
  • Memory adjustments: information and memories associated with that surviving player are temporarily erased or modified in the civilization’s next cycle 963.
  • Exile: the system permits player exile and the reception of NPCs exiled from other civilizations 963.

Travel and Observation

River of Time and Old-Day Battlefield

  • Normal exit: Time-Space Gates carry eligible players out of their Blueprint World into the River of Time, which was created by the Eldritch Gods 963.
  • Cross-world encounters: Time Temple vessels transport Temple Masters from different Blueprint Worlds to the Old-Day Battlefield 964 1276.
  • Shared competition: Qin Feng’s leading rankings encompass the civilizations of all five million Blueprint Worlds, rather than only those in his own world 964.
  • Intermittent access: Time-Space Gates do not open frequently enough to provide constant communication with the Highest Heaven 1755.

Judgment Grounds Passages

  • Numbered routes: the Judgment Grounds contain a vast trunk with passages marked by era and Blueprint World number 1086.
  • Direct visits: Qin Feng uses these routes to reach other worlds’ Judgment Temple Sacred Grounds, including the world twenty thousand years after his own 1086.
  • Access limitations: identifying a world does not guarantee direct entry through its Judgment Temple. Qin Feng needs another infiltration method for Red Matt’s world 1516.

Spatial Coordinates and Infiltration

  • Distinct anchors: every Blueprint World has a different spatial coordinate anchor. Its number alone does not reveal its detailed coordinates 1516.
  • Coordinates require entry: a player must be inside a Blueprint World to learn its detailed spatial information 1516.
  • Soul Seizure: Qin Feng plans to seize a visiting Temple Master’s soul and enter their world when they return, obtaining coordinates for subsequent attacks 1516.
  • Historical identification: language, writing, and Omniscient Core records can narrow down a player’s world of origin. Qin Feng identifies Red Matt’s world through this process 1515 1516.

Secret-Peering Grounds

  • Observation windows: passages beneath the Secret-Peering Grounds lead to rooms overlooking countless Blueprint Worlds 1606.
  • Target selection: Qin Feng combines these windows, Sentry Eye records, and the omniscient high minor authority to identify worlds dominated by oppressive races 1788.
  • Oath Lines: after mastering the Oath Grand Authority, Qin Feng can see allegiance threads connecting Blueprint Worlds and the Highest Heaven through the void 2103.
  • Survey results: a three-day investigation produces files for all five million worlds and identifies more than six hundred that have produced Grand Authority Successors 2108.

Separation from the Highest Heaven

Rule Normal Conditions Documented Exception or Qualification
Ascension Traveling to the Highest Heaven through innate-divinity conversion is normally a one-way journey 1809. Phase Two of Qin Feng’s chaos grand authority allows him to return to the Chaos Source · Spacetime Rift even from the Highest Heaven 1809.
Contact The Old-Day Battlefield and Time Lightship provide the normal contact routes between the two domains 1809. Exclusive authority spaces can have entrances inside Blueprint Worlds without themselves belonging to those worlds 1756.
Grand Authority intervention Successors in the Highest Heaven cannot directly activate their grand authorities on Blueprint Worlds 1756. The Resentment Successor tortures captives in execution grounds reached through local entrances; Qin Feng suspects these grounds occupy an exclusive authority space 1756.
Returning officials Ascended players ordinarily cannot return 1809. Time Temple Leaders are dispatched from the Highest Heaven, suppressed to Level 100, and generally avoid local competition 2203.
Conflict-of-interest restrictions The Primordial Agreement limits certain contacts 1718. A former Blue Star player permitted aboard the Time Lightship cannot be matched to a session involving her own Blueprint World 1718.

Secrecy

  • Restricted knowledge: Temple Master-level players know about Blueprint Worlds, but disclosing that knowledge to ordinary players violates the Primordial Agreement. A warning precedes harsher punishment 1610.
  • Disclosure after relocation: when Mist World is pulled into the Chaos Source · Spacetime Rift, Blueprint World information becomes available to all its players 2107.
  • Slow news transmission: inhabitants may continue serving an ascended successor without learning that the successor has died. This occurs in the former Projection Successor’s home world 2179.

Power-System Limits

Divinity and Equipment

  • No ordinary innate divinity: players at the Blueprint World stage generally cannot freely attach divinity to their abilities. Their divinity influence instead depends on equipment, skill properties, and accumulation years 1668 1722.
  • Limit is not influence: a Temple Master may have nearly 100,000 points of divinity limit without possessing comparable divinity influence on individual attacks 1668.
  • Skill ceiling: Old-Day Tier is the normal highest skill tier available within Blueprint Worlds 1803.
  • Equipment ceiling: God Tier equipment is normally unobtainable there. Qin Feng’s Infinite Evolution bypasses the restriction for skills and, after its expansion, equipment 1548 1791.
  • Typical successor damage: Grand Authority Successors generally reach damage orders around 27–28; exceptionally developed successors may reach order 30 1306.

Battlefield Rewards

Source Documented Accumulation Years
Ordinary Old-Day Battlefield creatures Approximately 100–300 years 1690
Special Old-Day Battlefield bosses Fewer than 1,000 years 1690
Old-Day creatures encountered in the Highest Heaven More than 10,000 years on equipment and skill-book drops 1690
First Heaven equipment and skills Upper limit can reach one million years 1690
  • Qin Feng’s exception: he possesses innate divinity before leaving the Blueprint World stage, allowing power far beyond its normal limits 1722.
  • High-level farming penalties: after advancing in the Highest Heaven, he receives severely reduced experience and loot from Blueprint World demons 1907.

Conquest and the Blue Star System

Acquiring Worlds

  • Conquest missions: completing a world’s conquest quest series can capture its Order Home Star and incorporate it into the conquering civilization 1464.
  • Voluntary transfer: a unanimous civilization vote can gift controlled Blueprint Worlds to another civilization 1563.
  • Forced access: before his chaos authority reaches Phase Two, Qin Feng can initiate conquest through a method involving the deaths of 99 Temple Master-level powerhouses 1809.
  • Chaos relocation: Phase Two lets him pull a selected world’s Order Home Star Reflection directly into the Chaos Source · Spacetime Rift and launch its conquest quests 1809.

Travel, Administration, and Resources

  • Conqueror privileges: after formal capture, Blue Star players are invincible against attacks initiated by local players and receive full teleportation access within the captured world 1464.
  • Pass system: conquering ten worlds unlocks applications for Blue Star Civilization passes. Approved subordinate-world players can enter Blue Star and use it to travel to other member worlds 1535.
  • Trade: interconnected world trade raises Qin Feng’s daily tax income from hundreds of billions to more than three trillion years of lifespan 1535.
  • Boss regulation: in the ten donated worlds designated Level Three Worlds, bosses of Epic Grade or above cannot be killed independently and must be reported to Blue Star 1564.
  • World classification: Qin Feng plans to designate Pain World as Level Two rather than bottom-tier Level Three 1788.
  • Administrative limits: the system eventually contains more than one billion civilizations—too many for Blue Star to assign an administrator to each 1807.
  • Local resistance: conquered worlds can retain resentment over resource collection, imposed names, and outside administrators. Green Star World and Ice Butterfly World both exhibit such tensions 1942 2037.
  • Rare-event access: operating across multiple worlds makes collecting rewards from infrequent challenge events much easier than remaining within one world 1849.

Documented Expansion

Milestone Chapter Details
Two accessible worlds 1464 World One and Demonfall World are available to Blue Star players.
Ten conquered worlds 1535 Bewitching Soul World becomes the tenth, unlocking the inter-world pass system.
Twenty conquered worlds 1563 Divine Mechanism and Silver-Gray each transfer five worlds.
Silver-Gray submission 1658 The civilization transfers 33 Blueprint Worlds to Blue Star.
More than sixty connected worlds 1665 Blue Star serves as a transit hub for travel and leveling.
Nearly one hundred worlds 1879 The system approaches one hundred Blueprint Worlds.
More than one hundred worlds 2145 Benevolence World is compared with the system’s hundred-plus member worlds.

Notable Blueprint Worlds

World Era / Designation Distinguishing Features
World One Shattered Era; numbered 743000 in Weichen’s memories and 74300 on the later Judgment Grounds passage 963 964 1086 Qin Feng’s native Blueprint World; named World One by the Great Xia Officials 1464.
Galactic Empire’s world Shattered Era · No. 74301 1086 Represents twenty thousand years after Qin Feng’s world. Blue Star Civilization is absent; the Galactic Empire rivals the Angel and Demon Civilizations 1086 1088.
Three Thousand Immortal Sounds’ world Ruins Era · No. 000745 1374 Its successor initially controls only about half its civilizations and temple factions, with others resisting her protection fees 1374.
Demonfall World Divergence Era · No. 020202 1526 Formerly oppressed by Darkness Without End. After Blue Star’s conquest, Angel Queen Aierya manages the world 1464 1526.
Dragon Abyss World Prosperity Era 1491 Contains several obstructive Dragon Clan civilizations and locally available temporary Resurrection Divine Imprints 1491.
Bewitching Soul World Former world of Bewitching Little Demon and Ling Fuyao 1464 1535 Becomes Blue Star’s tenth conquered world; Ling Fuyao and Capein are among its responsible local figures 1535.
Red Matt’s world Prosperity Era · No. 80809 1516 Belongs to a group of historical snapshots shaped by universe-wide war and the fragmentation of Demon Civilization 1515 1516.
Rubber Ancients’ world Evolution Era · No. 000002 1606 Home of Fist of Infinity, the limit break grand authority successor; features numerous non-humanoid civilizations 1606.
Pain World Former home of the pain grand authority successor 1751 1782 Ruled by the Evil Demon Clan until Qin Feng judges its oppressors and enables Blue Star’s expansion 1751 1782.
Prehistoric Blue Star world Shattered Era; eighty million years before Qin Feng’s timeline 1788 Blue Star is a Wild World populated by dinosaur demons, while humans dominate the wider Blueprint World 1788.
Ice Butterfly World Frost Butterfly’s home world 2037 A remote Blue Star possession where resentment and a hostile Shadow rumor persist after conquest 2037.
Mist World Blooddrinker’s home world 1999 2107 Dominated by the Blooddrinker Family for over two thousand years; mist suppresses outsiders’ perception and development 2107.
Sorrow World Prosperity Era 2133 Ruled by the sorrow grand authority successor and pervaded by profound sorrow before Qin Feng intervenes 2133 2140.
Benevolence World Ruins Era · No. 10086 2140 Governed by a Tree Heart Civilization successor’s Benevolence Points system; benevolent players and bosses hunt beings with negative points 2140.

Role of Grand Authority Successors

  • World-shaping rulers: a successor’s abilities can reshape an entire world’s politics or social structure, as seen with Mist World, Sorrow World, and Benevolence World 2107 2133 2140.
  • Recruitment bases: successors in the Highest Heaven commonly treat Blueprint Worlds as sources of reserve resources, intelligence, and subordinates 1755.
  • Cultivating successors: Blooddrinker screens talented players from her home world, grants Blood Source Inheritance, and sends them to challenge for Grand Authorities 2108.
  • Persistent allegiance: Oath Lines may continue linking local followers to ascended patrons, even after centuries or millennia 2103 2118.
  • Strategic vulnerability: successors unable to intervene directly can still lose their families, races, and civilizations to attacks on their home worlds. This threat helps force members of the Evil Demon Alliance to negotiate with Qin Feng 1756 2305.

Appearances

2,241
Total Mentions
577
Chapters Appeared
3.88
Avg. per Chapter