Arc 16From Screeps to Blizzard
Lin Lixin expanded GameNova’s games and hardware projects, recruiting Mark Cerny and Bullfrog while pursuing new approaches to portable computers. The stretch ended with Lin asking Blizzard to build a dark Gothic RPG setting.
- Lin Lixin launched Screeps, which attracted programmers such as Linus Torvalds and grew into a profitable game built around player-made code.
- Lin Lixin developed gravity-sensing cartridges for the NPC, and Gerald helped test the technology before resigning and recommending Mark Cerny as his successor.
- Lin Lixin hired Cerny as GameNova’s new architect, and Cerny and Gary developed Hamsterball, a trackball arcade game with force feedback and capsule prizes.
- Lin Lixin acquired Bullfrog Studio after seeing its Populous demo, and GameNova’s SimCity: Gold Edition and Populous bundle sold about 700,000 copies in its first week.
- Lin Lixin proposed a power-efficient PC strategy to Michael Dell, then asked Vivian to acquire ARM, develop an operating system, and contact Ovonic about rechargeable batteries.
- Lin Lixin conceived a laptop that switched between low-power and high-performance cards, selected NeXTSTEP as a transitional operating system, and assigned Ho Kwok Yuen and Jensen Huang to develop graphics cards.
- Lin Lixin visited Blizzard Studio, told Mike Morhaime to stop taking outsourced work, and asked him and two colleagues to create a setting for a dark Gothic RPG.