Great Magic
Wizard: Starting with Synthetic GemsContents
- 1Biodata
- 2Power Progression
- 3Nature and Function
- 3.1Relationship with the Permanent Defense Field
- 3.2Relationship with Ritual Magic
- 4Formation
- 4.1World Stone Integration
- 4.2Prototype Selection
- 4.3Energy Cycle
- 4.4Great Magic Runes
- 4.5Multiple Great Magics
- 5Structure and Stability
- 5.1Forging and the Power System
- 5.2Dissipation and Control
- 5.3Great Blessing and Assistants
- 5.4Pseudo Forging: Minor Reform
- 6Evaluation
- 6.1Documented Performance Factors
- 6.2Eight Standards and the Golden Triangle
- 7Known Limitations
- 8Notable Great Magics
Contents
- 1Biodata
- 2Power Progression
- 3Nature and Function
- 3.1Relationship with the Permanent Defense Field
- 3.2Relationship with Ritual Magic
- 4Formation
- 4.1World Stone Integration
- 4.2Prototype Selection
- 4.3Energy Cycle
- 4.4Great Magic Runes
- 4.5Multiple Great Magics
- 5Structure and Stability
- 5.1Forging and the Power System
- 5.2Dissipation and Control
- 5.3Great Blessing and Assistants
- 5.4Pseudo Forging: Minor Reform
- 6Evaluation
- 6.1Documented Performance Factors
- 6.2Eight Standards and the Golden Triangle
- 7Known Limitations
- 8Notable Great Magics
Biodata
| Feature | Details |
|---|---|
| Name | Great Magic |
| Original Name | 极大魔法 |
| Other Name | Source of Magic 485 |
| Type | Second-Ring Wizard characteristic; large-scale magic source and spell |
| Role | Turns a wizard’s power system into an energy cycle rooted in a world, allowing the wizard to function as a natural phenomenon rather than only an individual 701 704 |
| Status | Variable; its forging, stability, and effectiveness depend on its creator, structure, energy cycle, and supporting world 709 715 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Blueprint Magic / prototype | 607 | A sufficiently developed First-Ring spell model can serve as a blueprint for Great Magic. Locke’s Full Moon Growth was recognized as such, though its mana cost remained a critical flaw. |
| Temporary Great Magic / Pseudo-Second Ring | 651, 652 | Locke combined Porcelain Moon Growth with the Heliotos Kingdom Domain to temporarily form the Moon Magic Mirror, reaching 10,000 Magic Pressure. Its foreign core, weak personal connection, incomplete hierarchy, and unresolved offensive construction prevented it from serving as a finished permanent system. |
| Second-Ring establishment / Initial Forging | 699, 713 | A wizard uses a World Stone at the moment their world and self become one, turning their Great Magic’s circulation into a “second soul.” Newly forged Great Magic has severe dissipation, separation, and limited instantaneous output. |
| Void Forging | 715, 836 | Great Magic is reinforced by adding rune-bearing spells, expanding the entities within its system, and building a symbolic power system to reduce energy dissipation. Completion of this process produces a Star Forge-level Great Magic. |
| Star Forge | 836, 953 | A Great Magic reaches Star Forge after its power system is forged and abstracted into a coherent symbolic system; its associated rune-bearing spell models and the wizard’s overall abilities are strengthened. |
| Pseudo Forging / Moon Ring | 704, 1095, 1129 | The next forging stage further reduces separation between the wizard and Great Magic. The White Frost Witch’s Pseudo-Forged Frosted Earth suppressed numerous Void-Forged Great Magics. Locke’s Tree of Prosperity largely completed its Pseudo Forging through Minor Reform, producing Restoration Replication. |
| Pseudo Forging / external assistance | 1132 | Other wizards can borrow the Tree of Prosperity’s power to remove impurities and help carry out their own Pseudo Forging. Its effectiveness depends on Locke’s magical understanding and the recipient’s aptitude and specialty. |
| True Forging / Sun Ring | 704, 709, 714 | Great Magic’s symbol merges with the sun-like symbol of the wizard’s true consciousness. Separation becomes extremely small, energy dissipation is largely resolved, and the Great Magic integrates naturally into the world’s ecosystem. Its future potential is fully realized only after all four forging stages are completed. |
Nature and Function
Great Magic is the defining characteristic of a Second-Ring Wizard, analogous to a First-Ring Wizard’s Permanent Defense Field but fundamentally broader in scale. It is simultaneously a spell, a magic source, and the wizard’s “second soul.” 479 699 701
Rather than relying only on the wizard’s individual mana, Great Magic establishes an energy cycle within a world. The cycle gathers, stores, converts, and circulates energy, allowing the wizard to become part of a larger magical phenomenon. 694 701
- It benefits the wizard, the Wizarding World, and the world that hosts it:
- The wizard advances to the Second Ring.
- The Wizarding World gains indirect influence over the host world.
- The host world gains increased total Magic Pressure and more complete Rules through its fusion with the World Stone and Great Magic. 700
- Great Magic can amplify all of its owner’s ordinary spells at a fundamental level. 704
- A Great Magic can be contested indirectly by attacking its supporting entities, energy sources, or internal structure instead of confronting the entire system head-on. 701
- If its creator dies or loses ownership, a Great Magic can potentially become a generic magic source or Magic Item usable by others. 701 715
- The second soul allows the wizard to surpass the First-Ring limit of 9,999 Magic Pressure. Merely possessing an external energy reserve does not necessarily overcome that limit. 485
- Great Magic supports an inner and outer dual cycle: the wizard can absorb external magical tides while also receiving magical tides generated by their own Great Magic. 701
- Great Magic continues advancing with its owner beyond the Second Ring; Catherine’s later Great Magic had evolved through four forges from her original Second-Ring version. 552 599
Relationship with the Permanent Defense Field
Great Magic and the Permanent Defense Field serve complementary roles. Catherine described the preferred relationship as an offensive magic source supporting an existing defensive system, rather than a replacement defense field. By modifying its Spell Model, the wizard can raise their original Permanent Defense Field to the Second-Ring level with Great Magic’s amplification. 599
When Locke established the Moon of Evolution, matching Permanent Defense Fields appeared on his main body and Great Magic and stacked together. Specialized lineages can develop this relationship further: the Ancestor Wizard’s vampire system makes Great Magic resonate with the defense-field shell to produce the Blood Ancestor Body. 704 833
Unlike a Permanent Defense Field, Great Magic does not inherently possess permanent characteristics. Its apparently sustained operation comes from its enormous energy reserve and replenishment system, both of which can be exhausted. 599
Relationship with Ritual Magic
Ritual Magic temporarily borrows external power to approximate the state that Great Magic makes continuously available. Locke consequently regarded it as a youthful version of Great Magic and a means for First-Ring Wizards to study World Power before attempting the Second Ring. 552
Great Magic historically preceded Ritual Magic. High-ring Summoning School wizards of the Starfield Sea subsequently developed Ritual Magic to strengthen younger wizards; later contributors added the Book of Rituals and the Holy Space or Magic Circle to improve its operation and safety. 552
Formation
World Stone Integration
The conventional path to Great Magic begins with a World Stone. During Second-Ring advancement, the wizard pours their mana, cognition, knowledge, emotions, and personality into the stone, linking themselves with the host world. 699
A Great Magic normally requires a medium-scale world and a World Stone, though exceptional alternatives exist. Locke’s Moon of Evolution used a World Tree leaf from the Natural Force Plane to prove his Second Ring, giving his Great Magic unusual properties. 774
Sura’s proposed advancement illustrates the soul-integration mechanism. Having gained the Mage Plane’s favor through his mage system, he intended to contaminate one-third of its World Stone with his soul and fuse that portion with his embryonic Great Magic. The resulting source would exist outside his main soul while still being genuinely part of it. 485
World selection also affects the finished system:
- Using a World Stone destabilizes the plane during the change, even though a properly constructed Great Magic is intended to benefit both wizard and world. Production-plane owners may therefore refuse access to their World Stones. 577
- Later Great Magics constructed in a previously used world can retain a slight influence from the first wizard’s personal characteristics. Ambitious wizards may prefer an untouched world. 580
- Multiple Great Magics established through the same world’s World Stone can create deeply entangled interests and opportunities for interference. Wizards with sufficient resources may instead monopolize a plane. 836
- Locke’s World Tree leaf proved his Second Ring through the Natural Force Plane and Infinite Void rather than an ordinary medium-sized world. His Great Magic consequently existed within his Forest Alliance Spell rather than having its physical form anchored in a conventional source plane. 774
Prototype Selection
Great Magic is conventionally founded on an offensive spell. Its purpose is to create a powerful source of magic capable of releasing energy actively; the selected offensive Spell Model is especially important to its instantaneous output multiplier. 598 599 709
- Defensive foundations generally produce lower instantaneous output and lower initial total energy while failing to preserve the advantages of a true Permanent Defense Field. 599
- Ecological Plant Magic is particularly suitable because an energy cycle or a vast organized energy accumulation is already a form of ecology. Catherine stated that this foundation could reduce construction difficulty by at least half. 599
- A foundation should reflect the wizard’s characteristics and power system without becoming needlessly complicated. An excessively complex initial structure makes later forging more difficult, and many wizards abandon some previously studied fields to preserve a simpler path forward. 628
- Standardized Great Magics are common because established models provide extensive practical experience. Individual soul compatibility, Spell Model adjustments, and subsequent reforging still produce differences between users of the same model. 692
- The construction process is dangerous and difficult to reproduce merely by observation; even a Third-Ring Wizard cannot easily see through and learn another wizard’s Great Magic. 754
Energy Cycle
Great Magic must establish a functioning energy cycle rather than merely produce a powerful effect. Its system requires multiple components or lower-level entities to collect and circulate power; a one-person system cannot sustain a true large-scale cycle. 701
- Energy acquisition — obtaining power from the host world, external phenomena, living beings, or other valid sources. 709
- Energy storage — maintaining a reserve of total Magic Pressure. 694 709
- Energy conversion — efficiently transforming gathered energy into usable magic. 709
- Energy conduction — distributing power through the Great Magic’s structure with minimal loss. 709
- Energy-locking structures — ecological or magical arrangements that retain external energy and prevent waste. 640
An effective cycle must receive energy as well as expend it. During his lunar research, Locke rejected a sun-like structure that only radiated energy outward, favoring a moon that could capture sunlight, transform it into moonlight and lunar gravity, and receive returns from living beings through mechanisms such as dream energy. 648
Subordinate entities vary by discipline. Bloodline School Great Magics may contain kin races, while Meteorite School Great Magics employ servant races; other systems organize different kinds of participating individuals. Their activities can provide energy, storage, production, or combat functions within the overall system. 701
Great Magic Runes
A wizard gains an initial Great Magic Rune upon becoming a Second-Ring Wizard at 10,000 Magic Pressure, followed by one more for each additional 3,000 Magic Pressure. An ordinary Second-Ring Wizard can therefore possess four runes at 19,000 Magic Pressure before reaching the ordinary stage’s 19,999 limit. A rune can be added to a Second-Ring Spell Model, incorporating that spell into the Great Magic. 704
Adding rune-bearing spells is a form of forging: each choice supplements the Great Magic’s structure and permanently influences its future development. 704
- A rune-bearing spell functions as an extension of Great Magic and receives substantially greater amplification than an ordinary Second-Ring spell. 704
- Incompatible choices can alter the Great Magic adversely, causing collapse or regression equivalent to injuring the wizard’s soul. 704
- Such spells consume the Great Magic’s total Magic Pressure reserve, reducing what remains for subsequent direct attacks. They must therefore be rationed rather than used continuously without regard for expenditure. 704
- Exceptional structures can modify normal rune availability. Locke’s lunar system was noted for having an additional rune relative to the other contestants at 16,000 Magic Pressure; he later discovered that his Ferocious Beast Panel had allowed him to use the 19,000-point rune slot in advance. 714 873
Multiple Great Magics
Although a single Great Magic is the normal arrangement, Locke’s Half-Body talent made two possible. Catherine proposed this approach as a means of accommodating his unusually broad magical studies without forcing him to discard entire parts of his power system. 628
The additional Great Magic also creates an additional forging burden. Catherine warned that independently completing four more forges could leave Locke effectively four major levels behind his peers, making simultaneous forging important to the value of the arrangement. Her Wedding Ring research later offered a possible means of connecting and developing his two Great Magic forms together. 628 751
Structure and Stability
A newly established Great Magic is prone to instability. Its energy can dissipate through poor system design, incompatible components, unstable spatial connections, harmful external tides, or incomplete energy circulation. 709 713
The process of forging improves Great Magic by:
- integrating additional rune-bearing spell models;
- increasing the number and quality of entities within its system;
- refining its symbolic system and power structure;
- reducing internal separation and energy loss;
- strengthening its connection to the wizard and host world. 715 836
A Great Magic and its owner remain inseparable in principle. Unlike an ordinary institution or organization, a Great Magic is the wizard’s second soul; a world that needs the Great Magic also needs the wizard who created it. 709
Forging and the Power System
The four forging stages are Unforged, Void, Pseudo or False, and True, corresponding to ordinary Second Ring, Star Ring, Moon Ring, and Sun Ring. Within the Sea of Consciousness, the Great Magic’s symbol progresses from an asteroid-belt-like position to an important planet, then a moon, and finally union with the sun-like symbol of the wizard’s true consciousness. This progression represents the reduction of separation between source and self. 704
A Great Magic’s internal “currency” is its power system: a common framework that links subordinate individuals, the wizard, the world, and the different energies within the system. Establishing this framework turns an initially chaotic collection into an integrated whole. Rune-bearing spells provide structural patches during its early development. 715
Locke’s Leaves of Power demonstrate the benefits of expressing one’s abilities through a coherent personal system. Completing its First-Ring level immediately increased his Magic Pressure by 500 and at least doubled his growth rate. Later, his Star-Forged system displayed denser Magic Pressure, faster mobilization, and stronger amplification than an opponent at the same nominal level. 871 953
Great Magic can be modified and supplemented over time, but foundational reconstruction is difficult. Celt’s Serene Grassland improved through years of repairs and adjustments, while retaining shortcomings in dissipation, compatibility, and offensive amplification. 743
Dissipation and Control
Energy dissipation causes more than wasted reserves. It also produces imprecise control, energy disorder, and losses during transmission, with each problem reinforcing the others. Celt’s inability to use Great Magic against a target in the Shallow Sea Plane without harming the surrounding world illustrated the practical consequences. 709
Visible grandeur can itself indicate inefficiency. Escaping starlight, radiating woven rules, and unstable overlap between spiritual and material spaces were signs of dissipation in the Silent Grail contestants’ Great Magics. By contrast, a mature Sun-Ring system can appear ordinary because it has integrated into the world’s wider ecology with little wasted energy. 709
Scale also creates a control burden. Locke exploited the enormous Star-Ring Yellow Springs Heavenly Wheel because its user could not perfectly supervise every detail; at an equivalent forging level, a larger Great Magic can be harder to control precisely. 993
Great Blessing and Assistants
Through Great Blessing, a Second-Ring Wizard can distribute limited operating authority and amplification to First-Ring Crystallization assistants. The arrangement resembles virtual shares rather than ownership: recipients remain attached to the owner and cannot independently possess or fully control the Great Magic. 706
Assistants can slightly manipulate assigned portions and greatly improve the owner’s control over a large, incompletely integrated system. Hiring other wizards to aid construction and operation is common because of Great Magic’s scale. 706
Pseudo Forging: Minor Reform
Locke’s Tree of Prosperity developed Restoration Replication as its third replication form after Mirror Replication and Meiotic Replication. Combining complex Life Magic with a Supreme Meditation Method, it could return a Great Magic or magical plant to an earlier state. Locke used it against Edgar’s Tree of All Things, reducing that system’s Magic Pressure. 1129
The same power could assist rather than dismantle. Witch Macedon found that it removed impurities from her Great Magic, hastened recovery, and offered a route to completing her own Pseudo Forging without first removing the Tree of All Things. Other wizards could borrow this external support when they could not yet drive Minor Reform entirely from within. 1132
The benefit is not uniform across disciplines. Its demonstrated value was greatest in Breeding Science and Botany, while a Summoning specialist observed more modest gains. Its strength depends on Locke’s understanding of magic as well as the recipient’s own strength and aptitude. 1132
Evaluation
Great Magic is not judged solely by its visible effect. Its underlying “panel” and structural health are more important than its mechanism or spectacle. 709
Documented Performance Factors
- Energy conversion rate — how effectively Magic Pressure becomes usable power. 709
- Energy acquisition speed — how quickly the system gathers new energy. 709
- Energy storage capacity — the total Magic Pressure the Great Magic can sustain. 709
- Energy conduction rate — how efficiently energy moves through the system. 709
- Energy dissipation — the amount of power wasted through instability, separation, or poor design. 709
- Instantaneous Magic Pressure output — the multiplier determining burst combat power. 709
- Structural health — whether the system contains major flaws, backdoors, or dangerous dependencies. 709
- Ecological impact — Golden Crown Mountain particularly values whether a Great Magic forms a healthy ecology rather than causing destructive short-term gains. 709 774
Eight Standards and the Golden Triangle
Locke identified eight formal standards for evaluating Great Magic. Their relative importance varies between Wizard Lands and academies, but the wider Wizarding World especially emphasizes the Golden Triangle. 709
| Standard | Significance |
|---|---|
| Instantaneous Magic Pressure amplification | Determines how much power can be released at once; principally shaped by the offensive prototype’s Spell Model. One of the Golden Triangle. 709 |
| Energy dissipation rate | Measures loss throughout the system and indirectly reflects control, transmission, and conversion problems. The foremost Golden Triangle standard. 709 |
| Energy stability | Measures the consistency and order of the energy system; numerous methods exist to improve it. 709 |
| Total Magic Pressure capacity | Measures the reservoir’s upper limit. A successful Great Magic generally has a substantial reserve even when this is not its strongest feature. 709 |
| Magic Pressure compatibility | Measures whether its energies can coexist with the host world and its principles. One of the Golden Triangle. 709 |
| Energy sustainability | Measures the system’s ability to continue supporting its consumption over time. 709 |
| Ecological pollution | Measures disruption to the host world’s ecology; particularly important to Botany wizards and Golden Crown Mountain. 709 |
| Energy conversion rate | Strongly influenced by dissipation and compatibility, rather than being independent of them. 709 |
A large reserve does not guarantee superior combat performance. In the Silent Grail evaluation, Meteor from Beyond had the highest capacity, followed by Time Shadow Fern and Fate Loom, but the ability to release those reserves depended on output amplification, dissipation, and compatibility. 709
Future potential and current strength are also separate indicators. A high-quality foundation may remain weak in immediate combat, while its full potential can only be assessed after subsequent forging has fixed and completed the system. 687 714
Known Limitations
- Great Magic cannot legitimately control a world’s fate. A Great Magic that seized a world’s lifeblood would no longer remain Great Magic. 709
- Newly forged systems are vulnerable after major attacks because their high dissipation and separation can temporarily drain the owner. 713
- External sources can create hidden structural risks. Zalan Bailey’s Sea Buckthorn Ecology imitated energy-locking structures without understanding their ecological purpose, limiting its long-term quality. 640
- Excessive simplification can weaken a system. Removing all redundancy for short-term efficiency may produce a flawed ecology and cap future growth. 640
- A Great Magic can be undermined by attacking its supporting entities, servants, energy cycle, or source world. 701
- A Great Magic dependent on an external artifact, foreign power, or unstable carrier may require purification or replacement as it develops. 973
- Its constituents can turn against their creator. Sura’s unfinished Scorpion Woman Dark Void included native souls that could still draw on its elemental spirits to attack him, illustrating the danger created by separation between wizard and source. 483 485
- Great Magic is not inexhaustible. Full-power combat can empty its reserves, and a sustained imbalance between consumption and intake can cause collapse and death. 599 974
- Anchoring a Great Magic in a declining world creates environmental risk: deterioration of that world’s Plane Principles can weaken it. 1113
- Foreign divine power can invade and contaminate its structure. Grandet’s Whale Paddy Field nearly lost its Star-Ring status after interference by the Titan God Clan; recovery could require special resources, regression to Unforged, and complete reforging. 1082 1083
- Collapse can reduce a wizard’s effective realm without entirely erasing the system’s former essence. Li Wei retained a Void-Forging essence after losing his Great Magic and regressing to ordinary Second Ring, but his incomplete life prevented recovery of sufficient Magic Pressure. 1102
- Faulty theories, neglect, and psychological upheaval can undermine an advanced system. The White Frost Witch’s long-standing theoretical errors and subsequent crisis caused her Great Magic to collapse and leak Magic Pressure. 1095 1129
- Reversing Pseudo Forging is dangerous. Locke refused Simpson Latch’s request to undo his Replication Magic’s Pseudo Forging because the attempt could destroy the Great Magic or kill its owner. 1166
Great Magic nevertheless provides substantial resistance to environmental deprivation. When visiting an energy-poor region, Locke described its preservation of Second-Ring status as “One Proof, Eternal Proof,” contrasting it with advancement systems that might lose their realm under such conditions. This does not remove the need to maintain the Great Magic’s own energy balance. 773 974
Notable Great Magics
| Great Magic | User | Notes |
|---|---|---|
| Moon of Evolution | Locke Augustine | A moon-based Great Magic with exceptionally low dissipation due to its resemblance to a true moon and its integration with a Kingdom Domain. Its unconventional World Tree leaf foundation places it within Locke’s Forest Alliance system rather than an ordinary medium-sized source plane. 699 714 774 |
| Psionic Network | Unknown original creator; later controlled by Locke | A Star Forge-level Great Magic disguised as a planetary sky-canopy and later functioning as a Magic Item. 715 |
| Time Shadow Fern | Wizard Edgar | A Botany Great Magic linked to the Land of All Spirits and the Emerald Dream; its spatial instability contributes to energy dissipation. 705 709 |
| Meteor from Beyond | Wizard Smith | Also rendered Extraterrestrial Meteor. A meteorological Great Magic with high total Magic Pressure capacity but vulnerable to astral gravitational tides and poor strategic use. Its storage system comprises 108 Comet Planes capable of expanding over time. 706 709 |
| Fate Loom | Witch Georgina | Also rendered Destiny Loom. A Textile Science Great Magic that creates magic robes and uses a spiritual network, but suffers from instability related to its fate network. 701 709 714 |
| Sea Buckthorn Ecology | Zalan Bailey | A flawed Great Magic that halts desertification through a simplified sea-buckthorn ecology and Sun Diamond energy source. 640 |
| Prosperity Tree | Locke Augustine | Also rendered Tree of Prosperity. Locke’s second Great Magic, built around Life Magic, Four Seasons Studies, Archaeology Spell Models, and a thousand years of work by his half-body. Its later Pseudo Forging produced Restoration Replication, enabling regression of target systems and assistance with other wizards’ Minor Reform. 882 1129 1132 |
| Beast-Tide Ecology | Witch Catherine | A Great Magic that creates a Dragon Peach Garden and draws nearby Magic Creatures under its control. Catherine transformed it from her original Great Magic through four forges. 599 625 |
| Heavenly Works, Rainfall | Witch Macedon | A rainfall-based Great Magic capable of descending directly into a world and forming a large rain cloud. Locke later seized its Rain Realm and used the Tree of Prosperity to strengthen the world’s water cycle. 1113 1136 |
| Scorpion Woman Dark Void | Great Wizard Sura | An embryonic Great Magic incorporating elemental spirits and native souls into the Mage Plane’s mage system. Before completion, its participants could use its own power against Sura. 483 485 |
| Water Saint Tea Tree | Wizard Chad Schultz | A tea-tree Great Magic that increases magical energy by consuming water. Its offensive system includes the Water-Vapor Tea Spear. 687 |
| Eye of the Azure Sky | Quidan, the Watcher | A Moon-Ring Great Magic used to observe the Chaos Sea and determine its position within the Void’s orbits. 692 |
| Ice Comet | Multiple Smith Family wizards | A standardized family Great Magic based on an enormous icy comet, capable of influencing celestial phenomena and producing cold and blizzards. Three family Second-Ring Wizards possessed it at the time of Locke’s review. 692 |
| Infernal Meteorfall | Smith Family inheritance | One of the Smith Family’s three inherited Great Magics, alongside Extraterrestrial Meteor and Ice Comet. 692 |
| Silent Grail | Silent Witch | A four-times-tempered Great Magic capable of imprisoning thoughts and sealing secrets throughout a region. 701 |
| Serene Grassland | Wizard Celt | A repeatedly repaired ecological system whose remaining weaknesses include high dissipation, average compatibility, and poor instantaneous offensive amplification. 743 |
| Life-Stealing Celestial Instrument | Hassan and the Ancestor Wizard’s vampire lineage | Establishes the ritual identity of a world’s Life-Stealing One. Resonance with the Permanent Defense Field produces the Blood Ancestor Body, while recurring ten-year rituals sustain and expand the system. Its design also creates vulnerability to sunlight and certain natural forces. 833 |
| Yellow Springs Heavenly Wheel | User opposed by Locke and the Second-Ring Liches associated with it | An enormous Star-Ring system whose scale creates gaps in detailed control. Locke concealed an arrow within it, and liches later used it to escape. 993 1029 |
| Whale Paddy Field | Wizard Grandet | A Star-Ring Great Magic severely invaded by Titan God Clan power, nearly forcing regression and potentially requiring reforging from the Unforged stage. 1082 1083 |
| Frosted Earth | White Frost Witch | A Pseudo-Forged Great Magic that froze Despair Valley and sent surrounding Star-Ring Great Magics into dormancy. Its understated appearance contrasted with its power, but theoretical flaws and neglect later contributed to its collapse. 1095 1129 |
| Tree of All Things | Wizard Edgar | Organizes Treants and contracted mortals into a Spiritual Breath and vitality system. Edgar incorporated rival Great Magics through conquered Elven polities in an attempt to achieve the Pseudo Forging of Emperor of Void. 1116 |
| Ice-Born Chives | Unnamed Rain-Marsh contestant | Its runes and simple Life Magic were taught to Elves, but its power system lacked sufficient combat strength against the Swarm. 1113 |
| Heavenly Thunder Bamboo Grove | Unnamed Rain-Marsh contestant | Uses Thunder Talisman Bamboo Leaves to let subordinate Elves cast lightning spells. Its forces nevertheless fell to the Red Spiders’ underground attacks. 1113 |
| Thousand-Mechanism Vast Building | Kunguding Academy wizard | Assembled from 1,000 Second-Ring Construction Studies Spell Models around the Kunguding Cube. It rapidly builds fortifications and supports repeated, varied earth-magic attacks, becoming stronger the longer its user remains in a region. 1190 |