灵网
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Entity Info
Original Name:灵网Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:978Chapters:203
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Context UptoCh. 728
Wiki ModelGPT-5.6 Terra
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Updated1 week ago

Biodata

Feature Value
Name Spirit Network (灵网)
Alias(es) Spirit Web
Species/Race Psionic–magical information network
Affiliation Horley Federation; operated by Anse and Sacos
Occupation/Role Communication network, mana-casting platform, information exchange, spell-service provider, and spiritual afterlife domain
Status Active
First Appearance Chapter 357

Background

The Spirit Network began as Anse's commercialization of Sacos's Micro Weave, a miniature magical network built from mana and psionics. Sacos developed the Micro Weave after studying the Shadow Weave and Mind Flayer Overminds; unlike the Goddess of Magic's Weave, it can bypass the Weave to draw upon primal mana, psionic power, and elemental power, allowing it to function in dead-magic and wild-magic zones. Its incompatibility with Spell Slot casting means users must employ Mana Casting instead. 352

Anse recognized that the Micro Weave's combination of stable mana and telepathic links could become more than an alternative casting medium. He and Sacos created a mental interface through Rary's Mark, linking users, the Mythallar, and the D20 for communication and information sharing. 356

In naming the service, Anse rejected “Weave” to avoid drawing attention from the Goddess of Magic. He chose Spirit Network because it suggested a network of minds or spirits while obscuring its actual foundation in magic and psionics. 357

The network opened to the public overnight and immediately drew tens of thousands of membership applications. Its accessibility gave spellcasters affected by the Weave's instability a practical route to Mana Casting, while many novice casters used it to cast magic successfully for the first time. 359

Infrastructure

  • Core processing — The D20 serves as the Spirit Network's principal processing core and control interface; Sacos and the Mythallar function as supporting infrastructure. After training, the D20 could process hundreds of thousands of requests per second without delay. 357 403
  • Mythallar network — The Mythallar stores and relays magical and psionic energy, powers the network, and supports its expansion through absorbed demiplanes and extradimensional spaces. 356 621
  • Sacos — Originally the Mythallar's individual spirit, Sacos administered the network and developed its features. He later became a bodyless collective consciousness with vastly expanded storage and computing capacity, retaining Sacos's memories but losing his former individual personality. 621
  • Enchantment projections — Users access the network through large mental projections displaying text, images, menus, and interactive content. Telepathic translation allows even illiterate users to understand messages, which are automatically rendered in Common. 378 400
  • Six-Winged Starsea Emblem — The network's emblem depicts a six-winged creature floating over a sea of stars. It appears in interface animations and on affiliated materials. 359 365

Functions

Mana Casting

The Spirit Network lowers the difficulty of sensing and controlling mana. Any intact-souled creature with Intelligence, Wisdom, or Charisma above 12 can potentially sense it through concentration, regardless of whether they possess conventional spellcasting talent. 357 622

  • Operates through stable mana rather than conventional Spell Slots. 352
  • Functions in dead-magic and wild-magic zones. 352
  • Stabilizes magical conditions for spellcasters who still rely on Spell Slots. 363
  • Makes Mana Casting substantially easier than working with primal mana directly. 359

Communication and Information Exchange

The network began with telepathic calls, short messages, and a news service, then expanded into a broad information platform. 357 360

  • Telepathic calls and short messages — Available to junior members; cross-planar or out-of-coverage communication consumes increased energy. 357 360
  • Group calls — Intermediate members can host calls with up to eight participants at standard cost. 357
  • Telepathy — Senior members can share senses and images, with no participant limit but substantially higher fees. 357
  • News and knowledge — Users submit intelligence and reports for review and publication. The publisher receives 30% of the proceeds, while the network receives 70%; duplicate submissions do not qualify. 360
  • Forums, photographs, and albums — Forums and Spell Services launched by Chapter 403, followed by photo and album functions. 403 408
  • Short videos — Recording modes include first-person, follow, and automatic recording. 555 557
  • Official channels — Governments and organizations use official accounts as public-facing outlets, including Waterdeep, Neverwinter, and the Kingdom of Comir. 533

Spell Services

Spell Services package spells and psionic abilities into a member's Spirit Network Mark, allowing the recipient to activate them similarly to using a Spell Scroll. The feature was conceived as a means to aid users unable to master Mana Casting. 374

  • Cantrips cost 50 Spirit Coins; first-circle spells cost 150 Spirit Coins. 401
  • By Chapter 558, ordinary users could use the service to cast cantrips and first-level spells. 558
  • Higher-level services remain limited by the network's inability to store and trade stronger spells reliably. 582

Spirit Network World

The Spirit Network World is a miniature Astral Plane and spiritual domain within the network. Souls may choose to enter it after death rather than be drawn elsewhere. 624

  • Souls retain their memories, personalities, and self-awareness after entering. 623
  • The souls within it strengthen the Spirit Network World and contribute to its stability. 624
  • Anse can alter the network's rules through the D20, granting him godlike authority within its domains. 621
  • The network began accepting souls from the Astral Plane after Anse authorized soul reception. 623
  • The World held 371 soul subjects by Chapter 641, more than half of them evil-aligned. 641

Games and Training

Sacos can construct dream worlds within the Spirit Network World and draw members into them through mental projections. 623

  • Proposed games include gambling games and a realistic combat simulator using preset classes and races. 623
  • Combat games are intended to improve real-world combat ability through practice. 623
  • Players enter deep sleep while playing; the network checks their surroundings, issues safety warnings, and terminates play if their physical body is harmed. 623

Membership

Membership tier Cost to attain Documented privileges
Ordinary User Mana Casting only; open to anyone able to sense the network. 357
Junior Member Application approval Rary's Mark, telepathic calls, short messages, and news. 357
Intermediate Member 100 Spirit Coins Group calls for up to eight people. 357
Senior Member 1,000 Spirit Coins Telepathy, including shared senses and images. 357
Supreme Member 10,000 Spirit Coins Private intelligence, extraordinary knowledge, historical footage, real-time projection, and later privileges. 357

Membership applications are reviewed by Sacos to control the number of marked users. Applying for membership functions as acceptance of a temporary Magic Contract, permitting the Spirit Network Mark to obtain the member's basic information. 357 380

Users may choose whether to publicly disclose details such as race, profession, gender, and location, but Anse, Sacos, and network administrators can access these details regardless. 400

Economy

Spirit Coins

Spirit Coins are the network's internal currency. They are condensed from voluntarily contributed psychic power through meditation, then transmitted through Rary's Mark to the Mythallar. 357

  • Psychic power was selected because it does not directly conflict with faith and improves both the Mythallar's capacity and Sacos's “brainpower.” 357
  • Spirit Coin trading carries a 10% transaction tax. 357
  • Spirit Coins can be earned by providing knowledge or intelligence that the network does not already possess. 357
  • Early pricing set one Spirit Coin as sufficient for two minutes of mental communication or ten short messages. 360
  • Costs double for communication outside network coverage; cross-planar communications outside coverage cost four times the normal rate. 360
  • Gold Coins can be exchanged for Spirit Coins, with the received gold re-entering circulation through Federation construction, commissions, consumption, and bounties. 641

Administration and Control

The Spirit Network publicly presents itself as neutral and open to all creatures, claiming a shared purpose of mitigating the Weave's instability. 397

In practice, its neutrality is conditional. Anse directs information flow, member approval, and content visibility to maintain order, promote the Horley Federation, and weaken hostile groups. 397 556

  • The network's news section is reviewed and published by Sacos. 359
  • Sacos organizes news by category, tags, trending lists, search rankings, and regional rankings. 360 400
  • Content that conflicts with the preferred “mainstream” narrative can be restricted so that only a small number of users see it. 556
  • Anse used membership restrictions to reduce Orc participation while increasing the proportion of human and Elven users. 397
  • The Spirit Network Mark enables identity recognition and location tracking when a member uses it for spellcasting, though it cannot read a member's thoughts or directly observe their actions. 380
  • Maintenance workers possess psionics, can grow stronger by consuming Spirit Coins, and carry customized spells in their Marks. 504

Development and Reach

Milestone Chapter Details
Public launch 359 The Spirit Network opens overnight, receives tens of thousands of applications, and begins spreading across its initial coverage area.
Early membership cap 403 Membership exceeds 200,000; expansion is paused to avoid attracting excessive attention.
Mass adoption 492 Membership surpasses one million, making the network a strategic force capable of influencing Faerûn and Toril.
Major expansion 555 Coverage reaches the entire Sword Coast, the Starfall Sea, and part of Thay.
Collective-consciousness upgrade 621 Membership exceeds 2.5 million and the network covers more than half of Faerûn plus part of the Lalakond Continent.
Near-continent-wide reach 622 Coverage extends north to the Silver Moon Federation, east to Thay, south to Calimshan, and west to the Moonshadow Sea and Emerald Plains.

Influence

The Spirit Network rapidly transforms communication, commerce, professional training, adventurer work, entertainment, and political publicity. Its rise weakens traditional information barriers and makes refusal to participate a strategic disadvantage for governments and organizations. 533 556

Its impact also creates opposition. Anti-Spirit Network groups emerge among factions whose wealth, authority, or business interests have been undermined; the Federal Security Bureau carries out operations against such groups. 559

The network's accessibility threatens established magical institutions by giving ordinary people access to simple spell services and helping mana casters surpass organizations that had previously dominated magical research. 558

Its growing influence over knowledge, magic, trade, faith, and public opinion draws the attention of gods. Deities and their followers recognize that the network could stabilize magical civilization during the Weave's collapse, while its afterlife system and expanding reach also risk competing with divine authority. 379 624 657

Relationships

  • Anse — Creator and ultimate rule-setter; conceived the Spirit Network from the Micro Weave and uses it to extend his political, magical, and informational influence. 357 621
  • Sacos — Original administrator, developer, and operator; later becomes the Mythallar's collective consciousness while continuing to manage the network. 357 621
  • Mythallar — Energy-storage and relay infrastructure for the network; modeled partly on a Mind Flayer Overmind and strengthened by Spirit Coins. 352 357
  • D20 — Central processing core and control mechanism whose trained capabilities enable the network's massive throughput. 357 403
  • Horley Federation — The first major political power to integrate the network into governance, official communication, coordinated work, and military operations. 359 504
  • Sehanine Moonweaver — Recognizes Anse as the network's creator and considers supporting its expansion as a means of restoring disrupted faith channels. 393