Ch. 441Faceless

Summary of “Faceless”

Key Plot Points and Events

  • Sifa prepares to abandon the treasure-hunting mission after bartender Cyril reveals that the treasure map has been lost.
  • Cyril explains that the White Bear Gang handles stolen goods for thieves in Glen Town, making it likely that the gang currently possesses the map.
  • Sifa learns that the gang occupies the basement of Building No. 12 on Moon Ship Street, where it fences stolen goods and maintains a vault.
  • Later that night, Sifa infiltrates the building through an open second-floor balcony and reaches the basement.
  • He uses a Sleep talisman to incapacitate a guard, but discovers that the man is already dead, apparently killed after witnessing something terrifying.
  • Sensing danger, Sifa considers retreating, suspecting that another powerful Beyonder—or possibly someone from the Secret Order—has already entered the hideout.
  • A grotesque, apparently uncontrolled Beyonder appears. Its body twists unnaturally, its head lacks facial features and is covered in fleshy buds, and numerous mouths cover its torso.
  • The creature attacks Sifa despite being shot in the head. Sifa uses explosive movement, the Black House ability, and a flaming whip to split the monster in two.
  • The Faceless survives by transforming into burning paper fragments and reemerging from a nearby flame.
  • It then creates a gigantic web of multiplying arms from its fingers, trapping Sifa in an increasingly dangerous attack. The chapter ends at this cliffhanger.

Character Developments

  • Sifa demonstrates persistence and decisiveness. Although he initially wants to abandon the mission, he immediately pursues the new lead concerning the White Bear Gang.
  • His cautious side becomes evident when he recognizes that the dead guard and strange atmosphere indicate an unknown enemy. He briefly considers withdrawing rather than blindly entering a potentially deadly confrontation.
  • Despite his injured shoulder, Sifa remains resourceful and combat-capable, using talismans, firearms, mobility, and Beyonder abilities in rapid succession.
  • His battle tactics show adaptability: he combines Blood Praise, explosive flames, Black House, and a flaming whip rather than relying on a single attack.
  • Cyril functions as Sifa’s informant, providing the crucial connection between the lost treasure map and the White Bear Gang.

Significant Themes

  • Danger beneath ordinary criminal activity: The search for a stolen treasure map leads from a mundane gang hideout to supernatural horror.
  • Uncertainty and hidden threats: Sifa cannot determine whether the Faceless is a monster, a Beyonder who has lost control, or part of a larger scheme involving the Secret Order.
  • Survival through caution and adaptability: Sifa’s willingness to reassess the situation and improvise is essential to staying alive.
  • Loss of identity and bodily horror: The Faceless’s missing features, distorted anatomy, and multiplying mouths and eyes embody the terror of a person becoming something inhuman.
  • Unpredictable supernatural power: Conventional attacks prove ineffective, emphasizing that Beyonder creatures may possess strange abilities and multiple ways to survive.

Character Interactions

  • Sifa and Cyril: Sifa confronts Cyril about the lost treasure map and nearly quits, but Cyril persuades him by identifying the White Bear Gang as a possible source.
  • Sifa and the White Bear Gang: Sifa infiltrates their headquarters, though he finds evidence that an unknown intruder or killer has already disrupted the gang’s operations.
  • Sifa and the Faceless: Their encounter becomes a rapidly escalating battle. Sifa attacks strategically, while the Faceless responds with grotesque transformations, regeneration, and an overwhelming mass of multiplying arms.

Ch. 442Obtaining the Treasure Map

Chapter Summary: “Obtaining the Treasure Map”

Key Plot Points and Events

  • Sifa is attacked in a corridor by an out-of-control Faceless, who creates a net of countless arms and eyeless hands.
  • Sifa uses his improved Flaming Sword to cut the grotesque net apart, causing the severed limbs to transform into paper and burn away.
  • The Faceless retaliates by producing mouths across his arms and firing a barrage of Air Bullets. Sifa avoids death by using a Paper Figurine Substitute, leaving behind a paper decoy riddled with bullet holes.
  • Sifa emerges from a remnant flame and throws a flaming spear at the Faceless, but the attack strikes an illusion.
  • Chasing the real Faceless into an office, Sifa discovers a room full of corpses, scattered valuables, and signs that someone was searching for a particular object: a treasure map.
  • Sifa uses his newly acquired ability, Shadow Swamp, to slow the Faceless by trapping him in the room’s shadows. He then steals the Faceless’s Paper Figurine Substitute, preventing him from using it to evade injury.
  • Sifa shoots the Faceless repeatedly with Blood Praise, causing blood flames, poisonous mist, and severe wounds.
  • The Faceless escapes through the gas lamp’s flames using Flaming Jump and unleashes another barrage of Air Bullets.
  • Sifa counters with a larger swarm of Fire Crows, forcing the Faceless to concentrate on defending himself.
  • Using Conspiracy, Sifa conceals a flaming spear until it strikes the Faceless unexpectedly. The spear explodes inside his chest, mortally wounding and engulfing him in flames.
  • Sifa notices an object inside the Faceless’s chest and retrieves it with his ability. It is the treasure map, which leads to the ruins of the Antigonus Family.

Character Development

  • Sifa demonstrates increasing mastery and versatility as a Beyonder. He combines fire-based attacks, deception, shadow manipulation, theft of abilities, firearms, and hidden attacks in a coordinated strategy.
  • His newly obtained Shadow Swamp ability proves crucial, showing that Sifa is becoming more capable of controlling the battlefield rather than relying solely on direct attacks.
  • Sifa remains calm and resourceful despite facing a powerful, unpredictable opponent. His understanding of the Faceless’s abilities allows him to adapt after several failed attacks.
  • The Faceless is portrayed as dangerously unstable after losing control. His abilities become grotesque and unusually powerful, but his lack of restraint and reliance on instinct ultimately leave him vulnerable to Sifa’s tactics.

Significant Themes

  • Strategy versus brute force: Although the Faceless possesses overwhelming firepower and bizarre abilities, Sifa defeats him through planning, misdirection, and carefully timed attacks.
  • The dangers of losing control: The Faceless’s transformation into a monstrous, unpredictable being reflects the destructive consequences of losing control as a Beyonder.
  • Deception and illusion: The battle repeatedly involves substitutes, illusions, hidden attacks, and concealed intentions, emphasizing uncertainty and the difficulty of fighting Seers and Faceless.
  • The pursuit of hidden knowledge and power: The treasure map represents a larger mystery connected to the Antigonus Family and advances the broader search for supernatural secrets.

Character Interactions

  • Sifa and the Faceless engage in a prolonged battle of counters: the Faceless uses illusions, Air Bullets, Flaming Jump, and shapeshifting attacks, while Sifa responds with Shadow Swamp, ability theft, Fire Crows, and Conspiracy.
  • Sifa’s successful theft of the Faceless’s Paper Figurine Substitute changes the balance of the fight, forcing the Faceless to confront direct attacks without his strongest defensive escape.
  • Their confrontation ends with Sifa killing the Faceless and obtaining the treasure map to the Antigonus Family ruins.

Ch. 443A Temporary Conclusion

Chapter Summary: “A Temporary Conclusion”

Key Plot Points and Events

  • After Sifa removes the treasure map from the Faceless who had lost control, the creature violently explodes, scattering rotten flesh throughout the office.
  • The map immediately affects Sifa, causing terrifying auditory hallucinations, a severe headache, nosebleed, and near Loss of Control. He manages to resist by releasing the map and calming himself through meditation.
  • Sifa concludes that the map—apparently connected to the Antigonus Family—is extraordinarily dangerous to Beyonders, though ordinary people may be unaffected.
  • He uses pencils to place the map in a paper bag, then seals it with a Wall of Spirituality. He also retrieves a constantly shifting human-skin mask formed from the Faceless’s Beyonder Characteristic and seals it in an iron box to prevent contamination or further incidents.
  • Sifa cleans the crime scene by collecting shell casings, taking valuables, and burning the building. He stages the destruction as a gang conflict, leaving the Feysac authorities to draw their own conclusions.
  • Back at the Amber Home Hotel, Sifa writes to Oswald, warning him about the map, the Antigonus connection, and the involvement of a Marionettist, a Faceless, and possibly the Secret Order.
  • He also writes to his mother, explaining Morse’s rescue and reporting information about the Naturism Sect, the Rose School, and the Mother Tree of Desire. He admits that he may be unable to complete the related mission and plans to return Traveler’s Gazetteer.
  • Sifa summons the Headless Messenger and sends both letters, paying two pounds to deliver the letter to his mother.
  • With the crisis on Sonia Island temporarily settled, Sifa looks forward to the Artisan’s delivery and the exploration of Death’s Treasure.

Character Developments

  • Sifa: Demonstrates strong willpower and practical judgment by resisting the map’s corrupting influence, securing dangerous supernatural objects, eliminating evidence, and informing the proper contacts. However, his near Loss of Control reminds him of his vulnerability and the risks associated with high-level Beyonder artifacts. He also becomes more cautious about pursuing the Naturism Sect mission.
  • The Faceless: Its death confirms that it had been driven into Loss of Control, likely because of the treasure map. Its remains produce a dangerous Beyonder Characteristic in the form of a living, shifting mask.
  • Oswald: Though absent, he is positioned as Sifa’s information and organizational contact, receiving the map and a warning about the Secret Order.
  • Sifa’s mother, Lanny: Sifa maintains contact with her and shares both personal news and important supernatural intelligence.
  • The Headless Messenger: Continues to serve as Sifa’s reliable courier, although its expensive delivery fee draws Sifa’s private annoyance.

Significant Themes

  • The danger of forbidden knowledge and artifacts: The treasure map’s ability to induce Loss of Control emphasizes the deadly nature of Antigonus-related relics.
  • Maintaining control against corruption: Sifa’s meditation and disciplined will allow him to survive an encounter that nearly destroys his sanity.
  • Pragmatism and concealment: His cleanup and staged gang conflict show how survival in the Beyonder world requires secrecy, deception, and careful management of evidence.
  • Limits of individual power: Sifa recognizes that some threats—particularly those involving the Naturism Sect and the Mother Tree of Desire—are beyond his current capabilities.
  • Temporary resolution rather than true safety: Although the immediate crisis is over, the map, the Secret Order, Death’s Treasure, and other factions ensure that larger dangers remain.

Important Character Interactions

  • Sifa and the Faceless: Their confrontation ends with the Faceless’s explosion, while Sifa narrowly escapes being corrupted by the map.
  • Sifa and Oswald: Through his letter, Sifa warns Oswald about the artifact and requests information about Celis Newman.
  • Sifa and his mother: Sifa communicates both family news and intelligence about dangerous organizations and entities.
  • Sifa and the Headless Messenger: Sifa entrusts the messenger with the sealed treasure map and two letters, marking the practical close of his Sonia Island crisis.

Ch. 444Searching for Someone

Sifa returned to the Golden Dream with Edwina after she learned they were being watched, and he asked Cyril to search Glen Town for a man who might be named Li Rui or Lin Rui. He missed the next Tarot Club gathering and, back at sea, began considering how to act as a Conspirer.

  • Sifa toured elven ruins in Glen Town and later heard Edwina say someone had been secretly watching them, so they decided to return to the Golden Dream the next day.
  • Sifa disguised himself as Duke, confirmed with Cyril that the treasure map had been sent away, and asked him to find a black-haired, yellow-skinned man possibly named Li Rui or Lin Rui.
  • Sifa prayed to Mr. Fool to explain that he would miss Monday's Tarot Club gathering and promised to report on the Secret Order at their next meeting.
  • Sifa returned to the Golden Dream with Edwina and the others, then wondered what the acting code for a Conspirer should be.

Ch. 445Conspirer's Code

Chapter Summary: “Conspirer’s Code”

Key Plot Points and Events

  • Sifa reflects on the previous night’s battle and realizes that his Conspirer potion has begun digesting, though only slightly. As with the Pyromaniac potion, simply using his abilities produces limited feedback; true progress requires deliberately acting according to the potion’s identity.
  • He concludes that the Acting Method can be refined into an Acting Code: a practical set of principles that helps a Beyonder digest a potion efficiently and avoid unnecessary mistakes.
  • Reviewing the battle, Sifa identifies a possible Conspirer principle: use hidden schemes to cause an opponent a serious, unexpected loss, while ensuring the conspiracy remains concealed until the damage is done. His realization itself produces potion-digestion feedback, confirming that the insight is correct.
  • Sifa destroys his written notes with flames to prevent anyone from discovering his conclusions.
  • He worries that acting as a Conspirer—or as other morally dubious Hunter Pathway Sequences—might corrupt his personality. He contrasts this with the apparently heroic Warrior Pathway.
  • He resolves this concern by remembering that acting is only a role used to digest the potion. Regardless of the identity he performs, he remains himself: Sifa, and more deeply, Li Zexi, the traveler from another world.
  • He begins formulating a practical approach to acting as a Conspirer: gather more information than one’s opponents, remain behind the scenes, leave no traces, and ensure one’s involvement is never exposed.
  • Sifa decides to use Christie’s supernatural abilities to gather intelligence about the ship’s crew. He orders her to inhabit photographs and paintings, observe the crew, and learn their habits, interests, and routines.
  • He specifically forbids Christie from investigating Captain Edwina, the first mate, or the second mate, fearing that she might be detected. Christie leaves the photograph and moves toward the wall adjoining Danitz’s room.

Character Developments

  • Sifa gains a clearer understanding of the Conspirer pathway and how potion digestion works. He recognizes that the key is not merely using powers, but deliberately embodying the Sequence’s identity.
  • He overcomes his fear that acting as a sinister character will change him permanently. His reaffirmation of his own identity gives him confidence and makes him more willing to embrace the Conspirer role.
  • Sifa becomes more calculating and methodical, emphasizing intelligence gathering, secrecy, indirect manipulation, and avoiding exposure.
  • His physical injuries remain a practical limitation: the previous battle reopened his shoulder wound, meaning he should avoid combat for several days.
  • Christie continues to display her unusual ability to move through photographs and paintings. She obediently accepts Sifa’s assignment and departs to conduct reconnaissance.

Significant Themes

  • Acting versus identity: The chapter stresses that assuming a Beyonder role does not mean becoming that role morally or psychologically. Sifa can act as a Conspirer while retaining his authentic self.
  • Power through information: A Conspirer’s strength lies in knowing more than others and using that knowledge to shape events without being detected.
  • Secrecy and indirect influence: Successful conspiracy depends on remaining hidden until an opponent has already suffered the intended consequences.
  • Moral ambiguity and self-control: Sifa worries about becoming villainous through prolonged acting, raising the broader question of how much a Beyonder’s pathway can influence personality.
  • Preparation over direct confrontation: Sifa’s future plans rely on reconnaissance and careful planning rather than immediately entering another battle.

Character Interactions

  • Sifa internally debates the nature of the Hunter Pathway and consults the principles associated with the Watchers, using their teaching—“acting is only acting”—to reassure himself.
  • He communicates with Christie through her photograph, assigning her a covert intelligence-gathering mission.
  • His caution regarding the senior officers shows both respect for their power and awareness that careless reconnaissance could expose his plans.
  • Sifa also thinks ahead about possible threats such as Amon and the dangers of exploring ancient ruins, revealing his increasing tendency to plan for hidden risks.

Ch. 446Danitz's troubles

Danitz worried that Edwina had lost interest in him, then resolved to become someone she could rely on. Sifa got treatment for his shoulder from Edwina, and Jodson revealed that the Black Raven Pirates had been watching the ship.

  • Danitz used a torn-paper divination to decide that Edwina liked him, then vowed to become stronger and protect her.
  • Water Bucket and Ironhide dragged Danitz out to drink, while Christie emerged from a painting in his room and vanished.
  • Sifa told Edwina that his shoulder was injured and asked for help before the planned search for Death's Treasure.
  • Edwina treated Sifa's wound with a healing gel she had made using Ritual Magic.
  • Jodson reported that the Black Raven Pirates, led by the Pyromaniac Freeman, had been watching them.

Ch. 447Greatest Contribution

Chapter Summary: “Greatest Contribution”

Key Plot Points and Events

  • Edwina, the Iceberg Admiral, learns that the pirate ship they are pursuing contains another Beyonder and a Sequence 9 Mystery Pryer serving as its first mate.
  • She orders Jodson and Danitz to eliminate the enemy pirates before the crew begins searching for Death’s Treasure.
  • Sifa avoids participating because of his injured shoulder, though he is secretly stronger than Danitz and has advanced to the Conspirer level.
  • Danitz initially complains about working with Jodson, whom he mockingly calls “Wolf Fish Canned Food.”
  • Sifa gives Danitz several hydrogen-filled explosive cylinders and explains how to activate and detonate them. Danitz accepts the weapons partly because Sifa also dislikes Jodson.
  • That night, Danitz, Jodson, and a group of sailors attack the Black Raven Pirates. The explosives sink the enemy ship almost immediately and create a massive blast visible from the Golden Dream.
  • During the subsequent fight, Danitz attacks aggressively and helps Jodson seriously injure Freeman, although Freeman escapes by diving into the sea.
  • Jodson reports that Danitz made the greatest contribution to the operation, especially because his explosives shortened the battle and caused the enemy severe losses.
  • Edwina praises Danitz and orders the Golden Dream to leave before the explosion attracts the Feysac navy.
  • Danitz is so delighted by the captain’s praise that he remains frozen until Sifa reminds him to move.

Character Developments

  • Sifa: Demonstrates his resourcefulness and growing power by creating and supplying highly effective explosives. He deliberately stays out of the mission because of his injury but still decisively influences its outcome. His dislike of Jodson also strengthens his rapport with Danitz.
  • Danitz: Moves from reluctance and resentment toward enthusiastic participation. His use of Sifa’s explosives proves his effectiveness, earns Jodson’s acknowledgment, and wins Edwina’s praise. His pride and desire for recognition are strongly emphasized.
  • Jodson: Initially appears confident and somewhat boastful, but ultimately gives Danitz proper credit for the victory. His acknowledgment helps validate Danitz’s contribution.
  • Edwina: Acts decisively as captain, organizing the operation and prioritizing the crew’s safety by ordering an immediate departure after the explosion. She also notices the similarity between Sifa’s explosives and a previous blast, suggesting growing suspicion about his abilities or identity.
  • Sifa and Danitz: Their relationship becomes more friendly and cooperative. Sifa teases Danitz but also supports him, while Danitz accepts Sifa as an ally because of their shared hostility toward Jodson.

Significant Themes

  • Recognition and validation: Danitz’s happiness comes less from victory or reward than from being publicly praised by Jodson and Edwina.
  • Cleverness over brute force: Sifa’s explosive devices allow Danitz to accomplish more efficiently than relying solely on fireballs or direct combat.
  • Hidden strength and identity: Sifa conceals the full extent of his abilities while subtly influencing events. Edwina’s observation of the explosion hints that she may be connecting him to earlier incidents.
  • Rivalry and camaraderie: Mutual dislike of Jodson unexpectedly brings Sifa and Danitz closer, turning professional cooperation into friendship.
  • Leadership and tactical judgment: Edwina balances the successful attack with the need to escape before naval forces arrive, showing the importance of timing and caution in pirate operations.

Ch. 448An Unintended Gain

Summary of “An Unintended Gain”

Key Plot Points and Events

  • On Saturday morning, two elderly fishermen spot an unmanned sailing ship approaching the pier. Concerned, they alert the police.
  • Inspector-led officers board the ship and discover a horrifying massacre: every person aboard has been killed by wounds in the abdomen, apparently from something crawling out of their stomachs. The ship is filled with blood, decay, and signs of panic.
  • The only survivor, a crewman found hiding in the storage room, has suffered a complete mental breakdown and cannot explain what happened.
  • Unknown to the police, a mass of living flesh detaches itself from the ship underwater. It transforms into a beautiful black-haired woman with amber eyes, who swims away after seemingly locating a target.
  • On Sunday evening, Sifa summons Christie back from her investigation. Christie transfers herself from a photograph into an elf-themed oil painting, using it as a medium for observation and espionage.
  • Through the painting, Sifa watches Danitz and the other pirates aboard the ship. He learns that Danitz is emotionally preoccupied with his captain, Edwina, despite believing that the rest of the crew dislikes him.
  • Sifa also discovers that Danitz secretly keeps and kisses a photograph of Edwina, confirming his romantic attachment.
  • Christie’s parasitic ability allows her to observe the crew and uncover their private behavior and secrets, proving to Sifa that she could serve as an excellent spy.
  • Christie then reveals a scene involving a pirate using a black paste and mirror to contact or observe someone. The image becomes clearer, revealing Tracy, the “Vice Admiral of Ailment” and captain of the Black Death.

Character Developments

  • Sifa continues experimenting with Christie’s mutated parasitic abilities and recognizes their usefulness for intelligence gathering. He is amused by Danitz’s hidden feelings and increasingly confident in Christie’s value as a spy.
  • Christie demonstrates greater control over her supernatural abilities. She can move between photographs and paintings, possess figures within artwork, monitor people remotely, and enhance unclear images.
  • Danitz is revealed to be deeply infatuated with Edwina. His insecurity about his standing among the crew leads him to seek reassurance through a strange form of divination, while his secret photograph shows the depth of his feelings.
  • Edwina remains absent from the direct action but is shown to be the object of Danitz’s admiration and anxiety.
  • The surviving crewman has been psychologically destroyed by the massacre and is unable to provide useful testimony.
  • Tracy is introduced as the mysterious woman being contacted or observed through the mirror, setting up a potential connection between her and the pirates.

Significant Themes

  • Unintended gains and hidden advantages: Although Christie’s mutation may have been unexpected, Sifa discovers that it grants her exceptional surveillance and espionage capabilities.
  • Horror and transformation: The ship massacre, bodies torn open from within, and the flesh mass transforming into a woman create an atmosphere of bodily horror and supernatural mystery.
  • Secrecy and hidden emotions: Danitz’s concealed photograph and private feelings contrast with the public tensions aboard the ship.
  • Observation and intrusion: Sifa and Christie gain access to people’s private actions and thoughts without their knowledge, raising questions about surveillance and privacy.
  • Mystery and foreshadowing: The unexplained massacre, the transformed woman, and Tracy’s appearance through the mirror introduce larger supernatural threats and unresolved connections.

Character Interactions

  • The two old fishermen joke with one another before jointly recognizing the danger posed by the strange ship.
  • The fishermen interact with the police by reporting the ship and helping initiate the investigation.
  • The inspector commands the officers during the boarding and examination of the vessel, while the officers react with fear and disgust to the gruesome scene.
  • Sifa directs Christie’s movements and tests her powers, treating her as both a companion and investigative tool.
  • Through Christie’s observations, Sifa gains insight into Danitz’s relationship with Edwina and the social dynamics among the pirates.
  • The final revelation connects the pirates to Tracy, suggesting that further interaction between her and the crew—or between Tracy and Sifa—may follow.

Ch. 449Speaking Tube

Sifa discovered that a pirate aboard the Golden Dream was informing Tracy about the crew’s search for Death’s Treasure. He chose to keep his source hidden and recruited Danitz, Water Bucket, and Ironhide to help act on the information.

  • Sifa watched Christie’s vision reveal the yellowish-brown-bearded pirate contacting Tracy and telling her the Golden Dream would begin searching for Death’s Treasure.
  • Sifa decided to inform Edwina indirectly, hoping to use the discovery as a chance to trap Tracy and advance his Conspirer potion digestion.
  • At dinner, Sifa approached Danitz and teased him, Water Bucket, and Ironhide about wanting to impress the captain before offering them a way to earn credit.
  • Water Bucket recognized the suspected informant as a man recruited on Yedga Island who worked in the kitchen.
  • Sifa quietly identified the pirate as Tracy’s informant and told the others that he had revealed the treasure search plans to her.

Ch. 450Conspiracy

Sifa set a conspiracy in motion to expose a pirate working with the Vice Admiral of Ailment, then joined the Golden Dream’s search for Death’s Treasure. Edwina’s compass led the ship to an empty stretch of sea, where Sifa suspected the treasure lay underwater.

  • Sifa told Danitz to search the yellow-bearded pirate’s room and bring his hidden belongings to Edwina, while asking him not to reveal Sifa’s involvement.
  • Danitz, Water Bucket, and Ironhide found a jeweled mirror and a black substance in a concealed chest beneath the pirate’s table.
  • The three pirates brought the chest to Edwina, and the yellow-bearded pirate was briefly detained before returning to work under her control.
  • On Monday, Edwina used Valen’s compass to guide the Golden Dream across the Sonia Sea in search of Death’s Treasure.
  • Edwina halted the ship and pointed east, declaring the treasure nearby; Sifa realized it might be underwater.

Ch. 451The Invisible Island

Sifa and the Golden Dream’s crew searched the seabed for Death’s Treasure but found no sign of the Styx Ruler. While scouting east with Danitz, Sifa’s marionette spotted an unseen island with the ship perched atop a volcano, though the sea looked empty to him.

  • Sifa prepared Ghost Scream, the String-Pulling Marionette, and the Spirit World Treasure Chest before the crew’s underwater search.
  • Danitz explained that the Golden Dream’s divers used Emperor Roselle’s water lungs to breathe underwater.
  • Sifa controlled a white bass and searched beneath the sea, but saw no Styx Ruler, and the returning divers confirmed the treasure was not there.
  • Edwina sent Danitz, Sifa, and several pirates east to investigate the empty-looking sea.
  • Sifa’s white bass spotted a pitch-black island with the Styx Ruler atop a volcano, although Sifa could not see the island from his boat.

Ch. 452A large-scale illusion

Sifa and the Golden Dream crew entered waters concealed by a vast illusion and reached the volcanic island where the Styx Ruler was stranded. After landing, they began exploring the barren island, and Sifa's spiritual intuition alerted him to a hidden attacker.

  • Sifa's boat crossed into turbulent waters where the black island and the Styx Ruler appeared, while the Golden Dream crew initially saw the boats vanish.
  • Edwina concluded that a large-scale illusory barrier concealed the waters and island, and she ordered the crew to land and explore before sunset.
  • The Golden Dream's boats passed through reefs and brought the pirates ashore on the lifeless, black island.
  • Sifa noticed a strange shape hiding behind a rock and blasted it with a crimson fireball.

Ch. 453Death Island

Chapter Summary: “Death Island”

Key Plot Points and Events

  • Sifa and the Golden Dream pirates encounter a severely decomposed zombie cheetah shortly after landing on the island. Demon-Hunting Bullets are used to destroy it.
  • A large horde of zombie animals—monkeys, boars, rabbits, meerkats, weasels, and others—emerges from the stone forest and attacks the group.
  • Edwina concludes that the island has been contaminated by the power of death, explaining the widespread undead creatures.
  • Sifa activates the mystical item Ghost Scream, releasing a Solar Halo that dispels the pirates’ fear and strengthens their courage.
  • The pirates fight back with Demon-Hunting Bullets, targeting the zombies’ heads. Ghost Scream also unleashes Fire of Light, purifying large groups of undead in golden flames.
  • The attack escalates when a massive Undead Gorilla appears and hurls a boulder at the pirates. Danitz destroys the boulder with a compressed fireball.
  • Edwina identifies the gorilla as a stronger undead creature and notes that Sun Pathway abilities are especially effective against it.
  • Sifa uses Ghost Scream’s most powerful ability, Holy Light, to completely destroy the gorilla, though the intense sacred force injures several nearby pirates.
  • With the gorilla defeated, the remaining zombie animals collapse into ordinary corpses. The group proceeds through the stone forest and reaches the foot of the volcano.

Character Developments

  • Sifa demonstrates increasing command of Ghost Scream, successfully using its Solar Halo, Fire of Light, and Holy Light abilities. His decisive destruction of the Undead Gorilla establishes him as a major source of the group’s offensive power.
  • Edwina continues to display her extensive supernatural knowledge by identifying the island’s death contamination, recognizing Ghost Scream’s abilities, and explaining the undead gorilla’s weaknesses.
  • Danitz protects the group by destroying the incoming boulder and contributes powerful fire-based attacks.
  • Jodson acts as a leader among the pirates, encouraging them to remain calm and showing them how to use the Demon-Hunting Bullets effectively.
  • The pirates initially fear the undead horde but regain their courage under the influence of Sifa’s Solar Halo, with even the normally less formidable Water Bucket joining the fight bravely.

Significant Themes

  • Death and corruption: The island’s influence transforms animals into grotesque undead, suggesting that the environment itself has been polluted by supernatural death.
  • Light versus darkness: Sacred Sun Pathway powers and Demon-Hunting Bullets serve as direct counters to the undead, emphasizing purification and divine light against decay.
  • Courage under supernatural threat: The pirates’ fear is real, but cooperation, leadership, and Sifa’s Solar Halo help them overcome it.
  • The value of preparation and specialized knowledge: Their familiarity with ruins, ghost ships, Demon-Hunting Bullets, and supernatural abilities allows the pirates to survive the attack.
  • Escalation of danger: The chapter moves from a single zombie animal to a coordinated horde and finally to a powerful Undead, signaling that deeper dangers likely await near the volcano.

Character Interactions

  • Sifa and Edwina work together tactically: she identifies the nature and weaknesses of the undead while he supplies the strongest countermeasures.
  • Jodson rallies the frightened pirates and demonstrates effective combat techniques.
  • Danitz provides immediate support when the gorilla attacks, shielding the group from the boulder.
  • The pirates collectively respond to Sifa’s Solar Halo, becoming more confident and coordinated.
  • Edwina and Jodson both acknowledge the importance of Sifa’s Sun Pathway mystical item, recognizing that it makes the battle far easier than it otherwise would have been.

Ch. 454Primitive Tribe

Summary of “Primitive Tribe”

Key Plot Points and Events

  • Sifa, Edwina, Danitz, and the pirates reach the foot of the volcano and examine the damaged hull of the Styx Ruler. The damage suggests the ship was attacked at sea before being transported through the Spirit World, possibly by an Angel or powerful Demigod.
  • They discover primitive stone graves marked with charred wood, gold necklaces, and compasses. Edwina identifies them as the graves of Valen’s companions, who likely died after finding the island’s “Slumber.”
  • The group climbs a series of dangerously steep, narrow stone steps and enters a dark tunnel. Danitz checks the air with a torch before allowing the others inside.
  • Inside, they find numerous corpses bound with vines and embedded in the walls, including infants. Danitz and Edwina conclude that these were victims of brutal punishments practiced by a primitive tribe that once inhabited the island.
  • The tunnel ends at what initially appears to be a dead end. After noticing wind, scrape marks, and loose sand, Edwina realizes the wall is a hidden door. Ironhide and several pirates push it open, allowing the group to pass safely.
  • Beyond the tunnel, they find more steps leading to abandoned wooden buildings suspended over the mountainside. Because the structures are fragile and covered in ash, Edwina organizes the pirates into small teams to cross them gradually.
  • While crossing the first wooden building, one pirate suddenly freezes in place, suggesting that a new danger or supernatural threat has appeared.

Character Developments

  • Sifa demonstrates caution and practical judgment by stopping Danitz from detonating the apparent dead end, recognizing that an explosion could collapse the tunnel and kill everyone.
  • Edwina continues to act as the group’s calm and knowledgeable leader. She interprets the graves and corpses, identifies the hidden door, and establishes a careful crossing formation for the unstable buildings.
  • Danitz serves as the forward scout and takes responsibility for checking the tunnel and examining possible dangers, though he is briefly startled by a skull and then mocks Water Bucket for reacting fearfully.
  • Ironhide displays physical strength by helping force open the concealed stone door.
  • Water Bucket provides moments of comic relief through his complaints and fear, but he also notices that wind is coming through the apparent dead end, contributing to its discovery.

Significant Themes

  • The terror of the unknown: The damaged ship, mysterious Slumber, hidden passageways, and unexplained frozen pirate all suggest dangers beyond the group’s understanding.
  • Ancient violence and civilization: The corpses reveal the cruelty of the island’s former inhabitants and contrast primitive religious practices with the explorers’ more modern worldview.
  • Caution and teamwork: Survival depends on careful observation, disciplined movement, and cooperation rather than brute force alone.
  • Buried history: The graves, abandoned settlement, and preserved remains hint at forgotten events connected to the island and the Styx Ruler.
  • Fragility and danger: The steep stairs, unstable buildings, enclosed tunnel, and potential supernatural threats emphasize how easily the expedition could become fatal.

Character Interactions

  • Edwina explains the likely Spirit World transportation of the Styx Ruler and later warns the group about the primitive tribe’s history.
  • Danitz and Water Bucket exchange teasing remarks after both are startled by the skull.
  • Sifa directly challenges Danitz’s impulsive plan to blast through the wall, prioritizing the group’s safety.
  • Edwina coordinates the pirates’ movement, while Ironhide and the others cooperate to open and support the hidden door.
  • The chapter ends with the group’s progress interrupted when a pirate inexplicably stops in the middle of the fragile wooden building, creating suspense for the next development.

Ch. 455Basking in Divine Grace

Sifa and Edwina led the pirates through the island’s cliffside buildings, where Ronaldo was possessed by an Evil Spirit and died after jumping from a window. Murals explained the natives’ customs and their worship of the Styx Ruler, and the chapter ended with Edwina realizing a mechanism could reveal the missing steps to the summit.

  • Ronaldo acted strangely, then leapt through a window and died; Edwina suspected an Evil Spirit had possessed him.
  • Sifa activated Solar Halo, and Edwina led the pirates carefully along the cliffside platforms past the islanders’ skeletons.
  • The pirates studied murals showing the natives’ ancestor-worship customs and their devotion to the Styx Ruler and its crew.
  • Edwina explained that the natives built their cliffside homes to live closer to the gods and bask in divine grace.
  • Danitz found the stairway ending below the summit, but Edwina realized a mechanism might reveal the rest of the steps.

Ch. 456Death Hanging Steps

Edwina and the pirates uncovered a hidden stairway to the summit, where one pirate suddenly aged to death on the steps. The Beyonders reached the Styx Ruler in the extinct volcano’s crater, but its dried-out corpses rose and charged them.

  • Edwina pressed indented skulls in the cliff face, causing hidden stone steps to extend toward the summit.
  • Sifa crossed the hanging steps safely, but Sandro rapidly aged and fell into the void when he stepped onto one.
  • Edwina ordered the ordinary pirates to retreat while she, Jodson, Danitz, and the other Beyonders continued to the summit.
  • Sifa and the others found the enormous, damaged Styx Ruler lying in the crater of an extinct volcano.
  • Danitz spotted dried corpses near the ship rise and charge, and a fireball struck one of them.

Ch. 457The stand-in

Sifa used Provocation and the Fire of Light to destroy the horde of desiccated corpses aboard the Styx Ruler, then joined Edwina’s group in searching the ship. In the captain’s cabin, they found an ordinary skeleton in the captain’s chair, and Sifa suggested it might be a stand-in for the Underworld Emperor’s Descendant.

  • Danitz failed to kill a desiccated corpse with a fireball, so Sifa used Ghost Scream and Holy Vow to help the group defeat the corpses near the ship.
  • Sifa provoked the remaining corpses into rushing out of the broken hull, then burned the gathered horde with the Fire of Light.
  • Edwina sent the group into the Styx Ruler to search the ship, and they defeated a few stray Zombies and Ghosts along the way.
  • Edwina warned the group that the captain might be a descendant of the Underworld Emperor or a powerful Death Pathway Beyonder before opening the captain’s cabin.
  • Edwina found no supernatural qualities in the skeleton seated in the captain’s chair, and Sifa suggested it was a stand-in.

Ch. 458The treasure vault

Sifa and Edwina’s crew discovered the concealed treasure vault in the captain’s cabin of the Underworld Emperor’s ship. As they began surveying its riches, Sifa recognized the ruler in a portrait and found an enormous black iron key near a golden coffin.

  • Sifa found a ship’s log beside the skeleton and packed it away for later examination.
  • Edwina discovered that turning the golden ship’s wheel opened a concealed passage, then left Danitz outside to guard the entrance.
  • Jodson and the others found chests of gold, Beyonder materials, and cabinets of Mystical Items in the secret chamber.
  • Sifa recognized the portrait’s crowned man from a mural in the underground temple at Damir Port and wondered whether Kardashian had been his student.
  • Sifa took a golden Feathered Serpent scepter, while Edwina decided they did not need to open or take the ornate golden coffin.
  • Edwina noticed an enormous black iron key near the coffin.

Ch. 459Mythical Creature Form

Sifa and the others faced the Underworld Emperor’s Descendant after he appeared in the treasury and assumed an incomplete mythical creature form. Sifa’s Holy Armor protected him from the spirit’s attack, but he could not locate his opponent without opening his eyes.

  • Edwina chose an enormous black iron key, and Jodson packed it into his backpack.
  • Danitz warned that an evil spirit had emerged from a snake-head statue, and the Underworld Emperor’s Descendant appeared in the treasury.
  • Sifa attacked the spirit with Fire of Light and Ghost Scream, but the descendant transformed into an incomplete mythical creature form.
  • Edwina told everyone to close their eyes, and Sifa activated Holy Armor to resist the descendant’s power.
  • The descendant’s giant arm flung Sifa into the Golden Coffin, releasing white mist that slipped into his nose.
  • Sifa kept his eyes shut and struggled to find the descendant without risking an attack on his companions.

Ch. 460Light

Sifa used Klein’s help to locate the Underworld Emperor’s Descendant, then struck the creature with Solar Flame while Edwina held it off. The attack drove it away but did not kill it, so Edwina ordered everyone to escape through the hole in the floor.

  • Edwina told Sifa and the others to escape while she stalled the mythical creature, and Sifa prayed to Mr. Fool for help locating it.
  • Klein answered Sifa’s prayer from above the gray fog and sent him an image showing the creature near the secret chamber’s door.
  • Sifa aimed Ghost Scream at the creature and invoked “Light!”, unleashing Solar Flame that blasted through the ship and engulfed the Underworld Emperor’s Descendant.
  • Edwina confirmed the creature had vanished and the group was safe for the moment, but sensed its aura of death remained strong.
  • Edwina ordered everyone to escape through the hole in the floor before the creature could return.
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