Biodata

Feature Information
Name Water God (水神)
Alias(es) I'm Not a Water God; [Thousand-Faced Phantom Tide]; self-proclaimed “Water Emperor”
Species/Race Human player; later a divine being
Gender Male
Affiliation Peak Guild; later Apex Guild 684 1070
Occupation/Role Water Mage; later Dark Tide Lord; divine combatant and co-ruler of the Land of Promise
Status Active 1764
First Appearance Chapter 196 196

Power Progression

Stage / Realm / Level Chapter Notes
Water Mage 196 Chose to remain a water mage due to his unusually balanced skill set, which covered damage, control, and recovery.
Level 28–29 247 Reached the high twenties while clearing Azshara’s Eye with Qin Chuan’s party.
Water Elemental Spirit recognition 248 His Azure Heart talent allowed him to hear the pleas of corrupted Water Elemental Spirits and receive their purification quests.
Hung King’s Legacy / Ascending Dragon Imperial City authority 702 Completed Hung King’s Legacy, gained control of Ascending Dragon Imperial City and its Imperial Guard Puppets, and unlocked the first stage of the Ladder to Godhood.
Water Domain 740 Awakened his domain under pressure against the corrupted Shiva statue; used mist to disorient enemies and Raging Waves Strangulation to destroy the snake swarm.
Dark Tide Lord 780 His Sourcewater Mage class evolved after Ascending Dragon Imperial City was absorbed into Qin Chuan’s Shadow Domain, granting Dark Tide abilities and Holy Domain-level guards.
New God — [Thousand-Faced Phantom Tide] 1070 Formed an azure Godhead Prototype after realizing water’s essence was change, variability, and infinite transformation.
Lower God 1168 As a Lower God, received extraordinary amplification from the “Everyone is a Dragon” state and defeated the Upper God Ocean Deity.
Upper God 1535 Qin Chuan force-fed Divine Kingdom energy into his realm; his ocean compressed into a single black droplet and he ascended, though his law mastery remained unstable.

Background

Water God began as a water mage with the talent Azure Heart, which enhanced his water magic and enabled communication with Water Elemental Spirits. This affinity repeatedly led him to hidden quests, including the purification of Azshara’s Eye and a regional spring corrupted by Naga influence. He traded the Soul-Cleansing Jadewater he received from the spirits to Qin Chuan for the Levitation skill book, and retained a Water Shard that increased his water-element spell damage 248 250.

He disappeared from the guild for an extended period after purchasing a defective game helmet during a Southern Yue business trip. The defect restricted his account to the Southern Yue cross-region and prevented outside contact. During that isolation, he protected a young crocodile from ten adult crocodiles, inadvertently beginning a lengthy quest from the Mekong Crocodile Spirit to defeat the fallen Redscale Crocodile God 684 685.

After Qin Chuan helped locate and defeat the Redscale Crocodile God, Water God continued into Hung King’s Treasury and received the four-piece Hung King’s Set. He then entered Hung King’s Palace to complete Hung King’s Legacy, ultimately gaining control of Ascending Dragon Imperial City and its Imperial Guard Puppets 697 702.

Personality

Water God is excitable, boastful, and impulsively generous. He is prone to dramatic reactions—whether celebrating a new artifact, mocking enemies, or openly panicking when a situation exceeds his understanding. His enthusiasm for valuable water-related equipment is especially obvious 1140 1163.

Despite his antics, he is loyal to Qin Chuan and attentive to the guild’s collective strength. He offered Crocodile Spirit’s Tears to other members rather than using them himself, believing Hung King’s Legacy would be sufficient for his own advancement 691. He also willingly surrendered control of Ascending Dragon Imperial City when Qin Chuan needed to turn it into part of the Shadow Domain 779.

His later failures against the Law of Sloth force him to confront his reliance on overwhelming waves and illusion tricks. After Evergreen demonstrates that water’s true nature is constant change, Water God begins pursuing a more patient, adaptive understanding of his divine path 1340 1343 1344.

Abilities & Skills

Azure Heart

Azure Heart strengthens Water God’s water magic and lets him receive guidance from Water Elemental Spirits 248.

  • Receives elemental quest prompts unavailable to ordinary water mages.
  • Identified corruption beneath Azshara’s Eye through the spirits’ pleas.
  • Led to purification quests, rewards, and water-element-related opportunities 248 250.

Water Manipulation

Water God can create and direct water-based attacks, restraints, dragons, shields, and terrain effects.

  • Summons Water Dragons for bombardment, binding, biting, and self-destruction attacks 742 749 755.
  • Can bind targets with concentrated water, though anti-magic defenses can dispel the restraint 755.
  • Forced underground water veins to the surface, creating lakes and rivers in the Sahara 1225.
  • Created a massive water wall to stop a panicked crowd from rushing the Land of Promise 1244.

Water Domain

Water God awakened the Water Domain during the battle against the corrupted Shiva statue 740.

  • Fills the battlefield with mist that disrupts enemy perception.
  • Supports large-scale water assaults such as Raging Waves and Water Dragon Break 742.
  • Raging Waves Strangulation formed a whirlpool that annihilated a swarm of regenerated snakes 740.
  • Cannot reliably block invisible mental attacks such as Shiva Phantom’s Mind Shock 742.

Dark Tide Lord

After Ascending Dragon Imperial City was absorbed into the Shadow Domain, Water God’s Sourcewater Mage class evolved into Dark Tide Lord 780.

  • Dark Tide Abyss — creates a devouring vortex.
  • Dark Tide Guards — summons more than one hundred guards with Holy Domain-level power.
  • Dark Tide Domain — slows enemies while strengthening allies within its area 780.
  • His transformed power carries a trace of Shadow Power and grants him sharper perception of Water Elements 780.

Thousand-Faced Phantom Tide

Water God’s divine path is founded on water’s endless variability rather than a single fixed form 1070.

  • Creates water phantoms capable of copying his attacks.
  • Uses illusions to confuse targets and force enemies to attack one another.
  • Can transition between liquid water, ice, mist, snow, and other forms.
  • His illusions can be forcibly dispelled by superior water-law authority, as demonstrated by the Ocean Deity’s Sea Authority True Vision 1167.

Illusion Tide · Ice Abyss Scepter

Qin Chuan forged this Upper Divine Artifact specifically for Water God from a Frost Staff, an Ocean Deity’s core orb, and an ancient mirror fragment 1163.

  • Tidal Resonance — increases all water-element spells by 1000% and may create a Tidal Phantom with 50% of Water God’s attributes.
  • Deep Cold Domain — applies stacking Deep Chill, reducing enemy movement and recovery.
  • Myriad Illusions Annihilation — establishes a 500-meter Phantasmal Tide Domain filled with omnidirectional illusory attacks; Water God can freely travel within it.
  • Ice Abyss Guard — turns him into an untargetable Absolute Zero ice sculpture for three seconds after a fatal hit, then teleports him within 1,000 meters.
  • Formless Tide — transforms him into flowing water, granting immunity to physical attacks and removing fatal weak points 1163.

Divine Blessings and Apostles

As a god of the Land of Promise, Water God can convert worthy mortals into Tidal Apostles 1335.

  • Grants water-and-ice armor to those who pass the Will Trial.
  • Bestows weapons such as ice warhammers, ice blades, and water whips.
  • Uses divine empowerment to turn desperate survivors into frontline fighters against Sloth Puppets 1335.
  • His divine power is replenished and expanded by Faith Power from protected believers 1244.

Equipment

  • Illusion Tide · Ice Abyss Scepter — Upper Divine Artifact customized by Qin Chuan; his primary water, ice, illusion, and survival weapon 1163.
  • Hung King’s Set — Four Divine Artifact pieces requiring Hung King’s Legacy; can summon immortal Imperial Guards, distribute damage, counterattack, and provide additional lives 697.
  • Abyssal Barrier Set — Mid-Rank Divine Artifact armor linked with allied wearers; shares lethal damage, reduces incoming damage, and can convert absorbed divine attacks into a combined counterattack 1105 1107.
  • Nereus’s Godhead — Godhead of the God of Navigation, containing storm and sea-route authority; exceptionally compatible with Water God’s water-element powers 1140.

Relationships

  • Qin Chuan — Guildmaster, benefactor, and mentor. Qin Chuan repeatedly invests in Water God’s growth, grants him the Hung King’s Set, forges his exclusive scepter, and corrects his flawed understanding of water’s true nature 697 1163 1340.
  • Evergreen — Co-ruler of the Land of Promise and complementary divine partner. Water God supplies water and transformation while Evergreen creates fertile soil, vegetation, healing, and renewal 1222 1225.
  • Mirror — Her explanation that water’s variability is its essence directly enables Water God’s New God breakthrough 1070.
  • Dawn — Guildmate and frequent target of mutual teasing. Dawn envies Water God’s exclusive divine artifact, while Water God deliberately flaunts it 1461.
  • Crocodile Spirit — Quest giver and companion from Southern Yue. Water God protected it, pursued its request to restore its rightful place, and later used it as a guide through Hung King’s Palace 685 698.
  • Ocean Deity Andrei — Defeated opponent turned subordinate. After surrendering to Qin Chuan, Andrei was ordered to build his Divine Kingdom and teach Water God Water Law 1169.
  • Season Star — Fellow Apex combatant who fights beside him, critiques his theatrics, and monitors battlefield conditions during major engagements 740 1107.

Story Role / Major Arcs

Southern Yue and Hung King’s Legacy

Water God’s defective helmet incident strands him in Southern Yue, where his absurd crocodile quest becomes the route to the Redscale Crocodile God, Crocodile Spirit, Hung King’s Treasury, and Ascending Dragon Imperial City 684 685 697.

Ascending Dragon Imperial City

After completing Hung King’s Legacy, Water God gains authority over Ascending Dragon Imperial City and its Imperial Guard Puppets. He later relinquishes that authority without hesitation when Qin Chuan absorbs the city into the Shadow Domain, an event that triggers Water God’s Dark Tide Lord class evolution 702 779 780.

Ocean Deity Campaign

Armed with the Illusion Tide · Ice Abyss Scepter, Water God confronts the Upper God Ocean Deity. He initially struggles against the gap in water-law mastery, but the “Everyone is a Dragon” blessing drastically improves his Divine Might and Water Law control, allowing him to freeze the Beast Legion and reflect the Ocean Deity’s ultimate attack 1167 1168.

Land of Promise

Water God and Evergreen establish a Sahara sanctuary through water, fertile soil, and strict labor-based entry rules. They transform refugees into believers, build the City of Promise, and resist the Sloth Law’s spread across Africa 1222 1225 1248.

Understanding Change

The Sloth crisis exposes the limits of Water God’s brute-force approach. Qin Chuan teaches that water triumphs through formlessness, infiltration, and patient change; Evergreen later demonstrates this principle with an ordinary puddle, inspiring Water God to seek a deeper water-rich region and pursue his own evolution 1340 1343 1344.

Upper God Advancement

In the Origin Realm, Qin Chuan forcibly accelerates Water God’s Divine Kingdom. Water God reaches Upper God rank after his vast ocean condenses into a black droplet, but Qin Chuan immediately exposes his unstable foundation and lack of high-level law mastery 1535.

Notable Quotes

“My path is change, infinity, and all phenomena! … My divine name is [Thousand-Faced Phantom Tide]!” 1070

“I’ve got a Main God boss. Do you?” 1168

“When I come back, I won’t be some damn Water God anymore! I’ll be the Water Emperor!” 1344

Trivia

  • Water God requested that his custom staff be sturdy enough to use as a club, powerful enough to summon tsunamis, and capable of saving his life 1163.
  • He was once described as one of the top hundred experts during the Divine Descent Phase in Qin Chuan’s previous life 684.
  • He began saving points to exchange for a shield while farming Chaos Beasts alongside Evergreen 1761.

Appearances

1,751
Total Mentions
313
Chapters Appeared
5.59
Avg. per Chapter