幽灵号
Swipe to browse
Entity Info
Original Name:幽灵号Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:1207Chapters:372
1views
Context UptoCh. 725
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated1 week ago

Biodata

Feature Details
Name Ghost Ship (幽灵号)
Alias(es) Ghost Pirate Ship; Ghost Pirate Galleon
Type Neutral Character (AI)
Affiliation Ghost Ship Fleet
Occupation/Role Ling Chu's flagship, mobile base, and combat vessel
Status Active 677
First Appearance Chapter 8

Power Progression

Stage / Realm / Level Chapter Notes
Level 2 — Small Ghost Pirate Sailboat 8 Began as a five-meter sailboat with a sunken cabin, pirate-skull sail, 15 km/h maximum speed, and 50 warehouse slots.
Level 3 — Ghost Pirate Galleon 33 Upgraded using the Tier 2 Volcano Island Core; gained a Lookout Tower, Ghost Lantern Figurehead, and Marauder's Map.
Level 4 89 Had private crew quarters with bathrooms and enough space to host new crewmates.
Level 5 — Ghost Pirate Ship 172, 173 First player ship upgrade to Level 5. The hull expanded substantially, gained a basement, and was rebuilt with Ghost Wood and Siren's Mourning Pearls; it could sail at full speed without fuel and mutate onboard Magic Plants.
Level 6 322 Gained Wind Speed and Wind Shield traits; maximum speed reached 100 km/h before Wind Speed enhancement.
Level 7 — Ghost Pirate Ship 629 Reached 120 km/h, 2,000 warehouse slots, and 4,000-person maximum capacity; Whale's Fury was listed among its ship traits.

Background

The Ghost Ship began as Ling Chu's Level 2 Small Ghost Pirate Sailboat. Its original black sail bore a skull whose eye sockets burned with green ghost fire, immediately marking it as a pirate vessel to other players. 8 15

After Ling Chu obtained the Volcano Island Core, the ship was upgraded into a Level 3 Ghost Pirate Galleon. The upgrade gave its undead crew a proper vessel, including a lookout post and a ghost-fire lantern at the bow. 33

Ling Chu later formed the Ghost Ship Fleet, initially registering herself as its sole member. 67 As the ship accumulated undead crew and resources from Undead Island, its available space became increasingly important; Ling Chu estimated that its pre-Level 5 deck could hold roughly three hundred skeletons before becoming crowded. 165

The Level 5 upgrade transformed the vessel into a true undead-powered pirate ship. Its Ghost Wood hull could move without fuel, while the ship's undead power mutated the Ghost Thorn, Swallowing Pitcher Plant, and Spore Mother Brain cultivated aboard it. 172 173

Appearance

The Ghost Ship's appearance changes with upgrades, but its defining imagery is its black hull, skull sail, and green ghost fire.

  • Its original Level 2 form was a small sailboat with a black skull-emblazoned sail and flickering green flames in the skull's eyes. 8
  • The Ghost Skull Sail inflicts +1 Fear Value on players who see it. 15
  • At Level 5, its hull and deck expanded to nearly twice their former width and length; Ghost Wood gave the ship an ink-black surface that absorbed surrounding light. 172
  • During the Black Spade Ship battle, it appeared almost twice the size of its opponent, with a tall, dark, unusually sturdy hull. 201
  • For entry into Bright City, its hull was painted brownish-yellow and its skull sails were replaced with wine-barrel sails, disguising it as an old merchant ship. 394

Abilities & Systems

Undead-Powered Hull

The hull's Ghost Wood and Siren's Mourning Pearl construction gives the ship autonomous movement and unusual resistance to environmental hazards.

  • Sails at full speed without consuming fuel. 173
  • Can float and move through its own undead power. 173 322
  • Was unaffected by the powerful suction and corrosive seawater of the Strange Sea. 302
  • Withstood crossbow volleys that could only scratch its Level 5 hull. 203
  • Suffered scorched plating but no leaks after a Holy Army energy-cannon strike. 284

Mist Generator

A ship facility that electrolyzes seawater into dense mist around the vessel.

  • Produces vision-blocking fog that interferes with conventional detection and reduces long-range attack accuracy. 49
  • Can cover an area roughly 500 meters around the ship. 56
  • Leaves the ship's ghost-fire sail pattern and Ghost Lantern as ominous lights within the fog. 56
  • Illusion Projection creates blurry decoy Ghost Ships; Invincible and Handsome's cannonballs passed harmlessly through these projections. 49 129 130

Wind Speed and Wind Shield

Level 6 ship traits controlled through a crystal knob on the helm.

  • Wind Speed increases speed by 20% at the cost of Mana Stones, raising the ship's recorded speed from 100 km/h to 120 km/h. 322 323
  • Wind Shield creates a 360-degree barrier against projectiles, cannonballs, and low-level elemental attacks. 322 323
  • The shield has 500 durability, but was rapidly shattered when attacked by the giant hand emerging from the Yin Yang Sea Trench. 322 335

Ghost Lantern Figurehead

A bow-mounted lantern that burns with green ghost fire.

  • Installed alongside the Lookout Tower during the Level 3 upgrade. 33
  • Improves visibility during the Eerie Fog disaster to approximately 100 meters. 557 558
  • Keeps a small illuminated area around the ship visible on the Marauder's Map when the wider map is obscured by fog. 558

Marauder's Map

A large map in the Captain's Cabin that tracks the ship's movement and known islands.

  • Displays the Ghost Ship's position and continuously updating coordinates. 33
  • Marks previously traveled routes and owned islands. 558
  • Can be disrupted by unusual regions, including the Strange Sea and the Eerie Fog disaster. 302 558

Facilities & Armament

  • Lookout Tower — Reconnaissance post operated by skeleton lookouts using the Monocular Telescope. 33 39
  • Ballistae — Operated by skeleton crews against sea monsters and hostile ships. 116
  • Hydraulic Howitzer — Heavy artillery used to breach the Whispering Tower roof and later listed as affecting the ship's durability value. 585 629
  • Mana-stone cannon power device — Installed in the lower hold; roughly one Primary Mana Stone is consumed per five cannon shots. 557
  • Skeleton Rest Stop — Basement facility containing one hundred Ghost Wood coffins for Skeleton Henchmen. 173
  • Spore Mother Brain — Its mycelia cover the ship, allowing Ling Chu to monitor onboard activity and control its Magic Plants after establishing ownership with blood. 173
  • Ghost Thorn — A mutated Magic Plant used in deck defenses; its vines and spikes help repel boarding Drowned. 173 560 564
  • Swallowing Pitcher Plant — Produces Space Spores that can teleport the nearest living creature to the plant's stomach without range limitation. 173
  • Underwater cabin and ecological pod — A lower-deck transparent cabin and ecosystem space discovered after later upgrades. 628
  • Summoning Altar — Installed on the stern deck for summoning Netherworld creatures. 628
  • Two dinghies — Added after the Level 6 upgrade for temporary transport and repairs away from the main hull. 593

Relationships

  • Ling Chu — Owner and captain; directs upgrades, combat tactics, ship defenses, and the undead crew. 33 129 322
  • Titch — First Mate and former Barrel Pirate Crew captain; commands the ship in Ling Chu's absence and led its artillery response against the Ten-Thousand-Bone Giant. 33 665
  • Skeleton Henchmen — Main crew, serving as lookouts, helmsmen, gunners, guards, repair workers, and boarding forces. 39 116 284
  • Hemlock — Ghost crewmate whose Intimidation and Ghost Flame make him a major defensive threat during boarding actions. 207
  • Huang Xiaowen, Lingering Wind and Fading Moon, You Jiali, and Squid Ball — Core living crewmates who support naval combat, alchemy, reconnaissance, divination, and ship operations. 204 322 585
  • Bright City refugees — The ship later transports refugees after Seashell City sinks. 451
  • Holy Army — Major hostile force; repeatedly pursued, attacked, and placed bounties on Ling Chu and the Ghost Ship. 284 304 309
  • Mechanical Fortress Ship and Circus Ship — Rival top-ranked fleets that entered a three-way standoff with the Ghost Ship near Wild Duck Island. 657

Story Role / Major Arcs

  • Formation and early upgrades — Developed from a small pirate sailboat into a Level 3 Ghost Pirate Galleon, becoming the home of Ling Chu's revived Skeleton Henchmen and Ghost Servants. 8 28 33
  • Invincible Ship Fleet battle — Used the Mist Generator and Illusion Projection to confuse a 23-ship fleet, expose its cannon limitations, and seize the initiative. 129 130
  • Black Spade, Dream, and Doll Ship conflict — Served as the central battlefield for a multi-fleet boarding battle, where Skeleton Henchmen and ghost defenses repelled attackers. 201 204 207
  • Holy Army pursuit — Endured cannon fire, boarding assaults, damage, and a high-risk teleportation-vortex escape while facing the Holy Army. 284 296 304
  • Bright City operation — Entered Bright City disguised as a wine merchant ship, then later sailed to support Ling Chu's party during the conflict on the island. 394 433
  • Eerie Fog disaster — Functioned as a fortified refuge against Drowned and Executioners, relying on the Ghost Lantern, deck defenses, Magic Plants, and undead crew. 557 564 565
  • Whispering Lighthouse campaign — Reached the final lighthouse ahead of rivals, entered the Ten-Thousand-Bone Tower challenge, and fought the Ten-Thousand-Bone Giant alongside arriving allied ships. 657 664 665 666 677