魔药
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Original Name:魔药 (mó yào)Gender:NeutralKind:ItemScope:Novel-specificStatus:ActiveSource:AIOccurrences:817Chapters:204
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Context UptoCh. 339
Wiki ModelGPT-6 Sol
Image ModelGPT Image 2.5
Updated

Biodata

Feature Value
Name Magic Potion (魔药) 2
Species/Race Monster-derived supernatural preparation; some Magic Potions are living beings 96 211
Occupation/Role Grants Beyonder effects, strengthens users, or conveys Characteristics 80 96
First Appearance An incomplete Night Demon Potion given to Evan as part of a university trial 2

Nature and Effects

  • Magic Potions primarily affect Spirituality, unlike ordinary medicines, which act directly on flesh and organs. Because Spirituality is bound to the body, a potion can produce physical changes too 96.
  • A potion’s effect draws on both its Monster ingredient and a trace of Bestiality. The ingredient supplies power; Bestiality loosens Spirituality’s protective restraint on the body so it can withstand a sudden boost 96.
  • Effects may be temporary or permanent. An incomplete Night Demon Potion permanently raises Constitution, while a Shark Potion temporarily enhances Demon Hunter Sight 2 70.
  • A suitable Beyonder Characteristic can be refined into a potion. Armitage says one such potion could start an ordinary person on the Monk path or give a member of another Profession roughly 30% of a Monk’s innate Characteristics 80.

Brewing

Component Function
Main ingredient Supplies power from a Monster’s organs, tissues, or Beyonder Characteristic 96.
Supplementary ingredients Reinforce the desired effect through their properties or symbolic associations; even ordinary foods and medicines can qualify 96 106.
Buffer Slows the onset of side effects, giving the user time to adapt. Sanctified Holy Oil is used in protective buffers 96.
  • The brewer’s focused intention gives a potion a general direction, but Freem estimates that it accounts for only about five percent of the process 96.
  • Brewing also depends on ingredient order, heat, timing, stirring, and the brewer’s familiarity with their crucible; recipes cannot specify every practical judgment 99 106 107.
  • Formulas are valuable, closely guarded knowledge. Freem says developing one can cost substantial resources, time, and lives 107.

Risks and Limitations

  • Magic Potions consume Spirituality—effectively drawing on the user’s life—and Monster Bestiality can attack the user’s own Spirituality. Demon Hunters’ Black Blood provides additional protection and helps them metabolize some toxins 96.
  • Side effects range from lasting losses of eyesight or strength to severe weakness, mental harm, and loss of control. A failed batch may become poisonous or animate into an attacking Monster 70 106 168 234.
  • Potions can interact dangerously: Evan’s Blood and Night Demon Potions trigger a chain reaction, as do his Eclipse and Anti-Moon Potions 8 178.
  • Finished potions can release a detectable Beyonder aura. Diluted potion smeared on rats causes people nearby to experience hallucinations, terror, or violence 210.
  • Evan finds that repeated, uninterrupted use of the same potion can eventually cause permanent drug resistance 247.

Notable Varieties

Potion Documented effect Documented drawback or limit
Focus Potion Raises focus and memory while active 95. Consumes Spirituality like other Magic Potions 96.
Purification Potion Removes minor curses and some negative conditions 107. Reduces Silver Resistance 107.
Energy Potion Temporarily increases Spirituality 107. Reduces Electrical Resistance 107.
Iron Blood Potion Steadies Evan’s emotions and helps him resist mental control 121 122. Its protection is partial; Evan still has to evade Jack Alcott 121 122.
Fusion Potion Temporarily reduces rejection between Beyonder Characteristics 273. Lasts one hour and has substantial toxicity 273.
Protection Potion Helps users withstand the side effects of other potions 195 208. Evan’s first unfinished version protects against two Intermediate Potions for only ten minutes while imposing considerable toxicity 195.
Blood Moon Potion Reduces the Blood Moon God’s burning Authority 283. Its unrefined side effects can kill or transform drinkers 283.

Living Magic Potions

  • Burrowing Worm is a living Magic Potion developed by the Excellence Institute. Built around a Characteristic from the Giant Devouring Worm’s shed skin, it has a slime-like body and can carry large quantities of potion 211 212.
  • Its clones can enter targets. When a clone’s Spirituality runs out, it dissolves into a concentrated, Bestiality-laden potion whose tailored side effects can damage the victim’s body and mind 211 212.
  • Evan later examines Burrowing Worm’s memories and sees it absorbing and fusing with Magic Potion residue, as well as undergoing potion injections in a research container 216.