Disma
The Crown of ChaosContents
- 1Biodata
- 2Background
- 2.1Dimlight Village and Recovery
- 2.2Arabel Campaign
- 2.3Romantic Disappointment and the Suzail Crisis
- 2.4Departure from the Purple Dragons
- 2.5Service to Iyachtu Xvim
- 2.6Rejection of Bane and Departure with Jonson
- 3Appearance
- 4Personality
- 4.1Martial Pride and Cruelty
- 4.2Insecurity and the Desire for Recognition
- 4.3Prejudice and Personal Loyalty
- 5Abilities & Skills
- 5.1Martial Combat
- 5.2Ranger Magic
- 5.3Thorn Raider Abilities
- 5.4Scouting and Favored Terrain
- 5.5Divine Empowerment and Command
- 6Power Progression
- 7Equipment
- 8Relationships
- 9Notable Quotes
- 10Behind the Scenes
Contents
- 1Biodata
- 2Background
- 2.1Dimlight Village and Recovery
- 2.2Arabel Campaign
- 2.3Romantic Disappointment and the Suzail Crisis
- 2.4Departure from the Purple Dragons
- 2.5Service to Iyachtu Xvim
- 2.6Rejection of Bane and Departure with Jonson
- 3Appearance
- 4Personality
- 4.1Martial Pride and Cruelty
- 4.2Insecurity and the Desire for Recognition
- 4.3Prejudice and Personal Loyalty
- 5Abilities & Skills
- 5.1Martial Combat
- 5.2Ranger Magic
- 5.3Thorn Raider Abilities
- 5.4Scouting and Favored Terrain
- 5.5Divine Empowerment and Command
- 6Power Progression
- 7Equipment
- 8Relationships
- 9Notable Quotes
- 10Behind the Scenes
Biodata
| Feature | Value |
|---|---|
| Name | Disma (迪斯马) 30 34 |
| Gender | Male 34 |
| Affiliation | Formerly the Purple Dragons; later Iyachtu Xvim’s Dark Army and Bane’s Children. Rejects service to the resurrected Bane and subsequently leaves with Lion El’Jonson 31 34 246 586 607 628 |
| Occupation/Role | Former squire and knight-in-training under Banneret Lucian Bachmann; warrior and Ranger who becomes a Thorn Raider; Obarskyr Champion Knight and Meritorious Courtier; formerly Xvim’s Dark Warmaster 31 34 112 203 586 607 |
| Power Rank | Legendary, elevated through divinity bestowed by Xvim; retains that divinity after refusing Bane’s service 586 607 |
| Status | Alive; last explicitly shown leaving with Lion El’Jonson 628 |
| First Appearance | Chapter 30 30 |
Background
Lucian found Disma abandoned as a baby beside the Dragonmere, brought him to the Purple Dragons, and named him. Disma has no surname and refuses to take Lucian’s, though Lucian regards him as partly an adopted son. Lucian says Disma has been strong enough to pass the knight’s assessment for years, but his temper and disregard for knightly manners have held him back 34.
Disma first meets Aaron Salian at the Purple Dragons’ practice range when a bolt from his hand crossbow grazes Aaron. Their argument becomes an unscheduled duel. Disma, an elite-tier warrior with Ranger magic, fights Aaron to a draw; afterward, he concedes because his greater experience and rank gave him an advantage. He then helps Aaron find recruit registration 30 31 32.
As Aaron’s senior apprentice under Lucian, Disma regularly joins him for dinner, though he waits for Aaron to make the invitation. He later accompanies Lucian to meet Aaron’s sorcery mentor and is among those Lucian calls on to follow Aaron’s first adventure, with orders to intervene only if Aaron faces serious danger 35 38 48.
Dimlight Village and Recovery
Disma explains to Aaron that Lucian’s trainee tests are unpredictable and individually tailored, often targeting abilities outside an apprentice’s strengths. He later declines Aaron’s invitation to join the recruits’ tavern outing, remaining preoccupied with Reynard’s expected return 36 41.
Disma and Reynard accompany Aaron to Dimlight Village under Lucian’s orders to watch over him. Disma initially believes the three can defeat a single warlock without much difficulty, but agrees to Aaron’s more cautious plan. To draw out Mepham, he poses as a Druid in a staged tavern confrontation. Aaron considers his performance excessive, particularly his treatment of Reynard, and suspects he is using the act to settle a personal grudge 78 80.
After the Dimlight Village disaster, Disma remains unconscious while Aaron and Reynard recover. When Aaron later visits him, Disma resents both his continued medical observation and the much greater recognition his companions have received. During his recovery, he discovers that his abilities have developed into those of a rare Thorn Raider, combining Ranger and Fighter strengths, and resolves to establish his own reputation 87 112.
Arabel Campaign
Disma agrees to join the Arabel Restoration Army chiefly because he wants fame and refuses to fall behind Aaron and Reynard. Following Lucian’s arrangements, he accompanies Aaron rather than joining Reynard’s paladin contingent. By this period, he has become a full Purple Dragon Knight 121 123 161.
In early February 1361 DR, Disma travels with Aaron, Eleanor, and Maximian to Hulek Forest to return Roddock’s staff. He discovers the fairy dragon responsible for an apparent haunting and pursues it despite Aaron’s warning that it is not malicious. His attempt to bind it brings the party into conflict with the Snow Elf siblings Rhaelta and Ivenna Deep Snow 164.
Disma challenges Rhaelta and enthusiastically tests himself against the Arcane Archer. Their duel nearly becomes lethal before Aaron interrupts it with a magical wall and Slaanesh’s Dance. After the spell drains their hostility, the two fighters retain a grudging admiration for one another and agree to stop 165.
During the journey to Selûne’s occupied temple, Disma scouts the forest, ambushes an Ork officer, and helps eliminate several patrols. At the temple, he defeats an Eye of Gruumsh through evasive movement, a shotgun blast, and a strike through the Ork’s remaining eye. His delight in the dying enemy’s suffering provokes Maximian’s condemnation 176 178.
Disma survives the collapse that traps the party underground. After sheltering in an ancient elven temple, the party receives healing and protective blessings from Selûne’s avatar and returns to the surface. Disma then spots Reynard’s group in danger, prompting Aaron’s party to rush to their aid 181 183.
Following the Battle of Arabel, Disma is recognized as one of the Arabel Five Heroes. Alusair grants him the title of Obarskyr Champion Knight, names him a Meritorious Courtier, and awards him the Second-Class Thistle Medal and 2,000 Gold Dragons. Although his rewards match Reynard’s, the public and authorities favor Reynard, whose background, appearance, and paladin reputation attract greater praise 203.
Romantic Disappointment and the Suzail Crisis
Disma falls in love with Maria-Lysa after she visits the convalescent home looking for Reynard and instead finds him newly awakened. Her conversation and concern for his recovery are the first attention of that kind he has received from a woman. He knows she favors Reynard, but longs for the affection his senior receives 121 123 207.
After the Arabel campaign, Lucian announces that he is arranging betrothal gifts for Reynard and Lysa. Disma is devastated and leaves angrily. Aaron later speaks with him privately, but Disma rejects his interference and describes himself as an unwanted outsider beside his celebrated companions 203 207.
Mannacorn Anaheim had cultivated Disma with hospitality and persuaded him to join his faction. However, after witnessing Aaron’s power, Khorne’s echo, and Skarbrand during the Battle of Arabel, Disma decides that he should pledge himself to a higher being. He is absent when Mannacorn gathers supporters for the Suzail coup, frustrating the Bane Godspawn 221.
Disma subsequently witnesses Aaron and Mannacorn’s destructive, divinely empowered confrontation. Seeing their power makes his own martial strength seem insignificant to him 232.
Departure from the Purple Dragons
Disma’s break with the Purple Dragons follows an argument with Lucian over two decisions. He refuses to meet Miss Shiva, an admiring Druid from the Emerald Enclave whom Lucian considers a suitable potential match. Lucian then announces that he will nominate Reynard, rather than Disma, for promotion to Banneret; Aaron is excluded because he already possesses a fief 246.
Lucian cites Disma’s conduct and absence during the Fire of Suzail as reasons for the decision. Disma interprets the choice as another rejection in favor of the obedient Reynard and the talented Aaron, both descendants of martyrs. He throws his Purple Dragon medal to the floor and renounces the order 246.
Aaron tries to stop him and offers to appeal to the Princess Regent about the promotion. Disma refuses, insisting that he wants an opportunity to prove himself rather than charity or favors. Before leaving, he asks Aaron to look after Lucian 246.
Reynard confronts Disma over his departure, but their argument becomes a fight and Disma escapes. Reports subsequently place him in Cormanthor Forest with Zhentarim members, raising suspicions of treason. Laeral confirms the sighting but initially cannot establish whether he has joined a faction or merely found traveling companions 262 263.
Aaron makes finding Disma one of the objectives of his Myth Drannor expedition. Lucian permits Disma to leave the order and choose his own future, but instructs Aaron to put justice and the safety of the Realms first if Disma has committed grave wrongdoing. Aaron eventually sees Disma in a military tent among the ruined barracks, though he has no opportunity to speak to him at that time 263 270 271.
Service to Iyachtu Xvim
Disma enters Iyachtu Xvim’s service and accompanies him in disguise to Aaron’s magical exposition. By a later encounter, his aura has grown stronger and increasingly chaotic, with dark green energy surrounding his body, although he has not yet reached Legendary rank. He brings Xvim intelligence and remains privately concerned about Lucian, responding with subdued relief to news of his mentor’s recovery and anticipated retirement 308 335.
In Thay, Disma notices the spread of Astral Magic and the Salian Exchange Technique among the Red Wizards. He warns Xvim that hired mages are secretly worshipping other powers and undergoing bodily mutations. Xvim dismisses the concern so long as their magic advances his plans. He also reveals that Reynard’s attacks on other Bane Godspawn are strengthening him, intensifying Disma’s resentment toward his former senior 365.
Xvim adopts Disma as his son, grants him divinity that elevates him to Legendary status, and appoints him Warmaster of the Dark Army. He personally bestows the Hand of Xvim banner upon him. Disma’s authority theoretically extends over every Dark Army legion, although Fuzor holds slightly higher precedence and their factions repeatedly clash 586.
Over the following years, Disma leads successful campaigns in Thay and becomes widely known as the Dark Warmaster. Even the Red Wizards acknowledge his standing. His furthest advance reaches Aglarond, from which he withdraws after learning that the Simbul has appeared 586.
Before the Moonsea campaign, Disma argues against accepting peace with Aaron too readily, maintaining that surrendering before fighting undermines their worth and that abandoning their alliance damages Bane’s Children’s reputation. He nevertheless accepts Xvim’s approval of Fuzor’s plan. During the Battle of Teshwave, Disma and Fuzor keep the Dark Army out of the fighting; Disma insults and threatens a Fey’ri envoy demanding access to the battlefield 586 594.
As the Eastern Army collapses, Xvim rallies his forces to reclaim the Moonsea and Zhentil Keep from Cyric. He counsels Disma not to rush, antagonize others indiscriminately, or assume everyone must yield to him 601.
Rejection of Bane and Departure with Jonson
When Bane returns through Xvim, he summons Disma and expects him to continue as Warmaster. Disma refuses to recognize him as the father he served and attacks with both blades, which break against Bane’s divine defense, before firing a handgun at him without effect 607.
Bane offers to retain Disma as his adopted son and Warmaster or allow him to leave freely without returning the divinity bestowed upon him. Disma insists that his allegiance belonged to Iyachtu Xvim, not Bane, and refuses even while expecting that the god might kill him. Bane honors the choice and lets him leave 607.
Afterward, Disma considers his future beside Dragonmere. He refuses to return either to Bane’s church, out of loyalty to Xvim, or to Cormyr, out of pride and remorse for his past mistakes. Lion El’Jonson and hooded warriors of the First Legion approach him after Jonson hears his story from his father 627.
Disma leaves with Jonson. Jonson appreciates his loyalty to Xvim and understands his rupture with Lucian, recognizing similarities in their antisocial temperaments and contradictory personal standards 628.
Appearance
Disma has dull eyes that Aaron likens to those of a dead fish and muscular bare arms. During their duel, his arms flush and his veins stand out with the effort of fighting 30 31.
- He is sometimes seen with his arms folded and a blade of foxtail grass between his lips 38.
- His long-used sword and curved blade have small nicks along their edges 31.
- Aaron considers his face good-looking but tells him that his scruffy appearance makes him less attractive to women 161.
- While serving Xvim before reaching Legendary rank, he is surrounded by eerie dark green energy and has a stronger, increasingly chaotic aura 335.
- As the Dark Warmaster, he becomes more taciturn with age, developing an imposing face, a dignified bearing, and an authoritative presence 586.
Personality
Disma is proud, combative, and quick to answer provocation with force. He calls Lucian “stinking old man,” ignores instructions to address him by rank, and resents the more favorable treatment he believes Lucian gives Reynard and Aaron 31 32 44.
He is also capable of acknowledging another fighter’s skill: after clashing with Aaron, he concedes the uneven match and becomes more welcoming. His guarded manner persists—he seeks Aaron’s company without openly asking for it, and when he accompanies Aaron to meet Charlotte, he insists he did not come for Aaron’s sake 31 35 38.
Martial Pride and Cruelty
Disma’s enthusiasm for combat can override anger or caution. Rhaelta’s skill excites him even after the Snow Elf knocks him down, and he openly delights in the opportunity to test himself against an Arcane Archer. He also expresses confidence in challenging the Half-Orc Sword Saint Doherty 147 165.
His impatience affects teamwork: Aaron observes that he tends to claim kills and credit rather than fight with restraint. He is evasive about limitations, presenting Ranger abilities he does not possess as abilities he simply chooses not to use 176.
Disma can take pleasure in suffering as well as victory. After defeating the Eye of Gruumsh, he enjoys the dying Ork’s pain and dismisses Maximian’s warning about becoming consumed by bloodlust 178.
Insecurity and the Desire for Recognition
Disma’s pride conceals a persistent fear that his foundling background makes him less worthy than his companions. Unequal recognition after Dimlight Village and Arabel reinforces this insecurity, while his unrequited love for Lysa sharpens his resentment of Reynard 112 121 203 207.
He strongly resists help that he perceives as pity or patronage. When Aaron offers to intervene in the Banneret promotion, Disma insists that he wants a real chance to prove himself, not advancement granted through another person’s influence 246.
Aaron recognizes that Chaos resonates with Disma’s discontent and that an unnamed Chaos God has taken an interest in him through Aaron’s eyes 207.
Prejudice and Personal Loyalty
Disma shows contempt for polished Suzail natives and makes prejudiced remarks about the tiefling Bruna Marconi. Reynard rebukes him for disrespecting her; Lysa’s disapproval prompts an uncharacteristic effort to restrain himself and offer an apology 32 121.
He sometimes reduces moral conflicts to questions of strength, as in the dispute between forest settlers and Roddock. He also scorns Cormyr’s dependence on inherited elven culture 164 181.
Despite his hostility toward authority, Disma’s deepest allegiances are personal. He remains concerned for Lucian after leaving Cormyr and refuses to transfer his loyalty from Xvim to Bane, even when offered continued status and facing possible death. His later refusal to return to Cormyr is explicitly tied to remorse as well as pride 335 607 627.
Abilities & Skills
Martial Combat
- Disma has entered the elite tier as a warrior and fights with a sword and curved blade. He can switch to a small round shield for defense 31.
- His attacks are fast enough to interrupt Aaron’s attempt to cast Chaos Bolt at close range 31.
- Lucian considers his combat ability sufficient to pass the knight’s assessment, but identifies his lack of restraint as the obstacle 34.
- He has received instruction in countering familiar low-circle spells, including Hypnotism, Color Spray, Grease, Shield, Web, Invisibility, and Mirror Image. Aaron’s unfamiliar Chaos magic initially unsettles him despite that training 31.
- He combines dual-blade combat with close-range firearms, using a shotgun to defeat the Eye of Gruumsh after evading its attack 161 178.
- He performs aerial attacks against Rhaelta, although the Arcane Archer counters them 165.
Ranger Magic
- Disma casts Ensnaring Strike, raising thorn-covered vines that pin Aaron’s legs during their duel 31.
- His Ranger abilities give him magical options beyond his swordsmanship, although Rangers generally know only a limited number of spells 31.
- He raises a thorn barrier that barely stops Rhaelta’s magically guided arrow 165.
- He has no animal companion. His Ranger path emphasizes combat, assassination, patrolling, and reconnaissance rather than beast-handling traditions 176.
Thorn Raider Abilities
- Disma develops into a rare Thorn Raider, combining Fighter and Ranger strengths 112.
- He independently masters the Power of Sneak Attack. Against enemies who are unaware of him or unprepared for his assault, his attacks inflict additional magical damage 161.
- His strikes leave thornlike lacerations that resist healing for a short time, reducing the effectiveness of healing spells and divine magic 161.
Scouting and Favored Terrain
- Forest is Disma’s favored terrain. Unless magic interferes, he does not lose his way or suffer an ambush there, and difficult terrain does not slow him 176.
- He can remain hidden for long periods and climb into treetops with little effort or noise 176.
- He scouts Ork patrols, identifies officers for ambush, and reconnoiters the occupied temple before the party attacks 176.
Divine Empowerment and Command
- Xvim grants Disma divinity and raises him to Legendary status 586.
- As Warmaster, he theoretically commands every legion of Xvim’s Dark Army and leads repeated successful campaigns in Thay 586.
- His Legendary power does not allow him to penetrate Bane’s divine shield or injure the god with blades or a handgun 607.
- Bane permits him to retain the bestowed divinity after leaving his service 607.
Power Progression
| Chapter(s) | Rank or Development | Details |
|---|---|---|
| 31 | Elite warrior; Ranger-trained | Has just entered the Elite tier and combines dual-blade fighting with Ensnaring Strike 31. |
| 112 | Thorn Raider | Discovers that his abilities have developed into a rare class combining Fighter and Ranger strengths 112. |
| 161 | Sneak Attack and healing-resistant wounds | Independently masters additional magical damage against unprepared enemies; his strikes produce thornlike wounds that temporarily resist healing 161. |
| 165, 176 | Further demonstrated Ranger capabilities | Uses a thorn barrier against an Arcane Archer and displays exceptional stealth, scouting, and movement in his favored forest terrain 165 176. |
| 335 | Stronger, increasingly chaotic aura; still below Legendary | Appears enveloped in dark green energy while serving Xvim, but has not yet reached the Legendary realm 335. |
| 586 | Legendary through Xvim’s divinity | Xvim’s divine gift elevates him to Legendary status; he becomes the Dark Warmaster 586. |
| 607 | Retained divine empowerment after departure | Rejects Bane’s offer of continued service but is allowed to leave without surrendering his divinity 607. |
Equipment
- Hand crossbow — the weapon involved in his first confrontation with Aaron 30 31.
- Sword and curved blade — his weapons during their duel 31. Both blades used in his attack on Bane later snap against the god’s divine shield 607.
- Small round shield — used to block two of Aaron’s three magical bolts 31.
- Heavy Shotgun — commissioned from Fujal, the dwarf master craftsman, for close-quarters fighting; used against the Eye of Gruumsh 161 178.
- Handgun — fired at Bane at close range without harming him 607.
- Sword and firelock — carried when the First Legion approaches him beside Dragonmere 627.
- Purple Dragon Knight Medal — thrown to the floor when he renounces the order 246.
- Second-Class Thistle Medal — awarded for his role among the Arabel Five Heroes 203.
- Hand of Xvim banner — personally bestowed by Xvim as a sign of his favored standing and command 586.
Relationships
- Lucian Bachmann — mentor and the man who raised him after finding him by the Dragonmere. Lucian worries that Disma’s temper will prevent him from becoming a knight 31 34. Their relationship ruptures when Disma rejects an arranged meeting and Reynard is chosen for Banneret nomination. Even while leaving, Disma asks Aaron to care for Lucian, and he later expresses relief at Lucian’s recovery. Lucian allows him freedom to leave the order but insists that serious wrongdoing cannot be excused 246 263 335.
- Aaron Salian — junior apprentice. Their first meeting leads to a duel, then a guarded friendship marked by shared meals and Disma’s reluctance to admit he wants Aaron’s company 30 31 35 38. Disma recognizes Aaron as the one person who has genuinely attended to his feelings, but rejects his attempts to intervene in romance and promotion. Aaron searches for him after his departure and later assists Reynard’s efforts to reach him 207 246 263 433.
- Reynard Grosskreutz — fellow trainee raised under Lucian. Disma resents Reynard’s promotion to full Purple Dragon Knight and believes Lucian favors him 34 44. Their rivalry deepens through unequal public recognition and Lysa’s affection for Reynard. They fight after Disma leaves the order. Reynard later refuses to return to Cormyr until he can rescue Disma from Xvim and remains determined to make him repent 112 203 262 365 433.
- Maria-Lysa — object of Disma’s unrequited love. Her kindness during his recovery has a lasting impact on him. He knows she prefers Reynard and is devastated by Lucian’s plans for their engagement 121 123 203 207.
- Iyachtu Xvim — lord, mentor, friend, and adoptive father. Xvim gives Disma divinity, Legendary power, military command, and a place of exceptional favor. Although he dismisses some of Disma’s concerns, he also offers paternal advice. Disma’s loyalty remains with Xvim after Bane’s resurrection and Xvim’s fall 365 586 601 607.
- Bane — Xvim’s father and the deity resurrected through him. Disma refuses to accept Bane as a continuation of Xvim and attacks him. Bane nevertheless offers him continued adoption and command, then respects his refusal and allows him to retain his divinity 607.
- Fuzor — senior figure in Xvim’s Dark Army and rival for influence. Their factions engage in open and covert struggles. They cooperate in withholding the Dark Army from the Moonsea battle, but Fuzor later demands that Disma submit to Bane; Bane prevents him from punishing Disma 586 594 607.
- Lion El’Jonson — approaches Disma with the First Legion after learning his story from his father. Jonson respects his loyalty to Xvim and understands his break with Lucian. Disma subsequently leaves with him 627 628.
- Rhaelta Deep Snow — Snow Elf Arcane Archer and dueling opponent. Their hostile first encounter becomes grudging mutual respect after Aaron magically interrupts their fight 164 165.
- Maximian — adventuring companion who condemns Disma’s pleasure in the Eye of Gruumsh’s suffering. They also argue over the practical merits of long weapons 178 181.
- Miss Shiva — Emerald Enclave Druid who admires Disma and whom Lucian proposes as a potential match. Disma refuses even to meet her, asserting his right to choose and expressing dislike for Druids 246.
Notable Quotes
“Hmph. There’s nothing to brag about. I’ve just entered the elite tier, and you’re only an apprentice. I had the advantage from the start.” 31
“That stinking old man’s rank is Stinking Old Man!” 31
“And me? Just a mongrel. A bastard nobody wants.” 207
“For my own good? Fuck your so-called good intentions!” 246
“Now you can kill me! But I have only ever served one lord—Iyachtu Xvim! Not you, Bane!” 607
Behind the Scenes
- The author originally planned a conflict-driven adventure centered on Aaron and Disma, with the two beginning as enemies and gradually understanding one another. This storyline was abandoned in favor of recruit training and the search for a magic mentor; the author identifies that change as one cause of the first volume’s slower pacing 76.
- In the post-completion Q&A, the author states that Reynard and Disma superficially drew on Darkest Dungeon character concepts, but were actually based on Gu Yuexuan and Jing Ji from Tale of Wuxia. He considers the transplantation of these wuxia concepts into Western fantasy unsuccessful and says the unplanned Baldur’s Gate storyline interrupted their development 706.