Leo
Wizard: Starting with the Refined Meditation Method Illustrated GuideContents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Refinement Compendium
- 6.2Meditation and Spiritual Seed
- 6.3Arcane Hand
- 6.4Basic Body Fortification
- 6.5Potionology
- 6.6Magitech Studies
- 6.7Flesh Puppets and Knight Techniques
- 6.8Pumpkin Carriage and Potato Mine
- 6.9Blazing Lava and Elementalism
- 6.10Falling Pebble and Aiming Spell
- 6.11Necromancy
- 6.12Bloodline Modification and Dragon Bloodlines
- 6.13Combination Spells and Spell Pyramid
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Escape from the Sogla Empire
- 9.2Esmond Gathering Student
- 9.3Stonefish Hunt
- 9.4Advancement to Wizard
- 9.5Siren Incident and Esmond's Deal
- 9.6Wizard Profession Preparation
- 9.7Second Awakening and Research Labs
- 9.8Bloodline and Prophecy Investigation
- 9.9Great Summons
- 9.10Wyvern Club and Moonflower Leaves
- 9.11First-Rank Advancement and Knight Orders
- 9.12Bloodline Modification and Formal Wizard Politics
- 9.13Research Empire and Combination Spell Development
- 10Notable Quotes
Contents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Refinement Compendium
- 6.2Meditation and Spiritual Seed
- 6.3Arcane Hand
- 6.4Basic Body Fortification
- 6.5Potionology
- 6.6Magitech Studies
- 6.7Flesh Puppets and Knight Techniques
- 6.8Pumpkin Carriage and Potato Mine
- 6.9Blazing Lava and Elementalism
- 6.10Falling Pebble and Aiming Spell
- 6.11Necromancy
- 6.12Bloodline Modification and Dragon Bloodlines
- 6.13Combination Spells and Spell Pyramid
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Escape from the Sogla Empire
- 9.2Esmond Gathering Student
- 9.3Stonefish Hunt
- 9.4Advancement to Wizard
- 9.5Siren Incident and Esmond's Deal
- 9.6Wizard Profession Preparation
- 9.7Second Awakening and Research Labs
- 9.8Bloodline and Prophecy Investigation
- 9.9Great Summons
- 9.10Wyvern Club and Moonflower Leaves
- 9.11First-Rank Advancement and Knight Orders
- 9.12Bloodline Modification and Formal Wizard Politics
- 9.13Research Empire and Combination Spell Development
- 10Notable Quotes
Biodata
| Feature | Information |
|---|---|
| Name | Leo Danville 4 |
| Species/Race | Prossian |
| Gender | Male |
| Affiliation | Esmond Gathering, Tower of Dawn; affiliated researcher with Andre, Pella, and Stofen's research work 4 77 101 275 |
| Occupation/Role | First-Rank Wizard Apprentice; Wizard, Potionology researcher, Battle Mage practitioner, Bloodline Modification researcher, and knight-order patron 12 33 39 254 259 |
| Status | Active; preparing to advance to a First-Circle Formal Wizard while opposing Tower Master Augusta's prophecy 335 343 |
| First Appearance | Chapter 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Wizard Seedling — Level 3 spiritual aptitude | 1 | His aptitude manifests as three lights in the test crystal. Wizard Lane rejects him because he is Prossian despite the result. |
| Spiritual energy ranked 7th among his cohort | 10 | His refined Intermediate Meditation Method lets his cultivation speed outpace many students with higher innate aptitude. |
| Spiritual energy exceeds 9 points | 23 | Reaches the threshold shortly before the Stonefish-hunting mission through sustained meditation. |
| 10 spiritual energy | 35 | Reaches the minimum requirement for condensing a Spiritual Seed after mastering the ordinary Basic Meditation Method Codex. |
| Wizard — Spiritual Seed condensed | 39 | Uses Tesla's Dawn Arcane Potion after earlier failed attempts and successfully advances to Wizard. |
| Level 5 Mental Power Talent | 72 | A second assessment identifies an inactive Second Mental Power Awakening Trait, a Prossian War-Type Growth Mental Trait, and an unknown inactive trait. Leo privately attributes his improved rating primarily to his refined Basic Meditation Method. |
| Second-Rank Wizard Apprentice | 123 | Advances after brewing perfect-quality Thunder God Fire Potions, gaining finer mental-energy control and an easier time comprehending Advanced Potionology. |
| 222 spiritual energy | 157 | Raises his spiritual energy through perfect-quality Sinking Dream Potions in preparation for the Great Summons. |
| Growth equivalent to Level 6 Mental Power Talent | 184 | Perfects the Intermediate Meditation Method Codex, preventing the normal decline in mental-energy growth and granting the stable accelerated cultivation usually associated with Level 6 talent. |
| First-Rank Wizard Apprentice | 254 255 | Completes his breakthrough and exceeds 1,000 Magical Pressure, entering the realm where Combination Spells and spell aptitude become crucial. |
| Three additional Combination Spells mastered | 335 | Awakens aptitudes in Necromancy, Battle Mage Studies, and Evocation in addition to Bloodline Modification, bringing him closer to the nine Combination Spells needed for a Spell Pyramid. |
| Preparing for First-Circle Wizard advancement | 343 | Uses Ink Gold and a second Spell Casket to sustain a prototype Permanent Defensive Force Field, though he anticipates interference from Formal Wizards. |
Background
Leo is a transmigrated soul inhabiting the body of Leo Danville, a Prossian warrior. His original body belonged to a servant-warrior of a Sogla count's heir; after refusing to bully weaker people and accidentally killing the heir with a slap, he became wanted by the count and fled aboard a wizard ship. His homeland, the Pross Kingdom, had already fallen to the Sogla Empire, leaving him few routes to survival. 1
Aboard the ship, Leo discovers the Refinement Compendium, an ability carried over from his previous life that records and improves codices. He uses the Intermediate Meditation Method supplied to ship passengers to increase his cultivation efficiency. Although he tests as having Level 3 spiritual aptitude, Wizard Lane rejects him solely for his Prossian appearance. 1
Wizard Nova verifies Leo's aptitude and Potionology potential, then brings him to the Tower of Dawn rather than allowing him to be sent back to the continent. No gathering initially wishes to accept a Prossian student, but Sally agrees to temporarily guide him at the Esmond Gathering. Leo also incurs a debt to Nova, who explicitly considers his assistance an investment in Leo's future. 3 4
Leo's status becomes increasingly entangled with Tower Master Augusta's Prophecy Spells. Although he initially believes the revised fourth prophecy has removed the Prossians from danger, he later learns that Augusta requires a Prossian Wizard within the Tower of Dawn to become a Formal Wizard for the prophecy's fulfillment. Leo consequently treats his own advancement, other Prossian candidates, and Augusta's attempts to control him as matters of survival. 69 335
Appearance
Leo has the imposing build typical of a Prossian warrior, making him physically conspicuous among wizard seedlings.
- Approximately 2.2 meters tall. 1
- Short silver-white hair, a defining Prossian trait. 1
- Exceptionally strong physique, even by ordinary human standards. 1 14
- Usually wears a Tower of Dawn identification badge; it displayed a silver base and rank 7 when first issued. 14
- His physique becomes extraordinarily durable after repeated consumption of perfect-quality Withered Wood Potions; his skin becomes nearly as tough as steel, and later enhancement leaves him capable of cracking Fried's metal-hard tiger skeleton with a restrained punch. 66 72
- When fully activating the Rainbow Dragon Bloodline Ability, prismatic scales manifest on his body and forehead. 302 324
Personality
Leo is studious, observant, and unusually patient for someone with a warrior's body and background. He spends most of his early time at the Esmond Gathering meditating, later showing the same focus when studying Potionology and Magitech Studies. His love of reading earns Nova's personal approval. 6 29 30
He pursues power aggressively but is not reckless without preparation. Before accepting the Stonefish hunt, he researches knight orders and sea monsters, negotiates an advance payment and the right to withdraw, and purchases an Eyeball Cube for reconnaissance. 22 23
Leo is also pragmatic toward wizarding hierarchy. He remains respectful before stronger figures such as Nova, Sally, and Esmond, but he does not allow status alone to intimidate him once he understands the principles behind a power. He refuses Sono's offer to join the Uriel Gathering because Lane belongs to it, despite the promised thousand Magic Stones. 9 16 42
As his standing rises, Leo becomes increasingly independent and secretive. He refuses offers that might expose the Refinement Compendium, declines to be used as a research subject, blacklists Wizards seeking his Genius Wizard Title privileges, and carefully conceals the full extent of his spells and bloodline abilities. 73 75 211 296
Leo is willing to manipulate others when he believes it advances his interests or protects him. He uses Ilis's attachment to her grandfather to force her back onto the Wizard path, employs the Mind Demon Dragon's control power to protect secrets, and later extracts and modifies Barbara's bloodline material despite recognizing that his research has eroded his former moral standards. 108 289 294
Abilities & Skills
Refinement Compendium
Leo's unique compendium can record codices and spend Refinement Points to improve their quality, accelerating his mastery of meditation methods, spell models, Potionology knowledge, and Magitech Studies. 1 7
- Recorded the Intermediate Meditation Method immediately after receiving it aboard the wizard ship. 1
- Refined the Intermediate Meditation Method to high quality, improving his meditation efficiency. 10
- Earns Refinement Points by mastering codices, including 200 points from the ordinary Basic Meditation Method Codex. 35
- Improving codex quality can increase an ability's power while reducing spiritual-energy consumption. 14
- The compendium improves learning efficiency, but does not fundamentally change his innate spiritual aptitude. 39
- Perfected the Intermediate Meditation Method Codex, gaining 500 Refinement Points and a stable mental-energy growth rate comparable to the advantage of Level 6 Mental Power Talent. 184
- Uses the compendium to achieve anomalously rapid spell mastery; by the time of his training-center demonstration, he has mastered 523 spells. 234
- Relies on the Compendium Manual's research guidance rather than unsolicited projects from other Wizards, allowing him to treat difficult research as a manageable practical problem. 211 290
Meditation and Spiritual Seed
Leo uses the Intermediate Meditation Method as his primary cultivation technique. Its enhanced efficiency allows him to accumulate spiritual energy at a rate sufficient to rank seventh among his year's wizard seedlings. 10
- Reached 10 spiritual energy, the baseline required to condense a Spiritual Seed. 35
- Successfully condensed his Spiritual Seed with the aid of a Dawn Arcane Potion. 39
- After becoming a Wizard, his meditation efficiency increases further and his spellcasting consumption drops dramatically. 40
- Can release and consciously restrain Mental Radiation, though his uncontrolled radiation initially causes discomfort to wizard seedlings. 40 47
- His Mental Power Talent is reassessed as Level 5, with an inactive Second Mental Power Awakening Trait, a War-Type Growth Mental Trait, and an unknown inactive trait. 72
- Uses high-quality and perfect-quality mana-growth potions to raise his mental energy, but monitors Mental Radiation carefully after it reaches dangerous levels. 81 101
- Advances to Second-Rank Wizard Apprentice through perfect-quality Thunder God Fire Potions. 123
- Uses perfect-quality Sinking Dream Potions to reach 222 spiritual energy before the Great Summons. 148 157
- Perfect mastery of the Intermediate Meditation Method prevents his mental-energy growth from declining over time. 184
Arcane Hand
Arcane Hand condenses spiritual energy into manipulable physical forms. It is Leo's most developed combat spell and is tied to his Basic Spell Model codex. 7
- Forms weapons including longswords, greatswords, spears, and a trident-like construct. 7 32 41
- Creates nets to restrain opponents. 36 40
- Can form defensive or utility constructs such as gloves and shields. 14 41
- Leo understands how manifested spiritual energy produces corrosive ripples and can choose whether to release the effect. 14
- His corroding Arcane Hand constructs can damage solid surfaces and were vital against the Stonefish. 27 32
- Achieved a 40-point Arcane Hand assessment, placing third in that test. 11
- Uses specialized manifestations such as arrows to exploit enemies' weaknesses, including shooting One-Eye through the eye during the Wyvern Club battle. 139
- Continues to employ Arcane Hand as his primary close-combat weapon, pairing it with Battle Mage enhancement to overwhelm stronger spellcasters physically. 193
Basic Body Fortification
A foundational Battle Mage spell that uses spiritual energy to enhance the body's strength, speed, and defense. Leo's Prossian body is naturally suited to this style. 14
- Initially boosts his physical capabilities by roughly one to two times. 14
- Early use lasts only about ten seconds and severely depletes his spiritual energy. 14
- Combined with Arcane Hand, it lets him kill two Stonefish and later overwhelm Grand Knight Aifel. 32 41
- Began cultivating the stronger Super Body Fortification Spell after consuming a high-quality Withered Wood Potion. 25
- His repeated use of perfect-quality Withered Wood Potions gives the spell an exceptionally powerful foundation, making his personal close-combat strength several times greater than that of his Flesh Puppets. 66 193
- His physical advantages become feared even among First-Rank Wizard Apprentices because opponents cannot easily determine their limits or methods of improvement. 225
Potionology
Leo chooses Potionology despite Sally's expectation that his Prossian physique would make him better suited to combat research. His compendium and refined Arcane Hand control make him highly capable at handling ingredients. 12 24
- Identified and selected a perfect-quality Fish-Fragrant Herb. 17
- Easily harmonized Fish-Fragrant Herb during his first Potionology lesson. 19
- Uses Mental Force Sorting Method with the precision Sally associates with an experienced potion master. 24
- Brewed a Withered Wood Potion and later used a high-quality version to fortify his body. 24 25
- Intends to develop Starter Potion formulas for his Wizard profession assessment. 49
- Completes every Starter Potion codex in Basic Potionology at perfect quality and brews fifty perfect-quality Withered Wood Potions for self-enhancement. 66
- Records and refines mana-growth formulas such as the White Fairy Mana Growth Potion, Night Mental Consolidation Potion, and Raven Mana Growth Potion. 81 101
- Joins Andre Research Lab and later Pella Research Lab, where he studies Advanced Potionology, impurity separation, and magical-plant research. 77 101
- Masters the Level 2 Sinking Dream Potion Codex at perfect quality and gains 1,000 Refinement Points. 148
- Refines the Dragon Blood Purification Potion, drawing the attention of Formal Wizards and supporting his later Bloodline Modification research. 250 254
Magitech Studies
Nova encourages Leo to consider Magitech Studies as an additional discipline and lends him Basic Magitech Studies. Leo learns that spells, Potionology, and magitech all rely on mental energy reacting with material media. 29 30
- Uses an Eyeball Cube for shipboard surveillance during the Stonefish hunt. 31 32
- Mastered the inferior Basic Magitech Studies Codex. 40
- Attempted to forge a defensive item by combining a Stone Sea Dragon Scale with his shirt, but lacked sufficiently advanced knowledge and materials. 40
- Later participates in Wizard Pella's Flying Pumpkin improvement project, where his magical-plant aptitude and rapid progress draw the attention of Wizard Plaisey and Tower Master Augusta. 147 207
- Develops a Mutant Flying Pumpkin and solves advanced magical-machinery problems, accomplishments Augusta specifically investigates. 277
Flesh Puppets and Knight Techniques
The Knight Puppet Spell creates Flesh Puppets from Leo's own body. His unusually strong physique makes him exceptionally suited to the normally unpopular spell. 66 80
- Upgrades the Knight Puppet Spell and Knight Breathing Technique from inferior to ordinary quality. 66
- Initially creates ten Flesh Puppets that inherit his enhanced physical abilities and can cultivate the Knight Breathing Technique. 66
- Increases his maximum to thirty Flesh Puppets after his mental energy reaches 20. 85
- Uses one hundred Flesh Puppets for infiltration, assassination, defense, and battlefield pressure during the Great Summons and later battles. 171 310
- Perfects the Knight Puppet Spell through complementary potions, gaining dramatically improved flesh regeneration. 128
- Uses Flesh Puppets to block flame attacks, harvest poisonous Moonflower Leaves, and swarm physically powerful opponents. 135 139 143
- Applies the compendium's methods to knight cultivation, creating a reproducible Sky Knight breakthrough method and the artificial Star Knight realm. 259 260
Pumpkin Carriage and Potato Mine
Leo learns the Pumpkin Carriage Spell and Potato Mine Spell through Tower of Dawn remote courses. 48 49
- Uses Pumpkin Carriage as a flight spell, initially forming hollow pumpkins beneath his feet. 102
- Uses Pumpkin Carriage for rapid travel, escape, and battlefield control, including blocking the Wyvern Club attackers' retreat. 139 198
- Perfects both Pumpkin Carriage and Potato Mine with complementary potions. 128
- Gains enhanced arcane-plant perception from the Pumpkin Carriage Potion and expanded spiritual-energy perception from the Potato Mine Potion. 128
- His Flying Pumpkin research becomes the basis of a three-year commission from Plaisey to create a version competitive with Nova's Bird Wing Spell. 207
Blazing Lava and Elementalism
Leo develops Blazing Lava as a major offensive Elementalism spell and later broadens his study into elemental evasion techniques. 135 143
- Uses Blazing Lava to immediately destroy Flame Serpents after his Flesh Puppets buy casting time. 135
- Improves the spell during battle against Enchantress, earning Refinement Points upon mastering its codex. 139
- Perfects Blazing Lava with Moonflower Leaf complementary potions, increasing its speed and power while granting substantial heat resistance. 143
- Uses Elementalism creatively by strengthening enemy-created Flame Tauruses until the opposing Enchantress must dismiss them. 135
- Selects Lightning Flow Transformation, also called the Lightning-Current Spell, as an evasion spell balancing attack, speed, and elemental transformation. 143 144
- Uses Lightning Flow Transformation to evade dangerous attacks during later battles, including Kyle's wraith assault and Phylia's pursuing Combination Spell. 193 302
Falling Pebble and Aiming Spell
Falling Pebble is a spell that increases an object's falling speed rather than its mass. Leo develops insight into its true mechanism while experimenting on a coin. 39
- Can cast the spell despite not yet understanding its spell medium. 39
- Leo considers it of limited practical value in its current form. 39
- Later researches the Falling Spell for Wizard Fula and assists her with related data. 101
- Makes major progress with the Aiming Spell, reaching inferior illustrated-manual mastery and gaining an approximately 20% improvement in learning ability. 101
Necromancy
Leo begins studying Necromancy after learning from Fried that the discipline includes both corpse manipulation and communication with the dead. 73
- Learns the basic Necromantic Communication Spell. 101
- Summons a phantom of Ilis's deceased grandfather, using the projection and retained remains to force Ilis to resume Wizard cultivation under Tesla. 108
- Later awakens a Necromancy spell aptitude suitable for Combination Spell development. 335
Bloodline Modification and Dragon Bloodlines
Leo studies Bloodline Modification under Mentor Stofen and turns rare dragon materials into personal Bloodline Abilities and Combination Spells. 275 277
- Fuses the Prismatic Dragon Scale into a Rainbow Dragon Bloodline Ability rather than retaining it solely as an external item. 275 302
- The Rainbow Dragon ability detects malice, resists and materializes Prophecy Spells, reveals Prophecy Threads, predicts limited futures involving weaker Wizards, and amplifies Leo's spells. 32 108 310 334
- Its amplification raises the Dark Archmage's threat sufficiently to make Phylia fear a potentially fatal attack; its Spell Magical Pressure is approximately 8,000. 302
- Uses the ability to inspect the Prophecy Threads Augusta places on him and attempts to sever them, though current threads empowered by Formal Wizard-level spells remain beyond his strength. 324 334
- Receives the Heart Demon Dragon Scale from Stofen and develops the Mind Demon Dragon Bloodline Ability, whose rotating pupils can command targets or force them to attack one another. 277 280
- Uses Mind Demon Dragon control to erase Phylia's immediate memory of an encounter and to conceal politically dangerous actions. 289 290
- Extracts and modifies Sunken Light Elf bloodline material from Barbara, producing a stronger ability that increases others' favorability toward him. 294
- Develops a second Bloodline Ability capable of weakening or removing relatively weak Prophecy Studies traces, though it cannot reliably overcome Augusta's full power. 335
Combination Spells and Spell Pyramid
Combination Spells are a central hurdle to becoming a Formal Wizard, requiring compatible spell aptitude, deep mastery, and the ability to combine multiple spell principles. 211 254 255
- Learns that Banville's Left and Right Hands spiritual trait allows him to divide his attention and cast Combination Spells with two minds. 211
- Studies the Spell Pyramid Codex, which is essential for Formal Wizard advancement and explains that spell compatibility restricts viable combinations. 207 254
- Masters the Mind Demon Dragon as his first Combination Spell but conceals this achievement while continuing to improve it. 289
- Masters three further Combination Spells after awakening Necromancy, Battle Mage Studies, and Evocation aptitudes. 335
- Uses a second Spell Casket and Ink Gold to sustain a powerful Combination Spell as a prototype Permanent Defensive Force Field. 343
- Needs nine sufficiently mastered Combination Spells to complete a Spell Pyramid and advance toward Formal Wizard status. 148 335
Equipment / Weapons / Items
- Tower of Dawn identification badge — Displays his gathering, dynamic student-ranking tier, and numerical rank; Leo's badge initially becomes silver with the number 7. 14
- Eyeball Cube — A low-cost magitech reconnaissance tool purchased for two Magic Stones; used to monitor the sea around the knight ship. 23 31
- Prismatic Dragon Scale — A rare Rainbow Dragon scale recovered from a Stonefish. It initially detects malice and later reveals resistance and detection functions against Prophecy Spells before Leo transforms it into his Rainbow Dragon Bloodline Ability. 32 108 275
- Stone Sea Dragon Scales — Four defensive dragon scales recovered from the Stonefish. Leo experiments unsuccessfully with using one in a defensive magitech item. 33 40
- Sinking Dream Potion — A gift from Esmond that can rapidly increase a Wizard's spiritual energy; valued at three thousand Magic Stones. Leo later masters a perfect-quality Level 2 version. 45 46 148
- Dawn Arcane Potion — Gifted by Tesla and consumed by Leo to help condense his Spiritual Seed. 13 39
- Sealed letter for Aikesi — Esmond's letter, stored within Leo's body and readable only by Wizard Aikesi. 45
- Remote Spell Classes card — Grants access to Tower of Dawn spell courses. Leo uses it to select the Knight Puppet Spell, Pumpkin Carriage Spell, and Potato Mine Spell courses. 48 49
- Control Insignia — An item used to compel Barbara's obedience after she is acquired through the Tower of Dawn auction. 293 294
- Heart Demon Dragon Scale — A dragon scale given to Leo by Stofen; it serves as the medium for the Mind Demon Dragon Bloodline Ability. 277 280
- Spell Caskets and Ink Gold — Leo's second Spell Casket, enabled by the Ink Gold Codex, provides the mental-energy capacity needed to sustain his prototype Permanent Defensive Force Field. 343
Relationships
- Wizard Nova — Benefactor and informal mentor. Nova verifies Leo's Level 3 aptitude, brings him to the Tower of Dawn, and later lends him Basic Magitech Studies; Leo owes him a favor. 3 4 29
- Wizard Sally — Teaching assistant and Leo's primary guide in the Esmond Gathering. She recognizes his potential, supports his studies, and reprimands him for secretly accepting the sea-monster mission. As Leo's strength rises, she accepts that he is progressing beyond what she can personally teach. 3 25 45 46 211
- Wizard Tesla — Esmond Gathering teaching assistant who gives Leo a Dawn Arcane Potion and advises him on sea monsters, combat, and the Nova Title. He later entrusts Ilis's renewed Wizard education to Leo's arrangement. 13 22 108
- Chris — Fellow Esmond Gathering student and close companion. Chris admires Leo's talent, accompanies him to the Woodpecker Hut, and remains friendly after Leo becomes a Wizard. 17 20 45
- Molly — Fellow student and friend. Leo teaches her Mental Radiation for two Magic Stones, supports her sea-hunting efforts, and later helps lower her dangerous Mental Radiation while enabling her breakthrough to Third-Level Wizard Apprentice. 47 65 350
- Kaipusen Hughes — Fellow Wizard Seedling who joins Leo on the Stonefish voyage. Leo protects him during the knight uprising and they jointly accept Esmond's deal. Hughes later works alongside Leo at Andre Research Lab. 41 43 44 77
- Wizard Lane — The prejudiced wizard who rejects Leo despite his Level 3 aptitude because he is Prossian. Leo later refuses to join the Uriel Gathering partly because Lane belongs to it. 1 9
- Knight Aifel — Employer for the Stonefish hunt. Aifel comes to respect Leo after the hunt, but later attacks while affected by the Siren's song and is killed by Leo. 22 32 41
- Kairila — Aifel's deputy and later vice-captain of the knight order. Initially dismissive of Leo as an unseeded wizardling, she revises her opinion after witnessing his Mental Radiation and Stonefish kills. 26 27 32 66
- Esmond — Formal Wizard and missing mentor of the Esmond Gathering. He forces Leo and Hughes into a deal to deliver letters to Aikesi, then sends them back to the Tower of Dawn. 42 43 45
- Fried — A Necromancer acquaintance. He and Leo compare their second mental-power assessments, discuss Necromancy, exchange communicators, and maintain a friendly, informative relationship. 72 73
- Ilis — A Level 6 Mental Power Talent Prossian-minded gladiator assigned to the Esmond Gathering. Leo uses her grandfather's remains to compel her return to Wizard cultivation; despite their frequent arguments, they become reliable allies. 70 108 157
- Alice — Huangtu's daughter and Leo's Great Summons teammate. She initially questions Leo's leadership but comes to admire his power and accompanies him in later training and research-related events. 148 157 234
- Wizard Huangtu — Wyvern Club member, Alice's father, and a valuable trade partner. He supplies Feng Fruit in exchange for Leo protecting Alice, later gives him materials worth 150,000 Magic Stones in gratitude. 148 250
- Wizard Barbara — A Sunken Light Elf and former Woodpecker Hut manager whose favorable-impression Bloodline Ability initially backfires against Leo. After her capture and auction, Leo acquires control over her, extracts her bloodline material, and becomes the object of magically influenced loyalty and affection. 65 294
- Wizard Plaisey — Formal Wizard, Flying Pumpkin creator, and Leo's magical-plant patron. He tests Leo's spell aptitude and commissions him to develop a Flying Pumpkin capable of rivaling Nova's Bird Wing Spell. 207 255
- Wizard Pella — Former research-lab superior who becomes Leo's highly paid administrative assistant. She manages staffing, logistics, resources, and research-related affairs under a binding contract. 211 290
- Mentor Stofen — Formal Wizard, secret mentor, and Leo's principal guide in Bloodline Modification. Their relationship becomes increasingly transactional as Stofen offers resources and advice while asking Leo to kill Phylia and pursue advancement before competing Prossians. 275 335 343
- Tower Master Augusta — Tower of Dawn's ruler and Leo's principal political enemy. Augusta seeks to use a Prossian Formal Wizard to fulfill his prophecy, places Prophecy Threads on Leo, and closely investigates Leo's anomalous growth. 277 332 335
- Wizard Bess — Influential Mysterious Eagle Faction Formal Wizard who claims friendship toward Prossians but pressures Leo to use his supposed prophetic Bloodline Ability for research. Leo views him as another of Augusta's political tests. 282 283
- Peter — Former Grand Knight whom Leo's Sky Knight method elevates beyond Ellis. Peter becomes a Star Knight, captain of the Order of Glory, and Leo's principal agent for unifying knight orders. 259 260 262
- Sono — Sogla royal prince and Uriel Gathering student. Once resentful of Leo, he later cooperates with him at Tairen Volcano, though Leo remains suspicious of Sono's unexplained increase in knowledge and power. 8 143
Story Role / Major Arcs
Escape from the Sogla Empire
After inheriting the original Leo Danville's status as a wanted Prossian warrior, Leo boards a wizard ship as his only means of avoiding the Sogla count pursuing him. Lane rejects him despite his aptitude, but Nova intervenes and gives him a route to the Tower of Dawn. 1 3
Esmond Gathering Student
At the Esmond Gathering, Leo rapidly outperforms his peers in meditation, spell construction, and Potionology. His silver badge and seventh-place spiritual-energy ranking establish him as one of the strongest new wizard seedlings. 10 11 14
Stonefish Hunt
Seeking Magic Stones and combat experience, Leo joins Aifel's knight order to hunt a Stonefish. He prepares with the Eyeball Cube, Basic Body Fortification, and Arcane Hand, then kills two Stonefish and acquires several dragon scales. 22 23 32 33
Advancement to Wizard
After reaching 10 spiritual energy and struggling to condense his Spiritual Seed, Leo drinks the Dawn Arcane Potion. He becomes a Wizard shortly before the knight ship is diverted into the Crimson Sea by the Siren's influence. 35 39 40
Siren Incident and Esmond's Deal
Leo subdues or kills the Siren-controlled knights, including Aifel, while protecting Hughes. Stranded afterward, he encounters Formal Wizard Esmond, accepts a deal to deliver a letter to Aikesi, and receives transport back to the Tower of Dawn. 40 41 43 45
Wizard Profession Preparation
Following his return, Leo explains the Spiritual Seed process to Chris and Molly, receives profession-assessment materials from Sally, and begins selecting remote spell courses and Potionology tools for certification. 47 48 49
Second Awakening and Research Labs
Leo undergoes a second mental-power assessment, publicly gaining a Level 5 Mental Power Talent rating and revealing unusual mental traits. He then joins Andre Research Lab, studies Advanced Potionology, raises his mental energy with refined potions, and later works at Pella Research Lab. 72 77 81 101
Bloodline and Prophecy Investigation
After Barbara's Bloodline Ability fails against him, Leo investigates the Prismatic Dragon Scale and discovers its resistance to and materialization of Prophecy Spells. His growing awareness of the Tower Master's prophecies leads him to suspect that the Tower's treatment of Prossians is tied to Augusta's path of advancement. 65 69 108 113
Great Summons
Leo joins the Tower of Dawn's Great Summons with Alice, Ilis, and other apprentices to hunt nobles connected to the Centennial Plan. He defeats powerful opponents including Sephir and Banville, survives the escalating crisis, and ultimately obtains the Genius Wizard Title. 157 176 183 211
Wyvern Club and Moonflower Leaves
Leo battles Enchantress, Giant Strike, and One-Eye near Tairen Volcano, using Flesh Puppets, Blazing Lava, and a perfect-quality Mana Recovery Potion to reverse a one-against-three battle. He later cooperates with Sono to harvest Moonflower Leaves and uses them to perfect Blazing Lava. 135 139 143
First-Rank Advancement and Knight Orders
After reaching First-Rank Wizard Apprentice, Leo develops improved Sky Knight and Star Knight methods through perfect-quality potions and the Compendium Manual. He replaces the hesitant Ellis with Peter, creates an Order of Glory dominated by Sky Knights, and redirects its Magic Stone income to disrupt Augusta's prophecy-driven systems. 254 259 260 262
Bloodline Modification and Formal Wizard Politics
Leo becomes Stofen's secret student, develops Mind Demon Dragon and Rainbow Dragon-based Combination Spells, and attracts the attention of Augusta, Bess, and other Formal Wizards. He survives Augusta's probing by pretending to possess a limited prophetic bloodline while secretly preparing to resist the Prophecy Threads controlling him. 275 279 280 332 334
Research Empire and Combination Spell Development
With the Genius Wizard Title's research privileges and Pella as his assistant, Leo expands his research work into Bloodline Modification, Dragon Blood Purification, magical plants, and Combination Spells. He acquires Sunken Light Elf bloodline material, develops additional Combination Spells, and prepares a prototype Permanent Defensive Force Field for his eventual Formal Wizard advancement. 290 294 335 343
Notable Quotes
“We might become wizards ourselves in the future.” 16
“Do you think we have room to refuse?” 42
“Whether to fight or not is my call.” 139
“If you cannot seize an opportunity yourself, you have no one to blame.” 260