Biodata

Feature Details
Name Lorne Miles; surname also rendered as Myles 1 3
Original Name 洛恩
Alias(es) Director Lorne; “the forgotten one,” the designation beside his name in the Book of Admittance 1 5
Species/Race Human wizard; transmigrated into his current body 1 74
Gender Male
Birth Year 1969, according to Dumbledore’s investigation 74
Age 23 in 1992; previously believed himself to be a year younger 74
Affiliation Hogwarts School of Witchcraft and Wizardry; Magic Mobile Phone shop 2 107
Occupation/Role Director of Hogwarts’ General Affairs Office; shop owner, game developer, and magical-technology entrepreneur 2 13 107 184
First Appearance Chapter 1, “The forgotten one” 1

Power Progression

The system uses character-based “realms” as benchmarks for Lorne’s magical reserves. His advancement also includes improved spells and shop unlocks rather than a single continuous cultivation ladder 6 21 40.

Stage / Realm / Level Chapter Notes
Initial state: “half-step Neville realm” 2 Lorne’s own joking assessment of his weakness before receiving system rewards. Dumbledore later recalls that he initially possessed no trace of magic 176.
Half-step Ron realm 6 Claims the Beginner Gift Pack after reaching 16/10 Power of Emotion. Also receives a 2026-model Magic Mobile Phone and Beginner Shop access.
Improved Levitation Charm 21 Receives complete mastery, including silent and wandless casting, self-flight, and simultaneous control of multiple targets.
Percy Great Perfection Realm 40 Gains increased magical reserves and the Improved Memory Modification Charm upon completing the second-stage mission.
Discount coupon unlock 53 Claims the 800-point milestone reward at 913/800. Applies a three-day, 70% discount to Magic Mobile Phones, reducing their cost from ten emotion points to three.
Daily rare-item slot 63 Claims the 1,500-point reward at 1526/1500. Unlocks a slot that refreshes at midnight with otherwise unavailable goods.
Adult Auror level 83 Claims the 3,000-point reward at 4506/3000. Receives increased reserves and the future improved Etching Charm.
Limited-time rare goods shop 99 100 Completes the 8,000-point mission and unlocks three purchases. Buys an advanced matrix guide and two Soul-Healing Potions for 500 emotion points.
Giant affinity 166 Hagrid accidentally activates Race Certification with his own blood, granting affinity with giants instead of the dragon affinity Lorne intended.
Improved Apparition 167 Claims the 50,000-point reward at 50230/50000. Also receives a rare magical item selection chest; no new magical-reserve rank is specified.

Background / History

Lorne transmigrated into a boy living in England and spent what he remembered as ten years outside the magical world. Although familiar with the Harry Potter films and fanfiction, he had never read the original novels. He recognized his surroundings only when Dumbledore appeared and his dormant system finally registered progress 1 2 176.

Hogwarts had failed to enroll him at the usual age. McGonagall eventually discovered his name in the Book of Admittance, marked “the forgotten one,” while the Quill of Acceptance still failed to acknowledge him. Dumbledore personally apologized and offered him an education. Unwilling to become an ordinary pupil among eleven-year-olds, Lorne proposed an administrative position that would let him study, interact with students, and organize events 1 2.

Dumbledore’s later investigation established that Lorne was born in 1969, making him twenty-three rather than twenty-two in 1992. Lorne concluded that his arrival with a new soul had caused the admissions artifacts to treat him as a newborn, delaying their renewed recognition until 1991. He also suspected that a future use of the Decayed Time-Turner accounted for a missing year of his early memories; this remained his explanation rather than a fully demonstrated account 74.

Personality

Lorne is pragmatic, socially adept, and protective without wanting to become everyone’s caretaker. He notices Harry’s malnutrition but avoids embarrassing him, praises him for seeking help, and challenges Draco’s belief that only powerful people deserve respect. His advice to Colin likewise distinguishes sincere admiration from permission to violate another person’s boundaries 5 49 62.

He repeatedly seeks ways to earn Power of Emotion without constant personal effort, especially through games and phones. That preference coexists with considerable overwork: developing Street Wizard Fighter costs him two sleepless days and nights, and he later describes an eighteen-hour working day. He increasingly delegates specialist work rather than attempting every task himself 21 26 40 64.

His generosity often comes wrapped in business reasoning. When choosing between rare upgrades and treatment for Neville’s parents, he argues himself into buying the medicine by listing its practical benefits. After their recovery, however, he refuses Augusta’s additional payment and insists on honoring their agreed contract 100 105.

Abilities & Skills

Power of Emotion System

Lorne’s system converts emotional reactions from other wizards into a resource used for purchases and mission milestones 1 6.

  • Eligible emotions: Surprise, delight, sadness, regret, and anger all contribute equally in his early observations 10.
  • Direct collection: Reactions generated through personal contact or events he attends are collected at a one-to-one rate 21.
  • Derivative collection: His products, including Magic Mobile Phones, generate emotion power at half the direct-contact rate 11 21.
  • Spending cost: Mission progress tracks his current balance, not lifetime earnings; purchases can therefore delay completion 7.
  • Rewards: Include magical reserves, fully learned improved spells, books, potions, alchemical products, and expanded shop access 6 40 63 83.

Improved Levitation Charm

The system grants Lorne a mastered version that removes the ordinary charm’s restrictions on multiple targets, living subjects, and target weight 21.

  • Casts silently and without a wand, controlling several objects and their speeds simultaneously 21.
  • Levitates himself for flight and low-altitude pursuit 21 32.
  • Uses flying wood and debris as projectiles against Voldemort while he possesses Quirrell 32.
  • Maneuvers two crowing chickens around the Basilisk while keeping them away from its gaze attacks 76.

Improved Memory Modification Charm

Lorne receives the spell through direct system instruction and uses it to prepare a false explanation for his abilities 40 60.

  • Edits his own memories so that anyone attempting Obliviate or Legilimency encounters a staged scene first 60.
  • Constructs a cover story involving involuntary Divination, ancient ruins, and the discovery of the phone’s Magic Power Matrix 60.
  • Uses the encounter to intimidate Lockhart into improving his teaching. Lockhart misinterprets the fabricated memories as evidence that an ancient wizard controls Lorne’s body 61.

Improved Etching Charm

A future spell combining the Gouging Spell with the Branding and Scoring Charm, suited to both construction and precision manufacturing 83.

  • Excavates stone, earth, and rock, from carving lettering to hollowing out mountains 83.
  • Extends its destructive effect to any solid material, with millimeter-level carving precision 83.
  • Supports the manufacture of Magic Power Matrices by cutting magic-infused grooves into suitable slabs 99.
  • Can be cast silently and wandlessly; Lorne demonstrates it by engraving a miniature temperature-regulating matrix on moonstone 108.

Improved Apparition

Lorne obtains Improved Apparition at the 50,000-point milestone and later identifies it as mastered 167 173.

  • Combines Apparition with Muggle air travel when planning rapid journeys to Northern Europe 173.
  • Uses it openly in giant territory, where the giants tolerate his magic despite reacting aggressively to Newt’s spellcasting 183.
  • Its specific improvements over ordinary Apparition are not detailed in the provided account.

Potions

Lorne successfully brews a Soul-Healing Potion but does not possess equally advanced general Potions knowledge 29 37.

  • Repairs Quirrell’s damaged soul with two drops and offers further treatment under conditions 32.
  • Trades the formula to Snape for secrecy, a passing grade, and the brewing of Felix Felicis 37.
  • Recognizes that his own preparation may not cure Neville’s parents: Quirrell had consciously guided its effects, and brewing another batch would take months 95.
  • Uses system-purchased finished potions for the Longbottoms’ successful treatment; later continues studying why his own version is less effective 100 105 109.
  • Supplies Lupin with a system-sourced Permanent Wolfsbane Potion rather than claiming to have developed it himself 140 144.

Game Development and Magical Engineering

Lorne combines modern entertainment concepts with future magical reference books to develop games and phone services 9 13 52.

  • Creates Wizard Legend, his first fantasy-adventure RPG, and later develops Street Wizard Fighter and Suitcase Beasts 13 40 150.
  • Builds services including Cuckoo Messaging, Cuckoo Forum, redemption codes, and account-linked membership deposits 52 92 104.
  • Designs temperature- and humidity-regulating phone cases as an early practical result of his matrix studies 85.
  • Develops a route toward independent phone production by training graduates to engrave the required matrices 99 126.
  • Still relies on system-purchased storage components after phone production becomes self-sufficient 128.

Equipment / Weapons / Items

  • Wand — Eleven and one-third inches, chestnut, with a Kelpie mane-hair core; purchased from Ollivander for three Galleons. Initially presented as a test model, it immediately accepts him 4.
  • Magic Mobile Phone — A black, lightweight 2026-model device powered by the user’s magic. Lorne initially uses it as a light and notepad before developing software 6 7.
  • Chinese Fireball scale armor — Uses its heat to warm the Chamber of Secrets’ pool and draw out the Basilisk 76.
  • Decayed Time-Turner — Exchanges one year of the user’s past for ten minutes of dimensional travel. Its ordinary time-turning function remains available but carries a high malfunction risk; Lorne takes it out during the time-labyrinth crisis 164.
  • Pensieve Vat — Displays selected memories from a linked wizard without a stated size or time limit. Lorne uses it to broadcast a live Suitcase Beasts playthrough from his test account 148 150.
  • Race Certification — Intended to grant him dragon affinity using dragon blood; accidentally activated by Hagrid, producing giant affinity instead 166.
  • Advanced matrix guide — Supplies the phone matrices missing from his introductory textbook and provides the technical basis for expanded manufacturing 84 99 100.

Relationships

  • Albus Dumbledore — Headmaster and employer. Gives Lorne access to Hogwarts while privately investigating his origins and unusually rapid magical development 1 2 74 176.
  • Harry Potter — Student, employee, and frequent recipient of Lorne’s protection. Lorne helps him escape confinement, offers accommodation, and delivers his signed Hogsmeade permission slip; Harry publicly defends his shop 49 91 124 171.
  • Rubeus Hagrid — Close friend and practical ally. Helps obtain potion ingredients and magical creatures; Lorne also considers how to clear his name 3 29 76.
  • Quirinus Quirrell — Rescued from soul damage and recruited into Lorne’s business. Becomes shop manager and later coordinates arrangements while Lorne handles technical development 32 37 184.
  • Severus Snape — Examiner and potion-making collaborator. Their relationship includes academic pressure, negotiated exchanges, and requests to analyze unusual system-produced potions 37 84 144.
  • Firenze — Artist and intermediary with the centaurs. Produces game illustrations, while Lorne offers his tribe alternative work and a safer habitat 52 112 129.
  • Dobby — Employee and operational assistant. Lorne frees him from Lucius, encourages his interest in performance, and works with him in rescues, combat, and shop events 76 84 86 150.
  • Arthur Weasley — Manufacturing partner. His mechanical expertise enables phone assembly under an agreed eighty-twenty division of proceeds 65.
  • Sains — Game tester and trusted early employee. Lorne assigns him balance testing and redemption-code promotion, then gives him a software-development textbook 52 171.
  • Neville and Augusta Longbottom — Neville is a student Lorne particularly values; Augusta becomes his legal adviser. Their loyalty deepens after Lorne arranges the recovery of Neville’s parents 95 100 105.
  • Sirius Black — Ally and recruit whom Lorne trains in matrix engraving. Lorne supports his connection with Harry while warning him against illegal retaliation and actions that could obstruct clearing his name 107 108 171.
  • Remus Lupin — Recipient of the Permanent Wolfsbane Potion and later involved in phone production 140 171.
  • Draco Malfoy — Student and game enthusiast whom Lorne counsels about prejudice. Draco respects Lorne and does not regard his father’s dispute with him as grounds to abandon the phones 62 89.
  • Lucius Malfoy — Business and political adversary. Loses Dobby during Lorne’s visit and organizes pure-blood opposition to the Magic Mobile Phone shop 85 86 186.
  • Newt Scamander — Traveling companion during Lorne’s expedition to the giants, helping bring back magical creatures and a giant construction crew 182 183.

Story Role / Major Arcs

Establishing the General Affairs Office

  • Moves into combined office and living quarters on Hogwarts’ second floor and studies alongside first-years while maintaining his director’s title 2 5 9.
  • Helps Harry and Ron navigate the moving staircases, giving each a written route guide 10.
  • Organizes “Discover your second house,” promoting school unity and awarding twelve Magic Mobile Phones to the top three participants from each house 18.
  • Continues taking separate year-end examinations despite repeatedly seeking alternatives to conventional assessment 30 37 166 167.

Quirrell’s Rescue and the First Games

  • Incorporates a troll battle and Levitation Charm demonstration into his game to give Harry’s group useful guidance without directly supervising them 27.
  • Prepares the soul potion, pursues Voldemort through the Forbidden Forest, dodges a Killing Curse, and subdues his possessed host with airborne debris 29 32.
  • Secures Quirrell’s agreement to follow Voldemort’s plan without harming anyone, then develops a business employing artists, testers, and managers 32 52.

Chamber of Secrets and Lockhart

  • Confronts Lockhart over student complaints and survives his attempt at memory modification through prepared false memories 59 60 61.
  • Enters the Chamber with Dobby, Fawkes, and two chickens, kills the Basilisk, and harvests its valuable remains without damaging the chamber 76.
  • Sets up a Chamber of Secrets school event and later provides evidence and witness leads used to arrest Lockhart 83 85.

Manufacturing and the Pure-Blood Campaign

  • Partners with Arthur to ease phone shortages, then pursues matrix-based industrial production and employment for Hogwarts graduates 65 84 99.
  • Frees Dobby at Malfoy Manor and disarms Lucius when he attempts to attack 86.
  • Obtains legal protection through Augusta as pure-blood factions use Ministry regulations and Wizengamot proceedings against the shop 95 100.
  • Expands into membership deposits and online purchases, with the necessary paperwork completed before promoting the service 104.
  • Accepts that manufacturing knowledge will eventually spread, prepares patent safeguards, and intends to make software-development methods public as well 126.
  • Counters a later attempt to frame the shop over defective phones by concentrating action on the Carrow family, seeking to divide the opposing alliance 185 186.

Expansion Beyond the Shop

  • Promises to relocate Firenze’s tribe as conflict with the Acromantulas threatens its survival 112.
  • Opens a second shop in Hogsmeade before Halloween 124.
  • Introduces free Pensieve Vat screenings as a way to present new game stories to students 150.
  • Takes out the Decayed Time-Turner when the students’ predicament develops into a time-labyrinth crisis 163 164.
  • Travels to Northern Europe with Newt and returns with more than ten giants as a construction crew. The giants subsequently begin work while Lorne develops events for Dituni’s theme park 182 183 184.

Notable Quotes

“Just call me Lorne in private, but at school, you need to call me Director. … Director, not Professor.” 5

“So why don’t you respect other people the way you respect me?” 62

“I don’t need that much. … I’m simply inviting you to become my legal adviser, and all you need to do is protect the Magic Mobile Phone shop within the scope of your duties.” 100

Trivia

  • When Lorne informally tries on the Sorting Hat, it compares his hunger for emotions to a Dementor’s and shouts “Azkaban!” rather than naming a Hogwarts house 8.
  • Ron and Arthur both notice that his name sounds like Ron’s familiar name, prompting Lorne to wonder whether his pronunciation is the problem 10 46.
  • Lorne eventually reasons that his system-supplied magic explains why no wand rejects him; his plain first wand became his simply because he tried it before the others 74.
  • Despite his public image of broad competence, he has not obtained the Patronus Charm by the 50,000-point milestone and explicitly considers himself unable to handle Dementors without it 167.

Appearances

2,693
Total Mentions
176
Chapters Appeared
15.3
Avg. per Chapter