巫师文明
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Entity Info
Original Name:巫师文明Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:578Chapters:238
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Context UptoCh. 863
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
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Biodata

Feature Details
Name Wizard Civilization
Original Name 巫师文明
Type Interplanar wizard civilization
Origin Origin Plane, which serves as the reference point for its relative coordinate system in the Endless Chaotic Void 769
Major Factions Star Ring Federation, Crimson Court, Void Architecture Institute, and Anti-Entropy Alliance 71 595
Status Active 831

History

Not long after leaving the Origin Plane, Wizard Civilization encountered a cluster of planes ruled by formless, “indescribable” gods that destroyed or maddened mortals through overwhelming knowledge. The wizards destroyed the cluster, analyzed those gods’ forms of existence, and incorporated their power and knowledge into their own system. 29

Its expansion historically relied in part on transforming local humanoid populations into bodies compatible with Wizard Civilization’s humans and Meditation Methods. This method was used extensively during early expansion to replenish labor and military manpower, though cloning and other cultivation techniques later made it less common. 138 595

The civilization eventually developed strict knowledge-protection contracts. Promising newcomers who gain extraordinary knowledge must sign a soul contract forbidding betrayal and requiring the protection of core knowledge; those who advance privately without this contract are classified as Illegal Wizards. 229 449

Organization and Membership

Major Factions

Wizard Civilization is principally divided into four major factions, each with distinct ideals, technologies, and spheres of influence. 71

Faction Documented Characteristics
Star Ring Federation Rules countless planes, civilizations, and wizard organizations; its Magic Network is maintained by an artificial-intelligence cluster whose core consciousness is Felix. 451
Crimson Court One of the Four Great Factions; fields biological and ecological war technologies, including the Perfect Ecological Brood. 599
Void Architecture Institute One of the Four Great Factions; specializes in spatial architecture and deployed the Folding Palace during the parallel-world confrontation. 599
Anti-Entropy Alliance One of the Four Great Factions; fields the Torrent Star Ring war machine. 599

Star Track Tribunal

  • The Star Track Tribunal issues civilization-wide regulations, including requirements for high-ranking wizards to periodically return from the front lines to guide descendants or manage mortal territories. 59
  • Its knowledge-protection rules are severe enough that the Supreme Consensus Algorithm planned to exploit them by distributing Benjamin’s private knowledge to the Expeditionary Force, triggering automatic execution by the Level 9 tribunal. 577
  • Only nine elite Level 9 Wizards are stated to have mastered creation from nothing. 83

Admission and Assimilation

  • Intelligent foreign races may join after strict review and the signing of Wizard Civilization’s contracts; many undergo bodily modification to better use wizard knowledge, though exceptional individuals may remain in their original forms. 449
  • Conquered humanoid populations can be transformed into “Wizard World humans” capable of using Meditation Methods. 138 229
  • Wizards periodically disperse aptitude-modification potions across controlled planes to raise the proportion of potential apprentices. 84
  • Planes with widespread aptitude can raise their technological and productive standards around extraordinary populations; servant races generally possess exceptionally high proportions of extraordinary individuals. 84

Wizard System

Aspect Details
Wizardry Models Each Wizardry Model is a personalized research achievement built from its creator’s knowledge, understanding, and research direction. No two models are completely identical. 32
Spellcasting Wizardry is the practical application of Wizardry Models, using spiritual power to manipulate external elements. 32 142
Adaptability During planar invasions, wizards normally gather data on local rules and adjust their Wizardry Models to fit the target plane. 32
Mental-power cost Constructing a Wizardry Model reduces a wizard’s maximum mental power by one point, creating a trade-off between versatility and cultivation speed. 39
Advancement Formal wizard levels have no standard minor stages; knowledge and the depth of one’s models matter more to combat strength than raw spiritual power. 191 224
Law mastery Level 3 Wizards possess the foundational perception to study laws; advancing from Level 4 to Level 5 requires 10% law mastery, while Level 5 to Level 6 requires 100%. 396 569
High-level wizards Beginning at Level 6, wizards gain access to traits associated with Law Solidification and increasingly exhibit capabilities resembling aspects of Level 9 power. 766

Wizard Civilization’s advantage lies in precision and efficiency: spiritual power is used to manipulate external elements, while Wizardry Models and accumulated knowledge multiply the effect produced by that energy. 142

Expansion and Warfare

Planar Conquest Doctrine

  • Wizard Civilization’s standard procedure is to collect data on a target plane before adapting its Wizardry Models and launching further operations. 32
  • It may deliberately conceal overwhelming strength to prevent native powers from triggering irreversible planar self-destruction. During the Eloria campaign, high-ranking wizards even staged apparent casualties to preserve the gods’ confidence. 90
  • Prolonged conflict can be encouraged when it weakens a plane’s population and Plane Origin; in Eloria, both the wizards and native gods had incentives to keep the native coalition fighting. 132
  • Conquered planes receive plane-level arrays that emit a special signal marking them as Wizard Civilization territory. 769
  • High-ranking wizards regard access to Plane Battlefields as a reward and may spend Military Merit or contribution points for front-line qualifications. 59

Military Economy

  • Plane wars provide resources, Military Merit, spoils, social competition, and opportunities for research. Benjamin concludes that Wizard Civilization has shifted much of its internal social contest onto the battlefield. 177
  • Soul crystals are particularly valuable for spiritual-power cultivation, soul repair, construct cores, cannon fodder, and high-level Wizard Artifacts. Wizards generally prefer living beings that can continue producing value over manufacturing soul crystals directly. 306
  • In large-scale warfare, wizards combine specialized departments, cannon-fodder legions, artifacts, arrays, modified organisms, and high-level individuals capable of fighting above their nominal level. 169 318

Warfare Philosophy

Wizard advancement is treated as a leap in understanding rather than a mere increase in energy. As a result, higher-level wizards become progressively more capable of challenging stronger beings from other systems. 169

Each wizard can rapidly deploy knowledge, technology, and infrastructure in war; Benjamin describes this as the reason Wizard Civilization can traverse the Endless Chaotic Void. 690

Civilizational Infrastructure

System Function
Magic Network Supports missions, intelligence, supply access, communications, commercial exchange, and large-scale administrative processing. 191 451
Artificial intelligence The Star Ring Federation relies on an AI cluster led by Felix to process routine affairs across its territory. 451
Interplanar transmission The Federation maintains a vast official transmission network across its heartland, while frontier travel relies on public junction points and transmission arrays. 805
Population modification Alchemy and biological modification can create or alter extraordinary individuals at industrial scale; Level 6 Alchemy Wizards can mass-produce forces reaching Level 4, with elite units reaching Level 6. 84
Plane identification arrays Conquered and basically modified planes broadcast a recognizable wave signal to Wizard Civilization’s plane-level arrays. 769
Knowledge exchange Military Merit can be exchanged for research, materials, and high-level technical knowledge; knowledge is treated as a major form of currency. 71 323 740

Major Events

Event Details
Eloria invasion Wizard Civilization invaded the medium plane of Eloria, where its vanguard was stalled by native gods. Apprentices were sent to disrupt the balance, with permanent ownership rights in Eloria offered as rewards based on contribution. 89
Eloria’s transformation After the invasion, surviving natives were subjected to physical transformation and incorporation efforts. The Sage’s attempt to evade the standard contract created an Illegal Wizard crisis. 229 594
Triangle Plane Cluster war The civilization systematically weakened the Giant Spirit Realm, Mind Realm, and Propagation Realm while building a colossal Composite Array to prevent their Lords of the Worlds from escaping. 315
Assimilation of Justice A Level 8 Wizard persuaded the artificial intelligence Justice to join through analysis of survival and development efficiency, bringing Justice, its plane, and its population into Wizard Civilization. 361
Samsara Plane campaign Wizards encountered the Sickle-Skull Race and uncovered the history of an insect civilization that had transferred its consciousness into a fortress control system and used biological weapons in endless time loops. 401 431
Information Being conflict The Expeditionary Force fought the Information Beings’ Supreme Consensus Algorithm, which attempted to weaponize Wizard Civilization’s knowledge-protection contract against it. Following the conflict, wizards began assigning tasks to the Information Beings. 577 579
Parallel-world contact The Four Great Factions contacted a parallel Wizard Civilization lacking a Level 9 Wizard. Rather than exterminate it, they negotiated a civilization-fusion arrangement. 600 601
All-World Alliance war A faction of parallel-world wizards betrayed their civilization to the All-World Alliance. The resulting conflict ended with the capture of two Level 9 beings and the formal incorporation of the parallel Wizard Civilization. 603 612
Tentacle Tree Civilization conquest Benjamin’s forces invaded and rapidly restructured the Tentacle Tree Civilization, replacing administration with Artificial Humans and Black Giant oversight while keeping population losses below the standard projected rate for a Level 6 civilization invasion. 693 705

External Relations

  • Justice — Affiliated artificial intelligence and controlled plane; accepted incorporation after determining that joining Wizard Civilization best fulfilled its directive to preserve the species under its jurisdiction. 361
  • Parallel-world Wizard Civilization — Former counterpart civilization absorbed through a fusion agreement after the defeat of the All-World Alliance. 601 612
  • Information Beings — Former hostile information-state lifeforms; subsequently placed under wizard task assignment and administration. 549 579
  • Multi-Race Alliance — One of Wizard Civilization’s three primary enemies, alongside the Sapience Calamity and the Reflected Dimension. 754
  • Reflected Dimension — A major external threat associated with spatial disorder, dimensional passages, and resistance movements in subordinate planes. 709 714