Wizard Civilization
I Who Cultivate Immortality Have Arrived in the Wizard WorldContents
- 1Biodata
- 2History
- 3Organization and Membership
- 3.1Major Factions
- 3.2Star Track Tribunal
- 3.3Admission and Assimilation
- 3.4Governance and Civilian Population
- 3.5Education and Talent Development
- 3.6Civilizational Security
- 4Wizard System
- 4.1Power Progression
- 5Expansion and Warfare
- 5.1Planar Conquest Doctrine
- 5.2Military Economy
- 5.3Warfare Philosophy
- 5.4Main Battlefield and Strategic Reform
- 6Civilizational Infrastructure
- 6.1Research and Technological Development
- 7Major Events
- 8External Relations
Contents
- 1Biodata
- 2History
- 3Organization and Membership
- 3.1Major Factions
- 3.2Star Track Tribunal
- 3.3Admission and Assimilation
- 3.4Governance and Civilian Population
- 3.5Education and Talent Development
- 3.6Civilizational Security
- 4Wizard System
- 4.1Power Progression
- 5Expansion and Warfare
- 5.1Planar Conquest Doctrine
- 5.2Military Economy
- 5.3Warfare Philosophy
- 5.4Main Battlefield and Strategic Reform
- 6Civilizational Infrastructure
- 6.1Research and Technological Development
- 7Major Events
- 8External Relations
Biodata
| Feature | Details |
|---|---|
| Name | Wizard Civilization |
| Original Name | 巫师文明 |
| Type | Interplanar wizard civilization |
| Origin | Origin Plane, which serves as the reference point for its relative coordinate system in the Endless Chaotic Void 769 |
| Major Factions | Star Ring Federation, Crimson Court, Void Architecture Institute, and Anti-Entropy Alliance 71 595 |
| Highest-Ranking Members | Nine Level 9 Wizards, whose commitments across multiple fronts constrain the civilization’s available strategic forces. 361 971 |
| External Epithet | “End Apostles,” associated with the expanding white light that follows the civilization’s moving planes. 770 |
| Status | Active; stretched thin by simultaneous conflicts with the Reflected Dimension, Sapience Calamity, and Multi-Race Alliance, while developing new strategic forces. 831 900 971 |
History
Not long after leaving the Origin Plane, Wizard Civilization encountered a cluster of planes ruled by formless, “indescribable” gods that destroyed or maddened mortals through overwhelming knowledge. The wizards destroyed the cluster, analyzed those gods’ forms of existence, and incorporated their power and knowledge into their own system. 29
A major ancient racial war on the Origin Plane established humanity as the plane’s dominant race and became the foundation for Wizard Civilization’s outward expansion. The parallel Wizard Civilization preserved the devastated Central Continent and its ruined temple as a memorial to that conflict and a meeting place for high-ranking wizards. 600
Its expansion historically relied in part on transforming local humanoid populations into bodies compatible with Wizard Civilization’s humans and Meditation Methods. This method was used extensively during early expansion to replenish labor and military manpower, though cloning and other cultivation techniques later made it less common. 138 595
The civilization eventually developed strict knowledge-protection contracts. Promising newcomers who gain extraordinary knowledge must sign a soul contract forbidding betrayal and requiring the protection of core knowledge; those who advance privately without this contract are classified as Illegal Wizards. 229 449
Wizard Civilization left the Origin Plane under the protection of Level 9 Wizards. Its established command and protection ruled out the idea that the subsequently discovered parallel Wizard Civilization originated from a faction accidentally scattered during that departure. 594
After merging his perception with the Purgatory Sulfur Plane’s origin, Benjamin discovered an immense, expanding white light that absorbed or annihilated everything in its path. The civilization’s planes, including his own, were moving away from it. Viola reported that, according to Grand Mentor Anton, the phenomenon had originated in a Level 9 Wizard’s experiment, though she did not know its precise nature. Benjamin connected it to the name “End Apostles”: wizards arrived before the light that would eventually follow them. 770
Organization and Membership
Major Factions
Wizard Civilization is principally divided into four major factions, each with distinct ideals, technologies, and spheres of influence. 71
| Faction | Documented Characteristics |
|---|---|
| Star Ring Federation | Rules countless planes, civilizations, and wizard organizations; its Magic Network is maintained by an artificial-intelligence cluster whose core consciousness is Felix. 451 |
| Crimson Court | One of the Four Great Factions; fields biological and ecological war technologies, including the Perfect Ecological Brood. 599 |
| Void Architecture Institute | One of the Four Great Factions; specializes in spatial architecture and deployed the Folding Palace during the parallel-world confrontation. 599 |
| Anti-Entropy Alliance | One of the Four Great Factions; fields the Torrent Star Ring war machine. 599 |
Star Track Tribunal
- The Star Track Tribunal issues civilization-wide regulations, including requirements for high-ranking wizards to periodically return from the front lines to guide descendants or manage mortal territories. 59
- Its knowledge-protection rules are severe enough that the Supreme Consensus Algorithm planned to exploit them by distributing Benjamin’s private knowledge to the Expeditionary Force, triggering automatic execution by the Level 9 tribunal. 577
- Wizard Civilization’s nine Level 9 Wizards are stated to have mastered creation from nothing. 83 361
Admission and Assimilation
- Intelligent foreign races may join after strict review and the signing of Wizard Civilization’s contracts; many undergo bodily modification to better use wizard knowledge, though exceptional individuals may remain in their original forms. 449
- Conquered humanoid populations can be transformed into “Wizard World humans” capable of using Meditation Methods. 138 229
- Wizards periodically disperse aptitude-modification potions across controlled planes to raise the proportion of potential apprentices. 84
- Long-term population optimization can raise a controlled plane’s average aptitude over dozens or hundreds of generations, potentially making wizard aptitude common among newborns. 861
- Planes with widespread aptitude can raise their technological and productive standards around extraordinary populations; servant races generally possess exceptionally high proportions of extraordinary individuals. 84
- Membership is not restricted to conventional organisms. The Star Ring Federation approved the teaching of basic wizard knowledge to a Living Plane as a special member, conditional on its willingness and ability to sign the required contract. 451
- Illegal advancement does not necessarily make later admission impossible. David explained that the Sage could have been accepted after signing the contract; his damaged mind, destructive conduct, and refusal to communicate made peaceful incorporation impracticable. 229
Governance and Civilian Population
The Noren Workshop’s administration places the Workshop at the center, with Academy-led plane clusters exercising limited autonomy while remaining subject to unified command in critical situations. Within this model, ordinary people and wizards theoretically possess equal racial and personal standing, although wizards’ greater power gives them higher practical status. 540
- Artificial Humans administer cities and villages, enforcing rules without personal ambition or corruption. Environmental regulation, basic education, medical care, and sufficient daily necessities can give apparently medieval planes living standards comparable to more technologically advanced territories. 540
- Wizards described by mortals as hereditary nobles may instead be protectors carrying out fixed-term assignments. Such posts can begin at two hundred years, making temporary appointments appear permanent within mortal lifetimes. 540
- Retired Level 6 Wizards oversee planes, manage territories, raise descendants, train apprentices, and maintain everyday administration. Augusta described them as an essential backbone of the civilization rather than failures whose lack of further advancement made them useless. 746
- Wizard rule often eliminates internal strife, hunger, and disease to improve stability and resource production. Benjamin nevertheless observed that this dependence could transform a native society into something conceptually closer to a managed farm, with its continued prosperity resting on wizard provision. 162
- Ordinary populations remain strategically indispensable as a continuing source of future wizards. Noren Academy’s leadership argued that universal wizardhood could sharply reduce birth rates and ultimately slow the growth of the civilization. Even a faction capable of granting aptitude to every newborn would therefore have reasons to preserve a large non-wizard population. 861
Education and Talent Development
- Wizard academies function primarily as institutions for selecting and producing higher-level wizards. Even recently developed planes may maintain strict admission standards rather than lower their aptitude requirements to increase enrollment. 84
- Innate aptitude becomes less decisive at higher ranks because each advancement improves the wizard’s underlying life and spiritual qualities. Knowledge, opportunities, and sustained effort eventually outweigh the advantages of initial elemental affinity. 329
- Level One Training Agreements recognize civilization-level strategic contributions. Starfall received one for research involving Plane Activation Theory, the Law of Spirituality, and the prospect of turning Living Planes into wizards. 451
- The Blood Sacrifice Method alone did not qualify Benjamin for a Level One Training Agreement. Felix judged that its limited benefit to veteran Level 8 Wizards prevented it from fundamentally transforming the civilization’s military potential; excluding Level 9 Wizards, those veterans accounted for more than 98% of its combat power. 792
- Noren Academy later combined the Blood Sacrifice Method with clone cultivation, prenatal soul sampling, and aptitude testing in a proposed long-term apprentice-production system. Benjamin accepted responsibility for technical integration, with full access to the relevant materials and technologies. Plans also included automated laboratories, artificial mentors, resource quotas, and plane-based education centers. 860 861
Civilizational Security
- The Civilization Security Covenant imposes absolute restrictions on actions that endanger the civilization as a whole. Unknowingly importing dangerous conceptual contamination can cause an expedition to be classified as carrying out hostile actions and collectively erased by defensive mechanisms. 322
- During the Fungus Lord crisis, Wizard Noren purified the Expeditionary Force and ordered the destruction of contaminated spoils, the Triangle Plane Cluster, and every potentially contaminated world. The resulting eradication campaign lasted fifty years. 322
- Civilizations aware of Wizard Civilization are placed under observation. Avery Knight explained that Level 9 Wizards would personally address sufficiently powerful foreign civilizations capable of clashing with the wizards and surviving. 594
Wizard System
| Aspect | Details |
|---|---|
| Wizardry Models | Each Wizardry Model is a personalized research achievement built from its creator’s knowledge, understanding, and research direction. No two models are completely identical. 32 |
| Spellcasting | Wizardry is the practical application of Wizardry Models, using spiritual power to manipulate external elements. 32 142 |
| Adaptability | During planar invasions, wizards normally gather data on local rules and adjust their Wizardry Models to fit the target plane. 32 |
| Mental-power cost | Constructing a Wizardry Model reduces a wizard’s maximum mental power by one point, creating a trade-off between versatility and cultivation speed. 39 |
| Advancement | Formal wizard levels have no standard minor stages; knowledge and the depth of one’s models matter more to combat strength than raw spiritual power. 191 224 |
| Law mastery | Level 3 Wizards possess the foundational perception to study laws. Advancement from Level 2 to Level 3 requires preliminary law mastery, while Levels 4, 5, and 6 respectively require 1%, 10%, and 100% mastery of a law. 211 396 569 |
| High-level wizards | Level 6 marks the beginning of high-level wizards: it requires completed law mastery and Law Solidification, producing a qualitative change in life and power. 456 569 766 |
| Rank disparity | The gap from Level 6 to Level 7 is a chasm, and the gap from Level 7 to Level 8 is even greater. Battles involving Level 9 existences can overwhelm the perception and souls of lower-ranked observers. 746 900 |
Wizard Civilization’s advantage lies in precision and efficiency: spiritual power is used to manipulate external elements, while Wizardry Models and accumulated knowledge multiply the effect produced by that energy. 142
Power Progression
| Stage | Requirements and Characteristics |
|---|---|
| Wizard Apprentice | Develops mental power and prepares for formal advancement. Ordinary apprentices who fail to advance have a maximum lifespan of approximately seventy years and weaken after passing their physical prime. 22 |
| Level 1 Formal Wizard | Advancement requires igniting the Spirit Fire and condensing the Ring of Truth; an Advancement Potion stimulates the necessary leap in life. Formal status resolves the apprentice stage’s characteristic deterioration and allows substantial lifespan extension through modification. 22 76 456 |
| Level 2 Wizard | Requires construction of a complete energy circulation system. 456 |
| Level 3 Wizard | Requires preliminary engagement with and mastery of laws; possesses the perception necessary for systematic law research. 211 396 456 |
| Level 4 Wizard | Requires 1% law mastery. 211 396 569 |
| Level 5 Wizard | Requires 10% law mastery. Reaching the next rank demands vastly greater knowledge, and forcibly acquiring fragmented law knowledge through Plane Origin does not ensure effective combat ability. 569 |
| Level 6 Wizard | Requires 100% law mastery and Law Solidification. The Law Solidification Domain begins exploring characteristics that ultimately develop toward wish fulfillment and unlimited power. 569 766 |
| Level 7 Wizard | Advances beyond Law Solidification through the expansion or deepening of laws, acquiring extensive additional knowledge and preparing for Level 8. 681 |
| Level 8 Wizard | Veteran members possess spiritual power approaching infinity and dominate the civilization’s combat strength below Level 9. Coordinated groups can use joint casting and energy amplification to overcome a Level 9 opponent’s instantaneous output and processing limits. 361 792 |
| Level 9 Wizard | Possesses unlimited power and wish-fulfillment characteristics. Infinite reserves do not remove limits on instantaneous output or processing; Level 9 Wizards can also converge their own probabilities, preventing parallel counterparts from appearing. 83 361 594 766 |
Expansion and Warfare
Planar Conquest Doctrine
- Wizard Civilization’s standard procedure is to collect data on a target plane before adapting its Wizardry Models and launching further operations. 32
- It may deliberately conceal overwhelming strength to prevent native powers from triggering irreversible planar self-destruction. During the Eloria campaign, high-ranking wizards even staged apparent casualties to preserve the gods’ confidence. 90
- Prolonged conflict can be encouraged when it weakens a plane’s population and Plane Origin; in Eloria, both the wizards and native gods had incentives to keep the native coalition fighting. 132
- In campaigns against civilizations with external colonies, command may deliberately extend the war to lure back scattered forces, collect coordinates, and ensure their simultaneous destruction. 315
- Conquered planes receive plane-level arrays that emit a special signal marking them as Wizard Civilization territory. 769
- High-ranking wizards regard access to Plane Battlefields as a reward and may spend Military Merit or contribution points for front-line qualifications. 59
- Submission can replace destructive conquest when a native civilization offers its knowledge and resources and accepts servant status. Conversely, some factions deliberately match an enemy plane’s strength to sustain intense warfare and stimulate the production of new knowledge. 72
- Major missions normally seek the participation of a Fate Wizard, whose ability to pursue favorable outcomes and avoid disaster makes them a strategic resource. 299
- Low- and mid-level wizards below Level 6 face periodic compulsory conscription. Their assigned responsibilities rise with rank, making advancement without corresponding knowledge dangerous rather than automatically beneficial. 466 569
Military Economy
- Plane wars provide resources, Military Merit, spoils, social competition, and opportunities for research. Benjamin concludes that Wizard Civilization has shifted much of its internal social contest onto the battlefield. 177
- Soul crystals are particularly valuable for spiritual-power cultivation, soul repair, construct cores, cannon fodder, and high-level Wizard Artifacts. Wizards generally prefer living beings that can continue producing value over manufacturing soul crystals directly. 306
- In large-scale warfare, wizards combine specialized departments, cannon-fodder legions, artifacts, arrays, modified organisms, and high-level individuals capable of fighting above their nominal level. 169 318
- Military Merit functions as hard currency for recovering from warfare and accessing advanced research; high-level wizards may exchange closely guarded core technologies for it. 323
- The civilization can convert captured resources into rapid expeditionary growth. After thirty years of plundering the Void Plane, Benjamin estimated that Level 3 Wizards had risen from a tiny minority to nearly one-third of the expedition’s wizard population. 266
- Core territories offer greater safety but fewer unexploited planes, whereas frontier regions provide richer resources at the cost of exposure to powerful foreign civilizations and larger wars. 539
Warfare Philosophy
Wizard advancement is treated as a leap in understanding rather than a mere increase in energy. As a result, higher-level wizards become progressively more capable of challenging stronger beings from other systems. 169
Elemental manipulation is only one application of wizard knowledge. In hostile environments such as an Elemental Silence Field, wizards can rely on physical modification, powered armor, Rune Artifacts, internal energy reserves, and specialized combat systems rather than conventional spellcasting alone. 318 319
Each wizard can rapidly deploy knowledge, technology, and infrastructure in war; Benjamin describes this as the reason Wizard Civilization can traverse the Endless Chaotic Void. 690
The system also emphasizes collective combat against stronger individuals. Clark explained that Level 8 Wizards can coordinate to concentrate sufficient instantaneous output to overwhelm a Level 9 being before it can respond or accumulate greater power. Benjamin consequently understood much of wizard education as preparation for knowledge-based cooperation against superior individual opponents. 361
At the highest levels, Law Solidification, law fixation, and enemies capable of wish fulfillment reduce the effectiveness of techniques dependent on additional rules. Benjamin therefore observed that increasing output intensity became the most broadly reliable solution, pushing high-ranking combat styles toward direct contests of power despite their sophisticated technical foundations. 898
Main Battlefield and Strategic Reform
By the confrontation witnessed in Chapter 971, Wizard Civilization’s forces were stretched thin across its three primary enemies. The Fate Wizard privately explained that three Level 9 Wizards were committed to the Reflected Dimension and four to the Sapience Calamity. The First Seat could not be moved, leaving the Third Seat as the only Level 9 Wizard facing the Multi-Race Alliance. 971
Although all Level 8 Wizards had been sent to assist against the Multi-Race Alliance, the Third Seat could not safely use full strength because of the Reflected Dimension. Level 8 Wizards consequently remained the principal fighting force on that front. The discovery of another hostile force resembling a smaller Multi-Race Alliance increased the pressure further. 971
- Elite Combat Unit plan: The civilization accelerated a broad reform to improve its available combat forces. Its foundations were established in less than a thousand years, with Level 9 Wizards driving the process behind the scenes. 971
- Plane Wizard deployment: Starfall’s research produced Plane Wizards whose performance exceeded expectations. Three coordinated Plane Wizards pressured an already injured Level 9 Lifeform while a Fate Wizard maintained law fixation, preventing the enemy from accumulating the power it generated. 971
- Projected independent formations: The Fate Wizard anticipated that a team led by one Level 8 Wizard and containing at least two Plane Wizards could independently confront a Level 9 Lifeform. Deploying the first cultivated batch to the main battlefield was expected to strengthen the legions and free other forces for reassignment. 971
Civilizational Infrastructure
| System | Function |
|---|---|
| Magic Network | Supports missions, intelligence, supply access, communications, commercial exchange, and large-scale administrative processing. 191 451 |
| Artificial intelligence | The Star Ring Federation relies on an AI cluster led by Felix to process routine affairs across its territory. 451 |
| Interplanar transmission | The Federation maintains a vast official transmission network across its heartland, while frontier travel relies on public junction points and transmission arrays. 805 |
| Population modification | Alchemy and biological modification can create or alter extraordinary individuals at industrial scale; Level 6 Alchemy Wizards can mass-produce forces reaching Level 4, with elite units reaching Level 6. 84 |
| Plane identification arrays | Conquered and basically modified planes broadcast a recognizable wave signal to Wizard Civilization’s plane-level arrays. 769 |
| Knowledge exchange | Military Merit can be exchanged for research, materials, and high-level technical knowledge; knowledge is treated as a major form of currency. 71 323 740 |
| Resurrection technology | Advanced technology can restore fallen high-ranking wizards; four Level 7 Wizards killed by an Elemental Gravity Wave were later resurrected without apparent mental instability. 900 |
| Artificial Human administration | Standardized administrative systems manage ordinary populations and can support large-scale programs without corresponding increases in human administrative labor. 540 860 |
| Wizard Towers and bases | The Wizard Tower evolved from a modified residence into a general concept encompassing Floating Cities and Plane Fortresses. Prepared structures, materials, arrays, and environments amplify a wizard’s power within their own territory. 148 974 |
| Life Stabilization Field | A new technology demonstrated applications broad enough to support a new theoretical system; observers anticipated that widespread promotion would greatly strengthen low- and mid-level forces. 832 833 |
| Plane Wizard cultivation | Turns Living Planes into wizard combatants. Successful battlefield testing established its potential to reinforce legions fighting Level 9 enemies. 451 971 |
Research and Technological Development
Wizard Civilization treats knowledge as its central source of power and readily absorbs techniques from foreign civilizations. Its researchers may first reproduce a phenomenon’s observable material, energetic, and informational changes before fully explaining the underlying principles. Starfall’s Spirit Awakening Technique exemplified this practical approach. 452
- Failure is generally accepted as part of research when it produces new knowledge. Lack of self-awareness and failure to recognize a dangerous situation attract greater contempt because they can harm others’ interests. 52
- Souls and bodies are both considered legitimate subjects for observation, modification, disassembly, and reconstruction. Wizards do not treat the soul as an inviolable sacred object. 784
- Combat artifacts usually prioritize stability, durability, low cost, and reliable basic functions across different planar environments. Highly precise devices, including spatial artifacts, are more vulnerable to variations in local laws and parameters. 91 766
- Benjamin later prioritized research into a broadly applicable method of drawing on greater external elemental power at lower personal cost. Unlike amplification dependent on prepared Wizard Towers, the proposed technology sought to extend the advantages behind his own cross-rank strength to other wizards. He regarded it as a possible civilization-wide advance and a route to a Level One Training Agreement, but it remained a research project at that stage. 974
Major Events
| Event | Details |
|---|---|
| Eloria invasion | Wizard Civilization invaded the medium plane of Eloria, where its vanguard was stalled by native gods. Apprentices were sent to disrupt the balance, with permanent ownership rights in Eloria offered as rewards based on contribution. 89 |
| Eloria’s transformation | After the invasion, surviving natives were subjected to physical transformation and incorporation efforts. The Sage’s attempt to evade the standard contract created an Illegal Wizard crisis. 229 594 |
| Triangle Plane Cluster war | The civilization systematically weakened the Giant Spirit Realm, Mind Realm, and Propagation Realm while building a colossal Composite Array to prevent their Lords of the Worlds from escaping. 315 |
| Triangle Plane Cluster purification | The Fungus Lord’s surviving essence posed a conceptual-contamination threat. Wizard Noren purified the expedition and ordered the destruction of the cluster, contaminated spoils, and potentially affected worlds; the campaign took fifty years. 322 |
| Assimilation of Justice | A Level 8 Wizard persuaded the artificial intelligence Justice to join through analysis of survival and development efficiency, bringing Justice, its plane, and its population into Wizard Civilization. 361 |
| Living Plane admission and strategic research | The Star Ring Federation approved conditional special membership for a Living Plane and granted Starfall a Level One Training Agreement for research opening a path toward Plane Wizards. 451 |
| Samsara Plane campaign | Wizards encountered the Sickle-Skull Race and uncovered the history of an insect civilization that had transferred its consciousness into a fortress control system and used biological weapons in endless time loops. 401 431 |
| Information Being conflict | The Expeditionary Force fought the Information Beings’ Supreme Consensus Algorithm, which attempted to weaponize Wizard Civilization’s knowledge-protection contract against it. Following the conflict, wizards began assigning tasks to the Information Beings. 577 579 |
| Parallel-world contact | The Four Great Factions contacted a parallel Wizard Civilization lacking a Level 9 Wizard. Rather than exterminate it, they negotiated a civilization-fusion arrangement. 600 601 |
| All-World Alliance war | A faction of parallel-world wizards betrayed their civilization to the All-World Alliance. The resulting conflict ended with the capture of two Level 9 beings and the formal incorporation of the parallel Wizard Civilization. 603 612 |
| Tentacle Tree Civilization conquest | Benjamin’s forces invaded and rapidly restructured the Tentacle Tree Civilization, replacing administration with Artificial Humans and Black Giant oversight while keeping population losses below the standard projected rate for a Level 6 civilization invasion. 693 705 |
| Noren Academy education reform | The Academy commissioned a scalable system integrating the Blood Sacrifice Method, clone cultivation, fetal soul sampling, and aptitude testing, with Benjamin overseeing technical integration. 860 861 |
| Grand President confrontation | During the conflict around the Wonder, Wizard Noren, Grand Mentor Anton, and three Level 8 Wizards confronted the Grand President, a Level 9 technological lifeform. Despite sustaining injuries, the wizards defeated it and secured its remains or components as research spoils. 899 900 |
| Human-world incorporation agreement | After helping defend humanity against the Sacred Spirit and alien forces, Benjamin obtained an ancient human defender’s agreement to join Wizard Civilization and help bring humanity into it. More than twenty High-Rank Wizards and hundreds of billions of cannon-fodder troops assembled at the Purgatory Sulfur Plane to enter the human world. 930 |
| Plane Wizard combat demonstration | Three Plane Wizards, supported by the Fate Wizard’s law fixation, overwhelmed an injured Level 9 Lifeform. Their performance supported plans for deployment to the main battlefield and independent formations capable of confronting Level 9 enemies. 971 |
| External-energy amplification research | Benjamin began prioritizing a technology intended to let wizards mobilize substantially greater ambient elemental power at lower cost, with the aim of improving combat strength across multiple ranks. 974 |
External Relations
- Justice — Affiliated artificial intelligence and controlled plane; accepted incorporation after determining that joining Wizard Civilization best fulfilled its directive to preserve the species under its jurisdiction. 361
- Parallel-world Wizard Civilization — Former counterpart civilization absorbed through a fusion agreement after the defeat of the All-World Alliance. 601 612 Its prolonged struggle for survival had interrupted research and degraded knowledge transmission, although its radical biological-modification techniques remained valuable enough for Benjamin to extract from its Core Database. 601 613
- Information Beings — Former hostile information-state lifeforms; subsequently placed under wizard task assignment and administration. 549 579
- Tentacle Tree Civilization — A second-tier subordinate race following its conquest and restructuring. Its population was resettled in the Purgatory Sulfur Plane and granted basic living conditions and cultivation opportunities under wizard rule. 711
- Mechanical Civilization — A hostile technological civilization whose forces transform living beings into mechanical forms. Its Level 9 leader, the Grand President, was defeated during the conflict around the Wonder. 899 900
- Multi-Race Alliance — One of Wizard Civilization’s three primary enemies, alongside the Sapience Calamity and the Reflected Dimension. 754 The Third Seat faces it with Level 8 Wizard support, but the Reflected Dimension’s presence prevents the Third Seat from freely using full strength. 971
- Reflected Dimension — A major external threat associated with spatial disorder, dimensional passages, and resistance movements in subordinate planes. 709 714 Three Level 9 Wizards are committed to dealing with it, limiting the forces available elsewhere. 971
- Sapience Calamity — One of the civilization’s three primary enemies; its front occupies four Level 9 Wizards who cannot be redeployed. 754 971
- Humanity of the newly contacted human world — An ancient defender accepted Benjamin’s terms for joining Wizard Civilization and helping humanity enter it, then supplied power to Benjamin’s array in accordance with their agreement. 930 931
Wizard Civilization’s reputation beyond its borders is intensely threatening. Its long history of conquest has made the human form itself a sign of calamity to some foreign races; in certain populations, fear of wizards has become a hereditary, almost instinctive response. 808