Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Hogwarts Spellcasting
- 6.2Runic Magic and Meditation
- 6.3Magic Sense and Detection
- 6.4Shapeshifting Technique
- 6.5Black Transfiguration and Bloodline Magic
- 6.6Legilimency and Illusion Magic
- 6.7Time and Spatial Magic
- 6.8Potions and Alchemy
- 6.9Alchemy and Magical Engineering
- 6.10Quidditch
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 10Trivia
Biodata
| Feature | Details |
|---|---|
| Name | Matthew Black (马修) 1 |
| Alias(es) | Gehrman; Gellman; Lady Alsha (while impersonating her); the “New King of Slytherin” (an unwanted reputation) 6 7 97 124 169 |
| Species/Race | Human; half-blood wizard 18 |
| Gender | Male 1 |
| Age | 14, as of August 1991; later graduates from Hogwarts. 1 414 |
| Family | Head of the Black family following Regulus Black’s burial and the recognition of Narcissa and Andromeda Black. 146 |
| Affiliation | Hogwarts School of Witchcraft and Wizardry — formerly Slytherin House; Court Wizards of Whitestone Town; Gill Merchant Association; Ilvermorny School of Witchcraft and Wizardry; Northern United Wizard Academy; Magic Era Aerospace Company 1 30 92 274 301 350 |
| Occupation/Role | Hogwarts graduate; former Temporary Investigator and Slytherin Quidditch Beater; honorary professor at Ilvermorny; academy instructor; apothecary; publisher and magical-industry entrepreneur 30 43 169 274 331 414 |
| Status | Alive 414 |
| First Appearance | Chapter 1, “Transmigrate Again” 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Level 1 Wizard Apprentice | 11 | Constructed four Runic Models through the Aemon Basic Meditation Method, gaining access to the Runic Magic cultivation system. 11 |
| Level 2 Wizard Apprentice | 21 | Reached 128 Runic Models and broke through with Blue Water Flower Juice; his Sea of Consciousness expanded to 1.5 times its former size and his total magic power rose by 20%. 21 |
| Level 3 Wizard Apprentice | 49 | Broke through using Potent Vitality Potion and first-rank Dragon Scale Incense; his Sea of Consciousness doubled in size and total magic power increased by 30%, reaching nearly twice Link Watson’s magical power despite sharing the same rank. 49 |
| Formal Wizard | 123 | Translated the Shapeshifting Technique into Runic Magic and inscribed it as his innate spell. A transparent crystal core formed in his Sea of Consciousness and pineal gland, allowing instantaneous use of the technique and strengthening his magic channels. 123 |
| Level 2 Wizard | 253 | Advanced beyond the Formal Wizard stage, gaining access to the innate Time Barrier and beginning the Bloodline Wizard path through the fusion of Bloodline Secret Arts. 253 294 |
| Fourth Bloodline Seed / Bloodline Wizard Form | 412 | Completed his fourth Bloodline Seed and gained a black-robed Bloodline Wizard Form with hallucination-producing eyes, shadow binding, and shadow-travel abilities. The form raises each of his measured physical attributes by three points. 412 |
| Level 3 Wizard | 414 | Reached Level 3 Wizard three years after graduating from Hogwarts, then reinforced the seal imprisoning the Lord of the Moon Candle. 414 |
Background / History
Matthew is a transmigrator who retained the memories of an ordinary previous life after dying in an accident. Although he had only watched parts of the original films, those memories gave him partial foreknowledge of major events surrounding Hogwarts and Voldemort. 1 7
In his current life, Matthew was raised after the deaths of his parents: an Auror father and a Muggle mother, both killed by Death Eaters. Their killer was his aunt, Bellatrix Lestrange. His early magical education instead came through the portrait of his late grandfather, Alfat Black, a noted Ancient Runes scholar. 4
As a half-blood Slytherin, Matthew endured extortion, isolation, and other bullying from students tied to pure-blood supremacist families. His advanced spellcasting let him retaliate effectively, protect other bullied half-bloods, and become a prominent—if controversial—figure within Slytherin. 5 18
During the summer before his third year, Preserved Egg uncovered an ancient metal disc set with a red crystal. The disc transported Matthew to a snowy other world populated by Runic Magic, wizard apprentices, and magical creatures. There, he saved Chris Watson and Tina, received a notebook containing the Lightning Bolt spell, and discovered the Aemon Basic Meditation Method. 1 2 4 10
Matthew subsequently entered Whitestone Town’s wizarding society, cultivated Runic Magic, joined the Court Wizards as a Temporary Investigator, and assisted Link Watson and Anna in the missing-persons investigation. His inquiries ultimately led to Old White’s mutation, Jack White’s involvement, and the discovery of ritual-related materials and magical resources. 30 36 39
At Hogwarts, Matthew sought Merlin’s portrait to understand the lost Meditation Method. Merlin sent him to 1943 as a trial, where Matthew killed the thousand-year Basilisk in the Chamber of Secrets while avoiding major disruption to the timeline. 22 23 25 26
After advancing through the apprentice ranks, Matthew pursued the Formal Wizard stage by translating Hogwarts magic into Runic Magic. He selected the Shapeshifting Technique as his innate spell, reached Formal Wizard, defeated and imprisoned Lady Alsha, and assumed her identity to acquire her resources and access to the Royal Capital’s magical society. 95 97 123 124
Matthew later used the Philosopher’s Stone and Hogwarts’ Castle Core to travel more than a thousand years into the past in pursuit of Herpo. In that era, he met and traveled alongside Godric Gryffindor, Rowena Ravenclaw, Helga Hufflepuff, and Salazar Slytherin; together, they defeated Herpo and prevented a major catastrophe. 195 201 216 233
Following his return, Matthew stopped concealing his accomplishments as strictly. He promoted Runic Magic publicly, established the Magic Newspaper and magical-industry ventures, accepted an honorary professorship at Ilvermorny, and became a highly visible figure among the younger generation of the international Wizarding World. 185 236 274 293 331
Matthew also adopted the Bloodline Wizard path after reaching Level 2 Wizard, using the Wizard Tower’s biological facilities and Bloodline Secret Arts to steadily improve his body, senses, and combat forms. His later conflicts brought him into opposition with the Land of Mist, the Kyle family, the Moon Candle Society, and the Lord of the Moon Candle. 294 337 395 412
By the time of his Hogwarts graduation, Matthew’s influence extended into both magical and Muggle society. Three years later, he reached Level 3 Wizard, reinforced the Lord of the Moon Candle’s seal, and returned to a world being reshaped by his magical technology and Floating City project. 392 414
Appearance
Matthew is a neatly dressed, handsome black-haired youth with natural curls. At fourteen, he is already physically and magically composed enough to be mistaken for an older and highly capable wizard. 1 12
- Black hair with natural curls. 1
- Keeps a clean, orderly appearance and commonly alters his clothes through Transfiguration. 1 5
- Can disguise himself as a gaunt, sinister-looking red-haired man through the Dark Green Potion. 5
- Resembles his grandfather Alfat Black as a young man closely enough to fool 1943-era Dumbledore. 26
- Uses Polyjuice Potion and, after achieving Human Transformation, the Shapeshifting Technique to reproduce other people’s appearances, physiques, and clothing; his impersonation of Alsha deceived even her longtime servants. 52 97 124
- Can use Black Transfiguration to take the form of a black cat, a peregrine falcon, a Dementor, a Basilisk, and other magical creatures. 146 147 356 394
- His Bloodline Wizard Form manifests as a shadowy black robe covered in fist-sized yellowish-brown eyes capable of inducing hallucinations. 412
Personality
Matthew is calm, observant, and highly pragmatic. He responds quickly to threats, conceals abilities that could expose his otherworldly origins, and treats combat as a problem to be solved efficiently. After rescuing Mundungus Fletcher from six attackers, he charged Mundungus one hundred Galleons for his assistance. 6 12 32
He is also considerate toward people he accepts as allies. He protects Chris and Tina, reassures Hermione and Neville, teaches Neville a familiar-summoning spell, and helps younger Slytherins targeted for their blood status. 3 8 18 20
Matthew’s drive for power stems from insecurity after his parents’ deaths and from witnessing Muggle refugees affected by war. He believes strength is necessary to preserve peace and intends to gain enough power that he cannot be helpless when Voldemort and the Death Eaters return. 15 47
His ambition is increasingly evident. The Mirror of Erised shows him portrayed across a peaceful moonlit London street, an image that surprises him with its mixture of public influence and authority. 46
Matthew can be ruthless toward those he judges to be irredeemable threats. When Perrigin McNeill’s sabotage of his broomstick was concealed through Ministry interference, Matthew tracked Perrigin and Argus McNeill across the sea and used Greater Thunder Summoning to destroy their boat in a staged accident. 72 74 75
Despite this ruthlessness, Matthew’s long-term ambition is constructive rather than purely personal. He seeks to modernize magical society, expand the practical use of Runic Magic and alchemy, and eventually integrate magical benefits into Muggle civilization. 234 331 387 392
Abilities & Skills
Hogwarts Spellcasting
Matthew’s casting ability surpassed that of some adult wizards before he began Runic Magic cultivation. He is proficient with offensive, defensive, transfiguration, and silent-casting techniques. 1 5
- Uses Shield Charms, Levitation Charms, Transfiguration, Restoration, Legilimency, and other standard spells in rapid succession. 2 6 12
- Can simulate Dumbledore’s “Fire God Opens the Way” through Blazing Flames and Fire Control Magic, though his version is substantially weaker and cannot control Fiendfyre. 1
- Uses the Killing Curse in lethal encounters, but it was ineffective against the thousand-year Basilisk’s resistance. 3 6 25
- Developed a gliding technique by applying Levitation Charms to his cloak and shoes. 25
- Learned the Patronus Charm well enough to repel Dementors, a feat Professor McGonagall regarded as exceptionally talented. 167
- Used Fiendfyre to destroy Voldemort’s diary Horcrux, while later retaining enough control to extinguish the flames after using them against mutated creatures. 132 185
- Can withstand Killing Curses cast by adult wizards and has fought Voldemort directly. 100 253 387
Runic Magic and Meditation
Matthew practices the Aemon Basic Meditation Method, a lost system that develops the Sea of Consciousness and allows pre-constructed Runic Models to accelerate Runic Magic. 10 11 22
- Uses Runic Models to condense and guide runes far faster than ordinary manual casting. 12 13
- Casts Lightning Bolt, a spell capable of boring through a tree trunk; after meditation training, its power increased by 20%. 4 13
- Uses Blue Water Flower Juice, Spirit Nourishing Potions, Mandrake Revitalizing Potions, Potent Vitality Potion, and Dragon Scale Incense to accelerate cultivation and recover mental power. 11 21 49
- Meditation improves his tolerance for repeated Dark Magic, making consecutive Killing Curses less mentally taxing. 13
- As a Formal Wizard, possesses a crystal core that supports instant activation of his innate Runic Shapeshifting Technique. 123
- Obtained and exchanged advanced Runic spells including Earth Vein, which draws magic power from the ground to replenish the caster, Mind Protection, and Giant Rock Spell. 226
- Published research that introduced Runic Magic as a modern field of study, including Runic translations of everyday magic that support wandless and silent casting. 185 293 331
Magic Sense and Detection
Matthew possesses unusually sensitive Magic Sense, which first allowed him to notice the metal disc’s faint magical fluctuations. 1
- Detects magical activity, hidden threats, and the conditions of nearby terrain or buildings. 1 11 36
- After reaching Level 2 Wizard Apprentice, his Magic Sense radius reaches approximately fifty meters. 24
- Used it with Preserved Egg’s clones to navigate the Chamber of Secrets without looking at the Basilisk. 24
- Cannot reliably sense exceptionally powerful wizards such as Dumbledore. 26 46
- Enhanced his perception through the Human-Faced Siren Bloodline Seed and Perception Potion, developing controllable Super Sense. His hearing can reach frequencies of approximately 300,000 hertz, while his sight, smell, and taste improved comparably. 336 337
- Uses Super Sense and enhanced Magic Sense to detect distant magical fluctuations, infiltrators, and threats concealed in the Interstitial World. 337 394
Shapeshifting Technique
Matthew uses Shapeshifting Technique offensively, especially in environments with abundant material to manipulate. 16
- Transformed a large tree into a Treant Guardian during an ambush. 16
- Created a Broad Greatsword and employed Shapeshifting Technique during the Basilisk battle. 16 25
- Learned the technique from the portrait of his grandmother, Lina, who excelled at it during her Hogwarts years, and later received instruction from Dumbledore. 26 109
- Translated the technique into Runic Magic, allowing it to become his instantaneous Formal Wizard innate spell. 123
- Achieved Human Transformation, enabling him to freely replicate other people rather than relying solely on Polyjuice Potion. 124
- Uses transformed mist and material created by his own magic as readily available shaping media, solving the former limitation of requiring nearby physical material. 131
- Saved himself from a fatal fall after his broom exploded by transforming the Quidditch pitch into a giant sponge, reaching a new level of mastery in the process. 69
- Can create Transfiguration Clones for reconnaissance and infiltration; their memories return to him when they dissipate. 350 394
- Has used the technique on a massive scale, including cooling lava to avert global climate consequences and accidentally generating a tornado powerful enough to require Dumbledore, Snape, and McGonagall’s assistance to disperse. 185 392
Black Transfiguration and Bloodline Magic
Matthew learned the Black family’s Transfiguration method and adapted it into a versatile magical-creature transformation system. 146
- Successfully transformed into a black cat using Preserved Egg’s fur and the required potion. 146
- Learned to control multiple transformed clones simultaneously and to use spells and magical-creature abilities through them. 147
- Uses creature forms such as a peregrine falcon for reconnaissance and a Dementor form for intangibility, emotional perception, and resistance to hostile environmental magic. 394 356
- Pursues the Bloodline Wizard path through Bloodline Secret Arts, using the Wizard Tower’s biological facilities to safely fuse powerful bloodlines. 294 295
- Developed shadow manipulation through the Black-robed Demon Bloodline Potion, initially allowing discreet restraints and later granting shadow travel and powerful binding. 393 412
- His completed Bloodline Wizard Form enhances his strength, constitution, agility, perception, and magic power while providing illusion-producing eyes. 412
Legilimency and Illusion Magic
Matthew uses Legilimency discreetly because Memory Magic is unfamiliar to the Runic Magic world’s wizards. 4 32
- Read Preserved Egg’s memories to confirm that time stopped in the original world while he crossed dimensions. 4
- Extracted information from Sir Rayne by guiding his memories through Legilimency. 32
- Uses the Illusionary Body Spell to hide himself, though specialized anti-invisibility tools and Dumbledore can see through it. 13 16 26
- Developed Mental Touch to break mental barriers and inspect the memories of Wizard Apprentices, Formal Wizards, and vulnerable Level 2 Wizard souls. 279 299 360
- Uses the Imperius Curse and mental magic for infiltration, interrogation, and the manipulation of hostile operatives. 97 358 360 394
Time and Spatial Magic
Matthew’s metal disc, Merlin’s assistance, and later the Orange Crystal have given him repeated access to time travel and interworld movement. 2 22 195 226
- The metal disc transports him between the Hogwarts World and the Runic Magic world after gathering sufficient energy, while time remains halted in the world he leaves. 3 4 10
- Merlin sent him to 1943 for the Basilisk trial and later used the Philosopher’s Stone and Hogwarts Castle Core to send him more than a thousand years into the past. 22 26 195
- Received the Orange Crystal, which can facilitate time travel by consuming Time Force. 226
- Possesses the innate Time Barrier, which slows incoming attacks in exchange for Time Force and enables him to evade otherwise lethal projectiles. 253
- Is highly proficient with Portkeys, Apparition, and spatial storage magic. 34 75 201
Potions and Alchemy
Matthew is an accomplished brewer who produces potions for trade, cultivation, and combat support. 1 6
- Sold batches of Stunning Potions under the identity Gehrman. 6
- Assisted Snape in brewing hospital supplies and received an improved Spirit Nourishing Potion formula. 20
- Brewed Potent Vitality Potion using troll blood to reinforce his Sea of Consciousness and support breakthroughs. 42 43 49
- Processed Basilisk remains into valuable potion and alchemical materials. 27
- Registered under the alias Gellman to seek second-tier apothecary certification, having mastered multiple second-tier potion formulas. 169
- Reverse-engineered the Blood Curse Relief Potion without possessing its original formula and identified cheaper substitute ingredients, demonstrating potion-making skill recognized as comparable to a potion master’s. 273
- Developed treatments for curses and magical illnesses, including plans to distribute affordable Blood Curse Relief Potion through his Magic Medical Center. 246 273 392
Alchemy and Magical Engineering
Matthew combines Runic Magic, alchemy, and Muggle technology to develop magical infrastructure. 92 331
- Acquired authority over a Wizard Tower in the Interstitial World through the Blue Crystal fused into his metal disc. 92
- Uses the Tower Spirit Zero, its Alchemy Workshop, and its Biological Workshop to analyze artifacts, develop bloodline enhancements, and manage magical resources. 284 295
- Learned Magic Stone Engraving, a method for preserving spells inside Magic Stones. 92
- Created a Philosopher’s Stone before his second major journey into the past. 193
- Relocated the Wizard Tower into the Dream Orb, making the tower mobile and preserving it as his ultimate defensive refuge against threats at the Level 4 Wizard tier. 383 395
- Worked with Sirius and Ivanov to launch the first magical satellite under the Starlink Project, becoming the first wizard in space through its Floo Network. 350
- Oversees the later Floating City project, which represents the large-scale convergence of magical technology and industry. 414
Quidditch
Matthew is a highly accurate Slytherin Beater known for targeting opposing players. 43
- Holds the title Annual Best Hitter after repeatedly knocking out opponents in the previous year’s matches. 43
- Joined the Slytherin team as a substitute against Gryffindor and contributed to a 210–150 victory. 43 46
- Used Bludgers to injure Alicia Spinnet and Katie Bell and to pressure Harry Potter during his pursuit of the Golden Snitch. 44 45
- Survived a sabotaged broom explosion during a later match by using Shapeshifting Technique to turn the pitch into a giant sponge. 69
- The sabotage investigation identified Perrigin McNeill as the person who tampered with his broom, although Ministry pressure initially prevented a proper punishment. 72 73
Equipment / Weapons / Items
- Wand — Matthew’s primary tool for standard spellcasting, Transfiguration, and combat. 1
- Fairy Queen wand — A later wand made from the Fairy Queen’s hair and bone; it significantly amplifies his magic and reduces Dark Magic’s adverse effects on him. 224
- Metal Disc with red crystal — Resides in his mind; transports him between worlds after accumulating energy from magical creature corpses. After fusing with the Blue Crystal, it can absorb Red Energy at range and convert it into power for the Wizard Tower. 2 3 132 |
- Orange Crystal — A time-travel artifact given by Merlin that consumes Time Force to move through time. 226
- Dream Orb — A spatial dream treasure that contains a manipulable internal space; Matthew later moves the Wizard Tower into it for mobility and protection. 383 395
- Undetectable Extension Charm pocket / Bag of Infinite Space — Carries potions, magical materials, corpses, and other supplies. 6 25 39
- Pitch-black fingertip bone — Reduces Lightning Bolt’s rune-guidance time from eight seconds to six while carried. 17
- Tier One wizard shield — A large black shield acquired from Jack White; Matthew can maneuver it remotely with Invisible Hand. 39 40
- Magic Stones — Stores magical power; Matthew possesses eight stones following the White family investigation and later learns to engrave spells into such stones. 17 40 92
- Walking-stick Portkey — A Portkey keyed to his residence in Whitestone Town. 34
- Basilisk materials — Includes blood, eyes, fangs, flesh, bones, and skin harvested from the thousand-year Basilisk. 23 25 27
- Philosopher’s Stone — An alchemical creation Matthew uses in conjunction with Merlin and the Hogwarts Castle Core for long-range time travel. 193 195
- Wizard Tower — A mobile magical stronghold with an Alchemy Workshop, Biological Workshop, defensive systems, and the Tower Spirit Zero. 92 295 395
- Ragnuk’s Sword — A Goblin-forged sword obtained from Crabbe Manor and tested using swordsmanship learned from Gryffindor. 240
Relationships
- Preserved Egg — Matthew’s black Spirit Cat companion. Its intelligence, clones, and battlefield scouting are integral to Matthew’s strategies. Matthew later uses its fur to begin Black Transfiguration and can communicate closely with it. 1 24 25 146 147
- Alfat Black — Matthew’s late grandfather; his portrait raised and educated Matthew in Ancient Runes. 4
- Luna Lovegood — Close friend, correspondent, and later romantic partner. Matthew gave her the Thunderbird egg that later hatched, remains concerned for her safety and care of magical creatures, and reunites with her after his return from the ancient past. 5 19 234
- Chris Watson — Ordinary resident of Whitestone Town whom Matthew saved from wolves and Phantom Demons; Chris later provides lodging, local information, and access to his great-uncle’s books. 2 3 10
- Tina Watson — Chris’s daughter; she admires Matthew after he repairs her sled and repeatedly protects her and Chris. 2 3
- Link Watson — Level 3 Wizard Apprentice and Court Wizard. A misunderstanding developed into mutual respect, cooperation, and a shared investigation into Whitestone Town’s disappearances. 12 30 49
- Anna — Link’s subordinate and a Level 2 Wizard Apprentice. She initially attacks Matthew but later works alongside him as a fellow investigator. 12 30
- Lady Alsha — Whitestone Town’s Court Wizard officer and former host of its exchange meetings. She initially trusted Matthew’s analytical ability, but he later captured and imprisoned her after judging her a threat, then assumed her identity to gain access to her resources and status. 14 28 48 95 97 124
- Merlin — A Hogwarts portrait and later an ancient-era ally who identifies Matthew’s Meditation Method, guides his time travel, exchanges Runic knowledge with him, and helps send him into the distant past to confront Herpo. 21 22 26 195 226
- Albus Dumbledore — Hogwarts professor, Headmaster, mentor, and confidant. Dumbledore observes Matthew closely, sees through his disguise in 1943, offers him support after learning about his past, and later helps him control the consequences of his increasingly formidable Shapeshifting Technique. 26 47 109 185
- Severus Snape — Matthew’s Potions professor. Snape grants access to Slytherin’s manuscripts, works with Matthew on hospital potions, rewards his assistance, and recognizes his exceptional potions talent. 19 20 261
- Bellatrix Lestrange — Matthew’s aunt and the Death Eater responsible for murdering his parents. 4
- Diana and Paul — Matthew’s maternal aunt and uncle in London. They provide him with a warm Muggle home and treat him as family. 75
- Sirius Black — Matthew’s relative, ally, and future business partner. They plan to establish a company to modernize the Wizarding World and later collaborate on magical aerospace projects. 234 350
- Narcissa Malfoy and Andromeda Tonks — Matthew’s aunts, who recognize him as the new head of the Black family after Regulus Black’s death. 146
- Phineas Nigellus Black — Matthew’s ancestor, who praises his abilities and draws him toward the Black ancestral home. 101 142
- Kreacher — The Black family’s elderly House-Elf, who offers his service to Matthew at 12 Grimmauld Place. 142
- Godric Gryffindor, Rowena Ravenclaw, Helga Hufflepuff, and Salazar Slytherin — Hogwarts’ founders, whom Matthew met while stranded in the distant past. He traveled with them and fought alongside them against Herpo. 201 216 218 233
- Fili — A member of the Seale family who becomes Matthew’s ally after he rescues her from the Kyle family’s underground experimental base. 360 362
- Egbert Fontana — Headmaster of Ilvermorny, who recognizes Matthew’s potions expertise and appoints him an honorary professor. 273 274
Story Role / Major Arcs
- Discovery of the Otherworld — Matthew finds the metal disc, survives the Winter Forest, saves Chris and Tina, and begins studying Runic Magic. 1 2 3 4
- Whitestone Town Integration — He enters Whitestone’s wizard circle, cultivates the Aemon Basic Meditation Method, receives Lady Alsha’s invitation, and survives an ambush after the banquet. 10 14 16 17
- Meditation Method Mystery — Matthew investigates Slytherin’s manuscripts, consults Merlin, and learns why Meditation Methods vanished from wizarding history. 19 21 22
- 1943 Basilisk Trial — He travels to the past, follows Tom Riddle into the Chamber of Secrets, defeats the Basilisk with Preserved Egg, and returns without destabilizing the timeline. 23 24 25 26
- Whitestone Missing-Persons Case — As a Temporary Investigator, Matthew helps uncover Old White’s mutation, investigates the White ancestral home, kills Jack White, and takes the resources hidden in Jack’s estate. 30 36 39
- Hogwarts Troll and Quidditch Match — Matthew subdues the Halloween troll to collect blood for a potion, then leads Slytherin’s Beater offense against Gryffindor. 42 43 44 45
- Level 3 Breakthrough — Using Potent Vitality Potion and Dragon Scale Incense, Matthew reaches Level 3 Wizard Apprentice and significantly widens the gap between himself and ordinary apprentices. 49
- Broom Sabotage and McNeill Pursuit — After surviving Perrigin McNeill’s attempt to kill him through a sabotaged Quidditch broom, Matthew resists the Ministry’s compromised investigation and personally pursues the McNeills across the sea. 69 72 74 75
- Formal Wizard and Alsha Impersonation — Matthew defeats Alsha during her unstable breakthrough period, uses her library and identity to expand his magical knowledge, becomes a Formal Wizard, and achieves Human Transformation. 95 97 123 124
- Ancient Era and Herpo — Merlin sends Matthew far into the past through the Philosopher’s Stone and Hogwarts Castle Core. Matthew joins the four founders to defeat Herpo before returning to the present after months of presumed death. 195 201 216 233 234
- Runic Magic Revival — Matthew publicly introduces Runic Magic as a new discipline, publishes research, teaches its applications, and builds prestige through the Magic Newspaper. 185 293 331
- International Expansion — Matthew becomes an honorary Ilvermorny professor, conducts international magical work, develops treatments for magical diseases, and gains recognition from wizarding institutions across Europe and America. 273 274 302
- Bloodline Wizard Path — Matthew advances as a Level 2 Wizard, fuses multiple Bloodline Secret Arts, develops Super Sense and shadow abilities, and creates his Bloodline Wizard Form. 294 337 393 412
- Magical Modernization — With Sirius, Ivanov, and his allies, Matthew develops magical media, aerospace technology, the Starlink Project, magical medical services, and the Floating City project. 236 350 392 414
- Moon Candle Conflict — Matthew uncovers the alliance between the Kyle family, Land of Mist, Moon Candle Society, and Emerald Kingdom’s king, then prepares to prevent the Lord of the Moon Candle’s descent. 394 395
- Level 3 Wizard Epilogue — After graduating Hogwarts, Matthew reaches Level 3 Wizard, reinforces the Lord of the Moon Candle’s seal, and returns to oversee a transformed magical civilization. 414
Trivia
- Matthew cleaned the Sorting Hat with an Aqueous Spring spell; the Hat responded by declaring that he ought to be sorted into Azkaban. 9
- He created Speak with Cats from the instinctive magic that once allowed him to understand Preserved Egg as a child. 24
- He considers the Basilisk’s body a treasure, valuing its eyes, venomous fangs, blood, flesh, bones, and skin for alchemy and potion-making. 23
- He does not initially intend to interfere with the Philosopher’s Stone plot, but Merlin later informs him that obtaining the Stone is necessary for deeper time travel. 7 26
- Matthew’s staged “funeral” at Hogwarts was held while he was alive but presumed dead following his journey to the ancient past; his unexpected return earned Slytherin 300 points and a permanent Special Contribution to School Award display. 232 234
- He is the only Hogwarts student known to have received the Special Contribution to School Award twice. 263
- Matthew became the first wizard in space through the Floo Network connection of the first magical satellite. 350