Biodata
| Feature | Value |
|---|---|
| Name | Green Wilson (Xu Mu) |
| Species/Race | Human (Lichified / Undead) 2 |
| Affiliation | Wilson Family 11, Graveyard Faction 2 |
| Occupation/Role | Beginer Apprentice Necromancer 2 / Registered Mage 10 / Attendant of the Wilson Family 11 |
| Status | Alive 50 |
| First Appearance | Chapter 2 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Beginner Apprentice Necromancer | Ch. 2 | Acquired game-system "Graveyard" upon transmigrating and absorbing a broken bone whistle's energy. |
| Mastered First-Ring Spells (Death Spirit Sight, Soul Summoning, Bone Spikes) | Ch. 4, 7, 8 | Rapidly mastered basic necromantic spells; Soul Summoning advanced to LV3 8, Bone Spikes advanced to LV6 20. |
| Intermediate Magic Apprentice (Meditation) | Ch. 23 | Cultivated the Gelfis Meditation Method, Third Edition (errors corrected by Graveyard), reaching intermediate apprentice mental power within days. |
Background / History
Green Wilson transmigrated from Earth into a magical world, retaining the interface of a mobile strategy game called "Graveyard" 2. His transformation into a lich-like entity caused the system to classify him as a necromancer 2. Initially possessing a half-activated Graveyard and limited magical knowledge from his predecessor, Green systematically hunted down magical anomalies, broken artifacts, and rival cultists to harvest Psychic Energy 3 5 21.
He forged a political alliance with the noble Wilson Family under Viscount Paul and Vincent, establishing himself as a vital asset 11. By upgrading the Graveyard, developing elite military units like Gun Skeleton Soldiers, Hard-Skin Ghouls, and Evil Spirits, and capturing powerful artifacts like the Ghost Eye, Green rapidly escalated his power, neutralizing regional threats from the Tower of Yin Spirits and the supernatural group Blood Eye 20 31 36 46.
Appearance
Green is a young noble with a well-educated, physically fit build stemming from his knight academy background 33. Following his partial lichification as a necromancer, his pupils carry a subtle greenish hue 26. He typically dresses in practical attire suited for a mage, later equipping an enchanted pistol holster 34 and utilizing a laurel-wood casting staff 10.
Abilities & Skills
Necromancy & Magic
- Death Spirit Sight: A first-ring spell that turns the user's vision black and white to reveal hidden bloodstains and supernatural traces 4.
- Soul Summoning: The foundational necromantic spell used to manifest undead troops from the Graveyard into the physical realm; Green can cast it consecutively up to twelve times 7 8.
- Bone Spikes: A close-range/area defensive and offensive spell that erupts sharpened bone or stone spikes from the ground; enhanced by Green to act as an instant-cast strike 7 14 16.
Graveyard Command & Troop Evolution
- Elite Undead Control: Commands specialized, highly intelligent undead units derived from the Graveyard system rather than random summoned entities 8 20.
- Artifact Integration: Utilizes the Graveyard's corrosive psychic energy to repair, cleanse, and upgrade magical tools, weapons, and captured soul-retaining items like the Ghost Eye 36.
Equipment / Weapons / Items
- Laurel-Wood Staff: An inexpensive casting staff that slightly increases casting speed, includes a Light Spell, and stores a defensive spell below the third circle 10.
- Enchanted Pistol: A dark-gold magical firearm capable of punching through protective battle auras 34.
- Ghost Eye: An ancient Necromancer artifact fashioned from a young dragon's eyeball; features a sixteen-compartment spiritual space capable of absorbing souls and converting them into Tier Three Ghosts 36.
Relationships
- Vincent — Close ally and friend; the Wilson heir who provides political backing and resource access 2 5 11.
- Viscount Paul Wilson — Lord of Wilson Castle and patron; rewards Green to secure his loyalty 11 20.
- Doctor Wilkins — Evocation scholar who provides Green with foundational necromantic spellbooks and recommendation letters 7 10.
- Lola Claudi — Adventurer and black-market merchant who supplies Green with damaged magical items 11.
- Old One-Eye (Kerry Jin) — Underground black-market merchant who provides restricted military enchanted rifles and intel on battlefield fragments 13 20.
- Penny Wilson — Vincent's cousin and childhood friend; an intermediate apprentice knight whom Green rescues from the Tower of Yin Spirits 24 26.
- Holly — A captured Xignos Banshee who retains her intelligence and willingly serves Green as an undead subordinate 46.
Story Role / Major Arcs
- Landon City Awakening: Discovers the Graveyard system, absorbs psychic energy from Baron Lonanks's stolen Wind Blade Bracelet, and registers with the Mages Association 2 5 10.
- The Tower of Yin Spirits Conflict: Investigates black-market relics, leads an ambush against cultists, exterminates the inner circle at the underground pyramid, and accumulates thousands of Psychic Energy units 25 38.
- Wilson Castle Strange Crisis: Returns to find Wilson Castle under siege by invisible curses and the Six Witches of Xignos, acting as the family's primary supernatural defender 42 46.
Notable Quotes
"If I could obtain that strange entity's Psychic Energy, I could definitely unlock the Graveyard completely." 4
"According to the Graveyard's prompt and Green's current circumstances, he had several choices: upgrade the Town Hall, build the Magic Guild, or build the Zombie Crypt." 21
Trivia
- Green discovered a functional "bug" in his system: recruiting a Gun Skeleton Soldier directly costs 10 Psychic Energy, whereas summoning an ordinary Skeleton Soldier and purchasing a separate 15-gold-pound rifle costs only 5 Psychic Energy plus the gold 20.
- His meditation method involves visualizing the intricate gear structure of a childhood watch, which physically manifested as a clock tower atop the Graveyard's Town Hall 23.