Graveyard
The Necromancer and the Super GraveyardBiodata
| Feature | Value |
|---|---|
| Name | Graveyard (墓园) 2 |
| Nature | Necromancer-faction domain and game-like system; its interface issues prompts, assesses abilities, and manages undead recruitment 2 5 23 |
| Affiliation | Green Wilson, its host and controller 2 122 |
| Role | Undead settlement, recruitment system, source of Psychic Energy conversion, and base of Green’s forces 5 123 |
| Location | Within the Mist World, surrounded initially by unexplored gray fog 122 123 |
| Status | Active; a further system upgrade was initiated after its Psychic Energy balance exceeded twenty million 782 |
| First Appearance | Chapter 2 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Partially activated ruins | Ch. 2 | Energy from a broken Bone Whistle awakens the Graveyard. Its Town Hall restores itself, but Green cannot yet recruit the five Skeleton Soldiers in its cemetery. |
| Fully activated recruitment system | Ch. 5 | Absorbing the Wind Blade Bracelet unlocks Psychic Energy accounting and Skeleton Soldier recruitment. Twenty-five Psychic Energy remains after activation; a soldier costs five. |
| Linked to Soul Summoning | Ch. 8 | Green confirms that troops recruited in the Graveyard can be summoned into reality and returned. Its Town Hall also speeds his magic-power recovery 8. |
| Gun Skeleton Soldier unit unlocked | Ch. 20 | The Graveyard recognizes a Skeleton Soldier equipped with an Enchanted Rifle as a first-level elite unit and alters its rifle and armor. |
| Meditation correction and Zombie Crypt | Ch. 23 | The system identifies and corrects defects in the Gelfis Meditation Method, Third Edition for 100 Psychic Energy. Green builds the Zombie Crypt, while his mental clock manifests as a clock tower atop the Town Hall. |
| Ghost Eye integration | Ch. 36 | The Graveyard’s Psychic Energy strengthens the artifact and certifies Ghosts created from collected souls at a cost of fifteen Psychic Energy each. |
| Six-Headed Snake Woman hero | Ch. 56, 73 | The Graveyard creates the Formal-Rank hero Xignos. She later advances from level three to level four after consuming a higher-rank soul 73. |
| Expanded undead production | Ch. 73 | Green builds and upgrades towers for Ghosts and Evil Spirits and constructs a Magic Guild. The Graveyard’s undead population reaches 164. |
| Skeleton Workshop built | Ch. 111 | A level-one workshop costing 3,000 Psychic Energy unlocks production of weapons, armor, and other basic equipment. |
| Town Hall level three | Ch. 121, 122 | The upgrade strengthens the clock tower and Green’s meditation, bringing him to the threshold of Formal Rank. |
| City Defense Fortress upgraded | Ch. 125 | Its walls rise from four to six meters and gain slight magical resistance. |
| Mage Tower integrated | Ch. 132 | A captured tower merges with the Magic Guild, restoring its components and adding a level-three Mana Cannon to the Graveyard’s defenses. |
| Hero Hall built | Ch. 183 | Green spends 500 Psychic Energy to unlock recruitment of eligible foreign Hero Units. |
| Major battlefield influx | Ch. 388, 389 | The Graveyard absorbs Death Psychic Energy from the Red Fortress battle. Its balance reaches 650,000, and the clock tower begins turning faster. |
| System upgrade initiated | Ch. 782 | Converting Anubis’s remains and surviving soul raises the balance above twenty million Psychic Energy and unlocks a slow-progressing Graveyard System upgrade. |
Background / History
The Graveyard first appears to Green Wilson after a broken Bone Whistle releases energy into his hand. His consciousness enters the ruins of a city resembling the Necromancer faction of a strategy game he played before transmigrating. The interface identifies him as Xu Mu (Green Wilson), a Junior Apprentice Necromancer. Although the Town Hall restores itself, the cemetery and its five Skeleton Soldiers remain inaccessible until Green supplies more energy 2.
Absorbing the stolen Wind Blade Bracelet fully activates the system’s initial functions. Green subsequently gathers Psychic Energy from damaged magical items, defeated supernatural beings, corpses, and battlefield remains to construct buildings, recruit troops, repair assets, and improve abilities 5 23 35 121. The Graveyard becomes the base of his expanding undead forces. Its surrounding gray fog proves to conceal traversable territory in the Mist World rather than merely marking the edge of an interface 123.
The Graveyard is not necessarily unique. Green finds ruins elsewhere in the Mist World that resemble it, and later sees images of another, apparently abandoned Graveyard in a small Void World. According to Tawagel’s account—which Green comes to distrust—a mysterious Lord of the Graveyard occupied that site roughly fifty years earlier and forced local inhabitants to repair it 742.
Appearance
At first, the Graveyard appears as the ruins of a destroyed city. Its gray-black Town Hall stands beside a cemetery of broken gravestones, ghostly flames, and crows. The Town Hall restores itself when Green enters it 2. Construction and upgrades gradually turn the site into a defended undead settlement with production buildings, walls, a clock tower, workshops, and a Mage Tower 23 111 125 132. Gray fog initially obscures the surrounding Mist World 122 123.
Abilities & Skills
Necromancy & Magic
- Psychic Energy Conversion: Absorbs usable energy from magical items, supernatural remains, corpses, and Death Psychic Energy. The resulting balance funds recruitment, construction, repairs, and upgrades 5 35 121 388.
- Assessment and Correction: Displays attributes and prompts, identifies recruitable undead, and detects flaws in recorded magic. It identified dangerous defects in the Gelfis Meditation Method, Third Edition and corrected them at Green’s request 13 23 122.
- Magic Guild and Mage Tower: Records spells that Green can learn through expenditure of Psychic Energy. The integrated Mage Tower also restores damaged components and houses a defensive Mana Cannon 115 132.
- Soul and Spirit Processing: Can assimilate spirits, certify undead created through the Ghost Eye, and perform intricate soul division and reassembly when creating a hero unit 36 56 108.
- Meditation Link: Green’s visualized clock manifests above the Town Hall. Upgrading the Town Hall strengthens his meditation, while the Death Psychic Energy absorbed after the Red Fortress battle speeds the clock’s movement 23 121 389.
Graveyard Command & Troop Evolution
- Undead Recruitment and Evolution: Produces and upgrades units including Skeleton Soldiers, Gun Skeleton Soldiers, Ghouls, Ghosts, Evil Spirits, and hero units. It can also recognize useful modifications made to existing troops 5 20 31 56 73.
- Wild Undead Assimilation: Detects undead outside its forces and can recruit subdued creatures. It healed and modified a captured Hard-Skin Ghoul, while the restrained spirit Maxim was recruited during his evolution into an Evil Spirit 13 15 31.
- Equipment Transformation and Repair: Its Psychic Energy corrodes imported objects, exposing hidden runes or arrays and sometimes improving their function. Enchanted Rifles change when incorporated into Gun Skeleton Soldiers, and the Ghost Eye becomes stronger after entering the Graveyard 20 36.
- Defensive Infrastructure: The City Defense Fortress protects the settlement from Mist World attackers. Its upgraded walls have slight magical resistance, and the integrated Mage Tower’s Mana Cannon provides powerful, slow-firing defense 122 125 132.
- Soul Refuge: Green can use the Graveyard’s authority to draw a person’s soul inside before their body is struck, as he does to protect Freya during a shooting 230.
The system has limits. Green’s Mental Power Limit restricts the forces he can directly control, and later research indicates that undead production requires corpses and souls as raw materials as well as Psychic Energy; the Graveyard does not simply create them from nothing 160 504.
Equipment / Weapons / Items
- Town Hall / Town Center: The settlement’s central structure. It restores itself on Green’s first visit, later bears the clock tower produced by his meditation, and reaches level three 2 23 121.
- Cemetery and Zombie Crypt: Recruitment structures for Skeleton Soldiers and for Zombies and Ghouls, respectively 5 23.
- Ghost and Evil Spirit Towers: Structures Green builds and upgrades to expand spiritual-undead production 73.
- Skeleton Workshop: Produces basic weapons and equipment, including rifles, cannons, armor, swords, lances, and shields 111.
- City Defense Fortress: Walls and gates that defend the Graveyard from threats emerging out of the Mist World’s fog 122 125.
- Magic Guild and Integrated Mage Tower: Support spell recording and learning; the tower also carries a level-three Mana Cannon 115 132.
- Hero Hall: Enables recruitment of eligible foreign Hero Units who enter the Graveyard 183.
- Ghost Eye: An external artifact Green retains rather than converting into Psychic Energy. It absorbs souls and creates Ghosts, which the Graveyard can certify 36.
Relationships
- Green Wilson (Xu Mu) — Host and controller. His consciousness can enter the Graveyard, and his cultivation, troop command, and resource gathering drive its development 2 23 388.
- Graveyard Undead — Its recruited troops form Green’s standing army. Units brought in from outside may be repaired, altered, or assimilated 8 15 73.
- Six-Headed Snake Woman Xignos — A hero unit created through the Graveyard’s soul-processing abilities; her later advancement helps reveal how heroes gain levels 56 73.
- Nightmare Kingdom — A separate artifact that can reshape itself to resemble the Graveyard but cannot reproduce its Psychic Energy-based troop recruitment 280.
- The Other Graveyard and Its Lord — A similar, apparently abandoned site and its vanished former occupier come to Green’s attention through Tawagel’s account. Their connection to Green’s Graveyard remains unresolved 742.
- Anubis — The Graveyard converts the ancient God of Death’s remains and surviving soul into Psychic Energy, obtaining the resources that unlock a system upgrade 782.
Story Role / Major Arcs
- Awakening and Activation: The Bone Whistle awakens the ruined domain, and the Wind Blade Bracelet supplies enough energy to unlock its recruitment system. Green confirms that its soldiers can enter reality through Soul Summoning 2 5 8.
- Building the Undead Army: The Graveyard recognizes Gun Skeleton Soldiers, transforms captured undead, supports Ghost creation through the Ghost Eye, and expands its structures and hero units as Green obtains Psychic Energy 15 20 31 36 56 73.
- The Mist World Revealed: Kobolds attack its defenses, leading Green to discover that troops can explore the fog beyond its walls. He subsequently strengthens the fortress and integrates a Mage Tower 122 123 125 132.
- Expansion and Large-Scale War: The Graveyard supports Green’s growing armies and absorbs the Death Psychic Energy left by the Red Fortress battle. Its accelerated clock helps his progress toward Legendary Rank 388 389 392.
- Other Graveyards and System Upgrade: Reports of a similar site raise questions about the Graveyard’s origin and uniqueness. Much later, Anubis’s remains provide enough Psychic Energy to unlock another system upgrade 742 782.
Notable Quotes
"If I could obtain that strange entity's Psychic Energy, I could definitely unlock the Graveyard completely." 4
"According to the Graveyard's prompt and Green's current circumstances, he had several choices: upgrade the Town Hall, build the Magic Guild, or build the Zombie Crypt." 21
Trivia
- Green discovered a functional "bug" in its recruitment costs: a Gun Skeleton Soldier costs 10 Psychic Energy directly, whereas recruiting an ordinary Skeleton Soldier and equipping it with a 15-gold-pound rifle costs only 5 Psychic Energy plus the gold 20.
- Green’s visualization of the intricate gear structure of a childhood watch manifested as a clock tower atop the Graveyard’s Town Hall 23.
- Time initially passes inside the Graveyard at approximately the same rate as outside it. Entering with his consciousness also leaves Green’s physical body unconscious, so he avoids doing so around others 2.
- An unidentified white substance later merges with the Town Hall wall. Green senses that it may have strengthened the Graveyard, but refuses to let it absorb more before learning what it is 827.