Green
The Necromancer and the Super GraveyardContents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Graveyard System
- 6.2Semi-Lichification
- 6.3Soul Summoning
- 6.4Bone Spikes
- 6.5Death Spirit Sight
- 6.6Gelfis Meditation Method
- 6.7Visual Synchronization
- 6.8Necromantic Command
- 6.9Avatars and Shared Skills
- 6.10Mechanical Spark
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Failed Sacrifice and Transmigration
- 9.2Discovery of the Graveyard
- 9.3Entry into the Magical Community
- 9.4Building the Undead Army
- 9.5Conflict with the Tower of Yin Spirits
- 9.6Landon City Crisis
- 9.7Undead Empire and Industrial Expansion
- 9.8Mechanical Spark and Later Investigations
- 10Notable Quotes
- 11Trivia
Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Graveyard System
- 6.2Semi-Lichification
- 6.3Soul Summoning
- 6.4Bone Spikes
- 6.5Death Spirit Sight
- 6.6Gelfis Meditation Method
- 6.7Visual Synchronization
- 6.8Necromantic Command
- 6.9Avatars and Shared Skills
- 6.10Mechanical Spark
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Failed Sacrifice and Transmigration
- 9.2Discovery of the Graveyard
- 9.3Entry into the Magical Community
- 9.4Building the Undead Army
- 9.5Conflict with the Tower of Yin Spirits
- 9.6Landon City Crisis
- 9.7Undead Empire and Industrial Expansion
- 9.8Mechanical Spark and Later Investigations
- 10Notable Quotes
- 11Trivia
Biodata
| Feature | Value |
|---|---|
| Name | Green Wilson |
| Alias(es) | Xu Mu; Green; Wood Slater; Takrama 2 283 555 |
| Species/Race | Human; formerly undergoing lichification and semi-lichification 1 832 |
| Gender | Masculine |
| Affiliation | Wilson Family; Mages Association; Lorenzo Kingdom; Anomalies Bureau; Undead Empire; Gemu Company 10 261 636 639 |
| Occupation/Role | Necromancer; former Wilson Family attendant; Landon City Anomalies Bureau director; Duke of Northwest Province; ruler of the Undead Empire 1 261 657 702 |
| Status | Alive and active; Saint Spirit Rank 832 877 |
| First Appearance | Chapter 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Lichification begins | 1 | Psychic energy stored in Green’s heart is released after his stabbing, causing his body to begin transforming toward lichification. His wound heals, his heart continues beating slowly, and he remains alive. 1 |
| Beginner Apprentice Necromancer | 2 | The Graveyard’s status panel identifies Xu Mu/Green Wilson as a Necromancer at Beginner Apprentice level. 2 |
| Novice Necromancer Apprentice | 6 | Doctor Wilkins detects that Green has condensed magical power and become a Novice Necromancer Apprentice without formal instruction. 6 |
| Soul Summoning — LV2 | 8 | Green repeatedly summons and dismisses a Skeleton Soldier, mastering the spell enough to raise it to Level 2. 8 |
| Soul Summoning — LV3 | 8 | Extended training raises the spell to Level 3, but the advancement causes severe physical symptoms. His current body later proves unable to endure further immediate improvement. 8 9 |
| Bone Spikes — LV2 | 9 | Green adapts Bone Spikes to launch stone and brick fragments when bones are unavailable, then improves its casting speed through practice. 9 |
| Bone Spikes — LV6 | 20 | After continued training and combat use, Bone Spikes advances from Level 5 to Level 6. Its range, area control, and power surpass those of many first-circle spells and some weaker second-circle spells. 20 |
| Intermediate Magic Apprentice | 23 | After cultivating the corrected Gelfis Meditation Method, Green’s mental power reaches Intermediate Magic Apprentice level within several days. 23 |
| Advanced Mage Apprentice equivalent | 27 | Green estimates his overall combat strength at roughly Advanced Mage Apprentice level, largely because of his Graveyard army and Hard-Skin Ghoul. This is a combat assessment rather than a confirmed formal rank. 27 |
| Formal Rank | 122 | Following a Graveyard and Town Hall upgrade, Green’s status panel lists him as a Junior Formal Rank Necromancer. 122 |
| Legendary-Rank Death Angel avatar | 258 | Green places a Split Soul in the Death Angel. The avatar has Legendary-Rank combat power of 3,550, but its rank does not make Green’s original body Legendary. His body gains the avatar’s Swordsmanship Master and Divine Power Enhancement skills at Level 1. 258 |
| Advanced Formal Rank | 261–262 | Green spends 5,000 Psychic Energy to advance the Gelfis Meditation Method to Level 6. His status panel records Advanced Formal Rank, combat power 350, and a Mental Power Limit of 1,780. 261 262 |
| Early Legendary Rank | 391 | A 10,000-Psychic-Energy upgrade raises the Meditation Method to Level 7 and triggers Green’s breakthrough. His combat power reaches 1,150 and his Mental Power Limit reaches 10,000. 391 |
| Mid-Level Legendary Rank | 534 | A further Meditation Method and Town Hall upgrade raises Green to Level 8 Mid-Level Legendary, with combat power 4,300 and a Mental Power Limit of 15,000. 534 |
| High-Level Legendary Rank | 635–636 | Green upgrades the Gelfis Meditation Method to its Level 9 limit, then begins the Revolving Starry Sky Meditation Method. His Mental Power Limit rises to 28,000. 635 636 |
| Calamity Rank | 690 | Energy from the destroyed Titan Pyramid advances the Revolving Starry Sky Meditation Method to Level 2. Green’s original body reaches Level 10 Calamity Rank, and his Mental Power Limit rises to 85,000. 690 |
| Saint Spirit Rank | 832 | Green crosses the Calamity-to-Saint-Spirit barrier. After several days of transformation, his strength stabilizes and the sickly, death-marked appearance of his earlier necromantic condition disappears. 832 |
Background / History
Green Wilson was originally a fallen member of a collateral noble branch who served the Wilson Family as a probationary steward. He received an aristocratic education and had previously spent two years at a knight academy, but his family’s fortunes had declined. He lived among the Wilson servants and regularly assisted Vincent Wilson. 1 33
Les and Old Bill intended to use Green as a blood sacrifice for a summoning ritual. The ritual failed, Green’s soul was sacrificed, and Xu Mu’s consciousness entered his body. The psychic energy stored in Green’s heart was released by the fatal stabbing, causing the corpse to heal and begin undergoing lichification. 1
After returning to Landon City, Green discovered that a damaged Bone Whistle had activated a Graveyard system based on a strategy game from Xu Mu’s former life. The system gave him access to a ruined necromancer city, recruitable undead, buildings, Psychic Energy, and a status interface. 2 3
Green formally entered the magical community with Vincent’s assistance and Doctor Wilkins’s recommendation. He registered with the Mages Association, acquired a staff, and demonstrated that his Graveyard Skeleton Soldiers possessed combat ability far beyond ordinary beginner summons. 6 10
His power expanded rapidly through experimentation. He converted Skeleton Soldiers into Gun Skeleton Soldiers, recruited elite undead, obtained the Gelfis Meditation Method, and used the Graveyard to correct flaws in the technique before cultivating it. 20 23
Green later treated the Tower of Yin Spirits as both a threat and a source of Psychic Energy. He raided its base in Boris Town, recruited the Evil Spirit Maxim, acquired the Ghost Eye, and used coordinated formations of Skeleton Soldiers, Ghouls, Zombies, and Ghosts to defeat the Tower’s members. 30 40
As his reach grew, Green established forces in the Mist World and became director of Landon City’s Anomalies Bureau. He joined the Wilson Family in establishing an equipment factory, cultivated allies through shared business interests, and used the Shadow Trade Association and auxiliary armies to consolidate influence. He also operated in another Void World through the Wood Slater identity and formed an alliance with Cyrabelle after disclosing that Wood was an avatar. 234 260 261 313
Green subsequently ruled an expanding Undead Empire, developed industrial production and mecha-equipped armies, and held the title Duke of Northwest Province. His partnerships with Black Claw and Princess Mulesina supported new armor, Marine Mecha, dragon-bone production, and Bone Dragon Mecha. 520 590 636 639 657 702
Appearance
Green retains the appearance of a young nobleman, but his body has begun to display undead characteristics. His eyes develop a greenish hue as lichification progresses. 1 26
Distinguishing features include:
- Rapid healing after suffering a stab wound through the heart. 1
- A heartbeat reduced to approximately twenty or thirty beats per minute. 1
- Reduced sensitivity to cold. 1
- Greenish pupils associated with further lichification. 26
- Semi-lichification that helps protect him against mental seduction and spiritual interference. 39
Before his Saint Spirit advancement, Green had a persistent aura of death, dull and pale skin, and a stiff, sickly appearance. After the breakthrough, those visible traits vanish, leaving him looking like a bright-eyed young man; the change startles Princess Mulesina. 832
Personality
Green is analytical and habitually treats supernatural phenomena as systems to be tested. He tracks mana recovery, Psychic Energy costs, troop strength, spell levels, equipment, and battlefield formations rather than relying on instinct alone. 2 8 28
He is pragmatic and politically cautious. Green conceals the true nature of the Graveyard, accepts the Wilson Family’s support while recognizing its self-interest, and avoids revealing his strongest undead assets unless doing so provides a strategic advantage. 11 24 27
Green’s morality is utilitarian but not entirely heartless. He kills enemies without hesitation when necessary, yet shows concern for abused victims and refuses to deliberately kill people solely to obtain souls for his Ghosts. 33 40
His confidence grows as his forces expand. Early on, he is inexperienced and nervous in combat; after defeating the Hard-Skin Ghoul and the Tower of Yin Spirits, he becomes capable of directing large-scale operations with calm, ruthless efficiency. 15 35
As a ruler, Green combines rewards and industrial development with coercion. He equips auxiliary troops for meritorious service, supports research despite failed experiments, and develops agriculture, but also assigns captured rebels to compulsory labor and offers criminals military service as an alternative to punitive labor. 261 627 636
Green remains reluctant to confuse speculation with evidence. When an unusual masked opponent prompts him to consider whether his world resembles a game, he treats the idea as a line of investigation rather than a proven explanation. 877 878
Abilities & Skills
Graveyard System
The Graveyard is Green’s central supernatural ability: a necromancer city and strategic interface connected to his consciousness. Its status panel identifies him as a Necromancer and tracks Psychic Energy, troops, buildings, and upgrades. 2 3
Applications and limits include:
- Recruitable Skeleton Soldiers initially cost five Psychic Energy each. 5
- Buildings can be constructed or upgraded using Psychic Energy, including the Zombie Crypt, Town Hall, City Defense Fortress, and Rotting Crypt. 23 40
- The Graveyard can recognize modifications to existing units and create new troop types, such as Gun Skeleton Soldiers. 20
- Undead and certain artifacts can be transported between the Graveyard and the physical world. 8 20
- The Town Hall improves mana recovery and supports Green’s meditation. 8 23
- Psychic Energy can be gained from supernatural enemies, magical items, and some forms of cultivation. 5 19 23
- Psychic Energy is limited and is rapidly consumed by construction, recruitment, healing, and artifact certification. 21 23 40
- The Level 1 Skeleton Workshop produces weapons and basic equipment, but its products also consume Psychic Energy. Green later establishes physical factories to equip larger forces without paying that cost for every item. 111 260
- The Graveyard can assist with soul modification, artifact repair, skill acquisition, and the creation or assimilation of unusually powerful undead. 56 108 177 258
- Its Dragon’s Lair becomes available after Green reaches Calamity Rank. It can produce Bone Dragons, although rapidly producing a Calamity-Rank dragon requires an exceptionally large Psychic Energy expenditure. 690
- A major later upgrade expands and fortifies the Graveyard; its upgraded Bone Dragon Lair can produce ordinary Calamity-Rank Undead Dragons. 788 789
Semi-Lichification
Green’s body is transforming toward lichification because of the psychic energy released from his damaged heart. The transformation allows him to survive a normally fatal injury and grants unusual resistance to physical and spiritual threats. 1
Applications and limits include:
- Rapidly heals severe wounds.
- Continues functioning despite abnormal heart activity.
- Provides resistance to the Yin Spirit Parasite’s mental seduction. 39
- Allows Green to preserve part of his spiritual consciousness within the Graveyard’s great bell, protecting him from mental abilities while the Graveyard remains safe. 43
- The transformation remains incomplete; Green still recognizes his personal vulnerability and continues seeking defensive spells, stronger undead, and other safeguards. 26
These observations describe Green’s earlier condition. His visible death aura and sickly features disappear following his advancement to Saint Spirit Rank. 832
Soul Summoning
Soul Summoning allows Green to bring Graveyard undead into the physical world and return them to the Graveyard. 8
Applications and limits include:
- Summons Skeleton Soldiers that are tall, intelligent, heavily built, and obedient to Green. 5 8
- Allows summoned undead to appear within a controlled range, later refined to roughly five meters. 20
- Green can summon multiple undead rapidly and silently. 24
- At Soul Summoning Level 3, he can summon approximately twelve Skeleton Soldiers before exhausting his mana. 8
- Mana recovers in about three hours normally and roughly two hours when Green rests in the Graveyard Town Hall. 8
- His body reaches its current endurance limit at Level 3, preventing immediate further advancement. 9
- Those early limits cease to describe his later capacity. Advancement increases his Mental Power Limit and improves Soul Summoning; after reaching Legendary Rank, he considers an undead army numbering in the tens of thousands. 391
Bone Spikes
Bone Spikes is Green’s primary direct attack spell. Green adapts it to use stones and bricks from the Graveyard when sufficient bones are unavailable. 9
Applications and limits include:
- Launches sharp spikes from the ground.
- Can be modified to attack an area or focus on a single target. 20
- Green improves its casting speed through repeated practice.
- At Level 6, its power exceeds that of many first-circle spells and some weaker second-circle spells. 20
- The stone-based version is slower because rock has a weaker magical affinity than bone. 9
- The spell remains expensive in magical power and initially has limited effective range. 9 16
Death Spirit Sight
Death Spirit Sight allows Green to perceive traces and fluctuations hidden from ordinary vision. He uses it to investigate supernatural crime scenes and locate magical objects. 4 5
Applications and limits include:
- Reveals concealed bloodstains and Psychic Energy fluctuations. 4 5
- Helps identify magical objects such as the Wind Blade Bracelet.
- Does not provide the same direct view of newly released souls as the Ghost Eye. 36
Green later uses the Eye of Spirit Sight to see a concealed spirit-form assassin and detect a dangerous Spatial Magic trap beneath a house. 303 370
Gelfis Meditation Method
Green cultivates the Third Edition of the Gelfis Meditation Method after the Graveyard detects and corrects three errors, five abnormal mental nodes, and three abnormal Psychic Energy nodes. 23
Applications and limits include:
- Uses visualization of a complex internal mechanism, initially a watch, to develop mental power.
- Manifests a corresponding clock tower in the Graveyard Town Hall, greatly accelerating cultivation. 23
- Raises Green to Intermediate Magic Apprentice level within several days.
- Reduces his need for sleep; he normally rests for less than two hours and can remain active for several days if necessary. 32
- Generates approximately one point of Psychic Energy every six hours during early cultivation. 23
- Strengthens his resistance to mental charm and allows him to anchor a fragment of spiritual consciousness within the Graveyard. 43
Green eventually advances the method to its Level 9 limit. He then adopts Princess Mulesina’s Revolving Starry Sky Meditation Method, which can support cultivation toward Saint Spirit Rank; its visualization replaces the clock-shaped construct with a revolving starry sky. Advancement of the new method to Level 2 enables his Calamity-Rank breakthrough. 635 690
Visual Synchronization
Visual Synchronization allows Green to observe through the perspective of a linked undead creature. He uses the Graveyard to complete a modified version of the first-circle spell. 32
Applications and limits include:
- Enables remote reconnaissance through Maxim’s vision.
- Allows Green to observe the Ceramic Factory while remaining in an inn room.
- Supports coordinated ambushes and battlefield commands.
- The link weakens near the ancient pyramid, where surviving magical arrays interfere with Green’s control over undead. 33
Necromantic Command
Green commands undead units as specialized military assets rather than disposable summons.
Applications include:
- Deploying Gun Skeleton Soldiers as ranged troops.
- Using Ghouls and Hard-Skin Ghouls for melee assaults.
- Using Zombies as durable frontline units.
- Using Maxim and Ghosts as invisible or soul-targeting assassins.
- Combining firearms, spellcasting, formations, deception, and ambushes to defeat stronger individual opponents. 25 35 38
- Equipping Skeleton Soldiers with Construct Armor and later Marine Mecha to increase their combat power and let them wield heavier firearms. 306 590
- Developing flying Dragonman Warriors from dragon bone for an agile, relatively economical elite force. 524
- Coordinating mecha forces through a Soul Link network, with Red Queen assisting in battlefield command. 618 647
- Expanding his directly commanded Undead Legion and supplementing it with auxiliary and Retainer Armies when mental capacity limits direct control. 234 636 690
Avatars and Shared Skills
Green uses a Soul Coffer and Split Soul to make the Death Angel his avatar. He can shift his primary consciousness between his original body and the avatar; each can share skills with the other, but not skill levels. The avatar’s initial Legendary strength therefore does not automatically raise his original body to Legendary Rank. 258
The Death Angel gives his original body access to Swordsmanship Master and Divine Power Enhancement at Level 1. Green later raises his swordsmanship substantially: he retains Level 9 Swordsmanship Master even when a Mechanical Heart trial restricts his primary summoning ability. The Death Angel is also upgraded and fitted with powerful mecha armor. 258 427 623 757 806
Mechanical Spark
Green acquires and unseals the Mechanical Spark, then initially stores it in the Graveyard for research rather than risk placing it in the Great Ape King. He later fuses a portion acquired from Xiweina Ye with a Mechanical God’s Eyeball, restoring a complete Spark at a cost of more than 1.2 million Psychic Energy. Knowledge released during the fusion strengthens his mental power without immediately advancing his rank. 696 735 736
The restored Spark can turn Marine Armor Skeleton Soldiers into intelligent, highly loyal Mechanical Lives. Such beings do not count against Green’s Mental Power Limit, and some transformations produce Legendary-Rank Hero Units. He also uses it to give Selina and Freya mechanical bodies. 736 746
Equipment / Weapons / Items
- Laurel-wood staff — An inexpensive staff that slightly increases casting speed, contains a Light Spell, and can store a defensive spell below the third circle. 10
- Enchanted pistol — A powerful dark-gold firearm acquired during the Tower of Yin Spirits raid. It is substantially stronger than the enchanted rifles Green previously purchased. 33 34
- Ghost Eye — An ancient Necromancer artifact made from a young dragon’s eye. It can absorb souls, restrain spiritual entities, reveal souls as colored spheres, and transform collected souls into Ghosts. 36
- Enchanted rifles — Green purchases and equips Skeleton Soldiers with military rifles whose runes can be activated by undead Psychic Energy. The Graveyard converts them into Necromantic weapons and reinforces their armor, creating Gun Skeleton Soldiers. 20 24
- Gelfis Meditation Method, Third Edition — A rare meditation technique delivered through a crystal pendant by Elizabeth Franton. Green has the Graveyard correct its hidden flaws before cultivating it. 22 23
- Hard-Skin Ghoul — A captured and Graveyard-modified elite Level 2 undead with a combat power of 9.5. 15
- Evil Spirit Maxim — A recruited Level 3 elite undead with a combat power of 11.9, capable of invisibility, sonic attacks, and life-force suppression. 31
- Death Angel — A former Holy Light Angel transformed through Death Corruption and made into Green’s Split Soul avatar. Later upgrades and mecha equipment greatly increase its combat capabilities. 258 427 623
- Magic Key — A key obtained from the assimilated Cristiano that opens an ancient sealed Mage Tower once Green meets its Formal-Rank mental-strength requirement. 111
- Mechanical Spark — An artifact containing a mechanical legacy. Green restores it with the Mechanical God’s Eyeball and uses it to create Mechanical Lives. 696 735 736
- Black Iron Crown — Worn by Green in his Mecha Death Angel form when he arrives to defend Griffin City-State. 702
Relationships
- Vincent Wilson — Close friend, adviser, and quasi-brother. Vincent helps Green access Doctor Wilkins, supports his registration with the Mages Association, lends him money, and becomes increasingly cautious as Green’s power grows. 1 6 9 27 40
- Shirley — Vincent’s young maid and one of Green’s earliest friendly contacts within the Wilson household. 1
- Viscount Paul — Patron and head of the Wilson Family. He attempts to secure Green’s loyalty through money, recognition, and the promise of restoring Green’s family honor. 6 11
- Doctor Wilkins — The Wilson Family’s private Attendant and a Senior Magic Apprentice. He recognizes Green’s Necromantic talent and provides the recommendation that helps Green register with the Mages Association. 6 10
- Penny Wilson — Vincent’s cousin and Green’s former childhood friend. Their relationship becomes protective and sibling-like after Green rescues her from the Tower of Yin Spirits. 24 28
- Elizabeth Franton — A mysterious and exceptionally powerful woman from Faerun City. She trades or gives Green the Gelfis Meditation Method while seeking information about his unusual undead and soul. 13 15 16 22
- Lola Claudi — Adventurer, black-market merchant, and business contact. She supplies Green with information and damaged magical objects, although both treat their relationship primarily as a commercial arrangement. 11 19 29
- Les and Old Bill — Members of the summoning organization responsible for Green’s original death. After receiving power from the Tower of Yin Spirits, they confront Green and are killed by his Gun Skeleton Soldiers. 1 24 25
- Hard-Skin Ghoul — Green’s first major elite undead. It is captured after their battle, modified by the Graveyard, and later serves as Green’s strongest close-combat asset for much of the early story. 14 15 25
- Maxim — A Ghost who evolves into a Level 3 Evil Spirit before Green recruits him. Maxim serves as a scout, assassin, and remote viewpoint for Green. 30 33
- The Graveyard — Green’s primary supernatural foundation and the system through which he develops his Necromantic army, buildings, equipment, and cultivation support. 2 3
- Cristiano — A rival Necromancer whose subordinate Hard-Skin Ghoul Green captures. Cristiano later surrenders and is assimilated by the Graveyard as a Level 3 hero. 14 108
- Cyrabelle — Lorenzo ruler and Green’s powerful political ally. After discovering that Wood Slater is an avatar, she receives Green’s true identity under a confidentiality agreement; they continue to cooperate. 313 391 639
- Princess Mulesina — Necromancer, business partner, and source of Green’s later Meditation Method. Their collaboration encompasses dragon bone, Bone Dragons, mecha, and military campaigns. 521 635 639
- Black Claw — Engineer and industrial collaborator responsible for major mecha and Titan Armor developments. Green funds his work and encourages further experimentation even after failures. 555 590 627 636
- Xiweina Ye — A rival holder of the Mechanical Spark. Green takes a portion from her but later avoids attacking her while she is injured, preserving the possibility of cooperation. 735 794 795
- Claire and Red Queen — Computer intelligences who support Green’s research, surveillance, analysis, and battlefield command. 647 696 735 877
Story Role / Major Arcs
Failed Sacrifice and Transmigration
Green begins the story as the victim of a failed blood-sacrifice ritual. His survival and Xu Mu’s arrival in his body establish the series’ central connection between death, transmigration, and lichification. 1
Discovery of the Graveyard
Green activates the Graveyard through damaged magical objects and discovers that he can recruit undead, gather Psychic Energy, construct buildings, and eventually transport units and objects between the Graveyard and reality. 2 5 8
Entry into the Magical Community
With Vincent’s support and Doctor Wilkins’s recommendation, Green registers with the Mages Association. His Skeleton Soldier defeats two simulated monsters, revealing that his system-generated undead are far stronger than his official rank suggests. 6 10
Building the Undead Army
Green expands from ordinary Skeleton Soldiers to Gun Skeleton Soldiers, Ghouls, Zombies, Hard-Skin Ghouls, Ghosts, and the Evil Spirit Maxim. His methods combine necromancy with firearms, Graveyard upgrades, battlefield tactics, and artifact experimentation. 15 20 23 31 36 40
His later force includes heroes, angels, dragons, Construct Armor soldiers, Marine Mecha troops, and Mechanical Lives. He develops factories and a wider Retainer Army to equip and reinforce forces beyond the Graveyard’s directly controlled undead. 56 205 258 306 590 636 736
Conflict with the Tower of Yin Spirits
Green investigates the Tower after its members become connected to kidnappings, sacrifices, and the attempted descent of the Void Yin Spirit. He defeats the Tower’s agents, rescues Penny, kills the Holy Son, and later raids the Tower’s base in Boris Town. 19 24 26 30 39
Landon City Crisis
After returning to Landon City, Green finds Wilson Castle threatened by curses, uncanny entities, Banshees, cult infiltrators, and violent public unrest. He becomes the Wilson Family’s primary supernatural defender, although he remains willing to abandon the city if the danger exceeds his ability to survive. 40 43 47 50
Green later takes charge of the Landon City Anomalies Bureau and links official authority, manufacturing, local elites, and the Shadow Trade Association into a wider base of influence. His ascent to Legendary Rank substantially changes his standing with Landon City’s leaders. 261 391
Undead Empire and Industrial Expansion
Green expands his Mist World holdings into an Undead Empire supported by auxiliary peoples, an increasingly large army, industrial production, and specialized mecha. His research and partnerships produce Dragonman Warriors, Titan Armor, and Bone Dragon Mecha. He reaches Calamity Rank after the Graveyard absorbs energy from the destroyed Titan Pyramid, then later advances to Saint Spirit Rank. 524 636 643 690 832
Mechanical Spark and Later Investigations
Green restores the Mechanical Spark and uses it to create Mechanical Lives whose numbers are not constrained by his Mental Power Limit. Later trials and encounters renew his interest in the origins of game-like systems and the nature of his world. After studying an unusual masked figure, he considers—but does not establish—that the Void World could be a form of game world. 735 736 805 877 878
Notable Quotes
“A cheat! This is definitely the cheat I got from transmigrating!” 2
“First, I’ll grind some mobs.” 33
“I’m a Necromancer.” 26
Trivia
- Green’s consciousness comes from Xu Mu, but the Graveyard identifies him as “Xu Mu (Green Wilson).” 2
- Before transmigrating, Xu Mu played a mobile strategy game based around buildings, troop production, and warfare. 2
- Green scored full marks in shooting during university military training and had belonged to his school’s shooting team. The original Green Wilson also had firearms training. 33
- Green initially lacks a Meditation Method and improves mana recovery by resting in the Graveyard Town Hall. 8
- He considers Psychic Energy more valuable than money and exploits the lower cost of equipping ordinary Skeleton Soldiers with rifles instead of directly recruiting Gun Skeleton Soldiers. 20
- Green refuses to deliberately kill people for souls, instead considering the collection of souls from hospitals as a source for creating Ghosts. 40
- While using the Wood Slater identity, Green’s precise spellcasting impresses Cyrabelle, who does not know that the Graveyard’s character-template system is responsible. 293
- Green initially mistakes a report of Xiweina Ye’s death for a possible chance to obtain her Mechanical Spark fragment; after finding her alive, he chooses not to attack. 794