Psychic Energy
The Necromancer and the Super GraveyardBiodata
| Feature | Value |
|---|---|
| Name | Psychic Energy |
| Original Name | 灵能 |
| Classification | Neutral Character (AI); supernatural energy resource |
| Nature | Core foundation of supernatural power, convertible into the abilities used by mages, knights, and other extraordinary professions 3 |
| Status | Active; tracked and consumed by Green Wilson's Graveyard System 5 |
| First Appearance | Chapter 1 1 |
Nature and Theory
Psychic Energy is the underlying resource behind supernatural phenomena. It can remain within magical artifacts, supernatural creatures, spiritual entities, and certain contaminated objects; Green's Graveyard can identify compatible reserves and convert them into usable points. 3 5
Green's predecessor accidentally absorbed residual Psychic Energy from a damaged necromantic artifact and stored it in his heart. Under proper guidance, that trace could have formed a magic ring and made him a Novice Necromancer Apprentice. 1
For mages, Psychic Energy within the body must be converted into mana before casting. Mental strength facilitates that conversion and helps determine its speed, efficiency, and control. Psychic Energy also manifests in forms associated with particular powers, including Death and Natural Psychic Energy. Divine Power can be regarded as a denser, higher-level form of Psychic Energy. 141 162 249
Void Psionics School
The Void Psionics School holds that undead are formed from Psychic Energy fragments originating in the void. Necromantic spells condense these fragments and bind them to physical materials, including corpses, earth, stone, or iron. 7
Undead Arcane Realm School
The competing Undead Arcane Realm School argues that undead are independent beings from the Netherworld, summoned and controlled through contracts rather than created from Psychic Energy fragments. The existence of Undead Dragons is cited as evidence for this theory. 7
Detection and Absorption
- Psychic Energy traces on Baron Lonanks's corpse allowed the coroner to identify his murder as the work of an anomaly rather than an ordinary killer. 3
- Death Spirit Sight can reveal otherwise invisible bloodstains and Psychic Energy fluctuations, including the hidden Wind Blade Bracelet beneath a mattress. 4 5
- The Graveyard System recognizes compatible magical items on contact and offers to absorb their Psychic Energy. 5
- Absorbing the Wind Blade Bracelet produced a blue halo, reduced the item to powder, fully activated the Graveyard's functions, and left Green with 25 Psychic Energy. 5
- The Graveyard displays its reserve as a blue crystal icon and numerical total. 5
- An item's appearance is unreliable: Lola's amethyst pendant was a counterfeit with no usable energy, while an oxidized damaged ring raised Green's reserve from 0 to 7. 11
- Green determines that ordinary humans do not provide Psychic Energy; his gains come from supernatural beings and energy-bearing items. 32
- Psychic Energy may remain in ritual components and magical circles. Green recovered energy from objects used in an abandoned church's ritual, while a blood-drawn circle elsewhere emitted none, possibly because it was faulty or had already served its purpose. 85 108
- The Graveyard can absorb dispersed, pure Psychic Energy without Green handling an object. When a summoning pillar shattered above Landon City, each falling spark supplied a small amount, but much of the energy dissipated before reaching the ground. 79
- Psychic Crystals can preserve a defeated Transcendent's energy. Green recovered one from Dinio's brain and converted it into 1,300 Psychic Energy. 159
- Psychic Energy can be transmitted through metal. Green used a guarded gold transmission line to supply the distant resurrection of a Skeleton Lord from the Graveyard. 394
Documented Sources
| Source | Psychic Energy obtained or observed | Notes |
|---|---|---|
| Damaged necromantic artifact / half-broken Bone Whistle | Unspecified | Its residual energy was absorbed into Green's heart and partially activated the Graveyard. 1 3 |
| Wind Blade Bracelet | 25 remaining after activation | An intact magical bracelet that Baron Lonanks used to injure the anomaly before his death. 5 |
| Damaged silver ring | 7 | Raised Green's stored reserve from 0 to 7. 11 |
| Thirteen damaged items from Old One-Eye's basement | Estimated 50–60 | Green considered the amount insufficient for major Graveyard construction. 13 |
| Demonic Insect Parasites | 6 | Raised Green's reserve to 35 after their defeat. 18 |
| Battlefield fragments from Old Willy | Nearly 1,100 | Eight of twenty-four fragments contained energy; the broken metal disc alone held about 500. Green's reserve reached 1,095. 21 |
| Meditation through the Gelfis Meditation Method | About 1 per 6 hours | A renewable source that began after the meditation clock tower manifested in the Graveyard. 23 |
| Advanced Apprentice evil god priest | 600 | Green's rough comparison places Intermediate Apprentices at roughly 100–200 and Junior Apprentices at roughly 30–40. 26 |
| Junior Apprentice Knight and his enchanted pistol | 40 from the knight; nearly 800 held in the pistol | Green harvested the knight's energy but retained the valuable weapon rather than converting it. 33 34 |
| Ghost Eye | 1,495 conversion value | Green kept the soul-converting artifact instead of exchanging it for energy. 36 |
| Tower of Yin Spirits ritual chamber | Over 2,200 | Seventeen supernatural corpses yielded over 2,200, excluding the further value of their weapons and magical items. 38 |
| Ceramic Factory raid | 6,513 | Green exchanged nearly all spoils except the enchanted pistol and Ghost Eye for this amount. 40 |
| Minster Academy ruins and Decamoros's Jar | Nearly 2,000 from the grounds; nearly 5,000 from the jar | Green stopped draining the jar when the Yin Spirit Parasite inside began to stir. 69 71 |
| Void Yin Spirit summoning pillar | More than 3,400 collected | Green rode the Six-Headed Snake Woman through the rain of energy released when the pillar was destroyed. 79 80 |
| Abandoned church's ritual objects | More than 300 | Several objects held energy; a soul remnant in one fang attempted to ambush Green during absorption. 85 |
| Dinio's Psychic Crystal | 1,300 | The crystal was concealed in the Advanced Formal Rank Transcendent's brain. 159 |
| Mist World exploration expeditions | 2,800; later another 1,500 | Green's forces gained energy by clearing tribes during separate expeditions. 165 166 |
| Divine Power Crystals | 1,000 conversion value each | Green retained twenty-six crystals, worth 26,000 in total, for possible later use. 206 |
| Abyssal Demon's intended vessel | Over 1,000 | Green gained the energy after Freya killed the demon's contractor. 221 |
| Nightmare Castle battle | Nearly 10,000 from defenders, plus further gains | Even defenders reborn through the Nightmare Kingdom yielded roughly two or three points each; other defeated fighters raised Green's balance past 18,000. 278 |
| Destroyed Titan Pyramid | Graveyard reserve exceeded 2 million afterward | Released energy strengthened the Graveyard and contributed to Green's Calamity Rank breakthrough. 690 |
| Anubis's remains | More than 10 million from the head; less than 1 million from the soul | After Green converted the remaining corpse fragments as well, the Graveyard's balance exceeded 20 million. 782 |
Graveyard Expenditure
| Function | Psychic Energy Cost | Notes |
|---|---|---|
| Recruit Skeleton Soldier | 5 | Standard Graveyard unit. 5 |
| Recruit Gun Skeleton Soldier | 10 | First-level elite troop with combat power 6.3. 20 |
| Capture and modify Hard-Skin Ghoul | 20 | The expenditure healed and altered the defeated Ghoul to meet Graveyard standards. 15 |
| Correct the Gelfis Meditation Method | 100 | Corrected three errors, five abnormal mental nodes, and three abnormal Psychic-Energy nodes. 23 |
| Construct Magic Guild | 2,000 | Expected to provide magical knowledge and potentially a Meditation Method. 8 |
| Construct Ghost production prerequisites | 5,000 | The Abandoned Tower and City Defense Fortress were required before ordinary Ghosts could be produced. 31 |
| Upgrade to Evil Spirit Tower | 2,500 | Required for direct production of elite Evil Spirits. 31 |
| Certify Ghost Eye-created Ghosts | 15 per Ghost | The Ghost Eye transformed sixteen souls into three Ghosts for 45 Psychic Energy; direct Graveyard recruitment would cost 30 per Ghost. 36 |
| Upgrade Rotting Crypt | 2,000 | Enabled production of Hard-Skin Ghouls and Iron-Skinned Zombies. 40 |
| Admit a captured Xignos witch | More than 60 | Recognition alone cost more than the listed 45-point recruitment price of Evil Spirit Maxim. 31 45 |
| Build and upgrade the Abandoned Tower; build the Magic Guild | 5,000 for tower construction and upgrade; 2,000 for the Guild | Green completed these projects after his gains at Minster Academy. 73 |
| Transfer an existing Mage Tower into the Graveyard | 1,000 | Green chose preservation and transfer over converting the tower into 14,000 Psychic Energy. 131 |
| Fuse Rota's spirit with the Lightning Angel corpse | 750 | Completed their fusion into an Angel Corpse Witch. 140 |
| Fuse Hill's spirit with the Ice Angel corpse | 1,200 | Completed their fusion despite resistance from the corpse. 159 |
| Preliminary repair of the Flame Greatsword Angel | 1,500 | Offered after an initial 1,000-point repair revealed permanent damage; higher repair tiers cost more. 165 |
| Raise Enter the Spirit World from lv0 to lv1 | 1,000 | The fourth-circle spell was recognized but could not be cast at lv0. 168 |
| Perfectly restore Holly | 14,000 | Raised the four-winged Archangel's combat power to 4,999. 203 |
| Remove the Holy Light Angel's hidden safeguards | 3,600 | Cleared its soul imprint, mental mark, spatial anchor, and self-destruct device. 257 |
| Restore and transform Nancy | 4,300 | Turned the Shield Warrior Angel into a Lich Fallen Angel. 278 |
| Fuse Talaga with a Six-Winged Angel corpse | 158,500 quoted | The Graveyard identified this as the cost to complete their fusion. 499 |
| Repair the Death Angel after battle | More than 50,000 | Its Legendary Rank body had suffered severe damage despite its temporarily enhanced strength. 589 |
| Break the Mechanical Spark's seal | More than 500,000 | The expenditure also erased Saint Fran's trapped Split Soul and removed measures left on the artifact. 696 |
Limitations and Compatibility
- Psychic Energy is scarce relative to the cost of major Graveyard structures, forcing Green to choose between immediate troop recruitment and long-term infrastructure. 8 21 26
- The three sacrificed elves contained no remaining Psychic Energy because the Tower of Yin Spirits had apparently used their reserves as an offering to a Void Yin Spirit. 26
- The Graveyard successfully converted black mist left by a Void Yin Spirit on the Hard-Skin Ghoul into Psychic Energy. 25
- The ancient pyramid's obelisk contains immense Psychic Energy, potentially tens of thousands of points, but the Graveyard refuses to absorb it. Green suspects the energy is contaminated or otherwise incompatible. 38 39
- Psychic Energy within enchanted firearms can activate their runes. A Gun Skeleton Soldier's own energy powers an enchanted rifle's spell-breaking bullets. 20 25
- Souls held by the Nightmare Kingdom's rebirth mechanism yield less Psychic Energy when their bodies are killed, though large numbers can still produce substantial gains. 278
- Energy reserves do not remove the need for mental capacity: Green initially discovered that his Mental Power Limit restricted how many and how powerful undead he could support. When he later exceeded that limit, the Graveyard automatically spent stored Psychic Energy to buffer the harm and accelerate his adaptation. 160 635
- Some transformations require a compatible form of energy. The Holy Light Angel initially resisted Green's Death Psychic Energy; he had to strip away its Holy Light before Death Corruption could take hold. 257 258
- Maintaining a powerful summon can drain Green's Psychic Energy rapidly. One later summoning left him able to sustain the summoned being for at most half an hour. 807
Power Progression
| Chapter | Advancement or Change |
|---|---|
| 1–5 | Residual energy from a damaged artifact partially activated Green's Graveyard; absorbing the Wind Blade Bracelet fully activated it and established a visible, spendable reserve. 1 3 5 |
| 18–23 | Green discovered that supernatural enemies and discarded battlefield fragments could replenish the reserve. His corrected Meditation Method then began generating approximately one point through every six hours of meditation. 18 21 23 |
| 69–80 | Green harvested energy from Minster Academy and Decamoros's Jar, then collected more than 3,400 from the shattered Void Yin Spirit summoning pillar. 69 71 79 80 |
| 131–168 | The Graveyard could spend energy to transfer a Mage Tower, repair and fuse powerful undead, and accelerate Green's study of advanced spells. 131 140 159 165 168 |
| 203–278 | Larger reserves supported Holly's perfect restoration and the costly conversion of Angel corpses, while Divine Power Crystals offered a high-value reserve Green could choose not to convert. 203 206 278 |
| 391–394 | After Green reached Legendary Rank, a balance exceeding 500,000 supported expansion plans; he also devised a gold line to transmit Graveyard energy to a distant resurrection site. 391 394 |
| 534–635 | Green's growing reserves supported further Meditation Method upgrades and major construct repairs. The Graveyard also spent energy automatically to protect him when he exceeded his Mental Power Limit. 534 634 635 |
| 690–696 | The destroyed Titan Pyramid left the Graveyard with more than two million Psychic Energy and enabled Green's Calamity Rank breakthrough. Green subsequently spent more than 500,000 to unseal the Mechanical Spark. 690 696 |
| 782 | Converting Anubis's remains brought the Graveyard's stored balance above twenty million Psychic Energy. 782 |
Role in Green's Development
| Chapter | Development |
|---|---|
| 1–5 | Residual artifact energy activates the Graveyard; the Wind Blade Bracelet fully unlocks its core functions and establishes Psychic Energy as its operating resource. 1 5 |
| 11–21 | Green begins actively buying damaged magical items, treating discarded artifacts and battlefield fragments as valuable energy reserves. 11 13 21 |
| 18–19 | The death of Demonic Insect Parasites proves that supernatural enemies can provide Psychic Energy, leading Green to treat combat as a means of advancement. 18 19 |
| 23 | The corrected Gelfis Meditation Method creates a renewable, though initially slow, source of Psychic Energy. 23 |
| 25–40 | Green's campaigns against the Tower of Yin Spirits turn supernatural enemies, magical items, and captured territory into major Graveyard funding. 25 38 40 |
| 39 | The obelisk demonstrates that not all Psychic Energy can be safely or successfully absorbed by the Graveyard. 39 |
| 69–80 | The Minster Academy operation and the collapse of the Void Yin Spirit summoning pillar supply energy on a scale far beyond Green's early purchases and battles. 69 71 79 80 |
| 131–203 | Green increasingly spends Psychic Energy on preserving magical infrastructure, mastering difficult spells, and restoring powerful undead rather than merely recruiting troops. 131 168 203 |
| 210–221 | Green discovers that Faith Power received through prayer can partly become Graveyard Psychic Energy; he also reinvests energy earned through Freya's actions in her advancement. 210 218 221 |
| 391–394 | His Legendary Rank advancement raises the size of the army he can support, giving his accumulated reserve a new military use; transmitted energy helps him attempt a distant Skeleton Lord resurrection. 391 394 |
| 690–696 | Titan Pyramid energy strengthens both the Graveyard and Green, enabling his Calamity Rank breakthrough, while his Mechanical Spark expenditure demonstrates the scale of his later research investments. 690 696 |
| 782 | The conversion of Anubis's remains takes the Graveyard's reserve beyond twenty million points. 782 |