Patrick
The Arcanist of AzerothContents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Spiritual Power and Mental Perception
- 6.2Arcane Mimicry and Shaping
- 6.3Original Combat Spells
- 6.4Spatial Magic and Metamagic
- 6.5Runology and Enchanting
- 6.6Alchemy
- 6.7Tactical Analysis and Administration
- 7Equipment, Holdings & Items
- 8Relationships
- 8.1Family and Household
- 8.2Mentors, Allies and Followers
- 9Story Role / Major Arcs
- 9.1Early Research and Thas'wether's Tower
- 9.2Life Forest Campaign
- 9.3Establishing Sunfury Spire
- 9.4Uldaman Expedition
- 10Notable Quotes
Contents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Spiritual Power and Mental Perception
- 6.2Arcane Mimicry and Shaping
- 6.3Original Combat Spells
- 6.4Spatial Magic and Metamagic
- 6.5Runology and Enchanting
- 6.6Alchemy
- 6.7Tactical Analysis and Administration
- 7Equipment, Holdings & Items
- 8Relationships
- 8.1Family and Household
- 8.2Mentors, Allies and Followers
- 9Story Role / Major Arcs
- 9.1Early Research and Thas'wether's Tower
- 9.2Life Forest Campaign
- 9.3Establishing Sunfury Spire
- 9.4Uldaman Expedition
- 10Notable Quotes
Biodata
| Feature | Value |
|---|---|
| Name | Patrick Cabrolon; also rendered Patrick Kabolon (帕特里克) 2 38 |
| Alias(es) | Pat, used by his family and Alleria 10 34 50 |
| Species/Race | High elf (Quel'dorei) with the soul of a human transmigrator from Earth 1 8 11 |
| Gender | Male 1 34 |
| Affiliation | Cabrolon family; Sunfury Spire; temporary service with Alleria's forces 12 28 34 |
| Occupation/Role | Sixth Ring arcanist; alchemist; enchanter; chief mage of the Sun Temple, renamed Sunfury Spire; former temporary tactical adviser 12 17 18 28 29 |
| Title | Baron, granted by King Anasterian 41 |
| Status | Alive at the end of the Uldaman expedition's encounter with the Discs of Norgannon 50 |
| First Appearance | Chapter 1, “The beginning” 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Third Ring / Third Circle — opening rank | 1 3 | Chapter 1 inconsistently calls him a second-circle mage while also stating that he reached the Third Ring before his hundredth year. Chapter 3 explicitly identifies him as a Third-Ring Mage. |
| Fourth Circle | 3 7 | Experiences a surge in mana, Spiritual Power, and arcane control after intensive mimicry experiments and Sunwell absorption. His Fourth Circle reserves are explicitly confirmed during his metamagic studies at Thas'wether's Tower. |
| Fifth Circle / Fifth Ring | 9 | Advances while replenishing his mana after nearly ten days of rune inscription. His mental perception becomes clearer, his consciousness extends into his surroundings, and faint arcane energy begins spilling from his eyes. |
| Sixth Ring | 17 18 19 | Reaches the Sixth Ring during his recovery from overcasting Arcane Mass Point. Chapter 18 explicitly shows him consolidating the new realm; Chapter 19 describes its spatial perception and his subsequent report to his family. |
| Sixth Ring — further refinement, no new realm stated | 43 45 | Completes a preliminary spell-circle inscription after repeated failures, strengthening his mental energy and mana fluctuations. He is subsequently described as a senior Sixth Ring spellcaster. |
Background
Patrick was originally a human from Earth whose previous life lasted twenty-odd years. After transmigrating, he struggled with loneliness and grief for the parents and friends he had left behind. The affection of his new family gradually gave him a sense of belonging in Quel'Thalas 1 12.
The Cabrolons are a mid-sized Silvermoon family whose businesses include alchemy, herbalism, and raw-material trading. His father, Phil, owns a five-story mage tower but, as a Fifth Ring mage, lacks the rank needed to secure the family a place on the Silvermoon Council. Patrick begins his magical career studying in this tower and helping produce the family's alchemical supplies 1.
Patrick retains knowledge of Azeroth from his previous life's game experience. Expecting Arthas's invasion and the devastation of Quel'Thalas, he initially plans to move his family to human territory before the Scourge arrives. He believes that, without intervention, only his older brother and sister-in-law will survive from his immediate family 1 8 23.
Appearance
- Eyes: Pale blue, with wisps of arcane energy escaping from them after his advancement to the Fifth Circle 9 29.
- Ears: Distinctively long elven ears 9.
- Hair: Worn simply combed back during his first formal meeting with Sylvanas 29.
- Clothing: A white mage robe with gold trim and red patterns; he also wears a Fifth Ring badge while visiting the East Sanctum 12 29.
- During prolonged research: Neglects grooming, emerging from extended experiments with stubble and disheveled hair 7 43.
Personality
Patrick is unusually diligent by the standards of the elves around him. He favors accumulated knowledge, repeated experiments, and gradual improvement over shortcuts. Alleria repeatedly singles out his work ethic, contrasting him with Silvermoon mages absorbed in parties and social connections 8 17 18.
His determination is driven by both curiosity and fear of the future. He wants to understand arcane truth, but also knows that strength and resources are necessary to protect his family. His participation in the troll war gradually changes him from a detached newcomer into someone who accepts responsibilities toward his adopted people 29 35 41.
Patrick is wary of dependence on powerful clans. He values control over his family's livelihood and is willing to abandon Silvermoon businesses rather than surrender their alchemical inheritance. Despite this suspicion of entrenched privilege, he willingly shares knowledge and formulas with mages from lower-ranking families 23 35 39.
His caution does not make him fearless. His first battlefield death leaves him panicked, and his near-fatal use of Arcane Mass Point gives him a lasting aversion to spells beyond his capacity. He subsequently prioritizes safer, more efficient improvements to existing magic 15 17 38.
Abilities & Skills
Spiritual Power and Mental Perception
Patrick trains Spiritual Power through detailed mental visualization, magical transcription, spell construction, and sustained perception 1 2 17.
- Constructs mental models to shape spells and regulate mana output 1.
- Uses mental threads to constrain, compress, and move arcane spheres 7 9.
- With Ellen's support, creates a three-dimensional mental image of the battlefield that marks enemies within range 15.
- Can scout his surroundings while meditating, though the hex-magic mist near Zeb'Watha prevents his perception from penetrating it 21.
- Excessive exertion causes exhaustion; rapidly importing too many magical memories can threaten mental stability 10 19.
Arcane Mimicry and Shaping
Patrick changes arcane energy into forms that reproduce the effects and properties of other energies 3 9.
- Successfully imitates fire and frost to cast Fireball and Frostbolt 3.
- Produces an earth-like sphere with hardness and weight, then verifies that a compressed version can exert a gravitational effect on nearby arcane particles 3 9.
- Combines Arcane Mimicry with Arcane Shaping to create nearly solid blue roses, flames, and binding vines 38.
- Finds arcane-generated fire easier to control than fire gathered directly from elemental energy 3.
- Maintaining multiple manifestations simultaneously drains both mana and Spiritual Power 3.
Original Combat Spells
| Spell | Function | Limits and development |
|---|---|---|
| Astral Star / gravitational point mass | Compresses an earth-mimicking Force Orb to produce a gravitational field 9 14. | The initial experiment affects nearby arcane particles but does not generate enough gravity to pull in surrounding objects 9. |
| Arcane Mass Point | A large-scale spell developed from his gravitational experiments and inspired by a ninja sealing technique from an anime he knew on Earth 14 15 16. | Exceeds his safe casting capacity. Ellen must take over and supply her reserves to prevent the spell from killing him; its completion enables the elves to escape the encirclement 17 38. |
| Flame Burial | A mentally constructed fire spell that breaks through Zul'Marosh's divine protection and kills him 38. | Patrick later redesigns it to address its mana consumption, casting time, and limited damaging area 38 39. |
| Multistage rose-vine spell | Binds targets with arcane rose vines before transforming the spell into intense flames 38 39. | Uses an acceptable amount of mana for its level. Its fire component does limited damage to Uldaman's stone guardians, requiring allied physical attacks 39 48. |
| Compound fireball | Incorporates an amplification array directly into the spell's arcane structure 18. | Demonstrated while Patrick is consolidating the Sixth Ring 18. |
Spatial Magic and Metamagic
Ellen supplies Patrick with ancient Highborne knowledge of spatial magic. At the Sixth Ring, he can perceive aspects of space hidden beneath its outward appearance 19.
- Teleportation: Travels between his family's tower and Sunfury Spire, and opens a portal for his expedition to the Badlands 34 38 45.
- Rend Space: Opens a spatial rift and projects his consciousness toward the outer void; maintaining the passage rapidly consumes mana 30 31.
- Spatial limitations: Insufficient mental strength risks collapse and backlash, while uneven control can destabilize a passage 19.
- Lunar investigation: Cannot penetrate the barriers surrounding Blue Child and White Lady with his mental projection 30.
- Sixth Ring studies: Receives codices for Energy Disjunction and Spell Sequencing, then succeeds in producing a preliminary spell-circle inscription after repeated failures 43.
Runology and Enchanting
Patrick applies his previous education in geometry and trigonometry to magical diagrams, while learning the precise Spiritual Power control needed to engrave mana circuits 2.
| Runeword / Inscription | Components or use |
|---|---|
| Page | Tir + Ral 3 |
| Insight | Pul + Ral + Sol 3 |
| Lore / Knowledge | Ort + Sol; used for his first enchanted apprentice's hat 2 3 |
| Fortitude and Energy-Saving Runes | Inscribed onto an apprentice's robe over nearly ten days 9 |
| Mongoose and Execute | Added to Alleria's Windrunner's Bow under Ellen's guidance 18 |
- His first successful hat contains 21 arcane nodes and 252 mana circuits, enhancing intellect and spell effects 2.
- His early reserves allow him to produce only one rune before exhausting his mana 2.
- Repairs and expands the existing enchantments on Alleria's bow rather than replacing its original magical structure 18.
Alchemy
Patrick inherits generations of Cabrolon alchemical knowledge and maintains his skills through daily practice 8 10 17.
- Produces Strength Potions and Lesser Healing Potions for the family's supply work 1.
- Brews a Mind Potion from dreamfoil and kingsblood during his recovery 17.
- Improves healing and mana potions using arcane-processed Blindweed and Sungrass 31.
- Develops revised Defense and Agility Potion formulas, recording them for the tower library 34.
- Supplies frontline healing potions that Sylvanas confirms are stronger and faster-acting than the original products 32.
Tactical Analysis and Administration
- Deduces that the trolls may cross the river, seize Farstrider Lodge, and use it to threaten nearby elven territory 13 14.
- Recommends training troops and scouting Life Forest before advancing on Zeb'Watha 18.
- Prioritizes treating wounded elves over pursuing fleeing trolls after the battle 23.
- Designs Sunfury Spire's renovation and establishes alchemy and enchanting workshops intended to make it self-sufficient 26 33.
- Offers formulas, library access, and shared profits to encourage his fellow mages to participate in production 33.
Equipment, Holdings & Items
- Engraved Knowledge Novice Mage's Hat — His first successful runic creation, made with Ort and Sol 2.
- Runed apprentice's robe — Inscribed with Fortitude and Energy-Saving Runes 9.
- Family spell collection — Given by Phil after Patrick reaches the Fifth Ring; includes Arcane Resonance, Teleportation, Forcefield Construction, Permanency, and Energy Resistance 10.
- Family Mage Tower's Arcane Key — Grants the highest access to Phil's tower and includes the spatial node of its teleportation chamber 34.
- Sunfury Spire — The former Sun Temple, equipped with alchemy and enchanting rooms, a library, and a control core installed in Patrick's fifth-floor office 27 28.
- Golden Dragonhawk Medal — Awarded alongside his baronial title for his contributions against the trolls 41.
- Energy Disjunction and Spell Sequencing codices — Sixth Ring metamagic rewards approved by Sailervor 43.
- Four Discs of Norgannon's Arcane Truth — A sigil bestowed by Norgannon during Patrick's encounter with the Discs of Norgannon 50.
Relationships
Family and Household
- Phil Kabolon — Father and head of the Cabrolon family. Supports Patrick's studies, gives him the family's Fifth Ring spells, and recognizes him as the prospective successor after his Sixth Ring advancement 1 10 34.
- Aina Kaboron — Mother. Receives Patrick's reports from the Ghostlands and helps prepare the family celebration for his advancement 28 34.
- Patterson Kaboron — Older brother and initially the family's likely tower heir. Encourages Patrick's Spiritual Power training 1.
- Nasalan — Sister-in-law and herbalism specialist who surveys Zeb'Watha and begins preparations for the family's herb-growing operation 34.
- Lasya — Household manager and Patrick's first teacher. Personally delivers the family tower's Arcane Key 34.
- Melaris — Steward responsible for external family affairs; accompanies Patrick's early supply convoy 5 34.
Mentors, Allies and Followers
- Ellen — Ancient mage residing within Patrick's body and mental world. Shares magical memories, assists his control, and stores mana; her intervention saves him from Arcane Mass Point's fatal drain. She also insists that he learn to verify his own theories independently 9 11 12 17 19.
- Alleria Windrunner — Commander, close ally, and object of Patrick's growing affection. Recruits him as an adviser, supports his development, and accompanies him to Uldaman. Their closeness draws teasing and questions from others, but no formal romantic relationship is established in the supplied chapters 12 21 40 41 45.
- Sylvanas Windrunner — Military partner in the Ghostlands. Coordinates supplies with Sunfury Spire and approves Patrick's improved healing potions 29 32.
- Thas'wether — Teacher who recognizes Patrick's talent and provides his recommendation to the Royal Academy of Arcane Arts 8 10.
- Idonis and Candiris — Fellow campaign mages who later become Patrick's followers and study under him at Sunfury Spire 20 28.
- Quelrintis and Yanida — Resident mages involved in Patrick's research and workshop plans; Quelrintis also manages tower affairs during Patrick's expedition 30 33 45.
- Sailervor and Telestra — Academy contacts involved in his royal recognition. Sailervor forwards his application and approves magical rewards; Telestra delivers the commendation and remains at the spire, raising Patrick's concerns about royal influence 36 41 42 43.
- Lorne Songweaver — Adventurer whose proposed Uldaman expedition draws Patrick to the Badlands 45.
- Norgannon — Explains Azeroth's developing Titan soul and the nature of different energies, then rewards Patrick with Arcane Truth 50.
Story Role / Major Arcs
Early Research and Thas'wether's Tower
Patrick moves from routine family alchemy into runology, elemental mimicry, and metamagic. After escorting supplies to the Farstriders and meeting Alleria, he studies at Thas'wether's Tower. Although offered an academy recommendation, he initially declines to pursue it because of Silvermoon's political entanglements 2 3 5 7 8.
Life Forest Campaign
A planned journey toward human lands is interrupted when Alleria recruits Patrick at the East Sanctum. His tactical deductions lead him into his first war, where a troll encirclement forces him to cast the unfinished Arcane Mass Point. He survives through Ellen's intervention, reaches the Sixth Ring during recovery, and subsequently helps the elves destroy Zeb'Watha 12 13 15 17 22 23.
Establishing Sunfury Spire
The Council appoints Patrick to the remote Sun Temple, expecting limited prospects there to encourage his eventual dependence on a major clan. Patrick instead welcomes the opportunity to build an independent base. He renovates the tower as Sunfury Spire, gathers followers, develops commercial workshops, and arranges family herb cultivation on former troll land 24 26 27 28 33 34.
Pressure from Silvermoon's great families prompts him to seek royal protection through the academy. The king grants him a barony and medal, but these honors do not establish his requested academy membership. Telestra's continued presence also makes him wary of exchanging Council control for royal influence 35 36 38 41 42.
Uldaman Expedition
Patrick joins Lorne Songweaver's expedition for access to Titan knowledge, invites Alleria, and transports the party to the Badlands. Within Uldaman, he defeats Troggs and Revelosh, helps locate missing dwarves, and adapts his tactics when fire proves ineffective against stone guardians 45 47 48.
Touching the Discs of Norgannon draws him into a prolonged trance and a conversation with Norgannon. A protective force prevents his companions from reaching him. He awakens several hours later, physically weakened but carrying the Four Discs of Norgannon's Arcane Truth 50.
Notable Quotes
“The sixth ring will be the starting point of my path as a mage.” 34
“The more you sweat in training, the less you bleed in battle.” — A saying Patrick strongly endorses 39