Game Development: Starting with Healing Players
- Author:
- Drink a Glass of Red Wine
- Uploader:
CommercialMother3525 47- Source:
- www.69shuba.com/book/38238.htm
- DaoSearch:
- daosearch.io/qidian/book/1029510208
- Genre:
- Game
- Status:
- Completed
- Protagonist:
- Male Lead
Tags
- Genre
- EntertainmentComedy
- Protagonist
- Modern KnowledgeUnconventional Thinking
- Power System
- System
- Worldbuilding
- TechnologyModern SettingAlternate World
- Socio-Political
- Business
- Narrative
- Behind-the-ScenesTransmigrationLighthearted
Description
Chen Xu traverses to a parallel world and is pleasantly surprised to find that many classic and outstanding games from his past life have not appeared in this parallel world.
He initially wanted to achieve great things, but unfortunately, he is burdened with an 'Emotion Collection System.' The emotions of players who have played the games he created-happiness, sadness, excitement, fear, anger-can make him stronger?
But why is it so much easier to gain resentment than to earn happiness points?
Looking at his score, Chen Xu feels perplexed.
Thus, Chen Xu's journey as a game designer gradually takes a turn.
In Undertale, countless players shout in frustration: "I was played by this game!"
In Outlast, countless players scream, "My closet moved, I'm done playing!"
In Dark Souls, after countless players joyfully enter the game: “Get lost, please get lost! Leave the Fire Keeper and take your fire with you; we don't want to pass this fire!”
In Call of Duty, Soap, Roach, and Ghost sacrifice themselves; in Final Fantasy VII, Zack dies, and Aerith is stabbed; in Red Dead Redemption, Arthur and John are betrayed;
Countless players collectively rage: “Damn it, Chen Xu, can't we be a little kinder to the protagonist?”
When asked how he views the players' anger towards him, Chen Xu smiles slightly: "This isn't criticism; this is the motivation from players around the world. This is love! Thank you all, I will keep working hard!"
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Translation Quality
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