Kraft
Swipe to browse
Details
Original Name:克拉夫特 (kè lā fū tè)Gender:MasculineKind:CharacterScope:Novel-specificStatus:ActiveSource:AIOccurrences:7,575Chapters:331
1views
Context Up ToCh. 359
Wiki ModelGPT-6.1 Sol
Image ModelGPT Image 2.5
Updated

Biodata

Feature Details
Name Kraft Lee (克拉夫特)
Alias(es) Doctor Ingenious; Clever Hands Doctor; Li Yi; formerly Wang Mian and Edward Wang; “Iron Hand” during his investigation in the past; “Toy Designer” on the Kraft Council Forum; “Hermes, the God of Thieves” as a bluff in Asgard 91 245 297 344
Species/Race Human; awakened esper 83
Gender Male
Age Fourteen at the beginning of the story; fifteen by his confrontation with Tony Stark. Later physically becomes approximately ten years old after taking his Rejuvenation Drug. 2 43 357
Affiliation Dream Toy Company; Clever Hands Channel; Vantas Public Middle School; Crossbone Vanguard crew; Kraft Council Forum. Maintains technological cooperation with S.P.E.A.R. without joining it. 58 131 141 344
Occupation/Role Inventor, engineer, and chief designer of Dream Toy Company; spacecraft builder, interstellar explorer, and founder of the Kraft Council Forum 131 159 344
First Appearance Chapter 1: Kraft Lee

Background / History

Seven years before the story, Kraft was abducted by the Magia Gang and subjected to human experimentation. Following one experiment, he began experiencing chaotic dreams of people and beings from other worlds inventing and creating devices. The information overload left him feverish and disoriented; by the time he recovered, his memories from before the abduction—including his original name—had disappeared. 2

Kraft escaped the Magia Gang’s experimental base alongside Martin Lee, whom he clung to during the breakout. The two eventually settled in New York’s Chinatown, where Martin became his adoptive father. Kraft took Martin’s surname and selected his own given name after rejecting “Lovecraft” as unsuitable. Martin’s Medal of Freedom later secured genuine identities for them both. 2

His early experiences left Kraft hostile toward non-Asians and determined to someday return across the ocean. Although he initially opposed Martin’s decision to turn a clothing store into the FEAST Homeless Shelter, his views gradually softened after meeting kind people of different backgrounds. 2

As his dreams became clearer, Kraft began recreating simpler inventions from them. He partnered with David “Fatty” Liao, with Kraft handling production and David managing sales. Under the online identity Clever Hands Doctor, he filmed his creations for the Clever Hands Channel and earned enough to establish a private workshop in Chinatown. 2

Aunt May’s patient treatment of Kraft played an especially important role in reducing his hostility, helping explain his strong attachment to the Parker family. He later abandons the idea of returning to China under official supervision, refusing Martin’s suggestion that he join S.P.E.A.R. because he values their independence and does not want to leave Martin behind. 58 68

During a journey into the past, Kraft discovers that his younger self grew up in the Brown Orphanage, founded by former gang leader Carlos Brown. The child originally bore Brown’s surname before changing it to Wang and using the name Edward Wang. Kraft observes that his younger self behaves normally around others but becomes unusually withdrawn when alone, leaving him suspicious that his forgotten childhood contains further secrets. After returning to the present, he arranges regular donations to the orphanage. 91

Wanda Maximoff’s mental powers later help Kraft recover some memories. His dreams temporarily stop following this recovery, prompting him to stop using the Mind Stone to pursue further recollection, but they eventually resume during his preparations for space travel. In a later meeting with another counterpart, Kraft states that he previously had a system which is now gone. 130 131 132 341

Kraft eventually travels among parallel worlds and encounters several versions of himself with different histories and abilities. He identifies Wang Mian and Edward Wang as names he once used and establishes the Kraft Council Forum to connect these counterparts. Their shared identities do not imply identical powers: one counterpart possesses dream-derived assassin skills, another has a Great Scientist System, and another becomes Sorcerer Supreme. 297 298 341 344

Appearance

Kraft is a Chinese teenage boy who was fourteen when introduced. He normally wears his hair messily, though Martin styled it with wax and put him in a suit for the All-New York Middle School Joint Exchange Ball. 2 6

  • Often carries or wears self-made gadgets, including an anesthetic watch and enhancement wristbands. 2 7
  • Uses a solar-powered skateboard for rapid travel. 27 48
  • Pilots Botakun, a plush-like miniature mecha, while concealing his identity. 41 43
  • Uses Holographic Masks and layered disguises to conceal his identity or impersonate others. 115 298
  • Later wears black-and-white biological Dream Armor modeled on Guyver, with additional Gigantic-inspired equipment available. 119 250 305
  • Becomes a boy of approximately ten after personally testing his Rejuvenation Drug. The transformation causes heat, dizziness, weakness, and bodily soreness. 357

Personality

Kraft is inventive, impatient, and deeply skeptical of anything he cannot explain. He calls even his own successful inventions “unscientific” when they violate his understanding of physical laws. Rather than accepting dream knowledge uncritically, he experiments, studies, and attempts to understand or adapt what he recreates. 9 37

He is mischievous and enjoys teasing people, especially Peter Parker and Alice. He can be sarcastic toward arrogant opponents, as demonstrated when he publicly humiliated Slade Hammer and responded to Lewis’s provocation with both insults and force. 4 6 7

Despite his abrasive manner, Kraft is protective of his family and friends. He treats Alice as his sister, refuses to create a complex AI merely to satisfy David’s desires, monitors threats to people close to him, and intervenes to save Uncle Ben during a shooting. 17 34 48 49

Kraft dislikes publicity and official attention. His fame through Dream Toy Company and Tony Stark’s endorsement repeatedly frustrates him, and he deliberately keeps more dangerous inventions hidden to avoid attention from government agencies. 5 26 29

His attitude toward superheroes becomes more sympathetic after witnessing the dangers faced by Spider-Man and Tony Stark, though he continues to consider their behavior foolish and refuses to expose his abilities merely to help Stark. He nevertheless proposes prosthetics for victims of the Chitauri invasion and cooperates with other inventors to distribute them. 70 108 111

Kraft places considerable importance on freedom and consent, but his conduct is not consistently gentle. He condemns Magneto’s willingness to sacrifice Rogue and helps release Elektra from an exploitative demonic contract, while also subjecting his willing counterpart Wang Mian to increasingly painful experiments until Wang refuses to continue. His curiosity can outrun his concern for the burden his research places on others. 261 299 331 333

He is cautious about escalating conflicts unnecessarily. In space, he spares defeated Shi’ar personnel whose coercion he does not consider a capital offense; in parallel worlds, he avoids massacring police and returns Doctor Strange’s Eye of Agamotto rather than stealing it. However, threats to himself or his family readily provoke retaliation, and he is willing to use force to obtain cooperation. 159 297 306 322

Kraft takes pride in solving problems through inventions of his own making. He refuses to call Arale against Surtur because he wants to demonstrate that he can win independently, and he insists that victories achieved through his automated combat bandages still count as his own because he built the equipment. 248 305

Abilities & Skills

Dream-Derived Creation

Kraft receives knowledge through involuntary dreams depicting inventors, engineers, scientists, and fantastical worlds. He can recreate some dream inventions in reality, including devices that operate through otherwise impossible rules. 2 9 37

  • His dreams range from relatively practical technology to magic-dependent or alien creations beyond his ability to reproduce. 2
  • He cannot choose when he dreams or initially control what knowledge he receives. 2
  • He discovered that he can apply the rules of different dream worlds while creating items, which he considers a possible superpower. 37
  • Others can replicate the physical construction of some of his devices, but their copies lack the “unscientific” effects of Kraft’s originals. 18
  • His creation ability does not automatically grant him the supernatural techniques shown in dreams. He can reproduce Assassin Brotherhood technology but cannot acquire its assassin abilities in the manner of his counterpart Wang Mian. 298
  • Some creations retain conceptual properties rather than merely mechanical ones. Arale’s extraordinary strength, durability, and planet-splitting ability persist even when Kraft attaches her head to replacement bodies. 147
  • His dreams temporarily cease after he recovers some memories, then return with a dream of Senbei Norimaki’s plans for Arale. 131 132
  • Technologies from different worlds can encounter compatibility problems despite his creation ability. His first Rick-inspired Portal Gun underperforms because he suspects its design is incompatible with his universe’s spatial laws. 245
  • Experiences inside the books tested during his later research are not equivalent to his dreams: their injuries and acquired skills do not persist in reality, and much of their fictional technology or magic cannot be reproduced. 347

Engineering and Invention

Kraft is a highly capable inventor who designs, modifies, and manufactures devices across mechanical engineering, robotics, artificial intelligence, defensive systems, and biotechnology. He improves upon dream-derived technology rather than only copying it. 3 12 39

  • Built and commercialized mechanical locks, fitness equipment, solar-powered skateboards, mechanical pets, and combat pets. 3 5 27 30 31
  • Created Alice independently from Dr. Dongyun’s blueprints while suppressing dream memories of the original manufacturing process. 12
  • Designed his own miniature arsenal and removed dream-world-specific components so Angela and Haro could assist in its construction. 39
  • His early attempts at complex inventions had a low success rate due to insufficient knowledge and unfamiliarity with workshop machinery. 8
  • Successfully reproduces Franky’s cola-powered machinery and uses it as an SCV power source, confirming that it consumes the cola itself rather than merely its gas. 70
  • Develops neural-linked Mechanical Prosthetics, though their critical nerve-interface components require his personal manufacture and initially limit production to the New York area. 110 111
  • Learns to analyze and repurpose native alien technology, which can be mass-produced after reverse engineering without relying on his personal dream-power involvement. 117 131
  • Repurposes Dark Elf Black Hole Grenade technology to generate and contain the black holes needed to build a functioning GN Drive. 151
  • By his Portal Gun research, he can formulate hypotheses, conduct tests, and adapt inventions to local physical laws rather than merely copy designs from dreams. He also discusses scientific research comfortably with Tony Stark and Bruce Banner. 245 269

Gnome Engineering

After dreaming of Azerothian craftsmen, Kraft learned gnome and goblin engineering techniques, including material-shaping methods that bypass conventional manufacturing. 22 23

  • Can shape metals by hand, turn rocks into gunpowder, and polish gems into lenses without ordinary tools. 23
  • Uses Earth-made substitute alloys when dream blueprints require unavailable materials such as Mithril. 23
  • Developed Mechanical Squirrels, Gnome Rocket Boots, protective equipment, invisibility devices, and a mind-control hat from this knowledge. 23 28
  • Many advanced engineering designs remain inaccessible because their cores require magical materials. 22 25
  • His miraculous hand-crafting technique cannot be applied indiscriminately to every type of invention, although it accelerates the manufacture of some components. 24
  • Uses his unusual manufacturing methods to shape and adjust Misty Knight’s mechanical arm while Tony Stark watches. 110

Artificial Intelligence and Cyberwarfare

Kraft created and operates several artificial intelligences, notably Haro and Angela. He uses them for surveillance, information analysis, automation, hacking, and construction. 17 32 39

  • Haro can activate workshop defenses, search databases, and conduct network intrusions. 17
  • Angela was recreated from Red Queen’s code after Kraft carefully analyzed it; she and Haro successfully breached Tony Stark’s network despite Jarvis’s resistance. 32
  • Angela can project a virtual image by manipulating available light sources. 37
  • Kraft avoids reckless intrusions after encountering heavily defended databases and artificial-intelligence countermeasures. 17 18
  • Physically isolated databases remain a significant obstacle, including S.H.I.E.L.D.’s sensitive records and systems inaccessible from the public network. 34 105
  • Uses Angela to identify Natasha Romanoff beneath her Natalie Northman cover identity and monitor S.H.I.E.L.D.’s investigation into himself and Peter Parker. 64 70
  • After the attempted nuclear strike on New York, Angela distributes footage and analysis through fabricated identities to the Rising Tide, helping publicize the World Security Council’s actions. 105
  • Builds the Kraft Council Forum and Nano Earpieces for communication between parallel-world counterparts. Its initial asynchronous operation reflects the difficulty of aligning time between worlds; a later Time Stone upgrade successfully synchronizes the Forum’s time system. 309 344 345

Combat and Tactical Skill

Kraft has street-fighting experience from his years on the run with Martin and supplements his physical limitations with technology. 7 43

  • Uses arm-strength-enhancing wristbands to throw a much larger opponent several meters. 7
  • Built automated workshop defenses, including steel walls, machine guns, and riot shields, to repel armed intruders. 16 17
  • Pilots Botakun with strong tactical awareness, anti-gravity mobility, and a λ-Driver that converts his emotions into weapon energy. 41 42
  • His reaction speed and stamina are limited during sustained combat; he relies heavily on Angela and Haro for support. 43
  • Began physical training and used dream-derived nutrient and recovery technologies to improve his fitness. 43 45
  • The λ-Driver also has a mental-energy limitation. During the Battle of New York, repeated enhanced attacks exhaust him until he can no longer activate it and must switch weapons. 103
  • His later Dream Armor allows him to execute physical movements and sword techniques observed in dreams that his unaided body could not perform. Angela-controlled flying devices also let him imitate remote sword control technologically. 123
  • Uses modified Clockwork Bandages to automate his movements from combat data. They defeat Davos and several K’un-Lun disciples, but Thunderer overwhelms the system and burns out its chip. 305
  • Later gravity technology easily restrains Thunderer and the other disciples without seriously harming them. 306
  • Defeats Surtur by enlarging the Crossbone Gundam and combining its Trans-AM system with the Power Stone, destroying the Fire Giant’s sword, head, and crown at the cost of the Gundam. 248
  • Uses Reality Stone illusions to trick Doctor Strange into abandoning a time loop, then neutralizes his escape magic and defeats him at close range. 322

Accelerated Learning

Kraft created a learning helmet based on Child Emperor’s invention, allowing him to absorb and better understand knowledge acquired through dreams. 37

  • Lets him modify or repurpose inventions whose original applications are irrelevant in his world. 37
  • Greatly improves his ability to learn from dream laboratories, books, notes, and observed manufacturing processes. 37
  • Excessive knowledge injection causes confusion, impaired thinking, and later memory loss. 37
  • Its accumulated benefits help him develop into an independently capable scientist rather than remaining dependent on straightforward imitation. 245

Esper Ability: Master Craftsman

After recovering from the electrical treatment associated with his attempt to make Mjolnir, Kraft senses an unfamiliar energy. He and Angela build a detector and confirm that it is an AIM Diffusion Field, establishing that he has spontaneously awakened as an esper. His theoretical knowledge comes from dreams of Academy City’s psychic-power development research. 80 83

  • Classification: Attribute addition. 83
  • Confirmed level: Level 1. 83
  • Effect: Applies “goblin technology” or “gnome tech” attributes to mechanical objects, increasing their probability of malfunction. 83
  • Limitations: At Level 1, the effect has numerous restrictions and takes considerable time to apply. 83
  • Development: Kraft names the ability Master Craftsman but declines deliberate training, preferring to spend his time inventing or learning through dreams. No later increase in esper level is established in the available accounts. 83

Magic, Orbment Arts, and Hell Power

Kraft’s esper development prevents him from safely practicing conventional magic. The Ancient One explains that the incompatibility extends beyond Kamar-Taj’s Vishanti magic to other forms of spellcasting; in futures she observes, casting ruptures his blood vessels. His attempt to practice Taoist Magic likewise makes him cough up blood. 105 123

He works around this limitation through artifacts, technology, and borrowed power rather than ordinary magical training. His Infinity Stone Orbment stabilizes the Reality and Power Stones and enables Orbment Arts, including reproductions of some spells from other dream systems. Autonomous magical artifacts are also a viable approach, as demonstrated by his collaboration with a Sorcerer Supreme counterpart. 178 345

  • Uses gravity Arts, wind-based disarming, meteor attacks, ice techniques, and anti-magic fields. 250 261 297 322
  • Anti-magic fields can suppress Loki’s spellcasting and Doctor Strange’s spells and Cloak of Levitation, but do not stop the Time Stone from resetting events. Repeated use against Hela in a short interval becomes progressively less effective. 248 250 322
  • Hela’s deathly attack bypasses the bodily recovery supplied by his symbiote armor and leaves him unconscious, demonstrating that physical regeneration is not comprehensive protection against supernatural attacks. 246
  • Can use Hell Power, though its ease of use varies between parallel worlds. 296 321
  • His direct demonic spell options are limited to borrowing a demon’s power and summoning a Demon Projection; he cannot freely cast ordinary demonic spells. 321
  • An Arale-shaped Demon Projection does not inherit Arale’s full physics-defying strength and produces a blow comparable to his armor’s own full-force punch. 321
  • With the Beast’s cooperation, dissolves Elektra’s demonic Contract, restores her soul, and recovers the demonic power within her. 333

Iron Fist / Dragon Power

Kraft passes Shou-Lao’s trial in a parallel-world K’un-Lun and receives the Iron Fist’s energy, which he treats as Dragon Power. He explicitly declines the Iron Fist title and tattoo, seeking the energy for research rather than inheritance or status. 306 307 308

  • Enhances his physical attributes, particularly reflexes, allowing him to fight with much less dependence on Angela’s assistance. 321
  • His curiosity and desire to study things give him exceptionally precise control, surpassing that of previous Iron Fists, but his available quantity and raw strength are reduced. 321
  • Can form energy projectiles and detailed constructs, including a functional handgun complete with individual mechanical parts. A small handgun is approximately the limit of his unamplified construct-making capacity. 321
  • Constructs based on dream technology lose their dream-derived enhancements, whereas ordinary local technology can still function if supplied with the necessary materials or fuel. 321
  • Combines Dragon Power with the Mind Stone to create a much stronger Angela-shaped projection capable of forcing Doctor Strange to evade. 321
  • Uses a luminous yellow energy sword to demonstrate his power to Ai Haibara and Professor Agasa. 350
  • Its perceptive benefits allow him to notice flaws in Vermouth’s disguise and detect her attempt to plant a listening device. 353

Space and Dimensional Technology

Kraft develops quantum communications, warp propulsion, spacecraft defenses, reconnaissance systems, and interdimensional communication equipment. He increasingly favors native alien technology where dream-derived systems require unavailable materials or cannot be manufactured independently of him. 131 132 159

  • Builds the Crossbone Vanguard as a mobile battleship and base, crewed by Angela, Haros, and robots. 131 132 141
  • Layers shields and defensive systems rather than relying on a single barrier, including particle and electromagnetic shields, the Iron Curtain Device, λ-Driver protection, and deflection systems. A GN Drive later adds another shield option. 149 151
  • Leaves construction machines and Haros to build an asteroid base while maintaining contact through a portal. 159
  • Acquires star charts, translation software, travel technology, and Credits from defeated interstellar slavers. 159
  • Builds a Rick-inspired Portal Gun and a spatial-anomaly detector, using the latter to locate Asgard’s vault. The initial gun covers the Solar System but cannot travel between parallel worlds and has weak spatial-cutting power. 245
  • Later places the Space Stone inside the Portal Gun and uses portals for parallel-world travel. He subsequently researches incorporating the gun and the Stone into his Orbment to make spatial abilities easier to access. 297 303 340

Biotechnology and Medical Invention

Kraft combines dream-derived medical technologies with robotics, restorative systems, and symbiote research. His work ranges from emergency treatment and prosthetics to biological armor and age reversal. 49 80 111 119 357

  • Reduces the side effects of a combat adrenaline injection using technologies from other worlds and a controlled amount of body-repair serum. 49
  • His restoration pod heals severe lightning burns, although it does not immediately end his unconsciousness. Angela sustains him with nutrient solution afterward. 80
  • Removes symbiote consciousness while preserving regeneration, then adapts the material into biological armor. 119
  • Designs an android capable of containing Riot despite the symbiote’s normal vulnerabilities to sound and heat, and builds a symbiote-tracking radar. 119
  • Reproduces a Rejuvenation Drug and its antidote. Mouse tests confirm that the drug reduces its subjects to infancy; Kraft’s own test changes him into an approximately ten-year-old boy. 357

Power Progression

Chapter(s) Advancement Capabilities and limitations
2 Dream-derived invention begins Receives involuntary otherworldly invention knowledge and recreates simpler devices; limited by understanding, funds, materials, and inability to choose dreams. 2
3, 7 Physical enhancement equipment Power-Enhancing Shoes and adapted wristbands greatly increase force, allowing him to throw a much larger opponent. 3 7
12, 17 Robotics and defensive automation Creates Alice and uses Haro to control workshop defenses and gather information. 12 17
22, 23 Gnome and goblin engineering Gains extraordinary material-shaping techniques and develops engineering devices using substitute alloys. 22 23
32, 37 Angela and accelerated learning Recreates Red Queen as Angela, develops the learning helmet, and recognizes that his creations can apply other worlds’ rules. 32 37
39, 41, 42 Miniature arsenal and Botakun Builds a concealed shrinkable arsenal and pilots an anti-gravity miniature Arm Slave with a λ-Driver. 39 41 42
43, 45 Physical training Begins addressing stamina and reaction limitations through training and dream-derived nutrition and recovery. 43 45
70 Cola-powered machinery Successfully reproduces Franky’s cola-powered system and tests it as an SCV power source. 70
78 Dream Armor v5.5 Mechanical Guyver-styled armor integrates numerous technologies, including cloaking, soundproofing, and anti-gravity movement. 78
83 Level 1 esper awakening Awakens Master Craftsman, an attribute-addition ability that increases mechanical failure rates; slow and restricted, with no deliberate training planned. 83
87 Time travel Builds Senbei Norimaki’s Time Skateboard and travels eight years into the past. 87
105, 123 Conventional magic incompatibility established Learns that esper development makes ordinary magic dangerous; Taoist Magic causes him to cough up blood. 105 123
110, 111 Neural-linked prosthetics Produces advanced mechanical limbs, though personally manufactured nerve-interface cores limit production. 110 111
119 Dream Armor v6.3 Incorporates symbiote regeneration, shapeshifting, enhanced reflexes, and a heat-resistant Super Alloy Z shell. 119
130, 131, 132 Partial memory recovery and renewed dreams Recovers some memories through Wanda’s powers; dreams temporarily stop, then resume with Arale’s design. 130 131 132
131, 132, 141 Interstellar battleship Completes and launches the Crossbone Vanguard with warp propulsion, quantum communications, extensive defenses, and an AI/robot crew. 131 132 141
147, 151 Aether research and GN Drive Initial Aether research cannot reproduce unusual dream materials; repurposes Dark Elf black-hole technology to generate GN Particles and add defensive shielding. 147 151
159, 166 Interstellar combat capability Acquires alien resources and technology, survives Shi’ar encirclements through layered defenses, and tests the Crossbone Gundam against Ego. 159 166
178 Infinity Stone Orbment Stabilizes the Reality and Power Stones to cast Orbment Arts and reproduce some dream-system spells; Power Stone use still requires recovery. 178
245, 340 Portal Gun and Space Stone integration Builds a limited Rick-inspired Portal Gun, obtains the Tesseract, and later installs the Space Stone in the gun; further Orbment integration encounters a bottleneck. 245 340
248 Power Stone / Trans-AM combination Enlarges the Crossbone Gundam and destroys Surtur, but the machine is nearly ruined and explodes after the Stone is removed. 248
296, 321 Hell Power and Demon Projection Uses borrowed demonic power and projection techniques; effectiveness varies by world, and Arale’s conceptual strength does not transfer fully. 296 321
305, 306 Automated martial combat and gravity control Clockwork Bandages defeat trained disciples but fail against Thunderer; Dream Armor’s gravity technology then subdues him. 305 306
307, 308 Shou-Lao’s trial and Dragon Power acquisition Uses an advanced power spear to injure Shou-Lao and receives Iron Fist energy without accepting the title or tattoo. 307 308
321 Dragon Power / Mind Stone synergy Gains stronger physical attributes and exceptional fine control; Mind Stone amplification creates a powerful Angela-shaped projection. 321
322 Countering a Time Stone loop Retains mental awareness through his Infinity Stones and uses Reality Stone illusions to trick Strange into ending repeated resets. 322
333 Demonic Contract resolution With the Beast’s cooperation, restores Elektra’s soul and retrieves her demonic power. 333
345 Time Stone-supported Orbment upgrade Combines his engineering with a Sorcerer Supreme counterpart’s artifact expertise and successfully synchronizes the Kraft Council Forum across worlds. 345
357 Rejuvenation Drug Reproduces and tests an age-reversal drug and antidote; personally becomes approximately ten years old. 357

Equipment / Weapons / Items

  • Anesthetic Watch — A wristwatch capable of rapidly numbing targets with a non-toxic anesthetic agent. 2
  • Power-Enhancing Shoes / Arm-Strength Wristbands — Muscle-stimulating equipment that greatly increases physical force; the wristbands were adapted from the shoes. 3 7
  • Voice Mimic Device — A trumpet-shaped voice changer copied from Professor Agasa’s design. 9
  • Talking Scarves — Scarves that allow animals to speak and increase their intelligence. 19 20
  • Haro — AI assistant used for security, research, hacking, and workshop control. 17
  • Angela — Advanced AI recreated from Red Queen; serves as Kraft’s analyst, cyberwarfare partner, and virtual assistant. 32 37
  • Gnome Protective Belt and Invisibility Device — Devices used to conceal Kraft while entering the hotel during the music-festival shooting. 28
  • Gnome Mind Control Hat — Temporarily transfers Kraft’s consciousness into another target; its control duration is only around a dozen seconds. 28
  • Freely Transformable Flashlight — Enlarges or shrinks intended targets without affecting other objects in its beam; Kraft uses it to scale materials and equipment. 36
  • Botakun — A super-miniature plush-like Arm Slave equipped with anti-gravity technology and a λ-Driver system. 41 42
  • Goblin Pacemaker XL — An emergency portable pacemaker used with an adrenaline shot to save Uncle Ben; Kraft warns that the device is unstable. 48 50
  • Learning Helmet — Child Emperor-derived device used to absorb and understand large amounts of knowledge; excessive use impairs thinking and memory. 37
  • Dream Armor — An evolving personal armor system. Version 5.5 is primarily mechanical despite its Guyver appearance; version 6.3 adds consciousness-free symbiote material, regeneration, shapeshifting, enhanced reactions, and Super Alloy Z protection. 78 119
  • Banshee Fighter — Aircraft used to approach Mjolnir and considered too cramped to serve as his long-term space base. 78 131
  • Restoration Pod — Medical apparatus that heals his severe burns after a lightning strike. 80
  • Time Skateboard — Senbei Norimaki-derived time machine used to travel eight years into the past. 87
  • Rider Belt — Equipment provided to Peter Parker whose core technology Peter cannot understand without otherworldly powers. 71
  • Electric Utility Knife — Child Emperor-derived weapon used with the λ-Driver to kill Chitauri leviathans. 102 103
  • Holographic Masks — Adjustable disguise devices which Kraft stacks in multiple layers and later provides to Wang Mian. 115 298
  • Symbiote Containment Android — Specially designed body that keeps Riot confined and protected from sound and heat. 119
  • Symbiote Radar — Tracks symbiotes. 119
  • Infinity Stone Radar — Detects exposed or accessible Infinity Stones, but initially has difficulty locating Stones concealed in protective housings. 91 107
  • Infinity Stone Orbment — Stabilizes Infinity Stone output and enables Orbment Arts. Initially uses the Reality and Power Stones; later upgrades incorporate Time Stone-supported functions through cooperation with a Sorcerer Supreme counterpart. 178 345
  • Crossbone Vanguard / Death Vanguard — Pirate-themed battleship and mobile base with Angela’s mainframe, robot crew, warp drive, solar sail, camouflage, farm, backup power, and layered defenses. “Death Vanguard” is the name used in its interstellar reputation and Shi’ar dealings. 131 132 149 159
  • Crossbone Gundam — Personal combat mecha used against Ego and Surtur. One unit is destroyed after an enlarged Power Stone-enhanced Trans-AM assault on Surtur. 166 248
  • GN Drive — Produces GN Particles using black-hole-generation methods adapted from Dark Elf technology, adding another defensive shield to the Crossbone Vanguard. 151
  • Hoi-Poi Capsules — Compact storage devices used for weapons, vehicles, and other equipment. 235 303 307 309
  • Portal Gun — Rick Sanchez-inspired spatial device, later housing the Space Stone. Its initial version has limited range and cannot cross parallel worlds. 245 340
  • Nano Earpieces — Connect users to the Kraft Council Forum across parallel worlds. 309 341 344
  • Clockwork Bandages — Modified combat-data-driven equipment that controls Kraft’s movements; its chip burns out against Thunderer. 305
  • Nanoweave Armor — Protects Kraft when his Clockwork Bandages fail during the K’un-Lun challenge. 305
  • Astartes-Pattern Power Spear — Weapon combining a molecular-bond-disrupting field, improved Super Alloy Z, and dream-derived divine-weapon forging methods. Its blade is described as capable of cleaving Captain Steve’s Vibranium Shield, and Kraft uses it to pierce Shou-Lao. 307
  • Raising Heart — Speaking technological staff that transforms into a spear. Kraft gives it to Arale, whose Starlight Breaker devastates surrounding buildings while immobilizing the surviving Hand leaders. 329
  • Dragon Bone — Large dragon skeleton recovered from the Hand’s excavation beneath New York and stored for research. Kraft later considers his study of it largely complete. 331 333 340
  • Ultimate Nullifier — An annihilation weapon whose interaction with Arale’s conceptual durability remains uncertain; Kraft finds it offers little additional research value after driving Galactus away. 340
  • Rejuvenation Drug and Antidote — Dream-derived age-reversal medication. Both pass mouse tests, and Kraft takes the drug himself. 357

Relationships

  • Martin Lee — Adoptive father and fellow survivor of the Magia Gang’s experiments. Martin provides Kraft with a home, identity, funding, and protection, while Kraft is adamant that they will return home together if they ever leave America. 2 5 17 Martin later reveals that Mr. Negative repeatedly rejected Kraft and considered killing him, but the resulting internal struggles helped Martin’s compassionate and negative sides merge. Kraft refuses to join S.P.E.A.R. or accept a return home that would separate them. He equips Martin before leaving Earth and entrusts him with the Mind Stone. 58 131
  • Alice — Robot girl created by Kraft and treated as his younger sister. He upgrades her body for protection, considers her feelings in experiments, and chooses not to use her as a combat unit after seeing her fear. 12 16 23 25 Kraft initially leaves her on Earth with Martin rather than taking her into space. She later agrees to accompany future parallel-world trips, though she also enjoys her comfortable home routine. 132 141 333
  • David “Fatty” Liao — Best friend, business partner, and sales promoter for Kraft’s inventions. David handles sales and publicity while frequently pestering Kraft for new gadgets. 1 2 17
  • Angela — Advanced AI created by Kraft from Red Queen’s code. Kraft treats her as a colleague and relies on her for surveillance, analysis, hacking, and tactical support. 32 37 40 Their relationship develops into a familial one, with Angela accompanying him as a younger sister during parallel-world travel. Kraft rejects her offer to self-destruct, does not want to leave her isolated while building a space base, and gives her the Soul Stone because she needs it more. 53 119 232 306
  • Haro — Kraft’s AI assistant and workshop-defense controller. Haro performs intelligence gathering and collaborates with Angela in cyberwarfare and construction. 17 32 39 Haros later operate robotic Humanoid MS bodies and help crew the Crossbone Vanguard and construct its asteroid base. 141 159
  • Tony Stark — Technological rival and reluctant point of comparison. Stark’s public praise made Kraft famous, while their later Botakun-versus-Iron-Man test led to mutual recognition of each other’s abilities. 5 41 43 Stark becomes increasingly protective and attempts to guide Kraft away from extreme ideas, while Kraft ignores the advice and uses embarrassing battle footage to torment him. Despite their bickering, Stark supports Kraft’s prosthetics work and promises protection from political pressure after the Battle of New York. 53 83 108
  • Peter Parker — A frequent target of Kraft’s teasing whom Kraft nevertheless protects as part of Aunt May and Uncle Ben’s family. Kraft saves Uncle Ben and harshly criticizes Peter’s inaction. 4 48 50 He provides Peter with the Rider Belt, monitors threats to his identity, and helps with Osborn-family research despite disagreements over Norman’s treatment. 70 71 83 91
  • Quinn and Bea — Kraft’s talking dog and cat. He made their scarves, tolerates their complaints and mischief, and treats them as part of the household. 19 20 24 Quinn accompanies his space voyage and requests protection from Arale, prompting Kraft to offer armor and symbiote upgrades. Bea later introduces Goose to the family. 141 147 333
  • Aunt May and Uncle Ben Parker — Adults at FEAST whom Kraft respects and cares for. He rushed to save Uncle Ben after his heart attack and shooting. 4 48 49 May’s patience helped soften Kraft’s earlier prejudice. In another world where Ben is dead, Kraft comforts its May by showing that Ben is alive and happy in his own world. 68 310
  • Arale — Robot younger sister built from Senbei Norimaki’s dream-derived plans and taken aboard the Crossbone Vanguard. Kraft values her enormous combat strength but must redirect her destructive play, build a virtual world for her, and supervise her carefully. He remains affectionate and readily praises her when she behaves. 132 141 147 151 308
  • The Ancient One — Magical mentor, adviser, and frequent travel companion. She first meets Kraft after his time travel disturbs the flow of time, explains his possible futures, and later reveals his magic incompatibility. Kraft calls her his teacher, relies on her expertise, and studies magical phenomena with her assistance even though he cannot practice conventional magic himself. 87 105 257 322 331
  • Riot — Captured symbiote and reluctant source of alien knowledge. Kraft contains him in an android rather than trusting him freely, but brings him into space for his experience with alien hosts and travel. 119 131 141
  • Bruce Banner / Hulk — Kraft agrees to investigate their coexistence and recognizes that Hulk differs from Martin’s and Harry’s alternate personas. His subsequent treatment leaves Hulk hostile; Banner later improves his control, but images of Kraft can still trigger Hulk’s emergence. 108 110 119
  • Harry Osborn — Subject of Kraft’s research into the Osborn family’s hereditary illness and the Green Goblin Serum. Kraft enforces restraints, tranquilizes Harry after his transformation, and collects data. 91
  • S.P.E.A.R. — A cooperative institution rather than Kraft’s employer. He refuses membership but provides symbiote suits and technology, partly to ensure that Martin and the others have support while he is away. He considers its decision to seek his permission before using shared technology more reliable than S.H.I.E.L.D.’s conduct. 58 131 282
  • S.H.I.E.L.D. / Nick Fury — A source of surveillance and unwanted institutional attention. Fury wishes to protect Kraft from political provocation while gradually obtaining access to his technology; Kraft remains distrustful and rejects a parallel-world Coulson’s overture. 70 107 189 323
  • Wang Mian / “Master Assassin” — Parallel-world counterpart whose single dream grants Assassin Brotherhood skills rather than Kraft’s technological creation ability. Kraft researches his powers, improves his living conditions, supplies equipment, and connects him to the Forum. After the Hand’s defeat, he leaves its ninjas to Wang as potential Assassin Brotherhood recruits. 298 299 309 333
  • Edward / “Salty Fish Uncle” — Adult counterpart who possesses a limited Great Scientist System and works at Stark Industries rather than becoming a superhero. Kraft offers him a Nano Earpiece and Forum access but later rejects his requests for obedient android companions. 341 345
  • Kraft Wang / “Sorcerer Supreme” — Counterpart who lends Kraft the Time Stone without demanding another Stone in exchange. His magical knowledge complements Kraft’s engineering, enabling their rapid Orbment and Forum synchronization upgrade. 344 345
  • Doctor Strange — A Sorcerer Supreme encountered in parallel-world travel. Kraft defeats his time-loop strategy, returns the Eye of Agamotto, and unsuccessfully proposes trading for the Time Stone before respecting Strange’s refusal. 321 322 323
  • Ai Haibara and Professor Agasa — People Kraft meets while investigating age reversal. Haibara initially mistakes him for an Organization member, and Agasa attacks to protect her. Kraft later requests APTX-4869 research and offers to kill Gin and Vodka, demonstrating his power when they doubt him. 349 350
  • Vermouth — Covert visitor whose disguise and planted listening device Kraft detects but deliberately pretends not to notice. 353

Story Role / Major Arcs

Clever Hands Channel and Early Fame

Kraft turns dream-inspired gadgets into a source of income through his partnership with David Liao. His Power-Enhancing Shoes and mechanical locks attract Tony Stark’s attention, creating public demand that Martin converts into a mechanical-lock company and later Dream Toy Company. 2 3 5 29

School Exchange Ball

Kraft attends the All-New York Middle School Joint Exchange Ball as Vantas Public Middle School’s most prominent student. He refuses to tolerate the other schools’ condescension, humiliates Slade Hammer, and later defeats Lewis with his enhancement wristbands. 6 7

Alice and the Studio Attacks

Kraft creates Alice from dream-derived blueprints and secures her identification through Martin. When thugs and Black Hand operatives target his studio, he uses his defensive systems to protect Alice and David, while learning that Martin had partly orchestrated the danger to push him toward developing personal-defense technology. 12 15 16 17

Gnome Engineering and Dream Toy Expansion

After gaining access to Azerothian engineering knowledge, Kraft develops Mechanical Squirrels, rocket boots, specialized alloys, mechanical pets, and other products. Dream Toy Company’s mechanical combat pets become internationally popular, drawing interest from Stark, S.H.I.E.L.D., and Hydra. 22 23 31

Later products expand the company beyond its original mechanical toys. Its Duel Disk becomes popular with Magic: The Gathering players, and Kraft approves further cooperation with Wizards of the Coast while delegating the business work to Angela. He also develops a virtual world with superhero-controlled NPC accounts that prove highly popular with both fans and players seeking to defeat the heroes. 83 196

Angela and the Search for Security

Kraft recreates Red Queen as Angela, then uses Angela and Haro to investigate networks and monitor threats to Martin, the Magia Gang, and people close to him. After the Hulk and Abomination incidents, he takes leave from school and begins building a concealed, shrinkable arsenal. 32 34 39

Challenge to Iron Man

Kraft challenges Tony Stark’s new Iron Man armor through Angela and pilots Botakun in their test battle. He initially overwhelms Stark with anti-gravity movement, a stun baton, and λ-Driver-enhanced attacks, but later recognizes his own stamina and physical limitations. 40 41 42 43

Stark privately identifies Kraft as Botakun’s likely pilot but chooses not to expose him. Kraft later worries that his identity has been discovered, accepts an Expo invitation, and refuses a rematch because he already possesses footage of his victory and sees little benefit in risking defeat. 43 53

Saving Uncle Ben

When Uncle Ben suffers a heart attack after being shot, Kraft uses his solar-powered skateboard, Angela’s camera interference, a Goblin Pacemaker XL, and an adrenaline shot to reach and save him. The event deepens his conflict with Peter Parker, whose inaction Kraft considers unforgivable. 48 49 50

Stark Expo and Esper Awakening

Kraft attends the Stark Expo with his family, identifies Natasha Romanoff’s undercover role through Angela, and antagonizes Justin Hammer. A later private invitation to Stark’s villa gives Angela an opportunity to seek Arc Reactor information but also encourages S.H.I.E.L.D. to investigate Kraft. 64 68 70

While investigating Mjolnir, Kraft suffers severe lightning burns and is returned to his laboratory for treatment. During his prolonged unconsciousness, he dreams of psychic-power research and studies its procedures. After recovering, he confirms a spontaneous Level 1 awakening and names his machine-malfunction ability Master Craftsman. 78 80 83

Time Travel and the Hidden Experimenters

Kraft builds a Time Skateboard and travels eight years into the past to investigate the gangs involved in human experimentation. The Ancient One intercepts him, explains the Time Stone and branching futures, and warns against excessive interference before helping him reach the Viper Gang’s base. His staged break-in exposes Hydra operatives within the gang. 87 88

He later spends nearly half a month unsuccessfully searching Hell’s Kitchen for his younger self, earning the nickname Iron Hand through violent encounters. Angela redirects his search to the Brown Orphanage, where he finds Edward Wang. Back in the present, he supports the orphanage and participates in Harry Osborn’s Green Goblin Serum trial. 91

Battle of New York and Medical Technology

Kraft fights the Chitauri in Botakun, using λ-Driver-enhanced Electric Utility Knife attacks against leviathans until his mental energy is exhausted. He also helps close the invasion portal, earning the Avengers’ gratitude and promises of protection from political pressure. 102 103 108

After the battle, he retaliates against the World Security Council’s attempted nuclear strike by publicizing footage through Angela and the Rising Tide. He then seeks magical instruction, only to discover that esper development makes conventional spellcasting dangerous. 105

Kraft proposes mechanical prosthetics for invasion victims, builds an arm for Misty Knight, and begins supplying neural-linked limbs across New York. He also investigates Banner and Hulk’s relationship and pursues symbiote research that culminates in Dream Armor v6.3. 108 110 111 119

Hydra, Memory Recovery, and Departure into Space

Angela locates Hydra activity involving Loki’s Scepter in Sokovia and a network transporting homeless and undocumented people. Suspecting the group is linked to the experiments that harmed him and Martin, Kraft asks Angela to contact his father for revenge. During subsequent fighting, he uses enhanced sword techniques and technologically controlled flying swords against Hydra’s forces and Wanda. 119 123

Wanda helps restore some of his memories, after which his dreams temporarily cease. Kraft prepares protective suits for his family and S.P.E.A.R., gives Martin the Mind Stone, and constructs the Crossbone Vanguard rather than rushing into space in a small craft. His dreams return with Arale’s design, providing a new companion for the journey. 130 131 132

Kraft leaves Alice with Martin and launches from international waters with Angela, Arale, Quinn, Riot, and the robot crew. His goals include exploring nearby space, obtaining the Reality Stone, confronting the Dark Elves, and testing his inventions. The launch alarms both S.P.E.A.R. and S.H.I.E.L.D. 141

Aether Research and Interstellar Conflict

Kraft experiments on the Aether but initially cannot restore it to its true Stone form or use it to create unusual dream-world materials. Arale’s destructive play repeatedly interrupts his work, leading him to create a virtual world as a safer outlet. He then adapts Dark Elf Black Hole Grenade technology into a GN Drive. 147 151

As construction proceeds on an asteroid base, the Crossbone Vanguard encounters interstellar slavers and later a coercive Shi’ar transport. Kraft defeats both and takes resources, but spares the Shi’ar crew. Escalating pursuit forces him to recognize the strength of established interstellar powers before a peace agreement ends the conflict and leads to Shi’ar commissions. His Infinity Stone Radar subsequently finds another Stone on Morag. 159

After testing the Crossbone Gundam against Ego, Kraft judges his technology sufficient to face Thanos’s strongest individual fighters, though he still needs forces to counter an army. Concern over the Stones drawing Thanos’s attention leads him to prioritize a stable Infinity Stone Orbment, using Ego’s explanation of Stone housings as the key insight. 166 178

Asgard and the Portal Gun

Inspired by Rick Sanchez, Kraft builds a Portal Gun using materials produced with the Reality and Power Stones. Its disappointing performance leads him to investigate local spatial laws and seek the Space Stone. He locates Asgard’s vault, takes the Tesseract, and attempts to bluff an approaching Hela by claiming to be Hermes. 245

Hela prevents his escape and repeatedly wounds him. His symbiote suit repairs ordinary injuries, but her death-infused sword bypasses this recovery and renders him unconscious. Kraft later confronts Loki and fights Surtur, destroying the Fire Giant through an enlarged Power Stone-enhanced Crossbone Gundam rather than calling Arale. Angela reminds him afterward that the victory has not resolved his intended revenge on Hela. 246 248

His subsequent struggle with Hela demonstrates the limits of anti-magic fields against an opponent whose physical strength and combat skill remain formidable without weapon-summoning magic. 250

Parallel Worlds and Alternate Selves

Kraft and the Ancient One assist mutants in another world, seeking alternatives to Professor X’s approach and discussing Magneto’s mutation machine. Kraft rejects sacrificing Rogue and questions the plan’s safety, then proposes expanding its scale to worldwide mutation. 260 261

In another parallel-world visit, Kraft’s fleet cooperates with the Avengers against Thanos’s forces while Angela defeats Thanos. Kraft remains afterward, visits Tony and Pepper’s country home, wins Morgan’s affection with toys, and uses accounts of his own world’s Stark family to tease Tony. 275

Kraft later enters a world where his counterpart is a wanted assassin. He nonlethally disarms police, follows Wang Mian, and establishes a research partnership in exchange for improved equipment. Attempts to trigger additional dreams through artificial dreaming, injuries, drowning, and emotional distress fail, and Wang eventually refuses further experiments. 296 297 298 299

K’un-Lun and the Dragon Trial

After failing to locate Kamar-Taj in Wang Mian’s world, Kraft learns of K’un-Lun from a Nepalese government escort. He uses drones and spatial measurements to find its unstable pocket-dimensional entrance, then challenges its disciples for the right to face Shou-Lao. 302 303 305

His Clockwork Bandages defeat Davos and other disciples but fail against Thunderer. Kraft switches to his armor and gravity technology, then explains to the Jade Emperor that he seeks Iron Fist energy for research rather than status. 305 306

Shou-Lao examines his motives and intensifies the trial out of curiosity about his technology. When energy and gravity attacks fail against her shield, Kraft uses his power spear to wound her. She ends the fight, acknowledges his success, and transfers Dragon Power without granting him the title or tattoo. Her body and Angela’s collected blood dissolve back into energy, preventing him from retaining those samples. 307 308

Returning to Hell’s Kitchen, Kraft supports Wang Mian’s broader mission against injustice with vehicles, protective equipment, and a Nano Earpiece for cross-world communication. 309

Another FEAST and the Time-Loop Battle

In a new world, Kraft meets a version of Aunt May whose Ben has died and shows her recordings of his own family. Learning that this Martin’s Mr. Negative transformation originated in Osborn Group experiments, he seeks the research records before intervening. 310

A later confrontation with Doctor Strange lets Kraft test Dragon Power, demonic projections, and Mind Stone amplification. Strange repeatedly resets events with the Time Stone, but Kraft’s Infinity Stones preserve his mental awareness. Kraft uses Reality Stone illusions to suggest that the loop is malfunctioning and harming Strange’s companions, persuading him to stop before defeating him. 321 322

Kraft returns the Eye of Agamotto and proposes a trade, then accepts Strange’s refusal. During subsequent sightseeing, he rejects S.H.I.E.L.D.’s attempt to establish contact through Coulson. 322 323

The Hand, Dragon Bone, and Elektra

A Forum post about the Hand excavating dragon remains brings Kraft back to Wang Mian’s world during a battle involving several local heroes. Kraft deals with attacking ninjas, while Arale uses Raising Heart to immobilize the Hand’s surviving leaders amid extensive property damage. 329

Kraft has Arale break through the sealed excavation entrance and recover the enormous dragon skeleton. After discovering that Elektra’s power comes from an exploitative demonic Contract, he calls the Ancient One for help. With the Beast’s cooperation, Kraft dissolves the Contract, restores Elektra’s soul, and retrieves the demonic power. He leaves the Hand’s future to Wang Mian and returns home with the Dragon Bone. 331 333

Galactus and the Kraft Council Forum

After driving Galactus away, Kraft resumes Infinity Stone research. The battle reveals that accessing the Space Stone only through the Portal Gun is inconvenient, prompting him to seek an Orbment that integrates its spatial functions while regulating all Stone outputs safely. The ambitious design reaches a technical bottleneck. 340

Kraft recruits the scientist counterpart Edward into the Forum and later assists a Sorcerer Supreme counterpart against Dormammu, securing a Contract that bars further invasion of that world’s Earth. The Sorcerer Supreme then lends him the Time Stone for communication research. 341 343 344

Precise cross-world time synchronization proves difficult until the counterpart suggests using autonomous magical-artifact methods modeled on the Eye of Agamotto. Their combined engineering and magical expertise upgrades the Orbment and successfully links the Forum’s time system to the Time Stone. Kraft then resumes recruiting additional counterparts. 345

Agasa, APTX-4869, and Rejuvenation

Kraft visits Professor Agasa while pursuing age-reversal research and encounters Ai Haibara, who mistakes him for a member of the Organization. Agasa attacks to protect her before the misunderstanding is partially resolved. Kraft learns about APTX-4869 and Conan’s identity, but Haibara refuses his request for research data because the drug is fundamentally a poison and she did not bring the records with her. 349 350

Kraft offers to kill Gin and Vodka, then creates a yellow energy sword to demonstrate that he can oppose the Organization. He later detects Vermouth’s disguised visit and covert listening device but allows her to continue without revealing his awareness. 350 353

Following a dream in which he practices manufacturing a Rejuvenation Drug, Kraft reproduces it with Angela’s assistance. The drug and antidote pass animal tests, and he personally takes a pill, becoming an approximately ten-year-old boy. 357

Notable Quotes

“This is unscientific!” 9

“My wish is for us to go back together! If you can't go back, then I won't go either!” 17

“Kung fu, see it now?” 7

“When in doubt, sleep it out! There's no problem Dream Technology can't solve!” 87

“It never hurts to be prepared.” 309

Trivia

  • Kraft named himself after briefly considering the name “Lovecraft,” then dropping the “Love” portion. 2
  • He set up a screaming-chicken alarm clock with a bed trap because he habitually snoozes in the morning. 1 13
  • Kraft can speak Japanese and has learned numerous dream-derived languages, including Gnomish, Dwarvish, Orcish, Trollish, and parts of Elvish and Human Language. 6 22
  • He considers himself an atheist despite encountering god-like beings and impossible phenomena in his dreams. 26
  • He asks undercover Natasha Romanoff whether she can cook instead of answering her question about which woman he finds prettier. 64
  • He compares Iron Man’s helmet to a catfish and refuses to create an exclusive Stark mechanical pet or an Iron Man-themed product line. 64
  • He initially covets Vector Manipulation but awakens a machine-malfunction ability instead. 80 83
  • His nickname Iron Hand comes from repeatedly breaking the limbs of gangsters during his search for his childhood self in the past. 91
  • He deliberately builds imaginary armor that transforms Peter and Harry into girls, concealing its meaning behind misleading coin symbols. 155
  • He records another-world Tony’s reunion with Morgan so that he can jokingly accuse his own world’s Tony of having an “illegitimate daughter.” 275
  • The Kraft Council Forum’s early members use the handles Toy Designer, Master Assassin, Salty Fish Uncle, and Sorcerer Supreme. 344
  • He prefers cola or “Happy Water” to the tea served by magical mentors and counterparts. 68 344
  • His original desire to acquire the Iron Fist is scientific curiosity rather than a wish to become its titled successor. 306 308

Appearances

7,575
Total Mentions
331
Chapters Appeared
22.89
Avg. per Chapter